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''Ninja Gaiden'' was ported to the UsefulNotes/TurboGrafx16 in 1992, only released in Japan. It later was bundled with its two sequels in ''Ninja Gaiden Trilogy'' for the UsefulNotes/SuperNintendoEntertainmentSystem.

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''Ninja Gaiden'' was ported to the UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 in 1992, only released in Japan. It later was bundled with its two sequels in ''Ninja Gaiden Trilogy'' for the UsefulNotes/SuperNintendoEntertainmentSystem.
Platform/SuperNintendoEntertainmentSystem.
Willbyr MOD

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[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/421px-Ninja_Gaiden_NES_6503.JPG]]

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[[quoteright:302:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/421px-Ninja_Gaiden_NES_6503.JPG]]org/pmwiki/pub/images/ninjagaidenog.png]]
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* CopyProtection: As seen in ''[[WebVideo/Kinamania The Curse of the Grey Elephant]]'', pirated versions of the game disabled sub-weapons entirely by removing most of the breakable items. Just to rub it in, the first breakable the player comes across contains the shuriken, unusable without ammo. All subsequent breakables contain strange-looking items that crash the game when collected.

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* CopyProtection: As seen in ''[[WebVideo/Kinamania ''[[WebVideo/{{Kinamania}} The Curse of the Grey Elephant]]'', pirated versions of the game disabled sub-weapons entirely by removing most of the breakable items. Just to rub it in, the first breakable the player comes across contains the shuriken, unusable without ammo. All subsequent breakables contain strange-looking items that crash the game when collected.
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* CopyProtection: As seen in ''[[WebVideo/Kinamania The Curse of the Grey Elephant]]'', pirated versions of the game disabled sub-weapons entirely by removing most of the breakable items. Just to rub it in, the first breakable the player comes across contains the shuriken, unusable without ammo. All subsequent breakables contain strange-looking items that crash the game when collected.
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Spelling/grammar fix(es)


* CheckPointStarvation: This game was generally pretty good with checkpoints, as you would usually respawn at the same screen you died at...unless you died to a boss, in which case you're taken back to the beginning of the stage. To make matters worse, if you're unfortunate enough to die at any of the three final bosses, however, you're kicked ''all the way back to the start of 6-1 instead of 6-4''.

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* CheckPointStarvation: This game was generally pretty good with checkpoints, as you would usually respawn at the same screen you died at...unless you died to a boss, in which case you're taken back to the beginning of the stage. To make matters worse, if you're unfortunate enough to die at any of the three final bosses, however, you're kicked ''all the way back to the start of 6-1 instead of 6-4''.
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* WarmUpBoss: The Barbarian from Stage 1. He moves slowly and has a short-range attack that Ryu can easily duck under, allowing him to avoid taking damage.
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In 1988, Creator/{{Tecmo}} developed and published two games called ''Ninja Gaiden''. [[VideoGame/NinjaGaidenArcade The first game]], released for arcades, was a middling success. The second game on the UsefulNotes/NintendoEntertainmentSystem, however, became an even bigger success that not only put Tecmo on the map but spawned the ''VideoGame/NinjaGaiden'' franchise as we know it. It was released in UsefulNotes/{{Japan}} as ''Ninja Ryƫkenden'' ("Ninja Dragon Sword Story") and ''Shadow Warriors'' in UsefulNotes/{{Europe}}.

to:

In 1988, Creator/{{Tecmo}} developed and published two games called ''Ninja Gaiden''. [[VideoGame/NinjaGaidenArcade The first game]], released for arcades, was a middling success. The second game on the UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, however, became an even bigger success that not only put Tecmo on the map but spawned the ''VideoGame/NinjaGaiden'' franchise as we know it. It was released in UsefulNotes/{{Japan}} as ''Ninja Ryƫkenden'' ("Ninja Dragon Sword Story") and ''Shadow Warriors'' in UsefulNotes/{{Europe}}.
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Possibly not an example. I thought Inconsistent Spelling was the correct trope due to how it seems like a replacement for Spell My Name With An S previously. I apologize, it is my mistake.


* InconsistentSpelling: Bloody Malth's name should really be "Bloody Mars", but the translators either missed the reference or ignored it.

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Spell My Name With An S has been disambiguated. Replacing and adding Inconsistent Spelling.


