Follow TV Tropes

Following

Context VideoGame / LiberationMaiden

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/LiberationMaidenTVT03_803.jpg]]
2[[caption-width-right:350: [[{{Catchphrase}} "We'll fight for our people!"]]]]
3''Liberation Maiden'' is a short 3D ShootEmUp developed by Grasshopper Manufacture for the UsefulNotes/Nintendo3DS in 2012.
4
5100 years into the future, the world is being conquered by a country known only as the Dominion. They've taken over much of the globe already, and have recently invaded Japan. Led by a revolutionary government official named Yokoichiro Ozora, Japan dissolves its parliamentary government and elects Ozora as the First President of New Japan.
6
7Tragically, President Ozora is felled by an assassin's bullet just as the new government is on the verge of making headway in the resistance movement. His daughter, Shoko, quickly steps into action and is elected Second President of New Japan. Armed with her HumongousMecha the Liberator "Kamui" and the Battleship Nagata, Shoko leaps into the battlefield to fight for her country's freedom.
8
9Stages consist of Shoko piloting Kamui through a Dominion controlled city of Japan, destroying enemies with either a [[MacrossMissileMassacre barrage of homing missiles]] or a [[EnergyWeapon high powered laser beam]]. Both are powered by Kamui's shield, leaving you vulnerable to enemy attack while it's recharging.
10
11Your goal in each stage? Destroy the Greater Conduit Spike that is siphoning Spirit Energy from the Earth. Before you can do that, however, you must take down the three Lesser Spikes that are powering the shields protecting it. All while [[EverythingTryingToKillYou swarms of enemy units]] are [[MoreDakka shooting at you from all directions]].
12
13Originally part of the [[NoExportForYou Japanese-only]] Creator/Level5 game compilation ''Guild01'', ''Liberation Maiden'' was released in Europe and the US as a standalone 3DS eShop title in October 2012. It was also ported to iOS in March 2013.
14
15In 2013 a [[http://www.siliconera.com/2013/04/16/liberation-maiden-gets-a-sequel-on-ps3-as-a-visual-novel sequel/spinoff was released for the PS3 and Vita, titled Liberation Maiden SIN.]] It is a VisualNovel about Kiyoto Kaido, Shoko's new chief of staff, who can read people's thoughts, and features several new characters including Shoko's all-female cabinet.
16
17For another game that also involves a fictitious president piloting a mech to save their country, see ''VideoGame/MetalWolfChaos''.
18
19!!Provides Examples Of:
20* ANaziByAnyOtherName: The Dominion. Besides its massive expansionist policies and war driven economy, the Gallery gives the nation charmingly facist undertones with descriptions like "Their radical political philosophy is little more than a front for spreading their own ideals and national interests". Not only that, "the Chairman" is implied to originally be a [[DoesThisRemindYouOfAnything Prime Minister who gained absolute power by taking direct control of the nation's military]].
21* ActionGirl: Shoko, of course.
22* AllThereInTheManual: The Gallery - a list of achievements that, once accomplished, unlock character/weapon profiles and back story.
23* AppliedPhlebotinum: Japan's "natural mechanical engineering", which translates into manipulating earth's magnetic fields as an environmentally regenerating power source.
24* AuthorityEqualsAsskicking: The President of Japan gets to pilot a mech, apparently.
25* BigGood: Shoko herself, especially in ''SIN'' in which she is no longer the perspective character.
26* BolivianArmyEnding: [[spoiler: Battered and exhausted from her battle with the Guardian Spirit Yatagarasu, Shoko comes face-to-face with a huge Dominion airship. Despite Kira's pleas for her to retreat, Shoko is so awed by the beauty of the now purified Japan that she becomes more determined than ever to protect her country: no matter what. Turning back around, she goes head to head with the airship, the game ending on a freeze frame of her heading straight into another battle.]]
27* BossOnlyLevel: [[spoiler: Stage 5.]]
28* BossSubtitles
29* BulletHell: [[spoiler: The final boss fight against Yatagarasu]] might give you an idea of what this might look like from an over the shoulder perspective.
30* CliffHanger: [[spoiler: The game ends with one, with Shoko going off to destroy a Dominion airship before the credits roll.]]
