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1[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/mini_robot_wars_4499.jpg]]
2[[caption-width-right:210:Size Doesn't Matter!]]
3
4Mini Robot Wars is a TowerDefense game that is similar to ''VideoGame/PlantsVsZombies''. In it, a bunch of [[VideoGame/MegaMan Metool]]-lookalike MechanicalLifeforms try to stop an invasion of their planet.
5
6"The Machines" are an army of killer robots produced by Star Travel Inc. Their mission is to find planets to provide a suitable place to build space resorts for wealthy people. They have recently found "Green Planet", a planet with lush forests, oceans and mountains.
7
8However, the planet is not uninhabited- a bunch of small alien robots named the Minirobots inhabit it. Being peace-loving creatures, the Minirobots are not prepared against the machine invasion, and were mostly captured or destroyed. This is the Minirobots' last chance to drive out Star Travel's machines.
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10Similar to VideoGame/PlantsVsZombies, you place troops on the battlefield to prevent enemy robots from reaching the other side. There is a twist, though- instead of a top-down view, you play in a side-view similar to a platform game.
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12The game has a sequel in ''Tiny Defense 2'', where Star Travel Inc.'s machines attack the Minirobot planet yet again, and the Minirobots have to fend them off.
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14This game is [[JustForFun/IThoughtItMeant not a]] [[DepartmentOfRedundancyDepartment chibi-fied version of]] ''VideoGame/SuperRobotWars''.
15
16
17----
18!!!'''This game provides examples of''':
19
20* ActionBomb: The Minirobots have the Mini-Mine, the Mini-Bomber, and the Atomic Bot, while the Machines have the Time Bomb.
21* AIBreaker: Easier way to beat the Destroyer: Place one unit in his physical attack range, this will force him to use his charge move. When he pulls back, retreat that unit, and the Destroyer will waste an attack in place of a more deadly one.
22* AirborneMook: The Air Scout, Jetpacker, Napalm Airship, Hyper Jet, Ghost, and Reaper. Later on, even the ground-based mooks can come with a Gyrotor helicopter attachment that allows them to fly.
23* AlwaysAccurateAttack: The [[SmartBomb Nuclear Bot]] hits all enemy machines on the screen. It's also an UnblockableAttack and a OneHitKill on anything that isn't a Giant or Titan (and will even destroy Giants if upgraded).
24* AntiAir: The Sonar Bot's upgrade allows it to remove Gyrotors from flying land-bound mooks, causing them to drop to the ground.
25* AntiFrustrationFeature: The iOS versions of the game made the mini-games optional, allowing you to skip some of the excruciatingly tough ones ([[ThatOneLevel Meteoric Army]], for example).
26* AquaticMook: Most of the enemies in the third stage.
27** The Mole also gets the ability to swim on the water surface.
28--> "Ocean doesn't save you from Mole anymore; for it can swim now!"
29** And later, the [[BossInMookClothing Giant]] also gets the ability to travel on the water!
30* ArmorPiercingAttack[=/=]OneHitPolykill: The Flame Bot and Snow Baller can do this. The machines have Knights, which also hit 1-2 units behind the one they're attacking. And then there are the WaveMotionGun attacks used by Marine Strikers and the FinalBoss.
31* AsteroidsMonster: The Stingray submarine enemies split into three very weak, small copies when destroyed.
32* AwesomePersonnelCarrier: The [[MookMaker Transporter]] is a villainous version. Later on, they get the ability to fly via a helicopter attachment!
33* BadassAdorable: The minirobots don't look tough(& infact weren't even battle oriented before the game), but in battle, they are downright '''lethal'''!
34* BossInMookClothing: The Giant, the Frost Orca, and the Titan. Especially the Titan, who can not only take loads of damage, but it can also [[OneHitKill insta-kill]] '''three''' Minirobots in one blow!
35* BrokenAesop: The first game was all about the Minirobots protecting the environment. The second game shows that the Minirobots themselves built a rather huge, dark, sprawling city called Robopolis.
36* BubbleGun: The Bubble Minirobot fires bubbles upwards to attack submarines. The upgrade allows the bubbles to split into smaller bubbles upon contact with an enemy.
37* ClownCarBase: The Transporter and the Killer Whale can send out an indefinite number of machine units.
38* ConstructAdditionalPylons: Fusor Bots and (and Papa Fusors once you get them) being the pylon of choice.