* InconsistentSpelling: Bloody Malth's name should really be "Bloody Mars", but the translators either missed the reference or ignored it.



* SpellMyNameWithAnS: Bloody Malth's name should really be "Bloody Mars", but the translators either missed the reference or ignored it.
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None

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* MutuallyExclusivePowerups: Background destroyables either contain a powerup, a sub-weapon, or ammo for the subweapon. Picking up the subweapon replaces the existing one, and you can't tell what the destroyable contains.
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''Ninja Gaiden'' was ported to the UsefulNotes/TurboGrafx16 in 1992, only released in Japan. It later was bundled with its two sequels in ''Ninja Gaiden Trilogy'' for UsefulNotes/SuperNintendoEntertainmentSystem.

to:

''Ninja Gaiden'' was ported to the UsefulNotes/TurboGrafx16 in 1992, only released in Japan. It later was bundled with its two sequels in ''Ninja Gaiden Trilogy'' for the UsefulNotes/SuperNintendoEntertainmentSystem.
Is there an issue? Send a MessageReason:
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In 1988, Creator/{{Tecmo}} developed and published two games called ''Ninja Gaiden''. [[VideoGame/NinjaGaidenArcade The first game]], released for arcades, was a middling success. The second game on the UsefulNotes/NintendoEntertainmentSystem, however, became an even bigger success that not only put Tecmo on the map but spawned the ''VideoGame/NinjaGaiden'' franchise as we know it. It was released in Japan as ''Ninja Ryƫkenden'' ("Ninja Dragon Sword Story") and ''Shadow Warriors'' in Europe.

The game begins with Ryu Hayabusa finding a letter from his father Jo Hayabusa (originally dubbed Ken Hayabusa), who has gone missing and is presumed to be dead after falling to a rival in a duel. Jo's note tells Ryu to take up the family's Dragon Sword and seek out his protege: the archaeologist Dr. Walter Smith. Ryu sets out to find Dr. Smith and avenge his father. Ryu gets more than what he bargained for however when he meets a mysterious girl at a bar and acquires a stone statue, setting in motion the events that will decide the fate of the entire world.

''Ninja Gaiden'' is an action side-scroller influenced by Konami's popular title on the same platform, ''VideoGame/CastlevaniaI''. You control Ryu Hayabusa as he dashes through the levels battling enemies, and you can either attack with his sword using the B Button, or power-ups dubbed "Spirit", that will allow Ryu to attack with special ninja techniques, like a fiery wheel, firing shurikens or spinning his sword in midair. Like ''Castlevania'', they come in limited supplies and you have to find these power-ups in the item boxes littered throughout the levels. Even though Ryu is a competent and decently equipped fighter, do not think this game is easy; everything is out to get you and the platforming is treacherous, so your ninja skills will be put to the test.

''Ninja Gaiden'' was ported to the UsefulNotes/TurboGrafx16 in 1992, only released in Japan. It later was bundled with its two sequels on ''Ninja Gaiden Trilogy'' for UsefulNotes/SuperNintendoEntertainmentSystem.

The game was followed by ''VideoGame/NinjaGaidenIITheDarkSwordOfChaos'' in 1990 and ''VideoGame/NinjaGaidenIIITheAncientShipOfDoom'' in 1991. It's also not to be confused with the Arcade or the Master System versions, while they share the name ''Ninja Gaiden'', they are completely different games with different stories.

to:

In 1988, Creator/{{Tecmo}} developed and published two games called ''Ninja Gaiden''. [[VideoGame/NinjaGaidenArcade The first game]], released for arcades, was a middling success. The second game on the UsefulNotes/NintendoEntertainmentSystem, however, became an even bigger success that not only put Tecmo on the map but spawned the ''VideoGame/NinjaGaiden'' franchise as we know it. It was released in Japan UsefulNotes/{{Japan}} as ''Ninja Ryƫkenden'' ("Ninja Dragon Sword Story") and ''Shadow Warriors'' in Europe.

UsefulNotes/{{Europe}}.

The game begins with Ryu Hayabusa finding a letter from his father father, Jo Hayabusa (originally dubbed Ken Hayabusa), who has gone missing and is presumed to be dead after falling to a rival in a duel. Jo's note tells Ryu to take up the family's Dragon Sword and seek out his protege: protégé: the archaeologist Dr. Walter Smith. Ryu sets out to find Dr. Smith and avenge his father. Ryu gets more than what he bargained for however however, when he meets a mysterious girl at a bar and acquires a stone statue, setting in motion the events that will decide the fate of the entire world.

