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1[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/sats_title_screen.PNG]]
2
3''Sonic: After the Sequel'' is the 2013 [[ExactlyWhatItSaysOnTheTin sequel]] to ''VideoGame/SonicBeforeTheSequel'', a fan game created by [=LakeFeperd=] using the Sonic Worlds engine.
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5The game is set between ''VideoGame/SonicTheHedgehog2'' and ''VideoGame/Sonic3AndKnuckles'', and details how the [[FaceShip Death Egg]] crashes on [[FloatingContinent Angel Island]]. Unlike the first game, in which you would switch between Sonic and Tails each act, you can play as either Sonic or Tails. The game, like the first one, also features an original soundtrack by [[http://soundcloud.com/falk-2 Falk]], [[https://soundcloud.com/tunners Tunners]], [[https://soundcloud.com/kgzmusic KGZ]], [[https://soundcloud.com/funk-fiction Funk Fiction]], and now with the addition of three new artists, [[https://soundcloud.com/djmaxeofficial DJ Max-E]], [[https://soundcloud.com/mr-lange Mr Lange]], and [[https://soundcloud.com/lixiaoan Li Xiao'an]].
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7The full game has been released, and can be downloaded [[https://sites.google.com/site/sonicbtsbooth/home here]]. The continuation of the story, ''VideoGame/SonicChronoAdventure'', [[https://sites.google.com/site/sonicchronoadventure/ has also been released.]]
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9On August 26, 2017, a DX version of the game was released with several physics tweaks and an added drop dash. It can be downloaded [[https://www.youtube.com/watch?v=tqrZl7ITfdE here]]
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11Surprisingly, not only is there [[https://en.wikipedia.org/wiki/Sonic:_After_the_Sequel an article]] on [[Website/{{Wikipedia}} The Other Wiki]] for this fan game, but it was also ''a featured article'' there (on August 20, 2014).
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13!!This game provides examples of:
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15* AddedAlliterativeAppeal: The Zone names, as with ''Before the Sequel''.
16* AntiClimax: [[spoiler:After a battle with the real final boss, there's one more level that repeats the chase scene gimmick already seen twice in Technology Tree. It's intense enough regardless, but still ends with a victory by cutscene.]]
17* AntiFrustrationFeatures: If you have a bubble shield, you cannot lose it if you are underwater and will lose any rings you have instead, similarly to the permanent bubble in ''Before the Sequel's'' Fortress Flow Zone. This also applies to the fire shield in Redhot Ride, where a fire shield is required to travel through some lava pools.
18* AuthorAppeal: Snow. In reply to a question about why there's so much snow in the Special Acts, [=LakeFeperd=] said that it's because he doesn't see much snow in Brazil. [[HilariousInHindsight Funnily enough]], some towns in Brazil did have an unusual amount of snow during 2013.
19* BagOfSpilling: Dr. Eggman almost gets the Chaos Emeralds from Sonic after Horizon Heights, but thanks to Tails they're only lost instead.
20* BigBoosHaunt: Moon Mansion Zone.
21* BiggerIsBetter: Giant springs are present in Foliage Furnace Zone, which give Sonic a blue aura and make him [[GoombaSpringboard bounce higher off of enemies]]. Giant SpikesOfDoom are found later in Moon Mansion Zone.
22* BonusStageCollectables: The Chaos Emeralds can be collected via Special Stages, modeled after those from [[VideoGame/SonicHeroes Sonic Heroes]].
23* TheCameo: Mighty the Armadillo has a walk-on role in Foliage Furnace Zone, and [[spoiler:Lilac from ''VideoGame/FreedomPlanet'' (in her old hedgehog design) appears in a secret part of Storm Station Zone.]]
24* ChekhovsGunman: [[spoiler:The TrueFinalBoss]] makes two appearances through the game before revealing itself.
25* ColorFailure: Tails at the end of the Moon Mansion Zone introduction cutscene.
26* ContinuityNod: During the final battle of the previous game, Titanic Tower could be seen separating into its next stage to provide extra launch for the Death Egg. In the final stretch of Storm Station Act 1, that very same segment of the rocket is seen stuck in the top of Parhelion Peak.