39* [[ContractualBossImmunity Contractual Boss-in-mook-clothing Immunity]]: The Giant and Titan are immune to slowing and Plasma Bot's stun effect.
40* CrosshairAware: The Sniper targets his foes with this after obtaining the Eagle Eye ability. This allows all his bullets to hit 100% of the time.
41** The Destroyer has a move where it targets up to two of your Minirobots. If you do not move the Minirobot out of the targeted square in time, they get grabbed and are instantly destroyed.
42* DeathOrGloryAttack: The Sniper's bullet does a ludicrous amount of damage if it hits the enemy. The only problem is that its bullet has a chance to miss. If you've been relying on them to defeat a strong enemy and they miss, you can kiss your defenses goodbye.
43** This is solved with the Eagle Eye upgrade. It makes all the sniper's bullets hit no matter what, making it a lot more useful.
44* DamageSpongeBoss: The {{Final Boss}}es can be like this. There's really not much else you can do to them but let whatever offensive bots you got whale on it until it explodes.
45* DefeatEqualsExplosion: Surprisingly averted in a game where all characters are robots. The only things that explode are ActionBomb units and the FinalBoss.
46* DegradedBoss: Remember the Destroyer which you had to fight as a FinalBoss twice? In The Last Stand, you have to face it again as an end-of-world fight. Thankfully, it only uses the laser, and you can avoid it easily this time. It also helps that it keeps getting bombarded by Atomic Bots all the while.
47* DestructibleProjectiles: Almost all enemy projectiles can be destroyed. Essential because you ''also'' take damage if an enemy projectile goes past the right side of the screen!
48* {{Determinator}}: Star Travel Inc.'s Machines will ''not'' ever stop trying to attack the Minirobots' planet. Even after being beaten three times by the Minirobots, they attack again in the sequel.
49* DoubleUnlock: In order to buy the upgrades for each Minirobot, you need to complete the level that unlocks them for you, then buy said upgrade from the store.
50* [[spoiler:EarthThatWas]]: The true ending reveals that [[spoiler:the Star Travel Inc. (the humans) lost the "Blue Planet" a long time ago due to their own neglect.]]
51* EleventhHourSuperpower: The very powerful Gatling and Mortar upgrades are the last two upgrades, obtained in the stages before the final boss.
52* EliteMook: Mega Smashers and Ultra Cyclers.
53* EvilCounterpart: Arguably, the Napalm Airship to the Dropper Bot, and the Knight to the Warrior Bot. Both of them even have similar color schemes compared to their good counterparts, and also attack in a similar way!
54* EvilLaugh: The sound cue that signals the approach of a Reaper.
55* {{Expy}}: A lot of them, to the plants and zombies from…well, ''VideoGame/PlantsVsZombies''.
56** For the Minirobots:
57*** Fusor Bots, being your resource-producing machines, are based off the sunflowers. Papa Fusors are similar to Twin Sunflowers.
58*** Factory Bots and their upgrades the Mama Factory Bots produce money (metal), like Marigolds.
59*** Gunners are like Peashooters. They get a rapid-fire upgrade, which is obviously based off the Gatling Pea.
60*** Blocker Bots are similar to Wall-Nuts.
61*** Mini-Mines are like Potato Mines without the start-up time.
62*** Freezer Bots are somewhat similar to Snow Peas, although their attack stuns enemies for a short time instead of slowing them down. Also, their effects aren't negated by fire.
63*** Missiler Bots are similar to Cattails, as they both shoot homing projectiles that hit enemies all over the screen. However, missiles look for another enemy if their target is destroyed unlike the cattail spikes, thus wasting less shots than their biological counterparts.
64*** Flame Bots are like Fume-Shrooms, as they use a medium-range attack that hits all enemies in the squares in front of it.
65*** The Mini-Bomber is like the Cherry Bombs, both blow up the surrounding eight squares after being placed.
66*** The Atomic Bot is based off the Doom-Shroom, except it hits the entire screen and doesn't leave a space unusable for a while.
67*** Floater Bots, Buoyer Bots, and Submerger Bots are like Lily Pads and Flower Pots in the sense that they allow you to place land units in the air, on the water, and in the water respectively.
68*** Mariner Bots are similar to Sea-Shrooms.
69*** Barrier Bots act similarly to Pumpkins, you place it on a unit to give it extra protection.
70*** D.Shotgunners fire a triple SpreadShot similar to Threepeaters. It also has an upgrade that allows it to fire 2 extra bullets per shot.
