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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/shellshock_live_image.jpg]]
2[-[[caption-width-right:300:LetsPlay/ChilledChaos: "Think of this game as ''Tanks'' [[JustForFun/XMeetsY meets]] ''VideoGame/{{Worms}}''... except for some reasoning hitting people in this game seems SOOO much more satisfying".]]-]
3
4->''Fight Alongside your Friends! (Or blow them up... we won't judge!)''
5-->-- '''Quote from the game's Steam page'''
6
7''[=ShellShock=] Live'' is an ArtilleryGame in which your goal is to blast the opposing tanks with your own, using a wide variety of weapons of varying plausibility, ranging from simple shots and [[DeathFromAbove air strikes]] to [[AbnormalAmmo beehives, magnets, bouncy balls]], and much, ''much'' more. There are also some RPG elements mixed in, such as [[CharacterLevel levels]], upgrades, [[HitPoint health]] and [[BodyArmorAsHitPoints armor]], and {{critical hit}}s.
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9The game has a primary multiplayer focus, although the Steam version has a single player mission-based campaign.
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11The original [[AllegedlyFreeGame free-to-play]] version was released on Website/{{Kongregate}} on December 15, 2010 and can be played here [[http://www.kongregate.com/games/kChamp/shellshock-live?acomplete=shell here]]. Its sequel, ''[=ShellShock=] Live 2'', was published on November 16th, 2012 and is playable [[http://www.kongregate.com/games/kChamp/shellshock-live-2 here]]. A rebuilt version of the game then entered Platform/{{Steam}} Early Access on March 11, 2015, and is still being actively [[http://store.steampowered.com/app/326460/ worked on]] as of the time of writing. It was also ported to Platform/XboxOne on March 14, 2019, and Platform/PlayStation4 on September 13, 2019. A version 1.0 of the Steam version is forthcoming.
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13----
14!!''[=ShellShock=] Live'' contains examples of:
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16* AbnormalAmmo: ''And HOW.'' With over 200 weapons and counting, this is inevitable.
17* AllegedlyFreeGame: Played straight in the first two games; you could buy premium content that gave you an advantage in combat. Averted with the Steam and console versions, as you have to pay for the game outright, but also because there is no premium content; you have to [[EarnYourFun earn your way]] to the best gear and weapons.
18* AlwaysAccurateAttack: Dead Weight/Riser and the Bounder line home in on an opponent after a certain point after being fired[[note]][[SubvertedTrope though they can still miss if the wind is high enough, the opponent gets moved by someone else's shot, or the shot hits a portal or barrier]][[/note]], and Earthquake simply hits every opponent at the same time.
19* ArmorPiercingAttack: Some weapons can penetrate the shield that randomly appears, such as [[AlwaysAccurateAttack Earthquake]], Shockwave, and [[BackStab the blade-based weapons]].
20* AwesomeButImpractical:
21** The [[BackStab Shank]] weapon. Sure, it deals a whopping 80 damage[[note]](The max health without armor is 600 outside of Juggernaut)[[/note]], but it requires you to literally be within inches of your opponent, leaving you wide open to, say, Frogs.
22*** Averted with its final upgrade, Sword, which deals the same damage, but has a far more comfortable range.
23** ''Bouncesplode.'' A giant, [[ExactlyWhatItSaysOnTheTin exploding bouncy ball]] that will more than likely end up [[HoistByHisOwnPetard back on your side]].
24** And speaking of bouncy balls, well, [[ExactlyWhatItSaysOnTheTin the Bouncy Ball.]] Unless you can do [[MouthfulOfPi high level trigonometry and/or calculus]] in seconds, this weapon may as well be completely random. And it ''hurts.''
25* {{BFG}}: Many, many of the weapons, notably the BFG-9000 itself. True to [[{{VideoGame/Doom}} its inspiration]], it ''hurts.''
26* BodyArmorAsHitPoints: Upgrades and crates allow you to gain armor up to 2/5 of your HP (which varies depending on the match), and it takes the damage before your health.
