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4[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/indivisible.png]]
5''Indivisible'' is a ActionRPG-[[PlatformGame Platformer]] by the now-defunct Creator/LabZeroGames, creators of 2D fighting game ''VideoGame/{{Skullgirls}}''. The game mixes the exploration and platforming of ''VideoGame/SuperMetroid'' with a combat system reminiscent of Creator/TriAce's ''VideoGame/ValkyrieProfile'' and features the musical stylings of Creator/HirokiKikuta of ''VideoGame/SecretOfMana'' fame as well as an animated intro by Creator/StudioTrigger (directed by Yoh Yoshinari, creator of ''Franchise/LittleWitchAcademia'') and produced by Creator/{{Titmouse}}; with additional animation by Creator/StudioYotta. ''Indivisible'' was released on October 8th, 2019 for PC, Mac, Platform/PlayStation4, and Platform/XboxOne, with the Platform/NintendoSwitch released on April 28th, 2020.
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7The game tells the story of ActionGirl Ajna (AHZH-na). When local warlords attack her village, Ajna discovers that she has the power to absorb certain individuals into her being. In addition to this, she learns that fusing with these "Incarnations" allows her not just to [[SummonMagic summon]] them in battle, but also grants her access to new weapons and abilities.
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9Determined to confront the warlords that attacked her village and find out more about her strange new abilities, Ajna sets out on a globe-spanning quest that will reveal her true nature and much more.
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11An [[https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/ Indiegogo campaign]] was launched on October 5th, 2015. Released alongside was a playable prototype that allows players to get a taste of the game's platforming and combat, currently available on PC, Mac, and [=PlayStation=] 4. Following a twenty-day extension at the end of its initial run, the campaign met its financing goal on December 2nd with three days remaining. The campaign proper ended on December 5, having reached almost $1.87 million, but Lab Zero continued to fund the game using Indiegogo's [=InDemand=] service to reach further stretch goals.
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13In 2020, [[https://twitter.com/IndivisibleRPG/status/1314636769837621255 post-launch development of the game was cancelled]] due to the closure of the studio in the wake of a large scale employee walk-out caused by a toxic work environment, leaving planned content such as {{guest fighter}}s unimplemented.
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15----
16!! ''Indivisible'' provides examples of:
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18* AbortedArc: Early on in the game it was established that the people who Ajna absorbed were trapped in her Inner Realm and could only come out to help her in fights, hence why Dhar had to come along with her on her journey. However, after the first fight with Ravannavar they're are able to freely leave and return to Ajna and her Inner Realm as they will with no explanation as to why.
19* AbsurdlyHighLevelCap: The maximum level is 108, in a game that can be beaten pretty comfortably at level 50.
20* AfterCombatRecovery: A tooltip shown after the first battle explains that any unspent Iddhi Meter is converted into HP at the end of a fight.
21* AmbidextrousSprite: Several character elements -- Ajna's hair decoration, Dhar's shoulder plate, Zebei's red sleeve, etc. -- flip to the other side of them when a character changes direction.
22* {{Animesque}}: Par for the course considering Alex Ahad, art director Mariel "Kinuko" Cartwright, and generally Lab Zero's art style. Additionally, Creator/StudioTrigger does the animated intro for the game.
23* AntiFrustrationFeatures: Because battles take place on dungeon terrain, should any of your party members fall down a pit, they'll respawn right back to where they were moments later with no penalty. The same doesn't apply to the enemies, though; [[RingOut knocking them off of the terrain ejects them from battle]]. It's actually a viable strategy to knock enemies off the battlefield while not having to worry about your own party.
24* BadassAdorable: Ajna's a pretty darn cute young lady, but she's not the least bit afraid to throw down.
25** Also Leilani, Kampan, possibly Kushi, perhaps Lanshi, and Ginseng and Honey.
26* BattleInTheCenterOfTheMind: The final boss. [[spoiler:Ajna faces down Kala, refusing to accept her vision of reincarnation for the world.]]