27** [[spoiler: The badnik that harassed Tails for the better part of the previous game also turns up twice during Moon Mansion's third act, is the boss of Moon Mansion, and shows up a fourth time in the special act of Moon Mansion.]]
28* CorridorCubbyholeRun: In Foliage Furnace act 3, there are several trains traveling through the area, and you frequently have to hide under the tracks or on platforms above them while you wait for them to pass.
29* CreativeClosingCredits: [[spoiler:It's a small level with developer commentary.]]
30* DoubleJump: Just like Before The Sequel, the Bubble Shield allows Sonic to double jump.
31* EvilKnockoff: The unnamed Tails robot in Horizon Heights, as well as Mecha Sonic in Cyan City.
32* FinalBossNewDimension: [[spoiler:Dream Dance Act 2 occurs in the same trippy realm as the Special Stages.]]
33* FloatingContinent: Horizon Heights Zone Act 1.
34* ForegoneConclusion: As before, the Death Egg will still end up on Angel Island and prompt the events of ''Sonic 3''. Well, Sonic can save Angel Island from landing in the sea in the BossRush, but that's just a "FAKE END".
35** What ''isn't'' foregone is that [[spoiler:almost none of this game's ''other'' events have anything to do with ''Sonic 3''.]]
36* GameplayAndStorySegregation: In Classic Mode, you can collect the Chaos Emeralds in Horizon Heights despite the fact that you already start with them and lose them after the boss.
37* GiantMecha: The huge segmented robots of Parhelion Peak, which were inspired by Sonic 2's Rexon. In that zone's boss battle, you assist such a robot in punching the living daylights out of another giant robot who has been hassling you with its laser.
38* GiantSpaceFleaFromNowhere: [[spoiler:The TrueFinalBoss, EGGATS-2013. In spite of being round and Eggman-esque]], just what the ''hell'' is it? Lake's next game, ''VideoGame/SonicChronoAdventure'', sheds some light on this.
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40* GRatedDrug: The piles of sugar that Sonic eats when he runs into them in Sugar Splash Zone. They give him beady eyes and make him run faster.
41* GroundPound: The Spike Shield, which [[ExactlyWhatItSaysOnTheTin protects you from spikes.]]
42* GuideDangIt: Some of the Special Rings in the game can be really hard to find (Although quite a few of them can be found by just sticking to the bottom path).
43** This can also apply to Parhelion Peak's secret room.
44* HailfirePeaks: Like [[VideoGame/SonicColors Planet Wisp]], Foliage Furnace Zone is half GreenHillZone and half EternalEngine.
45** Act 1 of Horizon Heights is a mix of FloatingContinent and RuinsForRuinsSake, whilst Acts 2 and 3 combine what seems to be a Pacific-Northwest slant on GreenHillZone and RuinsForRuinsSake.
46** Sugar Splash is a weird mix between elements of LevelAte, EternalEngine, and BigFancyCastle. And then Act 3 chucks in UnderTheSea for good measure.
47** Cyan City is a TomorrowLand that is also a GustyGlade.
48** Technology Tree is a [[TomorrowLand Tomorrowland-inspired]] highway that cuts through a [[GreenHillZone Green Hill Zone-esque]] forest.
49** A straightforward example of the fire-ice motif the original TropeNamer set is seen in Parhelion Peak's special act.
50* HappilyEverBefore: If you didn't collect the Chaos Emeralds, the ending cutscene will conclude before [[spoiler:EGGATS-2013's appearance]].
51* HelpfulMook: The orange giant snake robot in Parhelion Peak isn't hostile to Sonic and Tails. In fact, it not only is crucial to defeating Parhelion Peak's boss, but it even gives them a lift to one of the Egg Fleet's planes to help get them up to Storm Station.
52* {{Interquel}}: A sequel to an interquel which takes place [[TitleDrop after a sequel]] at that. Yes, many jokes have been made.
53* KarmaHoudini: Eggman, of course. [[spoiler:Except in ''DX's'' TrueFinalBoss. The unnamed sphere badnik who stalked Tails in the first game, and survives this one too]]. [[spoiler:The mysterious TrueFinalBoss is probably one, since it's going to have a role in ''Sonic Chrono Adventure'', and its defeat in this game was suspiciously anticlimactic...]]
