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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/space_siege.jpg]]
2A ScienceFiction spinoff of the ''VideoGame/DungeonSiege'' franchise, ''Space Siege'' is an ActionRPG set onboard a spaceship under attack by hostile aliens and cyborgs. It was released in 2008, and while it used to be available on Steam, it is no longer available.
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4!! Space Siege provides examples of:
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6* ApocalypseHow: Of Class X (Planetary Annihilation) with Class 1 (Societal Disruption) for those on Tachibana and Armstrong.
7* AIIsACrapshoot: [[spoiler: The ships AI P.I.L.O.T. decides that the only way to save humanity from the Kerak is to convert everyone into cyborgs. Cyborgs under its control.]]
8* AssimilationPlot: [[spoiler: P.I.L.O.T. attempting to assimilate all of humanity into its loyal cyborg minions.]]
9* ArtificialLimbs: Cybernetic hand, arm, and legs implants.
10* {{BFG}}: The minigun and railgun are so big you need to be mostly cybernetic to use them.
11* AwesomeButImpractical: You can't use {{BFG}}'s (in this game, truly massive guns that come in minigun and railgun flavours) unless your arm, chest, spine, and legs are bionic. They're just too brobdenaggian to use without tearing your limbs off with each shot otherwise. A cybernetic arm might be able to lift a car, but unless the rest of you can as well, trying only results in you hurting yourself.
12* BladeBelowTheShoulder: The shard-blade is attached to the forearm.
13* CommunicationsOfficer: Gina Reynolds was working at this position, which also allows her to locate the survivors after a botched defense against Kerak boarders.
14* CreepyMonotone[=/=]MachineMonotone: Many Cyborgs had computerized voice thanks to UnwillingRoboticization. [[spoiler: Gina Reynolds also applies in Cyborg Evil Ending.]]
15* CreepyTwins: There are twin crews who are cybernetically enhanced and gave off CreepyMonotone as part of experiment involving their symbiosis before the Earth was destroyed.
16* {{Cyborg}}: The player character, and every non-Kerak enemy.
17** Later in the game, Kerak with cybernetic implants appear.
18* CyberneticsEatYourSoul: Cybernetics decrease your "Humanity", which has very little impact on gameplay. It's the defining factor in a sub-plot, however. The fate of the [[ZombieApocalypse other crews]] is not well though since their brain damage resulting from deliberately improper cryogenic awakening by Kerak to be easily processed into cyborg minions with no sense other than the destruction of their target. [[spoiler: Then, it was revealed that they were created by P.I.L.O.T to save the humanity by processing a segment of the surviving population into cybernetic soldiers with the rest left for repopulation until he decided to process everyone]].
19* DisproportionateRetribution: According to the lore in-game and manual, Kerak's reason for the destruction of human race was for their colonization of a planet on Alpha Centauri system that was considered by them as sacred ground and retaliated them without warning.
20* DrivenToSuicide: [[spoiler: Dr. [=DeSoto=] decided to jump off the rails into the abyss when Jake confronts him in on Cyborg and P.I.L.O.T path.]]
21* DualWielding: Pistol type weapons are used two at a time.
22* EmergencyTransformation: As stated above, Kerak with cyborg implants appear late in the game.
23** [[spoiler: P.I.L.O.T. tries to pull this on all of humanity.]]
24* ForWantOfANail: [[spoiler: Delta Team were close enough to detonate the pod until the SoleSurvivor of the team was killed by swarmers. That [[ShootTheShaggyDog failure]] was enough to drive the main plot along with [[WellIntentionedExtremist P.I.L.O.T]] to initiate forced cybernetic enhancement on the crews.]]
25* GatlingGood: A minigun appears as a late-game weapon.
26* GrenadeLauncher: The Frag Rifle. It's got the most per-shot damage in the game, but doesn't get DPS upgrades.
27* HomeworldEvacuation: The intro cutscene had this but ISCS Armstrong was the only one that made it out of the invasion.
28* HopelessWar[=/=]CurbstompBattle: Right after human colonized Alpha Centauri, which Kerak viewed it as sacrilege and responded with genocide, the Earth's fleet were annihilated and eventually reduced to handful of survivors on ISCS Armstrong and Tachibana. [[spoiler: Depends if player choose to side with P.I.L.O.T to assimilate every crew member in response to Kerak's hunt.]]
