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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sacred2.jpg]]
2[[caption-width-right:320:Pick your side.]]
3
4''Sacred 2: Fallen Angel'' is a 2008 HackAndSlash Action RPG game, a loose {{Prequel}} to ''VideoGame/{{Sacred}}''.
5
62000 years before the events of the first game, a very different Ancaria runs on a mysterious and volatile substance called T-Energy that is the source of all life and magic. Originally solely under the control of the ancient race of Seraphim, over time became the patrimony of the High Elves, who quickly became the dominant race of Ancaria thanks to its power.
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8Now the Inquisition, a High Elven CorruptChurch, seeks to gain control of Ancaria's T Energy, a mysterious substance that grants great power, but runs the risk of turning its users into mindless mutants. To this end, they have launched invasions into the neighboring nations as they search for the Great Machine, a mystical artifact that is said to be the source of all T-Energy, and will grant the one who controls it complete dominance over T Energy, and with it, all of Ancaria. However, not all are willing to let the Inquisition go unopposed, as a small but growing resistance movement has begun to form.
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10In the middle of this brewing conflict comes you, one of six character classes, each with their own backstory and motives. Your character now faces a choice: Will you walk the path of Light, and fight to stop the Inquisition's nefarious schemes and destroy the Great Machine, forever ridding Ancaria of its corrupting presence; or will you walk the path of Shadow, and strive to take the Great Machine's power for your own, slaughtering anyone who stands in your way?
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12An expansion, ''Ice and Blood'', was released shortly afterwards. This expansion holds two new areas: the Crystal Plane, a region with deep Seraphim heritage where hunters go to test their worth, and the Blood Forest, where a lovers quarrel GoneHorriblyWrong has transformed the once vibrant forest into a dangerous, mutated land where demons and undead fight a neverending battle for supremacy.
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15Tragically, not long after ''Sacred 2'' was released, developer Ascaron suddenly went bankrupt, causing the loss of the rights to [[NoExportForYou export Ice and Blood to the US]]. Thankfully, German developer Deep Silver was able to acquire the IP, and has made both ''Ice and Blood'' and the international Gold Edition of ''Sacred 2'' available for digital download. They also made ''VideoGame/Sacred3'', [[{{Sequelitis}} but we don't talk about that.]]
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17----
18!!The game provides examples of:
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20* AChildShallLeadThem: Dyria D'Arquelyght, the Dryad queen, is a little girl.
21* AllThereInTheManual: The game contains texts on the various gods of the world, descriptions of the various regions, and texts that are just plain silly, such as ''orcish cooking recipes''.
22* AlternateWorldMap: The game features a version of Ancaria [[http://i176.photobucket.com/albums/w189/neonani1974/qqei4jwceg0m63hmun2g.jpg 1000 years before]]. It's implied that the events at the end of the game caused a cataclysm which altered the continent.
23* AmbiguouslyBrown: The Dryad and her tribe of dark-skinned jungle elves.
24%%* AndManGrewProud: The backstory.
25* AnimateDead: The Inquisitor and the Shadow Warrior can summon dead enemies, and the latter can also gather permanently a bunch of skeletons.
26* ArmCannon: Temple Guardian's signature weapon. As a consequence, he can't wield two-handed weapons, but the cannon compensates it more than enough.
27* ArtificialStupidity:
28** Escortees that wield melee weapons will ''always'' seek out the nearest enemy in a futile attempt to kill it... and by nearest, we really mean "anything within 10 yards." By contrast, escorts with ranged weapons are considerably more careful and tactical, but sadly these types are very rare compared to melee escorts.
29** Worse than the melee escortees are the civilian escortees, who have almost no sense of self-preservation, and are quite happy to stand within melee range of the monsters for no reason at all.
30** The undead skeletons summoned by the Shadow Warrior do serve as a effective support team in battle, but they have the unfortunate tendency to roam freely and attack the ''farthest'' enemy in the radar, thus eliminating any possibility of the Warrior traveling peacefully while they are present.
31* AutobotsRockOut: The soundtrack was done by Music/BlindGuardian.
32%%* AxCrazy: The Shadow-aligned High Elf.
33* BadGuyBar: The game has a ''werewolf inn''.
34* BeehiveBarrier: The Temple Guardian has one.
35* {{BFG}}: The Seraphim retains this skill from the first game, though in a heavily watered down form.
36* BigBad: [[spoiler:[[HighPriest High Inquisitor Nimonuil]]]].
37%%* BlackMage: The Inquisitor.
38* BladeBelowTheShoulder: The Temple Guardian can extend blades from his arm. Certain hand weapons from the original game have this configuration.
39%%* BodyHorror: The T-Mutants.
40* BottomlessMagazines: Also the Temple Guardian's ArmCannon, being an [[EnergyWeapons enery weapon]].
41%%* BrainwashedAndCrazy: [[spoiler:Mishirla]] in ''Ice and Blood''.