27* BoringButPractical:
28** Upgrading your Chassis and Treads. Sure, Gun allows for more and stronger {{Critical Hit}}s, and Luck can give you better weapons from crates, but Chassis gives you up to full armor at the start of the game, and Treads allows you to climb steeper hills (all the way up to [[MindScrew nearly vertical ones]]), which is far more important, especially in the lower levels.
29** Earthquake. Sure, its 10 damage [[note]]which upgrades to a ''[[SarcasmMode whopping]]'' 15 with its upgrade[[/note]] is pitiful, and it is the least flashy weapon after the basic Shot, but it not only hits every opponent and [[AlwaysAccurateAttack can never miss]], but it flattens out the terrain, which can screw up enemy aim, help you with yours, or get you and/or your friends out of a deep pit.
30** The basic Shot could also count. Like Earthquake, it only deals 10 damage and is the least flashy weapon in the game, but is great for helping new players learn the arcs and curves of most weapons without too much danger to themselves or their teammates.
31* CastFromHitPoints: The Imploder and Ultimate Imploder. Both take half your tank's remaining HP when fired, and detonate directly at your tank. The payoff for what is basically a suicide move? [[ThereIsNoKillLikeOverkill A blast whose size and damage outclass even the Meganuke.]]
32* CatApult: One of the more outlandish weapons that can be fired in this game.
33* ChainsawGood: The Buzz Saw line, which travels across the terrain after hitting the ground, ripping through any tank it hits.
34* CripplingOverspecialization: The One Weapon mod, which limits your loadout to, well, [[ExactlyWhatItSaysOnTheTin one weapon]]. Can be subverted with crates, supply drops, or simply not firing, as extra weapons you don't use carry over to the next round.
35* CriticalHit: You have a chance to deal one that multiplies your damage by 1.5x, and putting points into your Gun can increase both the chance of one occurring and the damage multiplier (up to double the damage from a normal hit).
36* DeathFromAbove: Several of the weapons launch a flare-type projectile that calls down an air strike of various projectiles, from simple explosives, to carpet rains, to...[[AbnormalAmmo cactus and bouncy balls]].
37* DifficultButAwesome: The Sniper and Arrow weapons are really hard to hit, but deal an ''absurd'' amount of damage if they do (anywhere from 70 up to around '''''300'''''), often a OneHitKill in matches with lower health settings.
38* DiscOneNuke: The weapons you get from crates can sometimes be ones you haven't unlocked yet. You could be a Level 1 and get, say, [[VideoGame/{{Doom}} a BFG-9000]]. Bonus points if it's [[NukeEm actually a Nuke.]] [[OhCrap ...Or a MegaNuke]].
39* EvolvingWeapon: Your weapons gain experience as you use them, and can eventually level up to a stronger (or just functionally different) version of that weapon.
40* TheJuggernaut: Is a game mode, in which one player is designated as such, and has about ''[[DamageSponge 10x]]'' the normal amount of health, with each player having about 1/10 of normal. The catch? The Juggernaut has no allies.
41* LuckBasedMission:
42** The weapons you get at the start of a round are randomized, as are the ones you get from crates and supply drops.
43** A weaponized form exists in the Jackpot line[[note]][[BraggingRightsReward which you unlock at Level 95]][[/note]], which deals a pseudo-random amount of damage, depending on when it connects.
44** The [[ConfusionFu Spaz line]]. When it's fired, it starts [[ExactlyWhatItSaysOnTheTin spazzing out in mid-air]], and can deal anywhere from a paltry 2 damage to a respectable 76, with an appropriately sized divot.
45** The Travelers weapon releases several little projectiles that deal damage every few frames it's inside a tank. If luck is on your side, you can rip apart a tank in seconds. If it isn't, then they'll fly away and only deal a small amount of damage.
46** [[ExactlyWhatItSaysOnTheTin Clover,]] which can either completely whiff and deal a measly ''5'' damage...[[OneHitKill or...]]
47* LuckilyMyShieldWillProtectMe: One of the [[RandomlyDrops randomly dropped items]] you can get gives you a shield that [[NoSell nullifies all damage for one turn]].
