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1[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/momodora3artwork_9129.jpg]]
2->In the land of Koho, common are the sacrifices of maidens,\
3in hope of recreating the world as a better place to live.\
4Not all accept the rituals, though.\
5An orphan girl, who has lost her mother to these rituals,\
6entered a forbidden land, in search of a particular item.\
7The legends say that this sacred item can even\
8bring the dead back to life, but for a certain price...
9
10''Momodora'', created by [[http://www.bombservice.com/rdein/ rdein of Bombservice,]] is a 2010 [[Platform/IBMPersonalComputer PC]] PlatformGame about Isadora Doraline, a maiden who explores a set of caves belonging to the Underworld Queen Lamia in search of a way to bring her mother, who was sacrificed to recreate the world, back to life. Initially grasping only a green magic leaf as a weapon, Isadora quickly finds weapons, one-eyed enemies, and treasures strewn about. The game, as the developer puts it, is inspired by other classics such as ''Franchise/MegaMan'', ''VideoGame/MetalSlug'', ''VideoGame/CaveStory'', and ''[[Franchise/TheLegendofZelda Zelda]]''. It is tough, too: Isadora can take only five hits before dying and she can only refill health at save crystals between each level.
11
12The 2011 sequel, ''Momodora II'', puts the player in control of another maiden, Momo, who is tasked with slaying the new Underworld Queen, who is attacking her world. The game is notable for opening up into a {{metroidvania}}, with new abilities aiding Momo as she progresses past [=KoHo=] Plains in search of the new queen.
13
14''Momodora III'', which was released on itch.io and Platform/{{Steam}} in 2014, features both Momo and Isadora as playable characters, travelling towards Hell to defeat the Death Goddess Rell, the one responsible for the creatures who have been terrorizing their village. The game has 6 linear levels rather than being a metroidvania, but the player can warp back to cleared levels and there's plenty of hidden items that can be equipped for special effects.
15
16A fourth game named ''Momodora: Reverie Under the Moonlight'' was released in March 2016 for PC, and became the first instalment in the series to be ported to home consoles: Platform/PS4 and Platform/XboxOne in 2017, Platform/NintendoSwitch in 2019. Featuring a metroidvania set-up once more, it is a prequel about Kaho, a priestess who's on a quest to cleanse the corruption coming from the kingdom of Karst. It has [[https://www.patreon.com/rdein an account at Patreon]].
17
18A fifth game in 3D was once in development, but it was cancelled in [[https://www.youtube.com/watch?v=OcYzzPtCrII favor of]] 2019's ''{{VideoGame/Minoria}}'', a SpiritualSuccessor to ''Reverie Under the Moonlight''. In 2021, a 2D entry called ''Momodora: Moonlit Farewell'' was then announced as the final one in the series; it was released on January 11, 2024. [[https://www.youtube.com/watch?v=DkRtc8uKV_M Trailer]].
19
20!!Tropes:
21[[foldercontrol]]
22
23[[folder:General]]
24* ActionGirl: Both Isadora and Momo can slice apart dozens of enemies with just a leaf.
25* CharacterTitle: Momodora's heroines are named ''Momo'' and Isa''dora''.
26* CrapsaccharineWorld: For a world with lots of cute girls, there are an awfully large number of demonic invasions and curses tainting the land.
27* CuteMonsterGirl: A bunch of them.
28* DevelopersRoom:
29** In ''II'', one is accessible upon starting a NewGamePlus.
30** The locked room marked with question marks in ''Reverie'' is one. It opens at 100% map completion.
31* ExcusePlot: Depending on the game. ''I'' and ''III'', which are more linear, have straightforward plots (venture into the caves of the Underworld Queen Lamia to resurrect Isadora's mother, and defeat the Death Goddess Rell to save Dora's village, respectively), while ''II'', ''Reverie'', and ''Moonlit Farewell'', which are {{metroidvania}}s, have more involved plots.
32* FacelessEye: A lot of enemy designs, especially in the first game. The little rock-throwing guys seen in all games are named Bakman.
33* FreewareGames: The first two games are freeware.
34* GelatinousTrampoline: The round ones in ''III'' have faces. The blocky ones from ''IV'' do not.
35* GlassCannon: Were you really expecting little girls and priestesses to tank? But don't worry, they can dish out all they can take with interest. And a few equipments can play this trope further in:
36** The Ceremonial Fabric in ''III'' multiplies your power by 4 when you have 2 hearts or less. Combined with the Dream Ring, [[GameBreaker it makes a joke out of every boss.]]