''Ninja Gaiden'' is an action side-scroller [[SideView side-scroller]] influenced by Konami's Creator/{{Konami}}'s popular title on the same platform, ''VideoGame/CastlevaniaI''. You control Ryu Hayabusa as he dashes through the levels battling enemies, and you can either attack with his sword using the B Button, or power-ups dubbed "Spirit", that will allow Ryu to attack with special ninja techniques, like a fiery wheel, firing shurikens or spinning his sword in midair. Like ''Castlevania'', they come in limited supplies supplies, and you have to find these power-ups in the item boxes littered throughout the levels. Even though Ryu is a competent and decently equipped fighter, do not think this game is easy; everything is out to get you and the platforming is treacherous, so your ninja skills will be put to the test.

''Ninja Gaiden'' was ported to the UsefulNotes/TurboGrafx16 in 1992, only released in Japan. It later was bundled with its two sequels on in ''Ninja Gaiden Trilogy'' for UsefulNotes/SuperNintendoEntertainmentSystem.

The game was followed by ''VideoGame/NinjaGaidenIITheDarkSwordOfChaos'' in 1990 and ''VideoGame/NinjaGaidenIIITheAncientShipOfDoom'' in 1991. It's also not to be confused with the Arcade or the [[UsefulNotes/SegaMasterSystem Master System System]] versions, while they share the name ''Ninja Gaiden'', they are completely different games with different stories.



* ArtifactOfDoom: The Light and Dark demon statues, when put together, summons a hideous monster that will destroy the planet. Jo and Dr. Smith discover the statues while on an South American expedition, and now Jaquio and his minions are after it.

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* ArtifactOfDoom: The Light and Dark demon statues, when put together, summons a hideous monster that will destroy the planet. Jo and Dr. Smith discover the statues while on an a South American expedition, and now Jaquio and his minions are after it.



* BlindIdiotTranslation: ''Basaquer'', ''Kelbeross'', ''Malth'' and even BigBad ''Jaquio'' fall pray to this in the original NES trilogy. Their actual names were supposed to be "Berserker," "Cerberus", "Mars" and "Devil King" (Jakiƍ.) The mistranslated names do have plenty of charm, though...

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* BlindIdiotTranslation: ''Basaquer'', ''Kelbeross'', ''Malth'' and even BigBad ''Jaquio'' fall pray prey to this in the original NES trilogy. Their actual names were supposed to be "Berserker," "Cerberus", "Mars" and "Devil King" (Jakiƍ.) The mistranslated names do have plenty of charm, though...



* CutsceneIncompetence: One of the earliest examples ever of this trope. Despite being an elite ninja, Ryu is knocked out and captured by Irene Lew in a cutscene after the first level, and only gets out of prison after she lets him out. He later gets captured by CIA agents (the second time he's captured in a span of 3 levels) and forced to work for them. Eventually he is manipulated by a HostageForMacGuffin situation in which he hands over the demon statues Jaquio to prevent him from killing Irene. Natrually, Jaquio takes the statues, doesn't release Irene, and dumps Ryu down a pit trap, forcing him to fight through long levels just to get back to Jaquio again.

to:

* CutsceneIncompetence: One of the earliest examples ever of this trope. Despite being an elite ninja, Ryu is knocked out and captured by Irene Lew in a cutscene after the first level, and only gets out of prison after she lets him out. He later gets captured by CIA agents (the second time he's captured in a span of 3 levels) and forced to work for them. Eventually Eventually, he is manipulated by a HostageForMacGuffin situation in which he hands over the demon statues Jaquio to prevent him from killing Irene. Natrually, Naturally, Jaquio takes the statues, doesn't release Irene, and dumps Ryu down a pit trap, forcing him to fight through long levels just to get back to Jaquio again.
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Up To Eleven is a defunct trope


* CheckPointStarvation: This game was generally pretty good with checkpoints, as you would usually respawn at the same screen you died at...unless you died to a boss, in which case you're taken back to the beginning of the stage. To make matters worse, if you're unfortunate enough to die at any of the three final bosses, however, you're kicked ''[[UpToEleven all the way back to the start of 6-1 instead of 6-4]]''.

to:

* CheckPointStarvation: This game was generally pretty good with checkpoints, as you would usually respawn at the same screen you died at...unless you died to a boss, in which case you're taken back to the beginning of the stage. To make matters worse, if you're unfortunate enough to die at any of the three final bosses, however, you're kicked ''[[UpToEleven all ''all the way back to the start of 6-1 instead of 6-4]]''.6-4''.