27* BittersweetEnding: [[spoiler:Ajna convinces Kala to let go of her obsession with perfection and cease the cycle of resetting the world, but in order to do so she must merge herself with her, leaving her friends and loved ones behind. Somewhat alleviated in TheStinger, which shows Ajna alive and well, but with Kala's hair to symbolize their new unity.]]
28* BladeSpam: Tungar's Down attack involves flailing the Urumi around at blazing speed, dealing several hits of area-of-effect damage to anyone close.
29* BloodlessCarnage: Downplayed. During the attack on Ajna's village, Indr has blood clearly draining down his face as he dies. However, Ajna at one point uses her axe to [[spoiler:chop off Ravannavar's head at the neck. It's complete with a dynamic red-and-black flash before a shot showing a headless Ravannavar to confirm she decapitated him. Then he goes OneWingedAngel into a hideous skeletal demon]]. And yet, there's no blood. [[spoiler:Although, this might be justified since the aforementioned hideous skeletal demon is probably his true form, so he might not even ''have'' any blood to begin with]].
30* BookEnds: Indr [[spoiler:is the second and penultimate boss fight]]
31* ButForMeItWasTuesday: Dhar holds Ravannavar on a pedestal as basically a father figure, though Ravannavar has recruited so many "Children" he can barely recall who Dhar ''is'', and accordingly treats him as expendable.
32* CallASmeerpARabbit: Leilani requires you to get a Sea Cucumber as part of her personal quest. Rather than being a cucumber-shaped echinoderm, it turns out to be a large crocodile-like monster. Ajna is understandably upset at the surprise.
33* CameraAbuse: The first phase of the final boss has you dodging her fists from the backgroud. If Ajna gets hit, she's slammed into the foreground as if she has crashed into the screen or camera lens.
34* CantDropTheHero: Ajna has to be in the combat group for the entire game, but you ''can'' shift her position around in the party.
35* CaptainErsatz: Naga Rider is very obviously inspired by the ''Franchise/KamenRider'' series. He has similar armor, a similar philosophy, and a similar habit of ChewingTheScenery.
36* CastOfSnowflakes: The game features a wide variety of characters each with very unique appearances, backgrounds, weapons, and body types.
37* CastFromHitPoints:
38** The final movement ability, Divine Wheel. It's a midair dash in any direction that can be used up to four times per jump. However, every use takes off a small amount of health.
39** The final boss uses this mechanic. They're impervious to any damage that a player could cause. Instead, the only option is to dodge or block everything the boss throws at you until they go down, as every attack the boss uses drains their health.
40* CatsHaveNineLives: [[spoiler:The OptionalBoss, Mike Z's poorly drawn cat, must be defeated ''nine'' times. Each subsequent "life" gets stronger and tougher.]]
41* ChekhovsGun: The resurrection lilies Genseng & Honey collect before they join the party are what resurrect Ajna when she gets knocked out cold by Kala.
42* CombatExclusiveHealing: HP is healed using specifically abilities during battle, and from unused [[ManaMeter Iddhi meter]] converting to HP after an encounter is complete.
43* CombatantCooldownSystem: Taking turns essentially amounts to building a time-based bar, like in ''Franchise/FinalFantasy''. A full bar means that you can hit that relevant character's attack button to perform moves. As you progress, you can even split a character's bar into segments, each segment representing a single attack, allowing you to build time for multiple attacks at once.
44* {{Combos}}: Stringing multiple attacks together consecutively forms these. While you can't build meter while in the midst of a combo, the longer a combo is, the more Iddhi Meter builds per hit.
45* CouldHaveAvoidedThisPlot: Ajna's impulsive decisions and HairTriggerTemper lead her to ignore warnings before it's too late. After the second WhamEpisode where [[spoiler:Ajna kills Dhar in blind rage and crushes Lhan on top of that]], Ajna notes that a lot of heartache could have been avoided if she'd just listened to everyone's warnings.
46* DamageSpongeBoss: Pindayar can eat a ton more damage than anything encountered before it, which pretty much makes Razmi's Iddhi super necessary if you actually intend on ''beating'' it.