42* BreakingTheFourthWall: Sometimes the Inquisitor [[YourApprovalFillsMeWithShame congratules the player for his performance in the shadow quest]].
43%%* CameBackWrong: The Shadow Warrior.
44* ChainmailBikini: Exaggerated compared the previous game, as this time not only the Seraphim, but all the female character have it as their default attire.
45* CombatTentacles:
46** The Wood Elf, the Dryad and the Inquisitor can summon some.
47** The Shadow Warrior can summon ''a flying spectral hand''.
48%%* CorruptChurch: The Inquisition.
49%%CorruptCorporateExecutive: Tybosso [=DeElfici=].
50%%* CosmeticAward
51* CouchGag: The loading screen always has an amusing message, taken from a roster of about 300.
52* CoversAlwaysLie: The cover shows the Temple Guardian and the Dryad in the good guys side and the Shadow Warrior and the High Elf in the opposite, while the game intro shows the Temple Guardian, the Dryad and the Shadow Warrior teaming in the good side. Technically, however, neither of them is canon, as you can freely choose your character's path.
53%%* DarkIsNotEvil: A good-aligned Shadow Warrior.
54* DenserAndWackier: Compared to the first game, ''Sacred 2'' is both DarkerAndEdgier and LighterAndSofter at once, as it features much more BodyHorror and the chance to play as a villain, but also much more humor and silliness. The combination of the two can be pretty shocking, leading inevitably to this other trope, or at least to the impression that ''Sacred 2'' is basically ''Sacred'' on acid.
55* DisappearedDad: Shirka Alana's father, who she never knew, but her mother described as "a big nosed weasel".
56* DoingInTheWizard: The game [[LampshadeHanging lampshades]] this, as one of the magic classes used by the Seraphim is called "Revered Technology". It's unclear if this is just regular {{Magitek}}.
57* DubNameChange: Oddly enough, the Spanish version of ''2'' removes the name of Nelyas and has him just named as "Dryad Shaman."
58* EarthyBarefootCharacter: Most Dryad people walk around barefoot, though not the one controlled by the player.
59* EnemySummoner: Goblin and Kobold shamans can summon warriors of their respective races.
60* EvilCounterpart:
61** [[spoiler:The Seraphim's character quest revolves around an undead "Dark Seraphim".]]
62** Not to mention the Inquisitor to the Seraphim.
63* EvilVersusEvil: In ''2'', we have Orcs, Goblins and Ogres versus Kobolds and Trolls. PassThePopcorn.
64%%* FailureIsTheOnlyOption: The infamous "Henry" quest.
65%%* FallenAngel: Only in name, except by a sidequest.
66* FantasticRacism: The High Elves consider themselves the best race in Ancaria and look down on everyone else, and the playable High Elf displays a haughty attitude towards the other races even in the Light campaign, while the Inquisitor will coldly tell Human enemies to "get out of the sun". Most Humans hate the High Elves for enslaving most of them. Both races despise the Orcs as bloodthirsty savages, who in turn hate the more civilized races for being "weak". Even most of the Seraphim have become distant and aloof towards the mortal races, and even the playable Seraphim exhibits some of this behavior.
67* ForeverWar: The Cursed Forest revolves around one of these.
68%%* TheFundamentalist: The Inquisitor and maybe the Seraphim.
69* GreenAesop:
70** The Dryads in general. Her entire race is really big on nature and the preservation there of, and her class quests represent that. Light side Dryad's try to preserve both nature and the lives of others, while Shadow aligned Dryads are... considerably more brutal.
71** Arguably, this is the entire point of T-Energy. Everyone sees it as a wonderous energy source capable of nearly everything, but in reality its a highly volatile substance that turns its users into mindless mutants and can even mutate ''the environment''. It also arguably draws a [[DoesThisRemindYouOfAnything parallel to real life fossil fuels.]]
72* GuideDangIt: A [[ThatOneSidequest handful of quests]] in the second game can automatically fail depending on decisions made during a quest chain, or even if certain quests are accepted and/or completed in the wrong order.
73%%* HeroicSacrifice: [[spoiler:Liosolath.]]
74* HeroicComedicSociopath: Even if played on the side of Light, Shadow Warriors have some pretty bloodthirsty dialogue.
75%%* InTheHood: The Inquisitor.
76%%* JerkAss: Necromancer Siliar.
77* KickTheDog: Most of the Shadow-aligned characters get one in their intros.
78** The Inquisitor poisons his partner in order to take full credit for the success of their mission, then massacres the tavern he's in because "they're witnesses".
79** The High Elf kills her rival student in what was supposed to be a friendly duel, and when her teacher scolds her for lack of restraint, [[AxeCrazy she kills ''him'' too]].
80** The Temple Guardian butchers the two adventurers that accidentally activated him (although, to be fair, they attacked first).
81** The Shadow Warrior is pretty much a near-mindless pawn of the Inquisition, and his first task is to murder a hapless aide as a "test drive".
