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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starwardroguesmall.png]]
2''Starward Rogue'' is a twin stick shooter with BulletHell and {{Roguelike}} influences. It was made by Arcen Games, and released in January 2016 for [[UsefulNotes/IBMPersonalComputer PC]], with an [[UpdatedRerelease Augmented]] edition following on January 2018.
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4You play the role of a disembodied head in a mech, at the top floor of a giant spaceship called the Megalith. In the intro, a [[TheVoice voice]] calling himself Rodney asks him to travel to the bottom floor, and get him out.
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7!!Tropes found in the game include:
8* BulletHell: Many of the regular enemies and almost all of the bosses shoot tons of bullets.
9* ColourfulThemeNaming: All mechs are named after color...except the [[OddNameOut Flame Tank]] for some reason.
10* ChargedAttack: Some of the guns can be charged in order to unleash a stronger attack.
11* DifficultButAwesome: Redshift has abysmal stat (including extremely low health and no shield), but its timestop ability means that you can plan as long as you like in order to dodge incoming bullets. If you manage to survive long enough to upgrade its survivability (and possibly some high damage, low rate of fire guns), it's a monster.
12* HeartContainer: There are several items and perks that increase your maximum health.
13* HitboxDissonance: The player's hitbox is much smaller than the sprite, as is the tradtion in bullet hell games.
14* JumpScare: An enemy type is named after these. These are small enemies that stand completely still... Until you walk next to them, which causes them to run and shoot bullets all over the place.
15* PreviousPlayerCharacterCameo: ''You''. According to WordOfGod, the game's protagonist is the Last Hydral from ''VideoGame/TheLastFederation'', trillions of years after leaving his home system, now dedicating himself to explore the stars.
16* MarathonBoss: The Warden has far more health than the other bosses, and also has four durable {{mooks}} fighting with him. [[spoiler:Terminus]], on the other hand, is technically a fight against 3 different bosses.
17* NoDamageRun: Beating a boss without taking a hit grants you an achievement.
18* {{Roguelike}}: The game includes procedurally generated floors and permadeath typically seen in roguelikes.
19* UnexpectedGameplayChange: The Redshift changes your gameplay from BulletHell {{Roguelike}} into BulletHell ''VideoGame/{{SUPERHOT}}[[VideoGame/HotlineMiami line]] [[https://albatr.itch.io/superhotline-miami Miami]]'' {{Roguelike}} instead, with the mech having the ability to stop time completely unless you shoot or move [[note]]Though ''VideoGame/{{SUPERHOT}}'' merely slows down time to fraction of a second per second, not stop them completely[[/note]].

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