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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/megamania.png]]
2''Megamania'' is an 1982 Platform/{{Atari 2600}} game by Creator/{{Activision}} designed by Steve Cartwright, which was ported to the Platform/{{Atari 5200}} and [[Platform/Atari8BitComputers Atari 8-bit computer family]] by Glyn Anderson. A ''Franchise/StarWars''-themed version of this game was released for Android by Nostalgy Games.
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4In this game, you control a spaceship that must fire at waves of enemies resembling hamburgers, cookies, bugs, tires, diamonds, steam irons, bowties, and tumbling dice before your energy runs out.
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6[[SimilarlyNamedWorks Has nothing to do]] with the Franchise/MegaMan game franchise by Creator/{{Capcom}}.
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8!!This game provides examples of:
9* AsteroidThicket: Parodied with the tumbling dice attack wave.
10* {{Expy}}: Your fighter looks like a cross between the ''[[Franchise/StarTrek U.S.S. Enterprise]]'' and a [[Franchise/StarTrek Klingon Bird of Prey]]. In the Android version, it resembles the ''Millennium Falcon''.
11* GameOver: The game ends when you run out of ships or your score exceeds 999,999 points.
12* NoPlotNoProblem
13* ScoringPoints: For each enemy you destroy, plus a bonus for energy remaining after each wave.
14* ShootEmUp: A blatant copy of Creator/{{Sega}}'s ''VideoGame/AstroBlaster'', without the mothership docking sequence or laser temperature gauge.
15* TimedMission: You must destroy each wave of enemies before your energy runs out.
16* VideoGameLives: Four ships, with an extra one awarded [[EveryTenThousandPoints every 10,000 points]], though you can only have six in reserve at a time.

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