71** For the Machines…
72*** Smashers are similar to the normal zombies, Heavy Smashers are like Coneheads, while Mega Smashers are like Bucketheads. Except that Mega Smashers do a lot more damage against a Minirobot compared to a Buckethead against a plant.
73*** Ultra Cyclers are like pole-vaulting zombies, in the sense that they can jump over gaps.
74*** Jumpers are this game's take on the Pogo Zombies—they jump over everything without having to attack.
75*** Drillers are based off the Snorkel Zombie. Drillers will tunnel underground until they get in front of a unit, then they will pop up to attack the unit. However, they can be attacked from the top when tunneling.
76*** Moles are based off the Digger Zombie in the sense that they are 'stealthed' when they're underground, and will undermine your units by attacking a vertical column in front of it. Like the Digger, you'll require a unit that causes it to resurface.
77*** Rocket Wagons and Blast Tanks are somewhat similar to the Catapult Zombie.
78*** Time Bombs are similar to the Jack-In-The-Box Zombie, in the sense that they blow up if not destroyed in time. Unlike the Jack-In-The-Box-Zombie, they drop from the sky without any real warning.
79*** Capsule Cages are like Bungee Zombies; they drop on a Minirobot and take it away if not destroyed after a short time. They stay longer than their undead counterparts and can come in greater numbers. They also have less health then their undead counterparts.
80*** The Giant is like the Gargantuar (loads of HP, instantly crushes your units, slow), and its upgraded variant the Titan is similar to the Giga-Gargantuar.
81*** The [[FinalBoss Destroyer]] takes its attacks from Dr Zomboss's Zombot. It has a charge move which crushes Minirobots in front of it (Zombot's stomp), a WaveMotionGun that takes out two rows (combination between the fire/ice ball and the Winnebago), and a grab move that targets your Minirobots before destroying them (like the Bungee Zombies).
82* FollowTheLeader: Most people would definitely notice the similarity to ''VideoGame/PlantsVsZombies''.
83* FragileSpeedster: Jetpack robots are fast AirborneMooks that can take less damage than the regular Mooks. Jumpers are quite fast, but they too die very easily. Somewhat subverted by the Cycler units, they travel fast but are as durable as a Smasher.
84* GameplayAndStoryIntegration: The final cut-scene for the first two playthroughs show the Minirobots on one side, and the wrecked, purple-coloured [[FinalBoss Destroyer]] and his defeated minions on the other. However, on the final playthrough, the wreckage of the [[spoiler:blue-coloured [[TrueFinalBoss Destroyer Zero]]]] is shown instead.
85* GeoEffects[=/=]WeatherOfWar: During the third playthrough (The Last Stand), the enemy machines attack in full force while screwing around with the ecosystem. The result causes the levels to have a hazard that harms your Minirobots.
86** [[GreenHillZone Green Fields]]: A periodic shower of acid rain damages all topmost robots.
87** [[ShiftingSandLand Waste Sands]]: Earthquakes occur periodically, damaging anything on the ground.
88** [[UnderTheSea South Ocean]]: Whirlpools may rise from areas without floor, damaging an entire column of Minirobots.
89** [[SlippySlideyIceWorld Glacier Land]]: A non-damaging blast of wind pushes back all your air units in a row. If your air units get pushed into the ground or off the right side of the screen, they are instantly destroyed.
90** Iron Fortress: "Meteors" rain down on the field, these are actually {{Mooks}}. If a meteor lands on a Minirobot, it destroys it instantly.
91* GoombaSpringboard: The second mini-game starring Skipper has him bouncing on multiple enemies... in mid-air. Falling down results in an instant loss, so you're forced to jump on one Mook to the next.
92* GoombaStomp: The Mini-games featuring Skipper. Skipper's only method of offense is to bounce on his opponents, damaging them.
93* GreenAesop: The machines are trying to convert the Green Planet's natural landscape into an artificial resort. The Minirobots do not take well to the environmental destruction.
94* GrimReaper: There's an enemy called the Reaper. Thankfully, it does not destroy your units in one hit. However, it can freeze the Minirobots around it due to a fear attack of some sort.
95* HairTriggerTemper: The Flame Bot is described as having this.
96* HelicopterPack: The Gyrotor. Starting from the second episode onward, land-based enemies can have one attached to them. This allows them to act like {{Airborne Mook}}s. They can be removed by an [[AntiAir upgraded Sonar]] causing the enemy to fall back down to the ground.