29* KillItWithFire: the Fire Clips ability; the Fusion Beam Cannon weapon.
30* KineticWeaponsAreJustBetter: Most projectile weapons outperform the Sonic Blaster and Fusion Beam weapons, even with the permanent incendiary effect of the latter.
31* LaserBlade: Subverted; the melee weapon looks like a lightsaber, but it's a bunch of razor blades contained in a magnetic beam.
32* LightningGun: The Lightning Pistols.
33* MagneticWeapons: The shardblade is a beam of magnetic force that suspends a bunch of razors in mid-air; wielded punch-dagger style. The railgun works on similar principles.
34* MultipleEndings: Based on amounts of Cybernetics that Seth has and [[spoiler: whether to join with P.I.L.O.T (See DownerEnding entry) or not (see BittersweetEnding)]].
35** BittersweetEnding : [[spoiler: Less so on 100% Human since Seth and Gina enter into romantic relationship in contrast to Cyborg ending replacing it for Seth's contemplation on his choice on sacrificing in humanity. Other than these two differences, Kerak and P.I.L.O.T's cybernetic minions are driven out of Armstrong but her crew and possibly Tachibana are few of the humans left in the universe with Keraks still on their trail to hunt them to extinction.]]
36** DownerEnding: [[spoiler: Seth and P.I.L.O.T [[UnwillingRoboticization transformed]] all of the Armstrong's crew, which was emphasized through Gina Reynolds' fate and [[CreepyMonotone newly-enhanced voice]], into {{Cyborg}}s with possibly giving the same treatment to the survivors on Tachibana.]]
37* NoTranshumanismAllowed: Gina Reynolds opposed Seth's decision on implanting himself with Cybernetics, but for [[BodyHorror good]] [[CyberneticsEatYourSoul reasons]] right after having run from [[UnwillingRoboticization cyborg]] [[ZombieApocalypse crews]] who have become mindless and aggressive.
38* PainfulTransformation: Seth lets out a strangled scream every time you implant a cybernetic.
39* PlugNPlayProsthetics: Seth is able to use any implant he finds, up to and including ''an entire new head'' as soon as he stops screaming.
40* RobotBuddy: HR-V (Harvey)
41* ScaryDogmaticAliens: The Kerak decide to wipe out humanity for attempting to colonize a world sacred to them; thought to be their homeworld.
42* SerialProstheses: Cyborg enemies call "dibs" on Seth's implants, usually his eyes or arms.
43* SurprisinglyRealisticOutcome: You can't use super heavy weapons unless you have over 50% Humanity--involving the installation of cybernetics-legs, spine, chest, and right arm--as a reference to the fact that such weapons cannot be operated without heavy support to maintain the recoil and weight.
44* ThrowingYourSwordAlwaysWorks: Invoked; there are two abilities that involve turning the Shardblade into a projectile weapon.
45* TransHumanTreachery: ZigZagged; you can choose to [[spoiler: destroy the insane AI P.I.L.O.T. or side with it]] no matter what your humanity score.
46** Invoked/Enforced when [[spoiler: P.I.L.O.T. added a [[MindControlDevice neural implant]] to all the cyborg enemies to make them loyal to it.]]
47* UnwillingRoboticization: [[spoiler: P.I.L.O.T.]] pulls people from cryosleep and cyborgifies them. By the end of the game, the enemy cyborgs are so heavily augmented that they look like {{Walking Tank}}s.
48* WellIntentionedExtremist: [[spoiler: P.I.L.O.T, based on his logic on survival of humanity against Kerak's encroachment.]]
49* WillTheyOrWontThey: Seth and Gina Reynolds seems to have this trope. [[spoiler: Having 100% Human ending will have Gina Reynolds falling in love with Seth.]]
50* YouAreInCommandNow: [[spoiler: After General Vargas became a [[{{Walking Tank}} giant cyborg]]; Gina Reynolds, Jake, and Seth are the closest thing keeping the last surviving humans calm on ISCS Armstrong]].

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