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The first entry in the VideoGame/NinjaGaiden series released by Creator/{{Tecmo}} for the NES in 1989.

The game begins with our hero Ryu Hayabusa finding a letter from his father Jo Hayabusa (originally dubbed Ken Hayabusa), who has gone missing and is presumed to be dead after falling to a rival in a duel. Jo's note tells Ryu to take up the family's Dragon Sword and seek out his protege: the archaeologist Dr. Walter Smith. Ryu sets out to find Dr. Smith and avenge his father. Ryu gets more than what he bargained for however when he meets a mysterious girl at a bar and acquires a stone statue, setting in motion the events that will decide the fate of the entire world.

The game is a classic side-scroller. You control Ryu Hayabusa as he dashes through the levels battling enemies. You can attack with his sword using the B Button, and there are power ups dubbed "Spirit", that will allow Ryu to attack with special ninja techniques, like a fiery wheel, firing shurikens or spinning his sword in midair. You can find these power-ups in the item boxes littered throughout the levels. Everything is out to get you, and the platforming is treacherous, so your ninja skills ''will'' be put to the test.

The game was also released for the [[UsefulNotes/Turbografx16 PC Engine]], with a slightly different translation from the NES game.

The game was followed by ''VideoGame/NinjaGaidenIITheDarkSwordOfChaos'' in 1990, but the ''chronological'' sequel is ''VideoGame/NinjaGaidenIIITheAncientShipOfDoom'', released in 1991, and picks up shortly after the events of this game. It's also not to be confused with the Arcade or the Master System versions, while they share the name ''Ninja Gaiden'', they are completely different games with different stories.

to:

\nThe first entry in the VideoGame/NinjaGaiden series released by In 1988, Creator/{{Tecmo}} developed and published two games called ''Ninja Gaiden''. [[VideoGame/NinjaGaidenArcade The first game]], released for arcades, was a middling success. The second game on the NES UsefulNotes/NintendoEntertainmentSystem, however, became an even bigger success that not only put Tecmo on the map but spawned the ''VideoGame/NinjaGaiden'' franchise as we know it. It was released in 1989.

Japan as ''Ninja Ryƫkenden'' ("Ninja Dragon Sword Story") and ''Shadow Warriors'' in Europe.

The game begins with our hero Ryu Hayabusa finding a letter from his father Jo Hayabusa (originally dubbed Ken Hayabusa), who has gone missing and is presumed to be dead after falling to a rival in a duel. Jo's note tells Ryu to take up the family's Dragon Sword and seek out his protege: the archaeologist Dr. Walter Smith. Ryu sets out to find Dr. Smith and avenge his father. Ryu gets more than what he bargained for however when he meets a mysterious girl at a bar and acquires a stone statue, setting in motion the events that will decide the fate of the entire world.

The game ''Ninja Gaiden'' is a classic side-scroller. an action side-scroller influenced by Konami's popular title on the same platform, ''VideoGame/CastlevaniaI''. You control Ryu Hayabusa as he dashes through the levels battling enemies. You enemies, and you can either attack with his sword using the B Button, and there are power ups or power-ups dubbed "Spirit", that will allow Ryu to attack with special ninja techniques, like a fiery wheel, firing shurikens or spinning his sword in midair. You can Like ''Castlevania'', they come in limited supplies and you have to find these power-ups in the item boxes littered throughout the levels. Everything Even though Ryu is a competent and decently equipped fighter, do not think this game is easy; everything is out to get you, you and the platforming is treacherous, so your ninja skills ''will'' will be put to the test.

The game ''Ninja Gaiden'' was also ported to the UsefulNotes/TurboGrafx16 in 1992, only released for the [[UsefulNotes/Turbografx16 PC Engine]], in Japan. It later was bundled with a slightly different translation from the NES game.

its two sequels on ''Ninja Gaiden Trilogy'' for UsefulNotes/SuperNintendoEntertainmentSystem.