97* HoppingMachine: [[ExactlyWhatItSaysOnTheTin Jumpers]] have no attacks and instead move by erratically hopping, making it hard to hit for most straight-firing attacks. The Mariner bot known as Skipper also counts, as his method of combat is GoombaSpringboard.
98* HumansAreTheRealMonsters: [[spoiler:They're the ones behind the machines' invasion!]] Subverted for the humans helping the minirobots out, though.
99* HumongousMecha: The Destroyer and Destroyer Zero.
100* [[AnIcePerson An Ice Bot]]: The Freezer Bot and Storm Bot, both of which can slow down enemy troops. The Dropper Bot's upgrade allows it to drop nitrogen bombs that also slow enemies they hit. On the Machines' side, there's the Frost Orca that shoots large ice ball projectiles at your Minirobots.
101* IfItSwimsItFlies: The Frost Orca is a large orca-like submarine enemy that operates underwater. In one of the Mini-Games, though, you face it while flying through the air.
102* ImprovisedWeapon: Some of the enemy Machines use their weapons for construction—the Smasher's maces were made for it to clear forests, while the Driller's main function was to drill tunnels. In fact, only a handful of Machines were explicitly made for destruction—these are the ones that fire at you.
103* InNameOnly: The Napalm Airship supposedly drops napalm bombs. Said bombs do not even explode into deadly flames; they only do one hit point of damage.
104* InstakillMook: Both Giants and Titans will OneHitKill any Minirobot they hit regardless of toughness, the latter can do it to three at one go. If either manage to get past your defences, they also [[GameOver end you instantly]] regardless of your health.
105* InterfaceSpoiler: You can tell that the first playthrough isn't the last, as there are some enemy Machines that you still haven't seen in the [[MonsterCompendium Robopedia]] yet.
106* [[ItsRainingMen It's Raining Machines]]: "Meteors" in certain stages rain down on your troops. These are actually Mooks sent down from space. If the "meteor" hits any of your units, they die instantly!
107* KaizoTrap: One of the Minigames has you use a Dropper Bot to destroy a Giant. Even if you beat the Giant, you still have to survive the residual enemies- if you die after beating it, it still counts as a loss. This is notable because all the other Minigames where you are required to destroy an enemy unit give you an immediate victory should you manage to ([[NoOntologicalInertia all enemies on the screen die when the target is destroyed]]).
108* KillerRobot: The enemy machines.
109* KillItWithFire: The Flame Bot.
110* KillItWithIce: The Freezer Bot can stun enemies for a short time with its ice projectiles. The Storm Bot will cause an icy tornado that repeately damages and slows any Machines within. Later on, the Dropper Bot gets an upgrade that allows it to drop freezing bombs.
111* KillItWithWater: The Bubble Bot shoots bubbles that attack enemies above it. Great for submarines floating overhead.
112* LevelGrinding: You'll need to do this if you want to get all the upgrades.
113* LongRangeFighter: Most of the Minirobots, as well as Rocket Wagons and Blast Tanks who stay at the back to fire shots and only move forward after a long period of time.
114* TheJuggernaut: The Giant, which can take huge amounts of damage before dying & kill your units with 1 slam. The Titan is even worse because it has twice as much health & can smash 3 minirobots with 1 attack!
115* MadeOfExplodium: Averted, even though all the characters are mechanical. Both the Minirobots and Machines just fall down when they die. Even ''missiles'' and projectiles do not explode! In fact, the only things that explode are the [[ActionBomb Mini-Mine, the Mini-Bomber (and mortar shells), the Atomic Bot, the Time Bomb enemies]], and Destroyer [[spoiler:(Zero)]].
116* MechanicalLifeforms: The Minirobots.
117* MechanicalMonster: The Frost Orca. The Destroyer also counts as well.
118* MightyGlacier: Several of the machines count as this, but the Titan really takes the case. It has twice as much health as the Giant & it can smash ''3 units'' with 1 attack. It's also one of the slowest foes along with the Giant.
119* MookMaker: Transporters, which deploy ground units (unless it is flying, in which case it also deploys air units) and Killer Whales, which deploy marine units.