82* LeftJustifiedFantasyMap: As it's featured in ''2'', [[http://i176.photobucket.com/albums/w189/neonani1974/qqei4jwceg0m63hmun2g.jpg Ancaria 1000 years before]] has an ocean under the continent and another one over it.
83* LegCannon: The Temple Guardian has a spell that fire energy from his legs while levitating.
84* LoadsAndLoadsOfSidequests: Has a shedload of them: there's loads of people you can talk to that will give you quests. It's around the 400 ballpark in total.
85%%* LostTechnology: [[spoiler: The [[LostSuperweapon Great Machine]].]]
86* LukeYouAreMyFather: The class-quest of the Inquisitor involves you running into the long-lost daughter of someone you once knew, who you have to protect. When she finally finds out who's her father, she's... less than pleased. Her father [[spoiler:appears to be ''you'']].
87-->"I HATE YOU! I HATE YOU!"
88* MadeOfExplodium: the Inquisitor has a spell to made ''corpses'' explode, in a naturally gruesome way.
89* MagicKnight: The Seraphim most prominently, but the Inquisitor also qualifies.
90%%* {{Magitek}}: Loads and loads.
91%%* TheManBehindTheMan: [[spoiler:The Abishai of Dissention]] in ''Ice And Blood's'' Cursed Forest arc.
92* MentorOccupationalHazard: Nelyas the dryad shaman has a very short screen time.
93%%* MightMakesRight: The Inquisitor's mindset in a nutshell.
94* MsFanservice: Seraphim, whose [[MaleGaze rear end is highlighted in one of the trailers]] and who has many scantily-clad outfits.
95* MundaneMadeAwesome: Completing the Blind Guardian sidequest rewards you with [[spoiler:the instruments of each band member as powerful Legendary weapons. The two guitarists' guitars are two-handed swords, the drummer's drumstick and cymbal are ''a sword and shield'', and the lead singer's microphone is a '''magic staff'''.]]
96* MySpeciesDothProtestTooMuch: There's at least one friendly member of each enemy race.
97* NonIndicativeName: ''Sacred 2: Fallen Angel'' features no literal FallenAngel at all. Only [[spoiler:the Dark Seraphim in Seraphim's side quest]] can be considered one.
98* OurElvesAreDifferent: Specially in ''2'', where you can find from technologically advanced High Elves to tribal, indigenous Wood Elves (here called Dryads).
99* PetTheDog:
100** Shadow-aligned characters are still capable of performing good deeds in certain sidequests. In particular, the Inquisitor's character quest revolves around him protecting and caring for a young lady [[spoiler:who is heavily implied to be his daughter]].
101** In one Community Patch quest, [[spoiler:if you choose to side with a Seraphim goddess (light side) instead of her witch imposter (shadow) with a Shadow aligned character, the goddess will muse that there may be some hidden good in you after all. Your character, however, insists they only sided with her for the reward.]]
102** Subverted with the trolls, who are said to ally to the kobolds just because they mistake them as their troll sons.
103* PhysicalHeaven: The game has a Seraphim fortress in the northern islands.
104%%* ReligionOfEvil: The Inquisition.
105* LaResistance: The Resistance against the Inquisition in ''Sacred 2''.
106%%* RobotBuddy: The Temple Guardian.
107* RuinsForRuinsSake: The jungle ruins. It is never clear who built them, and theories (even in-game) range from ancient Elven to Garema folks.
108%%* SchizoTech: Plenty.
109%%* ScienceFantasy: Particularly, compared to the first game.
110* SequenceBreaking: With ''Ice and Blood'', depending on what point in the main story you're at when you head to either of the new regions, its possible to obtain your class mount before doing the quest that would normally grant it.
111* ShoutOut: With [[ShoutOut/Sacred2FallenAngel its own page.]]
112* SmugSnake: Tybosso [=DeElfeci=], a High Elf CorruptCorporateExecutive and slaver whose misdeeds are involved in ''three'' class quests.
113* SpottingTheThread: Villainous example. A sidequest in the Elven Lands has a slavemaster hiring you to hunt down and execute escaped slaves. Light-aligned characters will instead let the slaves go and bring back their shackles as proof that they're dead, but the slavemaster quickly sees through the ruse when he realizes none of the shackles have blood on them and attacks.
114* {{Stripperiffic}}: Female heroes, mainly the Seraphim, the High Elf and the Dryad, tend to wear... revealing outfits.
115%%* TakeYourTime
116* ThongOfShielding: Seraphim's "Revelation of the Seraphim" and "Mystique" armor sets.
117* WhereItAllBegan: [[spoiler:The Seraphim's final battle with the Dark Seraphim takes place in the cave where you first encountered her at the beginning of the quest chain.]]
118* VillainProtagonist: While any character doing the game's evil campaign counts, special mention goes to the Inquisitor, who can ''only'' play the evil campaign.

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