54* LethalLavaLand: Redhot Ride Zone, Foliage Furnace act 2, and Parhelion Peak Zone's special act.
55* LettingTheAirOutOfTheBand: The Special Stage music tracks end in this manner.
56* LevelsTakeFlight: Cyan City's boss act and Storm Station Zone.
57* LevelAte: Sugar Splash Zone. What with the giant piles of sugar, small piles of sugar that make Sonic run faster, and Sonic's animation when he eats it, the zone has been affectionately nicknamed "Cocaine Hill Zone," "Cocaine Coast Zone," and any other number of crack-related names.
58* MeaningfulBackgroundEvent: ''Constantly''. Anything eyecatching in the background has some importance. The meaning of a recurring symbol is later explained in ''Sonic Chrono Adventure''.
59* MiniBoss, GiantMook: The propeller Motobug (With a top hat!) at the end of Cyan City Act 1.
60* MirrorWorld: The Special Acts, which thrust you into the same zones with major environmental differences. Case in point, Horizon Heights switches into winter, Sugar Splash has rain effects (pun on hydration from "carbohydration"), Cyan City is in night hours, Foliage Furnace is under a fog, Technology Tree also switches into winter (with odd snow effects), Moon Mansion is in daylight, Redhot Ride is literally hell frozen over, Parhelion Peak has lava everywhere (in a snowy city), and Storm Station has "thundersnows".
61* MultipleEndings: There are three endings in the game -- the normal ending, the bad ending (if the player has not collected all the Chaos Emeralds in Classic Mode), and the "Fake End" (seen by completing the BossRush). Needless to say, the normal ending is canon.
62* MusicalNod: Many.
63** The Adventure Continues (Horizon Heights Act 1) and [[spoiler:Mach Sigma (Dream Dance Act 1)]] have the intro to [=BTS=]'s theme.
64*** Pomp and Circumstance (the menu theme) also has a nod to BTS' theme.
65*** Horizon Heights also has a nod to Seaside Hill.
66*** Breakfast Time also contains a riff from Horizon Heights with a different chord progression.
67** The cutscene before Cyan City's boss has a small segment from the Sonic 1 boss theme, as well as BTS' final boss theme.
68** Foliage Furnace has a nod to South Island from the [=OVA=] and its second special act is a remix of [[VideoGame/SonicTheHedgehogSpinball Lava Powerhouse]].
69** The cutscene before Technology Tree's boss (a track entitled "Welcome to Die!") contains similar opening notes to the theme song of ''WesternAnimation/SonicUnderground''.
70** Technology Tree's special act has a large homage to [[VideoGame/SonicTheHedgehogCD Collision Chaos Past]].
71** Moon Mansion Act 3 has one to [[VideoGame/SonicTheHedgehog2006 Crisis City]] and the Special act has a nod to [=BTS=]'s Fortress Flow Zone (Which Andy also composed)
72** Parhelion Peak's boss has multiple nods to Neon Paradise, another one of Maxie's songs (Which was eventually remixed by Falk for act 2, but originally it had an original track, now in Horizon Heights's special act instead)
73** Horizon Heights' special act has nods to both the PC and Genesis versions of Ice Cap Zone.
74** Storm Station act 2 is full of nods to [=BTS=] stages, plus Moon Mansion and Redhot Ride.
75** Redhot Ride's boss's intro has a nod to World's Largest Unicycle from [=BTS=]
76** Redhot Ride Act 2 has a nod to [[VideoGame/Sonic3AndKnuckles Lava Reef Zone]] and [[VideoGame/SonicAdventure Red Hot Skull]].
77** Storm Station Act 1 is a big homage to Arcane Altitude, mainly Act 2.
78* ProductionForeshadowing: In hindsight, the ''Kirby'' powerups were hints of the developer's plans for ''VideoGame/SparkTheElectricJester''.
79* RecurringRiff: The Sonic tradition of remixing Zone themes for each act continues. The two {{Recurring Riff}}s from VideoGame/SonicBeforeTheSequel (first heard in the intro and title screen) return as well.