The game was followed by ''VideoGame/NinjaGaidenIITheDarkSwordOfChaos'' in 1990, but the ''chronological'' sequel is ''VideoGame/NinjaGaidenIIITheAncientShipOfDoom'', released in 1991, 1990 and picks up shortly after the events of this game.''VideoGame/NinjaGaidenIIITheAncientShipOfDoom'' in 1991. It's also not to be confused with the Arcade or the Master System versions, while they share the name ''Ninja Gaiden'', they are completely different games with different stories.

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The game was followed by ''VideoGame/NinjaGaidenIITheDarkSwordOfChaos'' in 1990, but the ''chronological'' sequel is ''VideoGame/NinjaGaidenIIITheAncientShipOfDoom'', released in 1991, and picks up shortly after the events of this game.

to:

The game was followed by ''VideoGame/NinjaGaidenIITheDarkSwordOfChaos'' in 1990, but the ''chronological'' sequel is ''VideoGame/NinjaGaidenIIITheAncientShipOfDoom'', released in 1991, and picks up shortly after the events of this game. It's also not to be confused with the Arcade or the Master System versions, while they share the name ''Ninja Gaiden'', they are completely different games with different stories.



* AdventureArchaeologist: Jo and Dr. Smith discover the demon statues while on an expedition in South America.

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* AdventureArchaeologist: ArtifactOfDoom: The Light and Dark demon statues, when put together, summons a hideous monster that will destroy the planet. Jo and Dr. Smith discover the demon statues while on an expedition in South America.American expedition, and now Jaquio and his minions are after it.


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* ContinuingIsPainful: This is normally not an issue since you have infinite continues, but this changes majorly come the final stage. Die at ''any'' point to the bosses and ''you're sent all the way back to Level 6-1''.

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The game was followed by ''VideoGame/NinjaGaidenIITheDarkSwordOfChaos'' in 1990.

to:

The game was followed by ''VideoGame/NinjaGaidenIITheDarkSwordOfChaos'' in 1990.1990, but the ''chronological'' sequel is ''VideoGame/NinjaGaidenIIITheAncientShipOfDoom'', released in 1991, and picks up shortly after the events of this game.



* AdventureArchaeologist: Jo and Dr. Smith discover the demon statues while on an expedition in South America.



* YourPrincessIsInAnotherCastle: After releasing Jo and defeating [[BigBad Jaquio]], you still have to deal with the Demon he was trying to release. Much easier than the previous boss fight, fortunately.

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* YourPrincessIsInAnotherCastle: After releasing Jo [[spoiler: Jo]] and defeating [[BigBad Jaquio]], you still have to deal with the Demon he was trying to release. Much easier than the previous boss fight, fortunately.
Is there an issue? Send a MessageReason:
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* CheckPointStarvation: This was generally pretty good with checkpoints, as you would usually respawn at the same screen you died at...unless you died to a boss, in which case you're taken back to the beginning of the stage. To make matters worse, if you're unfortunate enough to die at any of the three final bosses, however, you're kicked ''[[UpToEleven all the way back to the start of 6-1 instead of 6-4]]''.

to:

* CheckPointStarvation: This game was generally pretty good with checkpoints, as you would usually respawn at the same screen you died at...unless you died to a boss, in which case you're taken back to the beginning of the stage. To make matters worse, if you're unfortunate enough to die at any of the three final bosses, however, you're kicked ''[[UpToEleven all the way back to the start of 6-1 instead of 6-4]]''.



* PuzzleBoss: In the Boss battle against Ryu's father, trying to strike him will get you nowhere. To win the fight, you have to destroy the statue casting orbs of energy towards him. (Which isn't hard, once you catch on. Or if you watched the cutscene right before the fight, which shows you what to attack)

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* PuzzleBoss: [[spoiler: In the Boss battle against Ryu's father, Jo]], trying to strike him will get you nowhere. To win the fight, you have to destroy the statue casting orbs of energy towards him. (Which isn't hard, once you catch on. Or if you watched the cutscene right before the fight, which shows you what to attack)