47* DashAttack: After her power upgrades, using Ajna's dash and ramming into an enemy starts a battle by doing some damage and knocking the enemy backwards.
48* DeathIsASlapOnTheWrist: Dying in combat means you simply get sent back to the previous checkpoint with zero penalty attached. The same goes for the platforming sections; landing on certain obstacles instantly sends Ajna back to the last safe platform she landed on.
49* DevelopersForesight: During the third act Ajna returns to Ashwat village. You are meant to go through the level again up until the area Dhar's soldiers captured her. You discover a Chakra gate and are supposed to use it to backtrack to the previous areas. But if you decide to go forward you discover you can actually walk to Tai Krung and enter the lower levels in reverse. The game acts as though you went to Tai Krung first. Ajna questions if she's going the right way once you run into Tai Krung's last roadblock before Naga Rider sneaks up on and joins her. You unlock the Maha Haruka dash, and can clear Tai Krung's objective from that point.
50* DoomedHometown: Ajna's hometown gets attacked by monsters and burned down near the game's intro.
51* DualWielding: A troll-like monster holds identical daggers in both hands.
52* EarlyGameHell: Before unlocking more of Ajna's power, the game is pretty rough. There's a lack of effective healing options until Ginseng & Honey show up[[note]]Razmi does have a healing spell, but it takes one iddhi bar to activate (in the early game, you have 2 bars at most) and isn't strong enough to completely heal your party[[/note]] , and each character is limited to only two attacks per round. It's notable that the game's first boss is considered one of the most difficult battles of the whole game.
53* EverythingFades: Defeated enemies fade out (or disintegrate, their pieces fading out) as soon as they hit the ground.
54* FacialCompositeFailure: The Iron Kingdom is covered in wanted posters of our heroes. Posters of ''very'' questionable quality. They range from off-model, to goofy doodles, to that one that inexplicably turned Ajna into [[Manga/FistOfTheNorthStar Kenshiro]].
55* FantasticDrug: The streets of Tai Krung City are being flooded with the drug Ohma. It's only supposed to be used in small doses by experienced monks that are performing special ceremonies, all in order to deepen their link to the gods. Taking it in doses any larger than the prescribed amounts and without the proper span of time between ingestion causes severe addictions and eventually death. Unfortunately, Mara began selling the stuff to the masses for money, resulting in Ohma addicts littering the streets of the city.
56* FantasyConflictCounterpart: About a quarter of the way through, you learn that the Iron Kingdom (read: Fantasy England) is trying to TakeOverTheWorld. Then again, the Iron Kingdom uses so many symbols from all over the world (including Soviet, Nazi, and even US imagery in their propaganda) that they could stand in for a lot of historically power-hungry imperialist countries.
57* ForcedLevelGrinding: Averted; one of the game's goals was to avoid this as much as possible. Major increases in offensive and defensive power instead come from advancing the plot, or collecting crystals [[spoiler:that were part of Kala, and thus of Ajna]] in hard-to-reach locations.
58* GameplayAndStoryIntegration: A lot.
59** Party members join and leave Ajna at different points in the story. Sometimes members like [[spoiler:Thorani]] are captured and unusable for the remainder of the level until you rescue them. A character suffers PlotlineDeath midway through the game making them entirely unavailable, also in that moment [[spoiler:Baozhai, Nuna, Quadira, and Thorani]] leave the party to tend to [[spoiler:the damage Ajna left behind. In Baozhai's case, going to a bar]]. Making them unusable until you find them again.
60** Ajna’s inner realm becomes more spacious and decorated as you progress through to game, symbolizing her growth as a character.
61** The Iddhi meter grows in size as Ajna becomes more powerful. First she actually gains the bar starting out with one. It snaps to three and five bars when she is being attacked by Ravannavar and Kala respectively, as she's filled with enough anger and determination to unlock more of her Iddhi to use. In both instances she also becomes more in touch with her bestial Haruka form and gains more mobility. The last instance she simply attains 7 bars since [[spoiler: her transformation into her divine form is less violent and more of a moral revelation]].