31* DesperationAttack: If you ever get to the point where one more hit would finish you, and you happen to have a full [[LaserBlade blade]] [[SmartBomb bar]], then rather than getting killed the next time you're hit, you will automatically activate the blade and temporarily enter a state where the game will prompt you to hack away at everything to your heart's content.
32* DoesThisRemindYouOfAnything: The Dominion is lead by a Chairman, and has a flag that resembles that of [[UsefulNotes/{{China}} a certain real-life rival of Japan]].
33* TheEmpire: The mysterious Dominion is this in spades.
34* EnergyWeapon: Your other attack.
35* FinishingMove: The Sacrifice Drive, used to finish off every Greater Conduit Spike.
36* FlunkyBoss: The third boss calls in a GiantMecha to assist it once you make progress in the battle. The mech can't be destroyed, but it can be temporarily disabled if you damage it fast enough. In the meantime, it will seriously [[MoreDakka up the ante on you]] by joyously partaking in MacrossMissileMassacre.
37* GaiasVengeance:[[spoiler: The final boss is an enraged Guardian Spirit, wounded by several Conduit Spikes that you must target.]]
38* GenreThrowback: To arcade [[ShootEmUp shoot 'em ups]]. It's a short game where the emphasis is on racking up high scores. Getting a GameOver results in a "credit" getting used up, taking you back where you left off. Run out of credits and you're taken back to the title screen.
39* GreenAesop: A game mechanic and major theme of the story involves the "purification" of a stage, destroying Dominion constructs to restore the natural beauty of Japan. A minor goal of the game is to reach 100% purification in each region/stage.
40* JapanesePopMusic: The first and final boss themes are in this genre, although they are original songs made for the game.
41* LaserBlade: The Kamui has one. It charges up as you destroy enemies and purify the land, and serves as both your SmartBomb and your DesperationAttack.
42* LastChanceHitPoint: Everytime you have a full blade bar and are down to your last hit.
43* LatexSpaceSuit
44* MacrossMissileMassacre: Your primary attack.
45* MaleGaze: The animated [[FullMotionVideo FMVs]] from the beginning and end of the game seems to focus quite a bit on Shoko's... [[IncrediblyLamePun assets.]]
46* MagicByAnyOtherName: While the game fluff claims all the advanced technology is due to "Earth's Electromagnetic Fields", it also keeps bringing up terms like "animism", "spiritual energy", and the energy veins seem to act more like supernatural Leylines. [[spoiler:And despite saying Japan created the Guardian Spirits to manage the nation's magnetic fields, the exact likeness of the Deity Yatagarasu is a bit much.]]
47* MeaningfulName:
48** Shoko's full name roughly translates to "Great Sky Flying Girl", and she pilots a flight-capable mecha.
49** Kamui is named after the conception of the gods in Ainu mythology, fitting for a futuristic tech that's based on animism and natural energies.
50* MissionControl: Shoko's guardian and First Secretary, Kira.
51* MysticalWhiteHair: Shoko, considering practically all of your efforts to liberate Japan can be called a purification. This is even what your "destruction" evaluation is called.
52* OneManArmy
53* [[OurPresidentsAreDifferent President Action]]
54* RazorWind: [[spoiler:Yatagarasu's most common attack.]]
55* RegeneratingShieldStaticHealth: The Kamui has a regenerating shield that also serves as your source of ammo. Attacking becomes a risk in itself as you leave yourself vulnerable for a few seconds.
56** DeathOrGloryAttack: In essence. You COULD go all guns blazing in a particular bombing run. Just make it count.
57* SelfDestructiveCharge: The Sacrifice Drive. You have before your shields and health gives out to destroy the boss.
58* SequelHook: [[spoiler: The game ends with Shoko flying off to destroy a Dominion battleship, and the credits roll as she prepares to attack...]]
59** Considering the sequel is a VisualNovel, it's likely that it will just show the results of the hook.
60* SmartBomb: The Kamui's [[LaserBlade sword]], which charges up as you destroy things. When full, you slide the blade bar, as if you would unsheath the sword, then watch as the Kamui [[ThrowingYourSwordAlwaysWorks throws its sword like a spear]] and it creates an enormous explosion that purifies everything within it. Naturally, [[ContractualBossImmunity Conduit Spikes are immune to it.]]
61* StealthBasedMission: The first half of Stage 3.
62* YouCalledMeXItMustBeSerious: [[spoiler: Happens with Kira on the game over screen.]]
63-->[[spoiler: ''"Madame President!... Do you copy?!... '''SHOKO--!!'''"'']]

Top