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The game begins with our hero Ryu Hayabusa receiving a letter from his lost father Ken Hayabusa, who is presumed to be dead after falling to a rival in a duel. Ken's note tells Ryu to seek out his protege: the archaeologist Dr. Walter Smith. A determined Ryu sets out to find Dr. Smith and avenge his father. Ryu gets more than what he bargained for when he meets a mysterious girl at a bar, setting in motion the events will decide the fate of the entire world.

to:

The game begins with our hero Ryu Hayabusa receiving finding a letter from his lost father Jo Hayabusa (originally dubbed Ken Hayabusa, Hayabusa), who has gone missing and is presumed to be dead after falling to a rival in a duel. Ken's Jo's note tells Ryu to take up the family's Dragon Sword and seek out his protege: the archaeologist Dr. Walter Smith. A determined Ryu sets out to find Dr. Smith and avenge his father. Ryu gets more than what he bargained for however when he meets a mysterious girl at a bar, bar and acquires a stone statue, setting in motion the events that will decide the fate of the entire world.




The game was followed by ''VideoGame/NinjaGaidenIITheDarkSwordOfChaos'' in 1990.



* CheckPointStarvation: The first NES game was generally pretty good with checkpoints, as you would usually respawn at the same screen you died at...unless you died to a boss, in which case you're taken back to the beginning of the stage. To make matters worse, if you're unfortunate enough to die at any of the three final bosses, however, you're kicked ''[[UpToEleven all the way back to the start of 6-1 instead of 6-4]]''.
* CutsceneIncompetence: The first game contains one of the earliest examples ever of this trope. Despite being an elite ninja, Ryu is knocked out and captured by Irene Lew in a cutscene after the first level, and only gets out of prison after she lets him out. He later gets captured by CIA agents (the second time he's captured in a span of 3 levels) and forced to work for them. Eventually he is manipulated by a HostageForMacGuffin situation in which he hands over the demon statues Jaquio to prevent him from killing Irene. Natrually, Jaquio takes the statues, doesn't release Irene, and dumps Ryu down a pit trap, forcing him to fight through long levels just to get back to Jaquio again.

to:

* CheckPointStarvation: The first NES game This was generally pretty good with checkpoints, as you would usually respawn at the same screen you died at...unless you died to a boss, in which case you're taken back to the beginning of the stage. To make matters worse, if you're unfortunate enough to die at any of the three final bosses, however, you're kicked ''[[UpToEleven all the way back to the start of 6-1 instead of 6-4]]''.
* CutsceneIncompetence: The first game contains one One of the earliest examples ever of this trope. Despite being an elite ninja, Ryu is knocked out and captured by Irene Lew in a cutscene after the first level, and only gets out of prison after she lets him out. He later gets captured by CIA agents (the second time he's captured in a span of 3 levels) and forced to work for them. Eventually he is manipulated by a HostageForMacGuffin situation in which he hands over the demon statues Jaquio to prevent him from killing Irene. Natrually, Jaquio takes the statues, doesn't release Irene, and dumps Ryu down a pit trap, forcing him to fight through long levels just to get back to Jaquio again.



* HardLevelsEasyBosses: The first NES ''Ninja Gaiden''. Barbarian, Bomberhead and Basquer were all ridiculously easy once you got the pattern down, an easily-exploitable glitch could make Kelbeross a pushover, Bloody Malth is just a matter of getting close to him and mashing buttons and the Masked Devil just requires you to hit the giant orb in the middle. Jaquio, however, is ungodly hard, and the Demon is largely luck-based. The sequels evened it out quite a bit.
* IKnowYoureInThereSomewhereFight: Ryu versus his brainwashed father in the first NES ''Ninja Gaiden''.
* LoveAtFirstSight: Both Ryu and Irene in the first NES game, after an entire adventure without any proper build up for romance. In fairness, Ryu took the fact he was able to meet her as a fitting payment for all the trouble they went through, and Irene seems to have the same mindset on this matter as she disregarded Foster's direct orders to kill him. The result is the couple kissing at the end; as of ''Dead or Alive'', they are HappilyMarried and running their Antique Shop together.

to:

* HardLevelsEasyBosses: The first NES ''Ninja Gaiden''. Barbarian, Bomberhead and Basquer were all ridiculously easy once you got the pattern down, an easily-exploitable glitch could make Kelbeross a pushover, Bloody Malth is just a matter of getting close to him and mashing buttons and the Masked Devil just requires you to hit the giant orb in the middle. Jaquio, however, is ungodly hard, and the Demon is largely luck-based. The sequels evened it out quite a bit.
* IKnowYoureInThereSomewhereFight: [[spoiler: Ryu versus his brainwashed father in the first NES ''Ninja Gaiden''.
father.]]
* LoveAtFirstSight: Both Ryu and Irene in the first NES game, Irene, after an entire adventure without any proper build up for romance. In fairness, Ryu took the fact he was able to meet her as a fitting payment for all the trouble they went through, and Irene seems to have the same mindset on this matter as she disregarded Foster's direct orders to kill him. The result is the couple kissing at the end; as of ''Dead or Alive'', they are HappilyMarried and running their Antique Shop together.



* SingleStrokeBattle: The opening cutscene of the NES ''Ninja Gaiden'', where Joe gets defeated via this. [[spoiler: He later turns out to be alive...]]

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* SingleStrokeBattle: The opening cutscene of the NES ''Ninja Gaiden'', cutscene, where Joe Jo gets defeated via this. [[spoiler: He later turns out to be alive...]]



* SpinAttack: The Jump and Slash Technique in the first game is a powerful art which turned Ryu into a flying buzzsaw and had the potential to take out bosses with one good hit. It's no wonder why it was removed in the sequels.
* StupidSurrender: In a cutscene in the first game, Ryu surrenders to a few CIA agents who point guns at him... right after finishing a level in which he had to defeat numerous enemies, including several of them who were armed with guns, though, because with Dr. Smith dead and only a warning about the demon statues from him, Ryu didn't have anyplace else to go. He correctly surmised that going along with them would get him the information he needed.
* YourPrincessIsInAnotherCastle: After releasing Joe and defeating [[BigBad Jaquio]], you still have to deal with the Demon he was trying to release. Much easier than the previous boss fight, fortunately.

to:

* SpinAttack: The Jump and Slash Technique in the first game is a powerful art which turned Ryu into a flying buzzsaw and had the potential to take out bosses with one good hit. It's no wonder why it was removed in the sequels.
* StupidSurrender: In a cutscene in the first game, Ryu surrenders to a few CIA agents who point guns at him... right after finishing a level in which he had to defeat numerous enemies, including several of them who were armed with guns, though, because with Dr. Smith dead and only a warning about the demon statues from him, Ryu didn't have anyplace else to go. He correctly surmised that going along with them would get him the information he needed.
* YourPrincessIsInAnotherCastle: After releasing Joe Jo and defeating [[BigBad Jaquio]], you still have to deal with the Demon he was trying to release. Much easier than the previous boss fight, fortunately.
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None

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The first entry in the VideoGame/NinjaGaiden series released by Creator/{{Tecmo}} for the NES in 1989.

The game begins with our hero Ryu Hayabusa receiving a letter from his lost father Ken Hayabusa, who is presumed to be dead after falling to a rival in a duel. Ken's note tells Ryu to seek out his protege: the archaeologist Dr. Walter Smith. A determined Ryu sets out to find Dr. Smith and avenge his father. Ryu gets more than what he bargained for when he meets a mysterious girl at a bar, setting in motion the events will decide the fate of the entire world.

The game is a classic side-scroller. You control Ryu Hayabusa as he dashes through the levels battling enemies. You can attack with his sword using the B Button, and there are power ups dubbed "Spirit", that will allow Ryu to attack with special ninja techniques, like a fiery wheel, firing shurikens or spinning his sword in midair. You can find these power-ups in the item boxes littered throughout the levels. Everything is out to get you, and the platforming is treacherous, so your ninja skills ''will'' be put to the test.

The game was also released for the [[UsefulNotes/Turbografx16 PC Engine]], with a slightly different translation from the NES game.