37** In ''Reverie'', the Necklace of Sacrifice doubles attack power at low HP. Given the game's higher difficulty, fighting like this is more of a last-ditch effort than in the previous game. However, [[NoDamageRun because bosses drop unique and very powerful items assuming you did not lose any health beating them]], purposely letting enemies batter you down until your health is low, or deliberately sacrificing your health with the Tainted Missive, and then engaging the boss with the damage boost is a viable strategy.
38* GraphicsInducedSuperDeformed: The first three games have chibi human characters. The fourth gives them realistic proportions, better representing the intended size differences between them and recurring enemy creatures.
39* GuestStarPartyMember:
40** You have Kaho's support while fighting Haegok in ''III''. She occasionally attacks from afar with arrows.
41** In ''Reverie'', you get to help Cath fight the Heretical Arsonist.
42* GuideDangIt:
43** Some treasures in the first game are ''notoriously'' hard to find. A notable one is the 2YO Doll: the way to obtain it is [[spoiler:accessed within the game's data folder.]]
44** A couple of hidden rooms in the fourth game are easy to miss, even though unvisited paths are actually visible on the map. The Ivory Bugs sidequest also requires much exploration and a bit of pixel hunting. The Ring of Candor helps immensely with these, as it chimes (and vibrates the controller if one with a rumble feature is used) upon entering a room with a secret passageway or item.
45* HealingCheckpoint: The save points. They're healing crystals in the first game, but change to prayer bells in the later ones.
46* HeartContainer: The love letter items seen in the second game. The fourth game replaced them with "Vitality Fragment" floating hearts.
47* HeroicMime: Neither of the protagonists speak, though Momo apparently communicates with the other girls in the caves just fine anyway.
48** Averted in ''Moonlit Farewell'' where Momo starts talking to [=NPCs=].
49* TheHeroine: Isadora in the first game, Momo in the second, both of them in the third and then Kaho in the fourth.
50* ImprobablyFemaleCast: Every single character in the games was female until the fourth game broke the streak with two minor male characters.
51* MetalSlime: The third and fourth games have the Golden Ladybird and the [[https://twitter.com/LunaArgenteus/status/719285848156545026 Golden Bakman]], palette-swapped enemies that spawn very rarely and are linked to achievements and big money rewards.
52* NewGamePlus: The sequel opens the door to the DevelopersRoom upon saving after completing the game. However, all of your items are lost and you'll have to collect them again with the exception of the Green Magic Leaf. The third game lets you keep all your items except for some key ones like the upgrade for your main weapon and allows you to equip more than three items at once.
53* PacifistRun: ''III'' and ''Reverie'' have Steam achievements for this.
54* PainfullySlowProjectile: The rocks that enemies can throw stay in the air long enough for a quick dodge.
55* PlayingTennisWithTheBoss: The final boss of the first two games requires smacking a gigantic projectile back and forth with a magic leaf.
56* PrecisionFStrike: In the second game, one character drops one when you first run into her.
57* ReligionIsWrong: Dora lost her mother to religious rituals, so she only does her duties due to peer pressure and has a perpetual bad mood. And then in ''III'' we find Kaho fighting for her life against a being that turned out to be a GodOfEvil.
58* ScarfOfAsskicking: Worn by Eri and Poetelia.
59* SuddenlySpeaking: Isadora, the HeroicMime of the first game, is given dialogue in the sequel. [[spoiler:It's likely to provide closure to the first game's plot.]] Then she goes back to being a HeroicMime in the third game.
60** Inverted with Kaho. In ''III'' she had at least a little to talk with the protagonists, but come her spotlight at ''Reverie'', and the most we get from her is a "?" and a single "Yes" or "No."
61** Momo has started actually talking in ''Moonlit Farewell''.
62[[/folder]]
63
64[[folder:Momodora I]]
65* ActionBomb: Bombcats, enemies that flash a countdown in their eye upon being approached. You can kill them from afar while they're inactive.
66* BigBad: Underworld Queen Lamia is holding the spirit of Isadora's mother captive.
67* BlowYouAway: VENTMANS, enemies who carry a fan to blow Dora back with bubbles.
68* DownerEnding: [[spoiler:Isadora's mother can't be revived because she's a "holy sacrifice for the recreation of the world", so while she's glad Isadora cares so much for her, the most she can do is to warp her out of the underworld with some sort of gift. Sadly, when we next see Dora it's after she was cursed into an Underworld Queen for breaking into the sacred shrine Terra Altar and seeking its forbidden magic.]]
69* TemporaryPlatform: Blocks with a clock drawn on them.
70[[/folder]]
71
72[[folder:Momodora II]]
73* BigBad: The new Underworld Queen, [[spoiler:[[RogueProtagonist Isadora]] herself]], aims to destroy the world.
74* BlackoutBasement: Choele Choel.
