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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ninjagaidenog.png]]
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3In 1988, Creator/{{Tecmo}} developed and published two games called ''Ninja Gaiden''. [[VideoGame/NinjaGaidenArcade The first game]], released for arcades, was a middling success. The second game on the Platform/NintendoEntertainmentSystem, however, became an even bigger success that not only put Tecmo on the map but spawned the ''VideoGame/NinjaGaiden'' franchise as we know it. It was released in UsefulNotes/{{Japan}} as ''Ninja Ryūkenden'' ("Ninja Dragon Sword Story") and ''Shadow Warriors'' in UsefulNotes/{{Europe}}.
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5The game begins with Ryu Hayabusa finding a letter from his father, Jo Hayabusa (originally dubbed Ken Hayabusa), who has gone missing and is presumed to be dead after falling to a rival in a duel. Jo's note tells Ryu to take up the family's Dragon Sword and seek out his protégé: the archaeologist Dr. Walter Smith. Ryu sets out to find Dr. Smith and avenge his father. Ryu gets more than what he bargained for however, when he meets a mysterious girl at a bar and acquires a stone statue, setting in motion the events that will decide the fate of the entire world.
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7''Ninja Gaiden'' is an action [[SideView side-scroller]] influenced by Creator/{{Konami}}'s popular title on the same platform, ''VideoGame/CastlevaniaI''. You control Ryu Hayabusa as he dashes through the levels battling enemies, and you can either attack with his sword using the B Button, or power-ups dubbed "Spirit", that will allow Ryu to attack with special ninja techniques, like a fiery wheel, firing shurikens or spinning his sword in midair. Like ''Castlevania'', they come in limited supplies, and you have to find these power-ups in the item boxes littered throughout the levels. Even though Ryu is a competent and decently equipped fighter, do not think this game is easy; everything is out to get you and the platforming is treacherous, so your ninja skills will be put to the test.
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9''Ninja Gaiden'' was ported to the Platform/TurboGrafx16 in 1992, only released in Japan. It later was bundled with its two sequels in ''Ninja Gaiden Trilogy'' for the Platform/SuperNintendoEntertainmentSystem.
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11The game was followed by ''VideoGame/NinjaGaidenIITheDarkSwordOfChaos'' in 1990 and ''VideoGame/NinjaGaidenIIITheAncientShipOfDoom'' in 1991. It's also not to be confused with the Arcade or the [[UsefulNotes/SegaMasterSystem Master System]] versions, while they share the name ''Ninja Gaiden'', they are completely different games with different stories.
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14!!This game contains examples of:
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16* ArtifactOfDoom: The Light and Dark demon statues, when put together, summons a hideous monster that will destroy the planet. Jo and Dr. Smith discover the statues while on a South American expedition, and now Jaquio and his minions are after it.
17* AllThereInTheManual:
18** Ryu doesn't learn Irene's real name until the very end of the first game. However, the manual already spoils this fact. However, the original Japanese manual made her name a complete mystery.
19** The names of the four human bosses Ryu must face and then some are described in the manual for the first game.
20** The same thing also applies for said first game to the name of each of the stages.
21* AwesomeButImpractical: The spinning slash and fire shield in the first game. The first causes you to do a spinning slash every time you attack while jumping, which can deal obnoxious damage to bosses, even killing the first one in one hit if landed correctly. The problem is it causes you to do a spinning slash every time you attack while jumping, meaning you can't control how you use your special attack energy, and will probably run out of it (unless you know the trick: hold down while attacking). The fire shield makes you invincible for a little while, but the problem is that when it times out, you lose it and get nothing to replace it.
22* BlindIdiotTranslation: ''Basaquer'', ''Kelbeross'', ''Malth'' and even BigBad ''Jaquio'' fall prey to this in the original NES trilogy. Their actual names were supposed to be "Berserker," "Cerberus", "Mars" and "Devil King" (Jakiō.) The mistranslated names do have plenty of charm, though...