80* RemixedLevel: The special acts share their level design with the act they were unlocked in, but have many more hazards.
81* ReportsOfMyDeathWereGreatlyExaggerated: [[spoiler:Remember that orby-robot-thing that kept harassing Tails in VideoGame/SonicBeforeTheSequel, only to plummet from the sky after multiple defeats? Well, it reappears in Moon Mansion Zone. And it's only really dead once you beat it up three more times! And even then it may still live: It reappears in Moon Mansion's unlockable extra act.]]
82* SceneryPorn: The graphics are mostly all custom and nicely detailed, including an original spritesheet for Sonic. Moreover, the game has a great sense for creative and awe-inspiring background scenery, such as the air traffic in Cyan City or the giant robots in Parhelion Peak.
83* SecretLevel: Finding the gold star ring in each zone will let you access the special act for that zone.
84* SlippySlideyIceWorld: Parhelion Peak Zone, as well as Redhot Ride Zone's special act.
85* SuperMode: [[spoiler: Super Sonic is playable once all the Chaos Emeralds have been collected]].
86** [[spoiler: Eggman gets one too in ''DX''.]]
87* SuperNotDrowningSkills: The Bubble Shield. Unlike the original games, if you're underwater when you have the bubble shield, you can't lose it if you get hit, meaning you don't even have to worry about losing it. However, one should note that the icon on the shield's monitor is actually a vertically flipped version of the original bubble shield's, so it could just be a deviation from the genesis bubble shield.
88** Averted for the Flame Shield and the pools of lava you can submerge yourself in at Redhot Ride, Act 2. Sure, the shield will protect you from taking damage under lava (you can't even lose it if you get hurt!), but you can still drown in lava with it equipped. And lord help you if you should lose the shield when above lava...
89* ShoutOut:
90** There are power-ups based on Copy Abilities from the Franchise/{{Kirby}} series in Cyan City Act 2, namely Beam Sonic and Mirror Tails. They behave exactly like they did in ''VideoGame/KirbySuperStar''.
91** Moon Mansion's boss behaves similarly to a [[VideoGame/KirbySqueakSquad certain dark one-eyed star.]]
92** The effect of using the large springs in Foliage Furnace are a reference to the screw attack powerup from VideoGame/{{Metroid}}.
93** The snowboarding sections in Parhelion Peak Act 3 are a reference to the snowboarding segments in Mega Man 8 (Frost Man's Stage).
94** The track names for the cutscenes are all references to various other sources, such as ''VideoGame/{{Xenogears}}'', ''Franchise/ResidentEvil'', and ''VideoGame/FinalFantasyVII''.
95** Storm Station's boss is modeled after [[VideoGame/{{Ristar}} a certain stretchy-armed shooting star.]]
96** [[spoiler: Super Eggman, as with Super Sonic, is based off of ''Dragon Ball's'' Super Saiyan forms. Of course, being human, Eggman takes a bit more influence than Sonic does, Kamehamhas and all.]]
97* ThisIsADrill: Redhot Ride's boss. (Wait... you mean it's not a [[RunningGag pogo stick?]])
98* {{Tomorrowland}}: Cyan City Zone.
99* TrueFinalBoss: [[spoiler: EGGATS-2013 in the base version, Super Eggman in ''DX'']].
100* UnexpectedGameplayChange: [[spoiler:Twice in the same battle, even. Dream Dance Zone starts as the obligatory flying Super Sonic finale, and then switches up the gameplay once again in Act 2, where you race through an obstacle course with normal controls while the TrueFinalBoss stalks you. Super Sonic is even given a traditional life meter instead of rings (replenished by collecting rings regardless).]]
101* UpdatedRerelease: Sonic After the Sequel got this on August 26, 2017 with several physics tweaks and an added drop dash. A fan-made update titled ''Omega'' was released on September 15, 2019, which updates the game to the 16:9 ratio and adds further physics tweaks.
102* VariableMix: Storm Station's boss music, Eye of the Storm, starts increasing in intensity the more damage the boss takes.
103** Moon Mansion Zone's boss has four alternating phases, each with their own track.
104* WeatherControlMachine: Storm Station is this, which explains the storm forming around it and the existence of the special acts.

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