75* CallBack:
76** The Underworld Queen's final phase fights like Lamia did in her first form.
77** When [[spoiler:Dora]] is purified, the scene flashes back to [[spoiler:her adventure in the previous game]].
78* CooldownHug: How Momo brings [[spoiler:Dora]] back from the dark side.
79* DoubleJump: The Magic Feather bestows this ability to Momo.
80* LateArrivalSpoiler: [[spoiler:[[RogueProtagonist Isadora]]]] is the new Underworld Queen. The readme for the game flat-out tells you this, despite basically spoiling the ending of the original game.
81* {{Metroidvania}}
82* MultipleEndings: Kill [[spoiler:Dora]] and the game [[NoEnding ends abruptly.]] Defeat her with the green leaf and Momo will be able to [[spoiler:purify and bring her back home]].
83* VideoGameDashing: Granted by the Twinkle Pendant. Required to break certain blocks.
84[[/folder]]
85
86[[folder:Momodora III]]
87* AllThereInTheManual: The game just drops you into action without explaining anything. [[http://www.rdein.puyovs.net/manual.html The manual]] tells the game's plot [[ExcusePlot in two lines]] but also has extensive information on the heroines' backgrounds.
88* BigBad: Rell the Death Goddess is behind the monsters attacking Dora and Momo's village.
89* BleakLevel: Hell, which is set in eternal winter and has a short creepy ambient song.
90* BossOnlyLevel: The secret area, Distortion in Time.
91* BullfightBoss: The first boss, Prim Doralina.
92* DualBoss: Alka and Polka, the witches in level 3.
93* EasierThanEasy: Casual mode gives you 10 hearts worth of HP and [[RegeneratingHealth health regeneration]]. Bottomless pits and spikes aside, you can only die by getting hurt faster than you can heal. And even that is remedied by collecting the Dream Ring in Level 2.
94* EventFlag: You must talk to Melilot and Mariel every time you see them to get them to appear in later levels.
95* ForcedTransformation: One of the witch bosses in level 3 can turn the player into a harmless rabbit.
96* FragileSpeedster: The Speed Ring makes you faster, but halves your defense.
97* [[GameOverMan Game Over Woman]]: Rell appears laughing to herself whenever the continue screen fades in.
98* GameplayAllyImmortality: No, both your ghostly helper and Kaho get knocked out if they take too much damage.
99* GenkiGirl: Melilot has a very cheerful demeanor. She even has a happy theme song of her own when you talk to her.
100* HadesShaded: Dora's skin turned tan due to her brief stint as a [[spoiler:Underworld Queen]] in the previous game.
101* IntrepidMerchant: A girl in a bunny-eared hood.
102* JapaneseBeetleBrothers: Type 3. Poetelia is a ladybug girl with a spear and rhino beetles are common enemies in her level.
103* LastSecondEndingChoice: [[spoiler:Killing Rell after defeating her results in a bad ending. Talking to Rell instead purifies her and nets you the good one. The sidequests you can complete through the game seem to have no effect on the ending]].
104* MercyInvincibility: The Dream Ring increases your defense and the invincibility time you get after being hit. You begin with it in Easy mode.
105* MultipleEndings: A bad ending for [[spoiler:killing the final boss after defeating her]] and a good one for [[spoiler:talking to her]] instead.
106* NoEnding: [[spoiler:The good ending has a kind creature take over Rell's place and teleport the heroine home, nonchalantly ending the game without much closure. You need to see the bad ending to learn that killing Rell [[ItsAWonderfulFailure would make souls unable to pass on to the next world, bringing terrible consequences through [=KoHo=] and beyond]]]].
107* TimedMission: [[GuideDangIt One that's not apparent at first.]] [[spoiler:Mariel will be killed]] in Level 5 if you do not reach the boss' room through the shortcut and kill it in under 30 minutes. You must use a new save file for this because this event will [[{{Unwinnable}} always be set to a failed state]] on every NewGamePlus past 30 minutes of play time.
108* WhatHappenedToTheMouse: [[spoiler:Even if you keep her from dying]], you never find out if Mariel rescued her siblings.
109[[/folder]]
110
111[[folder:Reverie Under the Moonlight]]
112* AllWitchesHaveCats: Cotillard wears a witch-like attire and has a horde of cats. Though, given that she lives in a monastery, she may not actually be a witch.
113* AnnoyingArrows: Enemies won't flinch from your arrows (unless the [[ArrowsOnFire Pocket Incensory]] is equipped). That's not to say they're useless; with infinite ammo, the ability to deal minor but constant damage to bosses is probably your most [[BoringButPractical practical]] tactic. You can charge them for a more powerful blow and certain items can add extra damage to them, make them poisonous and turn them into hitstun projectiles. Unfortunately, some bosses and minibosses are immune (mostly the ones wearing heavy armor).