120* NonsenseClassification: The "Robopedia" that describes all the different Minirobots and Machines in the game. Unlike the [[VideoGame/PlantsVsZombies suburban almanac]], there isn't too much mix-up of the concept of "individual" with the concept of "species", as every single one of them are technically machines and very few of the entries show backstories. Some of the Minirobot entries give info on what they do, what they're like, reasons for fighting, and so on. For the machines, in addition to showing their primary duties, their entries also give some of their extra duties (Jetpackers also write messages in the sky, Cyclers also deliver pizza, Knights' favorite game is chess, etc.) or fun quotes ("Where's the clock?!" for the Time Bomb).
121* NoSelfBuffs: The Fixer Bot is able to heal all units around her, but not herself.
122* NotCompletelyUseless: An experienced player would be able to beat the first two episodes without needing the [[TheMedic Fixer Bot]] at all. Then the third episode comes with periodic environmental hazards that damage your Minirobots, making the Fixer Bot mandatory for your survival.
123* OneHitKill: The Giant and Titan do this to your units. The latter can smash three units at once! And if they get past your defences, you [[GameOver instantly lose]] no matter how much health you have.
124** The [[EliteMook Mega Smasher]] will kill any non-defensive Minirobot in one hit.
125** The [[FinalBoss Destroyer]] also has two attacks that kill instantly, but are easily predicted. The third one, [[ThatOneAttack however]]...
126** The meteors in Meteoric Army, as well as the third playthrough of Iron Fortress. Any of them landing on a Minirobot will instantly kill it, no matter how tough said Minirobot is.
127** Your ActionBomb units can do this to most machines, with the Atomic Bot taking out even the Giant in one blast once upgraded.
128* [[OneManArmy One Bot Army]]: Leonid, The Shooting Hero. He's basically a Gunner Bot with [[MoreDakka rapid-fire]] and the [[AvertedTrope ability to]] [[DenialOfDiagonalAttack aim diagonally]], and in the minigames where you use him, you get to destroy over 75 enemies singlehandedly.
129** The units under your control that fight the Frost Orca in the mini-games count as well (a Diver Bot and Plasma Bot).
130*** For that matter, ''any'' other lone minirobot that you take control of during some of the other minigames.
131* OvershadowedByAwesome: The Cannon Bot. He could only fire upwards at an angle, and that's it. You get the Copter Bot who shoots straight shortly after, and he is arguably better.
132** And then you get the Mortar unit upgrade… which makes the Cannon Bot a lot more feasible again.
133%%* PintsizedPowerhouse: The Minirobots are presumably smaller than a human.
134* PowerUpMagnet: The Mini-Magnet attracts both metal and energy on the screen, forgoing the need for the player to pick it up.
135* ProphetEyes: Almost every single enemy machine has a pair of evil-looking white eyes. Those who do not either have a pair of [[RedEyesTakeWarning evil red ones]] or in the case of Destroyer[[spoiler: (Zero)]], yellow.
136* SeeTheInvisible: The Surveyor Bot allows any Minirobot placed on it to detect {{Stealthy Mook}}s and attack them, without the use of a Sonar Bot.
137* SelfImposedChallenge: One can do this just to obtain some of the achievements. Like finishing a stage with just one attack, playing a stage without any energy-generating Minirobots, or playing a stage using only special-type units.
138* ShockAndAwe: The Shocker Bot and the Plasma Bot have electrical attacks. The former zaps Machines in a radius around it, while the latter's attacks cause splash with stun.
139* ShoutOut:
140** The Minirobots bear more than a passing resemblance to Metool, the MascotMook of VideoGame/MegaMan.
141** Storm Bot's description mentions him blowing wind to a [[MarilynManeuver blonde with white blouse]].
142** The Napalm Airship's coloration and attack style is very reminiscent of a [[VideoGame/CommandAndConquerRedAlert2 Kirov Airship]].
143* SimpleYetAwesome: The [[HomingProjectile Missiler Bots]], really cheap units that can hit any enemies on the screen. Not very strong on their own, but in big enough groups they can quickly destroy even the strongest enemies in the game.
144* SmartBomb: The Nuclear Bot. Hits [[AlwaysAccurateAttack everything on the screen]], instakills anything short of a [[BossInMookClothing Giant or Titan]], and can even kill Giants when upgraded.
145* SmashMook: Most of your enemies have an attack pattern of "get in front of nearest Minirobot, attack it with melee".
146* SnipingMission: One of the Mission stages (Sharpshooter) plays out like this. You use a Sniper Bot, and have to attack the enemy machines by clicking the center of the crosshair as soon as it appears on them (clicking on a machine when no crosshair is on them causes the Sniper to miss).