48* MarathonLevel: Rebound matches[[note]] which require you to bounce your shot off of a barrier, otherwise it does [[NoSell 0 damage]][[/note]] can take a ''long'' time, especially if wind is turned on, or if your host is feeling ''really'' sadisitc, the [[CripplingOverspecialization One Weapon mod]]. The trade off? [[PeninsulaofPowerLeveling Exp multipliers as high as]] '''''[[PeninsulaofPowerLeveling 4.5x]]'''''.
49* MoneyMauling: The ''Fat Stacks'' weapon involves your tank ''shooting dollar bills''. It even makes a delicious "kaching" sound when the greenbacks hit the ground.
50* NukeEm: [[ExactlyWhatItSaysOnTheTin The Nuke]], which has a huge radius and deals 80 damage to anything it hits. It even comes with a mushroom cloud! The drawback? You don't get it until Level 80. [[TheresNoKillLikeOverkill And then there's the MegaNuke]], which does the same thing, but has an even bigger radius and deals ''100'' damage.
51** And ''then'' Level 100 brings you the Imploder and its evolved form, the Ultimate Imploder. Both take half your HP and detonate right on your tank, but the blast radius far exceeds anything else in the game, and they both deal '''''200''''' base damage.
52* PowerfulButInaccurate:
53** The Fireworks set of weapons. Easily one of the most awesome-looking weapons in the game, and can deal a ''ton'' of damage, but has a wide spread and if it lands too close to a hill, some of the shots will disappear.
54** '''''Moons.''''' If all of them hit, you can kiss your armor goodbye, but if they're being shot across the map or high in the air, you can kiss most of ''them'' goodbye.
55* QuadDamage: 2x Damage buffs will periodically appear in the sky, and hitting one with your weapon will [[ExactlyWhatItSaysOnTheTin double the damage for that weapon]].
56* RecursiveAmmo: Many of the weapons have shots that split off after being fired, or that spawn after the initial shot makes impact.
57* StuffBlowingUp: The ''entire game'', natch. Though the explosions can vary from simple divots to [[NukeEm nuclear assaults]].
58* ShoutOut:
59** The [[{{VideoGame/Portal}} [=Portal Gun/ASHPD=] ]] and the [[VideoGame/AngryBirds Mad Birds line]] are the more prominent examples. Oh, and the [[{{VideoGame/Doom}} BFG series.]]
60** The [=ShockShell=] is a [[Franchise/SuperMarioBros Koopa Shell]] in all but name.
61** The (Dual) Needler is based on the same weapon from ''Franchise/{{Halo}}''.
62** The [[https://web.archive.org/web/20110926065248/http://shellshocklive.forumify.com/viewtopic.php?id=262 EE Gun]] is a long-gone reference to ''VideoGame/EverybodyEdits''. It's a weapon that shoots a [[HaveANiceDaySmile smiley]], which is used as a DigitalAvatar in ''Everybody Edits''.
63* TakingYouWithMe: If your tank's HP hits 0, you [[EveryCarIsAPinto explode]] and release three little projectiles. They do 20 damage apiece, so if your opponent decided to finish you off with a point-blank weapon or a [[BackStab Shank]], and has less than 60 HP...Oh, and they can ''crit.''
64* TankGoodness: Duh.
65* UnrealisticBlackHole: Black holes occasionally appear on the map, with event horizons of varying sizes. Projectiles that enter the event horizon will be curved off course, while anything that actually goes into the black hole is absorbed.
66* YouWillNotEvadeMe:
67** One of the items you can get is an EMP which stops a tank from moving for a couple turns.
68** Putting enough points in Luck will give you a grappling hook that will let you pull this off on ''crates.''
69** The teleport item/crate, while random, can result in this. It can also result in [[OhCrap the inverse.]]
70* {{Zipperiffic}}: The Zipper weapon, which [[ExactlyWhatItSaysOnTheTin zips back and forth]], dealing damage with each pass. And it comes in Double and even Quad varieties!

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