114* ArcWelding: Over the course of the trilogy we hear of a priestess named Kaho and a country named Karst. Here we get to play her journey in those lands.
115* ArrowsOnFire: With the Pocket Incensory, your arrows are set on fire. This actually causes them to hitstun enemies, something your leaf does naturally, but arrows normally don't do.
116* ArtShift: The character sprites are now larger and more detailed.
117* ArtifactTitle: This takes place way before Momo and Dora were born.
118* AttackItsWeakPoint: Hitting Edea's pearl does more damage than hitting her head, but the pearl itself is only vulnerable during a brief window when Edea uses her tail attack...at least, until NewGamePlus, when you can have access to items that allow you to hit that pearl on your terms.
119* TheBerserker: The Black Satchet's scent causes a berserker rage. In terms of gameplay, this translates into a hefty attack boost, but you risk losing some health after every attack (it doesn't have to connect).
120* BigBad: The Accurst Queen of Karst is the source of the corruption of the kingdom of Karst.
121* BittersweetEnding: In the good ending, [[spoiler:Kaho defeats the Queen and seals away her evil... at the cost of her life.]]
122* BoltOfDivineRetribution: Pardoner Fennel is able to call down lightning bolts.
123* BossArenaUrgency: Downplayed. In the second Lubella battle, when her health gets low, the sides of the arena collapse, limiting your space to maneuver. However, she cannot damage the arena any further than that.
124* BowAndSwordInAccord: Kaho wields both a holy leaf and a bow. Later on you also fight a boss who is assisted by an archer.
125* BraggingRightsReward: Killing most of the bosses without taking damage will get you bonus items, but the "Birthstone" granted by the final boss has no special effects. For that matter, many of the bonus drops you get for perfect victories are pretty much this anyway- this is a ''hard'' game, so if you can beat the bosses without taking a hit you probably don't need them.
126* BreastAttack: When fighting Lubella, the most practical way to harm her is to stay grounded and slap her breasts.
127* CompositeCharacter: Some enemies are combinations of enemies from the previous games.
128* CorruptChurch: According to the flavor text of the Tainted Missive, the state of the kingdom has turned many faithful of Esselin into KnightTemplar {{hypocrite}}s, claiming to stand for peace and forgiveness even as their hearts are filled with hatred.
129* CursedWithAwesome: Turning Kaho into a cat appears to be Lubella's doing, but as far as curses go, turning into a fast and agile feline able to crawl into narrow passages and still capable of dishing out some pain with claws is not too bad a deal.
130* DarkerAndEdgier: The overall mood is very bleak with a heavy horror/gothic theme going on. [[AnyoneCanDie Death is very common occurrence throughout the game]], and not just because of the series' NintendoHard reputation.
131* DesperationAttack: Choir begins one of those at half health. Interestingly, as she is damaged even further the attack becomes weaker and more disorganized rather than stronger.
132* DownerEnding: In the bad ending, [[spoiler:Kaho's entire quest is in vain. The Queen kills her and evil continues spreading through the lands.]]
133* EarlyGameHell: The first few stages are ''[[NintendoHard brutal]],'' largely because you die so quickly and some of the most annoying enemies in the game are among the first you meet.
134* EnergyWeapon: A specialty of Derelict Frida. She also has a charged version which is a full-on WaveMotionGun.
135* FissionMailed: [[spoiler:After defeating Lubella for good, she explodes on Kaho and the screen fades out as if it was a Game Over. Then Kaho inexplicably wakes up locked in a nearby dungeon, cursed into the form of a cat.]]
136* FlamingSword: With a Pocket Incensory equipped, your '''leaf''' becomes flaming!
137* GiantMook: The enormous enemy that guards the amulet in the forest is basically a beefed up version of those mace-wielding slime-like creatures that are found all around the forest. Since he is a unique miniboss, he may also qualify as a KingMook.
138* GottaCatchThemAll: There are a series of "Ivory Bugs" hidden through the game that must be brought to a certain character.
139** PixelHunt: Played ''painfully'' straight, as said bugs are at most two pixels wide and one tall. A few of them aren't even on visible plane, either hiding on scenario props like blades of grass or behind fake walls.
140* HeroicSacrifice: [[spoiler:Kaho purges the evil in the Queen by absorbing it into herself, which causes her to fade away]] in the good ending. In the bad ending, however, [[spoiler: it turns into a SenselessSacrifice, with the Queen overpowering and killing Kaho before dying herself.]]