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!!This game contains examples of:
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* SpellMyNameWithAnS: Bloody Malth's name should really be "Bloody Mars", but the translators either missed the reference or ignored it.
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[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/421px-Ninja_Gaiden_NES_6503.JPG]]
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* AllThereInTheManual:
** Ryu doesn't learn Irene's real name until the very end of the first game. However, the manual already spoils this fact. However, the original Japanese manual made her name a complete mystery.
** The names of the four human bosses Ryu must face and then some are described in the manual for the first game.
** The same thing also applies for said first game to the name of each of the stages.
* AwesomeButImpractical: The spinning slash and fire shield in the first game. The first causes you to do a spinning slash every time you attack while jumping, which can deal obnoxious damage to bosses, even killing the first one in one hit if landed correctly. The problem is it causes you to do a spinning slash every time you attack while jumping, meaning you can't control how you use your special attack energy, and will probably run out of it (unless you know the trick: hold down while attacking). The fire shield makes you invincible for a little while, but the problem is that when it times out, you lose it and get nothing to replace it.
* BlindIdiotTranslation: ''Basaquer'', ''Kelbeross'', ''Malth'' and even BigBad ''Jaquio'' fall pray to this in the original NES trilogy. Their actual names were supposed to be "Berserker," "Cerberus", "Mars" and "Devil King" (Jakiƍ.) The mistranslated names do have plenty of charm, though...
* CheckPointStarvation: The first NES game was generally pretty good with checkpoints, as you would usually respawn at the same screen you died at...unless you died to a boss, in which case you're taken back to the beginning of the stage. To make matters worse, if you're unfortunate enough to die at any of the three final bosses, however, you're kicked ''[[UpToEleven all the way back to the start of 6-1 instead of 6-4]]''.
* CutsceneIncompetence: The first game contains one of the earliest examples ever of this trope. Despite being an elite ninja, Ryu is knocked out and captured by Irene Lew in a cutscene after the first level, and only gets out of prison after she lets him out. He later gets captured by CIA agents (the second time he's captured in a span of 3 levels) and forced to work for them. Eventually he is manipulated by a HostageForMacGuffin situation in which he hands over the demon statues Jaquio to prevent him from killing Irene. Natrually, Jaquio takes the statues, doesn't release Irene, and dumps Ryu down a pit trap, forcing him to fight through long levels just to get back to Jaquio again.
* DualWielding: Basaquer in the NES games dual-wields butterfly knives.
* HardLevelsEasyBosses: The first NES ''Ninja Gaiden''. Barbarian, Bomberhead and Basquer were all ridiculously easy once you got the pattern down, an easily-exploitable glitch could make Kelbeross a pushover, Bloody Malth is just a matter of getting close to him and mashing buttons and the Masked Devil just requires you to hit the giant orb in the middle. Jaquio, however, is ungodly hard, and the Demon is largely luck-based. The sequels evened it out quite a bit.
* IKnowYoureInThereSomewhereFight: Ryu versus his brainwashed father in the first NES ''Ninja Gaiden''.
* LoveAtFirstSight: Both Ryu and Irene in the first NES game, after an entire adventure without any proper build up for romance. In fairness, Ryu took the fact he was able to meet her as a fitting payment for all the trouble they went through, and Irene seems to have the same mindset on this matter as she disregarded Foster's direct orders to kill him. The result is the couple kissing at the end; as of ''Dead or Alive'', they are HappilyMarried and running their Antique Shop together.
* PuzzleBoss: In the Boss battle against Ryu's father, trying to strike him will get you nowhere. To win the fight, you have to destroy the statue casting orbs of energy towards him. (Which isn't hard, once you catch on. Or if you watched the cutscene right before the fight, which shows you what to attack)
%%* SchmuckBait: The Demon Statues from the first NES ''Ninja Gaiden''
* SingleStrokeBattle: The opening cutscene of the NES ''Ninja Gaiden'', where Joe gets defeated via this. [[spoiler: He later turns out to be alive...]]
* SpinAttack: The Jump and Slash Technique in the first game is a powerful art which turned Ryu into a flying buzzsaw and had the potential to take out bosses with one good hit. It's no wonder why it was removed in the sequels.
* StupidSurrender: In a cutscene in the first game, Ryu surrenders to a few CIA agents who point guns at him... right after finishing a level in which he had to defeat numerous enemies, including several of them who were armed with guns, though, because with Dr. Smith dead and only a warning about the demon statues from him, Ryu didn't have anyplace else to go. He correctly surmised that going along with them would get him the information he needed.
* YourPrincessIsInAnotherCastle: After releasing Joe and defeating [[BigBad Jaquio]], you still have to deal with the Demon he was trying to release. Much easier than the previous boss fight, fortunately.

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