147* SortingAlgorithmOfEvil: The Machines. You face off their weakest units first, then the stronger ones as you progress. In terms of stages, you will fight a few weak enemy units, before the main attack force.[[AllThereInTheManual The manual]] [[JustifiedTrope justifies]] the latter-the Machines send some weak units to scout the area before their main attack force comes.
148* SortingAlgorithmOfThreateningGeography: The first chapter is GreenHillZone, the second chapter is ShiftingSandLand, the third is UnderTheSea, the fourth is SlippySlideyIceWorld, and the final level is an EternalEngine {{Mordor}}.
149* SoundCodedForYourConvenience: Every enemy gives off a sound cue before they enter the screen. Air Scouts make a helicopter sound, Cyclers make a motorbike sound, Submarines make a sonar, the Reaper gives off an EvilLaugh. If you hear the sound of [[OhCrap metal objects clashing]], get ready to face a [[BossInMookClothing Giant or Titan]]!
150* SpikesOfDoom: Present in the Iron Fortress level. Placing your Minibots on them will cause them to constantly take damage. Get rid of the spikes by using explosives.
151* SpikesOfVillainy:
152** The Heavy Smasher and Mega Smasher sport them. The Titan has two on its head, unlike its weaker variant the Giant.
153** [[spoiler:Destroyer Zero]] looks like The Destroyer, except he's blue and has more spikes on his head.
154* SpreadShot: The D.Shotgunner unit fires out a spread of three. Upgrading it allows it to shoot five shots at once.
155* StoneWall: The Blocker Bot, whose only use is to shield your units from enemies, and the Warrior Bot, who does the same except that it can also attack the enemy in front.
156** The Barrier Bots turn any Minirobot into these. Including the above two.
157* SuperweaponSurprise: The Minirobots themselves. Originally too weak and defenseless, it is up to ''you'' to save their race, provide them with war tactics, and obtain stronger, more war-capable units in the process. By the end, they manage to smash the invading machines THREE TIMES until the Machines give up.
158* StaticStunGun: The Plasma Bot's plasma causes a splash stun against most enemy Machines. This is ''vital'' against the Mega Smashers, which have a lot of health, come in numbers in later levels, and OneHitKill any Minirobot that isn't defensive.
159* StealthyMook: Ghosts and Moles cannot be detected via your units and either require a Radar Bot to reveal them, or Surveyor Bots that allow Minirobots placed on top to see them.
160* TheMedic: The Fixer Bot, who heals the units around it troops by throwing a wrench at them. It's also a female.
161* TheSpartanWay: The upgrade for the Warrior is called "Spartan Training". This allows all warrior units to take much more damage than before.
162%%* ThisIsADrill: Used by the [[ExactlyWhatItSaysOnTheTin Driller Machines]].
163* TrueFinalBoss: Destroyer Zero. [[ThatOneBoss Expect one hell of a fight]].
164%%* TunnelKing: The Drillers and their stronger variants, the Mole.
165* UnexpectedGameplayChange: Quite a few of the "Mission Stages" are like this, which brings frustration to players. The iOS version allows you to skip the stage if you cannot beat it.
166* VerticalKidnapping: The Capsule Cages drop on your Minirobots from above, and if not killed in time, will abduct them for a OneHitKill.
167* WaddlingHead: The Minirobots are all spherical heads on feet.
168* WaveMotionGun: Used by the Marine Striker enemy ships, as well as the Destroyer. The former's takes a long time to charge, the latter's comes out ''without warning'' and it kills your units ''very quickly''.
169* WhyWontYouDie: You will probably find yourself saying this at some point. If not at the [[AwesomePersonnelCarrier Transporters and Orcas]], at the [[EliteMook Mega Smashers]], and if not at the Mega Smashers, ''definitely'' at the [[BossInMookClothing Giant or the Titan]].
170* YouRequireMoreVespeneGas: Energy is the form of currency for the Minirobots, produced by Fusor bots and sometimes dropped by enemies.
171* YourPrincessIsInAnotherCastle: Done ''twice''. After beating the machines once, they come back for revenge. After beating them the second time, they come back in full force. The Minirobots regain their peace only after [[spoiler: beating [[TrueFinalBoss Destroyer Zero]]]].
172* ZergRush: Basic strategy of the Machines. The ending even states that they use violence and sheer numbers.
173

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