141* IdleAnimation: Kaho gets bored really easily, it seems. The time it takes for her bow to fully charge up is enough for her to yawn. This leads to some hilarious moments where Kaho yawns in the middle of a boss battle (this can happen, for example, while waiting for Lubella's orbs to fall down), as if to tell the boss to get on with it already, or to let them know she's not impressed. As a cat, she falls soundly asleep instead.
142* LifeDrain: There are two items that allow you to regain a tiny sliver of health for every enemy killed: the Red Ring, which is sold by a merchant and causes enemies to stop dropping munny, and the Torn Branch, which does not cause enemies to stop dropping munny, but is harder to obtain (it's a drop from Lubella's second battle, [[NoDamageRun which you won't get if she damages you even once]]).
143* MercyKill: You eventually find [[spoiler:Cath]] bleeding to death and begging to be finished off. Accepting this fades the screen to black, after which her body is gone and Kaho is shown praying for her sake.
144* MoneyMultiplier: An amulet in the woods increases Kaho's luck, giving enemies the chance to drop twice as much munnies.
145* MultipleEndings: Like in the second game, you must upgrade Kaho's leaf weapon to prevent her from failing to seal away the BigBad.
146* NintendoHard: The game is ''brutally'' hard; you're constantly under attack, many enemy attacks can be difficult to dodge or even hard to see coming, and you will usually die in only 2-3 hits, with long open spaces between the checkpoints, never even mind the EarlyGameHell.
147* NoBodyLeftBehind: Characters will fade away or explode upon being killed, but there are a couple of aversions. Choosing to end a dying [[spoiler:Cath]]'s suffering will cause her to fade away, but refusing will leave her corpse there for the rest of the playthrough.
148* NoDamageRun: Bosses drop useful items if you kill them without getting hit. Two of them can be bought from shopkeepers, though, and one more is also found on the ground in the monastery (though beating the boss gives you more charges for it).
149* NoSell:
150** A few enemies are immune to arrows, such as the knight miniboss in Karst City and the Owl miniboss in Karst Castle. The only boss immune to arrows is Duchess Lupiar, and because of this the fight can be a harsh one for players who relied on their arrows for most of the game.
151** The player can do this to the Poison status if they equip the Impurity Flask, which will cause the poison to begin ''healing'' them instead. A practical way to save up healing item use is to [[ViolationOfCommonSense deliberately poison oneself]] and let the Flask do its thing.
152* NumberedSequels: Subverted; ''Reverie'' is a prequel. Although some series will number their games by following gameplay development, ''Momodora'' is apparently not one of those series.
153* OneHandedZweihander: Cath's weapon is a large broadswoard at least as long as she is tall, and she doesn't seem to have problems swinging it around.
154* PaperFanOfDoom: It's actually a leaf, but close enough.
155* PermanentlyMissableContent:
156** Killing the talking spider in the Sacred Ordalia Grove causes you to miss out on the unique items it sells in the Cinder Chambers (Drilling Arrows and Impurity Flask).
157** If you take any damage during a boss battle, the boss will not drop its unique item. If you then save over your game, the item becomes unobtainable on this playthrough.
158*** Zigzagged with Fennel, Edea, and the Heretic Arsonist's drops. The Tainted Missive can be acquired at the same area that Fennel resides, but missing hers will forfeit two of the item's charges per save point. Edea's Pearl got a knockoff (in appearance only) as the Dull Pearl being sold at Whiteleaf Memorial Service, and the Pocket Incensory is sold by a hefty price at the Royal Pinacotheca. Both, of course, accessible much later in the game than they would be as boss drops.
159* PlayingWithFire: The Heretical Arsonist boss found within the Cinder Chambers specializes in fire magic, and drops a special item that imbues your weapons with fire.
160* PlotlineDeath: A few [=NPCs=] die over the course of the game and unlike in the previous game, speedrunning won't save them.
161* PoisonMushroom: You can trade a literal mushroom to an imp girl for a Rotten Bellflower, an item used to... poison yourself. Aside from dropping your health into range for using the Necklace of Sacrifice when no enemies are nearby or using it in combination with the Impurity Flask, this item seems to be fairly useless.
162* PoisonedWeapons: Edea's Pearl and the identical Dull Pearl sold by the merchant give a poison effect to your arrows which deals damage over time to afflicted enemies. It is notable that the arrows actually spawn a small cloud of poison upon contact rather than poisoning directly on hit, so if you shoot something too close or run into the cloud yourself, you '''can''' poison yourself.
163* PowerUpMagnet: The Magnet Stone, when equipped, attracts munnies, preventing them from being lost in spike pits or elsewhere.
164* {{Prequel}}: Set 400 years before the previous games.