23* CheckPointStarvation: This game was generally pretty good with checkpoints, as you would usually respawn at the same screen you died at...unless you died to a boss, in which case you're taken back to the beginning of the stage. To make matters worse, if you're unfortunate enough to die at any of the three final bosses, you're kicked ''all the way back to the start of 6-1 instead of 6-4''.
24* ContinuingIsPainful: This is normally not an issue since you have infinite continues, but this changes majorly come the final stage. Die at ''any'' point to the bosses and ''you're sent all the way back to Level 6-1''.
25* CopyProtection: As seen in ''[[WebVideo/{{Kinamania}} The Curse of the Grey Elephant]]'', pirated versions of the game disabled sub-weapons entirely by removing most of the breakable items. Just to rub it in, the first breakable the player comes across contains the shuriken, unusable without ammo. All subsequent breakables contain strange-looking items that crash the game when collected.
26* CutsceneIncompetence: One of the earliest examples ever of this trope. Despite being an elite ninja, Ryu is knocked out and captured by Irene Lew in a cutscene after the first level, and only gets out of prison after she lets him out. He later gets captured by CIA agents (the second time he's captured in a span of 3 levels) and forced to work for them. Eventually, he is manipulated by a HostageForMacGuffin situation in which he hands over the demon statues Jaquio to prevent him from killing Irene. Naturally, Jaquio takes the statues, doesn't release Irene, and dumps Ryu down a pit trap, forcing him to fight through long levels just to get back to Jaquio again.
27* DualWielding: Basaquer in the NES games dual-wields butterfly knives.
28* HardLevelsEasyBosses: Barbarian, Bomberhead and Basquer were all ridiculously easy once you got the pattern down, an easily-exploitable glitch could make Kelbeross a pushover, Bloody Malth is just a matter of getting close to him and mashing buttons and the Masked Devil just requires you to hit the giant orb in the middle. Jaquio, however, is ungodly hard, and the Demon is largely luck-based. The sequels evened it out quite a bit.
29* IKnowYoureInThereSomewhereFight: [[spoiler: Ryu versus his brainwashed father.]]
30* LoveAtFirstSight: Both Ryu and Irene, after an entire adventure without any proper build up for romance. In fairness, Ryu took the fact he was able to meet her as a fitting payment for all the trouble they went through, and Irene seems to have the same mindset on this matter as she disregarded Foster's direct orders to kill him. The result is the couple kissing at the end; as of ''Dead or Alive'', they are HappilyMarried and running their Antique Shop together.
31* MutuallyExclusivePowerups: Background destroyables either contain a powerup, a sub-weapon, or ammo for the subweapon. Picking up the subweapon replaces the existing one, and you can't tell what the destroyable contains.
32* PuzzleBoss: [[spoiler: In the Boss battle against Jo]], trying to strike him will get you nowhere. To win the fight, you have to destroy the statue casting orbs of energy towards him. (Which isn't hard, once you catch on. Or if you watched the cutscene right before the fight, which shows you what to attack)
33%%* SchmuckBait: The Demon Statues from the first NES ''Ninja Gaiden''
34* SingleStrokeBattle: The opening cutscene, where Jo gets defeated via this. [[spoiler: He later turns out to be alive...]]
35* SpinAttack: The Jump and Slash Technique is a powerful art which turned Ryu into a flying buzzsaw and had the potential to take out bosses with one good hit. It's no wonder why it was removed in the sequels.
36* StupidSurrender: Ryu surrenders to a few CIA agents who point guns at him... right after finishing a level in which he had to defeat numerous enemies, including several of them who were armed with guns, though, because with Dr. Smith dead and only a warning about the demon statues from him, Ryu didn't have anyplace else to go. He correctly surmised that going along with them would get him the information he needed.
37* WarmUpBoss: The Barbarian from Stage 1. He moves slowly and has a short-range attack that Ryu can easily duck under, allowing him to avoid taking damage.

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