62** Ajna’s attack pattern in combat changes as she gains new weapons and traversal abilities. Her simple punches and kicks are gradually replaced with bow and arrow, an axe, and spear with different properties. Her Iddhi attacks also change from simple fist beatings into her transforming to crash into her opponent or fire energy beams. This encourages the player to experiment and learn new combos, much like Ajna is learning how to improve her own combat style.
63** The start of the game has Indr teaching Ajna how to protect herself. Throwing you into your first "Battle" as Ajna where the game teaches you how to perform a clean block. Before the final boss Ajna has a flashback to her lesson with Indr, and being able to clean block is vital to beating the boss.
64** Ajna's aura chances from multi colored to red, then white as her transformation state evolves and she refines her powers further.
65** In the Iron Kingdom Kampan passes through a gap in a wall off camera. Ajna immediately vaults into said hole using a spear before Dhar can begin theorizing how she did it, unlocking the Kampan corkscrew which can be used to access similar roadblocks.
66** Ajna's power is augmented by her bonds with her party members. During the final boss [[spoiler:Ajna permanently severs ties with them,]] meaning she becomes weaker. At this point you lose all of your stat bonuses, every attack and overworld traversal ability you had previously earned (except for her Axe) as well as your Iddhi meter.
67** Dhar and Ajna are stuck together accidentally early on after he led an assault on her village, burned it down to the ground, and personally murdered her father in front of her. Correspondingly, his heart level starts at -25. [[note]] Most party members join at 0 or higher, with only the assassin Ren, who Ajna finds intensely creepy and annoying, joining at -13[[/note]] and increases over time as he starts to atone for his actions. Usually as you play, his heart level will have entered the positives by the time [[spoiler:he sacrifices himself to stop Ajna's rampage,]] mirroring Ajna's attitude towards him. [[spoiler:Just starting to view him as a valued friend, only for his life to be cut short.]]
68* GameplayAndStorySegregation: Dhar can still be used in the two fights against Ravannavar. Despite Dhar still being deeply loyal to him (albeit disregarded and mocked by his Lord) long before he makes his HeelFaceTurn.
69* GelatinousTrampoline: The slime in the Iron Kingdom increases Ajna's jump distance, but you cannot use the harpoon to vault Ajna upwards while standing on it.
70* GodivaHair: Kala's humanoid form is fully nude save for her hair/extensions covering her unmentionables
71** One of the enemy types is essentially completely covered by her long black ([[UndergroundMonkey or white or blue, for elite versions]]) flowing hair, but when the hair is parted during the attacks, you see that she isn't nude underneath it so much as ''completely lacking skin, bones and muscles'', being essentially a bunch of viscera attached to a face.
72* {{Golem}}: Golems are encountered in the ruins within the Almutah Sands. They're guards from ancient times, once serving their creators and now defending the ruins from intruders. They are made of sand, being able to hold a solid body but just as easily take amorphous shape. Rather than on their forehead, "אמת" is written where their mouth otherwise would be. A PaletteSwap version appears, made of toxic slime, which shows up in the sewers of the Iron Kingdom. It does not have the "אמת" writing.
73* GoodOldFisticuffs: Ajna begins the adventure bare-handed, but she fights pretty well with her fists regardless.
74* GuestFighter: Several guest Incarnations were planned to make appearances before the game's development was cancelled, such as ''Videogame/ShovelKnight'', [[ComicBook/BattleChasers Calibretto]], [[VideoGame/SuperTimeForce Zackasaurus]], [[Videogame/{{Guacamelee}} Juan]], ''VideoGame/{{Shantae}}'', and [[VideoGame/{{Transistor}} Red]]. Even Annie, one of the (formerly) rejected DLC characters from ''Skullgirls'', was initially planned to make an appearance.
75* HandicappedBadass: Yan, who became both a skilled dancer and feared martial artist despite being born without arms.
76* HerdHittingAttack: Some attacks, like Ajna's unarmed Up attack, do this, with a twist. The twist being that while the attacks ''are'' ranged, the targets also have to be ''within'' the attack's range to hit. This is a lot easier to do with certain characters than others.