165* RealityWarper: The evil corrupting the land has done a number on the world. For one, Whiteleaf Memorial Park has actually been displaced in space to an area ''below'' the city of Karst, in spite of the city itself still being barely visible in the background of the Park. Ghosts of dead citizens can be interacted with, with them noting this unnatural event themselves, and the land in general is infested with demons and abominations. The Birthstone obtained by beating the TrueFinalBoss unscathed reveals that the Queen of Karst was driven insane and attempted to merge the worlds of the living and the dead, which explains why so many of the enemies are beings like spirits, apparitions and undead.
166* RedEyesTakeWarning: Cotillard, when teasing (?) Kaho about how deranged the city has become and whether Kaho actually stands a chance.
167* SadBattleMusic: Even the default boss music in ''Reverie Under the Moonlight'', [[https://www.youtube.com/watch?v=fYOg62_8_nA Assault]], is far from being cheerful. However, [[https://www.youtube.com/watch?v=Dm-8LKGVGiY Pardoner's Dance]], played during the battle with Pardoner Fennel, is in a league of its own, as she is a sympathetic character, and the entire battle is essentially a case of PoorCommunicationKills.
168* SenselessSacrifice: [[spoiler:In the bad ending, Kaho dies in vain, killed by the Queen.]]
169* StatusEffects: Kaho can get poisoned (constant HP loss) or cursed (unable to use items).
170* SuckingInLines: When Derelict Frida starts doing this, it's your cue to get behind her or [[OneHitKO get one-shotted]], as she is about to fire a WaveMotionGun.
171* SummonMagic:
172** Clearing the first Lubella battle (including the section with Moka) without taking any damage will award you the Bakman Patch, which summons an avalanche of Bakmen (the blocky spine-like enemies) to rain down on a considerable portion of the screen a ways ahead of wherever Kaho is facing. As this attack ignores walls and ceilings, it's [[SequenceBreaking useful for circumventing conventional roadbloacks,]] like hitting switches beyond a wall that you normally'd have to take a roundabout way to reach. [[DungeonBypass This lets you skip half of the final dungeon, for example.]]
173** The Blue Fairy spell summons a powerful and destructive fairy that unleashes a devastating beam attack, but can only be done once without resting at a save point.
174* SuperNotDrowningSkills: Kaho has no problem with being underwater for any amount of time, but some water bodies on certain screens count as BottomlessPits.
175* TooAwesomeToUse: Pressing the code [[KonamiCode up, up, down, down, left and right]] will summon a fairy that fires a series of powerful large lasers across the screen, but it works only once per save point.
176* VideoGameCaringPotential:
177** You don't get anything in return, but by talking to Askorn in the Sacred Ordalia Grove, he gains the courage to venture into Karst to search for his wife. He gets jailed, but if you then free him, he finally finds his wife Cecilia[[spoiler:'s grave in Whiteleaf Memorial Park. Realizing his wife never crossed back to the world of the living, Askorn [[TogetherInDeath departs to rejoin his wife in the afterlife.]]]]
178** When meeting Eri the second time, she'll decide to move to Ordalia Grove no matter what you say to her; but she'll be more chipper about it if you [[HopeBringer rekindle her hope by denying her assertion that the people of Karst have been abandoned to rot and die]] rather than agree with her.
179** You permanently lose the item by doing so (until NewGamePlus, at least), but you are free to hand over Pardoner Fennel's Soft Tissue to Archpriestess Choir when she asks for the last memento of her deceased little sister. [[spoiler:[[SubvertedTrope Of course,]] then learning that Choir had long betrayed her faith and actually viewed her own sister as an enemy, with full intention of killing ''you'' as well...]]
180** [[spoiler:A few rooms before the midboss of the final dungeon, you run into a mortally wounded Cath, who requests a MercyKill. You cannot save her, no matter what. Refusing will cause her to expire in silence, [[DishonoredDead her body left there forever,]] but if you acquiesce, she will instead [[DueToTheDead be given the proper rites by Kaho, who will give her a farewell prayer]] before continuing on to finish the fight for both of them.]]
181* VideoGameCrueltyPunishment: You know that talking spider that shows up in the very first area? It's completely harmless, but you can kill it anyways. However, it returns in the Cinder Chambers as a merchant that sells two unique items: piercing arrows and a flask that makes poison heal you, which combined with Edea's Pearl allows for unlimited healing. If you kill it, these items are [[PermanentlyMissableContent unobtainable]] on this playthrough.
182* UnnecessaryCombatRoll:
183** Kaho can dodge enemies and attacks by rolling. One upgrade also allows her to air dash.
184** On the enemy side, Pardoner Fennel backflips a whole lot throughout her boss battle (it doesn't grant her invincibility frames though), while Duchess Lupiar uses these as her main form of movement.
185[[/folder]]
186
187[[folder:Moonlit Farewell]]
188* OneUp: The Last Wish sigil revives Momo at 50% HP and works once per shrine bell.
189* AntiDebuff:
190** The Chrysanth sigil prevents negative status effects.
191** The Mudwalker sigil allows Momo to move at normal speed through slowing environments.
192* AntiFrustrationFeatures:
193** The map marks collectibles with a question mark making it easy to know where to explore and investigate.
194** The Fallen Hero sigil boosts the Healing Bell's effect for each death as another way to make things easier aside from the difficulty setting.
195** The enemies at Moonlight's Repose don't respawn which is helpful as the area is a linear series of fight and lore rooms. The last floor has a one-way DoorToBefore to prevent needless backtracking through empty rooms to the entrance.
196** TheVeryDefinitelyFinalDungeon has portals at the mid-point and right before the final boss which connect back to the entrance.
197* ArrangeMode: Beating the game unlocks arrange mode which flips the entire map and turns the Sacred Leaf's combo finisher back to an overhead swing among other things.
198* ArrowsOnFire: The Arsonist sigil ignites Momo's arrows and enables DamageOverTime, but costs 4 MP per arrow.
199* BreakingOldTrends:
200** Unlike Reverie and Minoria, there are no hitless boss rewards this time.
201** Probably related to the above, this is the first Momodora game with autosave.
202** Plenty of male NPC are seen, avoiding the 99% female casts of previous games.
203* CainAndAbel: [[spoiler:Lineth is the deity worshipped by the Kohonese with her blood giving life to the planet while her brother Selin stole her eye out of jealousy and wishes to destroy and remake the world]].
204* CastFromHitPoints: Equipping the Living Blood sigil allows Momo to fire a 10% damage RazorWind at the cost of 1% max hp per swing.
205* CollectionSidequest: Hazelia asks for Momo's help in finding [[spoiler:30]] Lumen Faries with the rewards being a brighter light in dark places, 500 lumen crystals, and an InfinityPlusOneSword sigil.
206* ContinuityNod: The button command for using the bow is Up+Attack, the same input for throwing seals in ''II'' where Momo was the sole main character.
207* CoupDeGraceCutscene: [[spoiler:After finishing Selin's final phase, Momo gets into a BladeLock with him and knocks his sword away. She then leaps above him and performs a downward strike as the finishing blow]].
208* CriticalStatusBuff:
209** At low health, Momo enters Adrenaline state which recovers her stamina faster and gives her more invulnerability after getting hit.
210** Equipping the Cloudy Blood sigil gives Momo a damage boost at low health.
211* DidYouJustPunchOutCthulhu:
212** Momo is horrified to learn that the black cat she successfully fought off was actually [[spoiler:Lineth, the moon goddess the Kohonese worship]].
213** [[spoiler:The FinalBoss is the mad moon god Selin who the [=KoHo=] priestesses defeat]].
214* DoubleJump: The Crescent Moonflower relic found after defeating the black cat gives Momo the ability to double jump.
215* DualBoss: [[spoiler:After Archdemon Sariel's health bar is depleted, she's joined by her brother which turns the boss name to Bloodthirsty Siblings along with restoring Sariel's health]].
216* EyeScream:
217** Within the background lore, [[spoiler:Lineth's eye was taken by her brother Selin out of jealousy of her power explaining why the former has a bandaged eye and the latter being shown with a ThirdEye]].
218** [[spoiler:After Selin takes down Momo at the start of his final phase, Dora steps in to take out one of his eyes]].
219* FinalDeathMode: Beating the game unlocks Hardcore mode as an option which deletes the save file upon dying.
220* FishingMinigame: Momo is given a fishing rod upon speaking with the fairy at Fairy Village's fishing hole which can be used at each village's fishing spot. The minigame itself is simple by tapping the confirm button once !!! shows up. Each cast uses 1 lumen crystal as bait and the fish are worth different amounts of lumen crystals.
221* GiantWoman:
222** Fairy Queen Blanca is an enormous [[PointyEars elf-eared]] woman about 3-4 stories tall with a prodigious bust in a regal-looking dress.
223** One of the bosses is "Viper Archdemon Sorrelia", a huge [[SnakePeople snake-woman]] who looks to be over 50 feet long. [[WorldOfBuxom She also has enormous breasts.]]
224* HPTo1: At the start of the fight with [[spoiler:Selin]], Momo's health is reduced to 1.
225* ImmuneToFlinching: The Strongfist sigil gives Momo super armor and allows her to continuing attacking through most enemy attacks.
226* InfinityPlusOneSword: Collecting all the Lumen Faries grants the Oracle sigil which boosts damage, crit rate, and healing by a large amount.