77* HigherUnderstandingThroughDrugs: Ohma was originally used in small doses by practitioners of ancient arts in special ceremonies to achieve a higher state of consciousness and further their connection to the gods. Then Mara came along and started selling the stuff to the masses, resulting in Ohma addicts littering the streets of Tai Krung City.
78* IKnowMaddenKombat: Hunoch and Xiboch's combat prowess comes from their experience playing Ōllamaliztli, basically making them a Mayan version of [[VideoGame/FinalFantasyX Wakka]].
79* JerkassHasAPoint: After the boss battle against Lord Ravannavar, Zebei calls Ajna out on her recklessness. Also, while she didn't mean to do it, Ajna also [[spoiler:freed Kala from her imprisonment. Ravannavar explicitly said this would happen, but Ajna was so [[RevengeBeforeReason blinded by her desire for revenge]] [[YouKilledMyFather for her father's death]] that she ignored Ravannavar and all of her party's warnings]]. Even though Ajna didn't mean to do it, Zebei argues that Ajna is still responsible, and that things went FromBadToWorse all because of her. Harsh, but Ajna does admit that Zebei has a point, saying that she's sorry.
80* JustifiedTutorial: The beginning has Indr teaching Ajna how to protect herself. Throwing you into your first "Battle" as Ajna where the game teaches you how to perform a clean block.
81* LauncherMove: There's a number of attacks to knock enemies into the air. If you're savvy with your team's attacks, you can even juggle them. [[DamnYouMuscleMemory Which command sends them flying varies from character to character]].
82%%* LightningBruiser: The boss at the end of the prototype. Huge, takes a load of hits, and delivers the single fastest enemy attack in the prototype, a split-second kick with no warning.
83* {{Makara}}: The makara is an optional boss encountered in the underground of Port Maerifa as one of the targets of Kogi's Regional Delicacies sidequest. It's an alligator with gold scales, a snout that turns into an elephant truck, and a fish tail. In combat, it opens its mouth to let out either two serpents for a drill attack or three serpents for an uppercut.
84* ManaMeter: The super meter, Iddhi Meter, is gained by landing attacks and blocking hits. Longer combos also increase the amount of Iddhi Meter you gain. When at least one segment is charged, holding its button then pressing a character's Attack button initiates their LimitBreak, which gains additional power based on how many segments are full. However, it's ''also'' spent on blocking, and unspent meter turns into HP at the conclusion of a battle, so a part of strategy involves properly managing Iddhi usage.
85* MeaningfulName:
86** In [[UsefulNotes/{{Hinduism}} Hindu tradition]], the Ajna chakra refers to the sixth primary chakra and is the chakra associated with the third eye. Ajna (the character) in her Heruka form has a third eye. [[spoiler: And as Kala herself states before the first battle with her, the part of her that Ajna came from ''is'' her third eye.]]
87** The word "ajna" itself means "command" in Sanskrit. In battle, Ajna commands the Incarnations that she acquires.
88* MentalWorld: Ajna's Inner Realm, which she can access via meditating. It starts off small, but grows in size as she becomes more powerful and gathers more Incarnations. Once unlocked, it serves as a miniature town that can be accessed with the press of a button. In it, Ajna can talk to her Incarnations, initiate sidequests for them in order to strengthen them, or turn in crystals she has collected to increase her attack or defense.
89* {{Metroidvania}}: Equipment-based semi-open world progression with RPGElements? Yup. Although ''Indivisible'' puts much more emphasis on its RPG elements and combat than most other Metroidvanias.
90* MultiMeleeMaster: Ajna can acquire several different weapons to either fight enemies with, or navigate the terrain. She gets an axe to climb walls with and a bow to shoot switches with in the early game, then eventually a spear and an (optional) kusarigama.
91* MultinationalTeam: representatives of [[FantasyCounterpartCulture fantastic versions]] of East Indians, Mongols, Aztecs, Polynesians, Englishmen, and even a Mexican gunslinger!