227* KingMook: One of the bosses is the Very Big Spider, a humongous and rather creepy version of the [[UniqueEnemy spider]] enemy[=/=]merchant that can be found in ''III'' and ''Reverie''.
228* LateArrivalSpoiler: Speaking with Neriol will have him give Momo her old notes back which are a chronological order recap of the previous games and the OptionalBoss of ''III''.
229* ManaMeter: This entry features mana as the resource for healing, though mana can also be used with [[ArrowsOnFire The Arsonist]] or [[SacredBowAndArrows The Blessed]] sigils to empower the bow. Mana can be recharged in the field by picking up the mana point from a Healer companion's aid or stunning a boss, or equipping the Quintessence sigil which regenerates it.
230* MoneyMultiplier: The Profiteer sigil triples the money gained from picking up Lunar Crystals.
231* {{Multishot}}: Equipping the Trinary Sigil allows Momo to fire 3 arrows at once.
232* OneHitKill: The post-game Nightmare variants of the bosses have glowing blocks in the arena that instantly kill Momo for touching them.
233* OneHitPointWonder: Equipping The Fool sigil restricts Momo's health to a single point.
234* OurFounder: The Old Sanctuary has a statue of Kaho holding the shrine bell of this zone. While not the founder, Lun Village was renamed to Koho Village to honor her when rebuilding the village 500 years ago.
235* OutOfFocus: Dora is a previous PlayerCharacter and a close friend to Momo, but the spotlight is off her for this game due to their orders to split up and scout in different locations for the Black Bell. [[spoiler:When they team up in the finale, Dora is knocked out during most of the fights against Lineth and Selin due to not having the protection of the [[UniqueProtagonistAsset Lunar Attunement ritual]]]].
236* Over100PercentCompletion: Grabbing all the collectibles and filling out the whole map grants 111% completion.
237* PostEndGameContent: Finishing the game allows for challenging the bosses again and their Nightmare variants, along with unlocking ArrangeMode and FinalDeathMode.
238* RazorWind: The Living Edge and Living Blood sigils allows Momo's melee attacks to additionally fire a ranged slash that goes through walls. The former deals ScratchDamage while the latter is CastFromHitPoints at a rate of 1% max hp for 10% damage, but both are capable of clearing projectiles and stunning crowds of minor mobs with ease.
239* ReducedManaCost: Equipping the Perfect Chime sigil makes every second Healing Bell free while giving a speed boost.
240* {{Revision}}: The currency is now known as Lunar Crystals with the lore notes for it saying that some people insist on calling them munnies, the previously established term for it.
241* SacredBowAndArrows: The Blessed sigil makes Momo's arrows bright and explode on contact with enemies though it costs 4 MP per arrow.
242* SceneryPorn: Graphics have improved in this game; as the result, locations such as the Fairy Springs with its flowers and waterfalls are this. On the other hand...
243** SceneryGorn: ...there are also examples of this, such as the Demon Frontier. It's dark, has a black/red/purple color scheme, and that red liquid splashing under your feet looks disturbingly like blood...
244* SequentialBoss: [[spoiler:Selin has three phases: first as a shadowy spirit, then as a feline sitting above the field, and finally a shadowy sword-wielding humanoid]].
245* SprintMeter: ''Moonlit Farewell'' has a stamina meter used for empowering the bow at full charge, rolling, sprinting, and triggering [[spoiler:[[SuperMode Lunar Attunement]]]].
246* SprintShoes: Dora gives Momo a Sacred Anemone flower which gives her the ability to sprint and go through strong wind currents.
247* StormOfBlades: {{Downplayed|Trope}}. The Magic Blade and Phantasm Blade sigils give a chance for magical blades to rain down on enemies after a melee attack for a trio of 10% damage blades and one massive 50% damage blade respectively.
248* SuddenlySpeaking: Momo is the protagonist again, but now she can talk to [=NPCs=].
249* SuperMode: After [[spoiler:the Lunar Attunement ritual is completed]], tapping Down+Attack will drain the stamina bar to boost Momo's attacks.
250* UniqueProtagonistAsset: The reason Momo is the protagonist this time instead of Dora is because [[spoiler:Momo trusts the great white serpent and undergoes the Lunar Attunement ritual which gives her the power to stand up to the moon gods. Dora is skeptical of the serpent and ends up knocked out once Lineth and Selin unleash their full power]].
251* WallJump: Fairy Queen Blanca grants Momo a Spiral Shell relic which gives her the ability to repeatedly jump off walls.
252* WarpWhistle: Upon entering the Demon Frontier properly, Momo meets Mitchi who offers to warp Momo between zones at no cost.
253[[/folder]]

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