92* {{Multishot}}: Zebei can launch whole salvos of arrows in a single draw as his Up and Down attacks. The only difference is where he's shooting from.
93* Mystical108: As is to be expected in a game which draws heavily on Hinduism, this is an ArcNumber.
94** The final phase of the final boss has 108 health bars.
95** Angwu says that "the last one hundred and seven people" who came to the Tower of Wisdom were just as annoying as Ajna, implying that she's number 108.
96** The achievement "A Taste of Power" requires the player to use the Iddhi Meter in battle 108 times.
97** The achievement "A Sutra of Pain" requires the player to reach a 108 combo.
98** The level cap is 108, although it can be comfortably completed around 50.
99** The achievement "Indr's Pride" requires the player to perform 108 Clean Blocks.
100** There are 108 ringsels hidden in the game, though only 101 are needed to fully upgrade everything.
101** The game's release date was October 8th (10-8).
102* NewGamePlus: On April 15th, 2020, an update added this.
103* NiceJobBreakingItHero: Ajna has a tendency to be on the receiving end of this thanks to her HairTriggerTemper.
104** Ajna's blind need for revenge against Ravannavar leads her to [[spoiler:accidentally unleashing Kala from her prison. Zebei even calls Ajna out on how reckless she was acting.]]
105** And even after that, pretty much everything Ajna does up to (and including) the first actual encounter with [[spoiler:[[BigBad Kala]]. She patently makes this worse as a DestructiveSavior in the places she "helps," she repeatedly ignores multiple warning not to go after Kala too soon, and ends up killing Dhar and destroying Lhan during the battle with Kala]].
106* NoBodyLeftBehind: [[spoiler:Ajna incinerates Dhar while she’s consumed with violent hatred.]]
107* ObstructiveForeground: Downplayed; a shadow silhouette of the player character will always be shown through the foreground whenever it happens to obscure them.
108* OptionalBoss: The prototype has an optional boss fight in the form of [[spoiler:Mike Z's poorly drawn cat that sometimes appears when Cerebella uses Lock n' Load in ''Skullgirls''. It's in the full game, too, and guarded by a brutal platforming gauntlet.]]
109* OurVampiresAreDifferent: Panaggalans appear as enemies. Imagine a severed head trailing a ''[[BodyHorror complete and intact digestive system,]]'' covered up by GodivaHair.
110* PartialTransformation: Ajna can partially transform into her Heruka form in battle, turning her skin blue and hair white but not growing fangs or her third eye.
111* PartyInMyPocket: All of Ajna's incarnations reside in her Inner Realm, which makes them fly into the third eye on her forehead. Ajna can let them out whenever she wants to, though.
112* PlayingWithFire: The shaman Razmi uses the flame in her lamp as a means to attack, shaping to form a tiger and its claws (the spirit she is carrying in there is from the boneless tiger Bom that she's wearing) and slashing the enemy away. She also has a tendency to suggest setting things on fire as the first option.
113* PreexistingEncounters: Gameplay has enemies roaming the field, and coming into contact with one initiates battle. Using your Attack on one depletes the enemy's health slightly before entering battle and immediately fills the time gauge, but if one attacks ''you'' first, Ajna loses some health. If an enemy is weak enough, you can even just flat-out kill it on the field by repeatedly attacking it.
114* PollutedWasteland: The Iron Kingdom is covered in green, foul-smelling smog and slathered in rubbery pink sludge implied to be some sort of industrial waste... up until you leave the slums, where the sky turns blue and the buildings are clean.
115* PostAdventureAdventure: The prologue shows the very end of an epic quest, with a four-person adventuring party battling an EldritchAbomination to [[SealedEvilInACan seal it away]]. The main plot begins years later, concerning Ajna, the daughter of two of the adventurers from the prologue. She sets off to avenge her father's killing and [[DoomedHometown the destruction of her village]], and discovers that the culprit, Lord Ravannavar, is also seeking to unseal the abomination from before.
116* PowerFist: Kampan wields one of these as her weapon, though it was originally intended to be used for mining.
117* PreRenderedGraphics: Virtually everything is a hand-drawn 2D illustration, including the characters, enemies, and backdrops. The game also features fully-animated 2D cutscenes by Creator/StudioTrigger and Creator/{{Titmouse}}.
118* RandomNumberGod: Averted. Design director Mike Zaimont stated that he wants to make an RPG where randomness is not a factor. While there is still some variation in attack and healing strength, it's mostly cause-and-effect in battle.
119* RedMage: Razmi the Shaman wields offensive magic, healing, and debuffs. Her offensive spells are far more effective than her healing, though.
120* RevengeBeforeReason: Ajna's desire to avenge the death of her father leads to her blindly charging in to fight Lord Ravannavar without thinking about the consequences. [[spoiler:These consequences include unsealing Kala, as Ajna turns out to be a LivingMacguffin for Kala's resurrection.]]
121* SceneryGorn: Ajna's destroyed hometown becomes covered in flames, and her eventual return shows that there's still broken wood everywhere, the landscape is covered in a haze of smoke, and there's generally an unpleasant air of dread over everything.
122* SceneryPorn: The scenery of ''Indivisible''[='=]s world is varied and gorgeous with the detailed backgrounds reminiscent of the equally-pretty ''VideoGame/{{Skullgirls}}''.
123* ASharedSuffering: An important trope to the story which is played with in a number of ways. [[spoiler:Ajna is a piece of Kala, her eye, and several times Kala calls for Ajna to become a part of her again. Parallels are drawn between the two especially regarding how destructive and reckless Ajna can be versus the way Kala is the ultimate force of destruction since she wishes to remake the world. And yet by the end of the story Ajna expresses a shared suffering with the human race, who she has lived among and believed she was a part of until recently. Indeed, it is because humanity suffers and is forced to overcome suffering that something beautiful is achieved. At the climax of the story it is revealed that Ajna has come to love what Kala hates about the world and herself- the imperfections that cause suffering. Ajna ultimately agrees to rejoin Kala as one being on the condition that they continue to live among humanity, sharing in the suffering and beauty of the imperfect world and see what becomes of it.]]
124* SheatheYourSword: Played with in [[spoiler:the FinalBoss BattleInTheCenterOfTheMind]]. The boss is entirely invincible, but at this point so furious that they are [[CastFromHitPoints burning their own hit points out]]. The player has to ''defend'' with excellent timing to not be obliterated by the onslaught, but attacking is either unavailable or useless during the fight. [[spoiler:The battle represents Ajna's CharacterDevelopment, and provides a stark contrast to Kala's furious, reckless assault.]]
125* ShoutOut:
126** Mana in [[spoiler:Port Maerifa]] mentions an "ol' bonehead's song" about "shippin' saké across the sea", a reference to the ''Franchise/OnePiece'' song "Bink's Brew".
127** Naga Rider is bursting with references to {{Tokusatsu}} series, most prominently ''Franchise/KamenRider''.
128** Ren, a ninja, does hand seals before some of his attacks that look much more similar to the ones from ''Franchise/{{Naruto}}'' than any historical source.
129** [[Music/SirMixALot "I like big BIRDS and I cannot lie!"]]
130** During Phoebe's personal quest, she mentions pitting her reach versus Tungar's flexibility. This is a reference to a line by Garrus in ''VideoGame/MassEffect2'' and hints that she's interested in Tungar (in ''VideoGame/MassEffect2'', Garrus was talking about a sparring partner who he ended up in a short relationship with).
131** There's a chance every time Kushi clings to Altun's talons that she'll ask him if he wants to [[VideoGame/MarvelVsCapcom2 "take [her] for a ride."]]
132** The characters' alternate colour palettes provide a good amount of them:
133*** Dhar's Colour Palette 4 is [[Anime/DragonBallZ Vegeta]].
134*** Qadira's Colour Palette 3 is [[WesternAnimation/TeenageMutantNinjaTurtles1987 1987 Shredder]].
135*** Tungar's Colour Palette 3 is [[Franchise/SuperMarioBros Wario]].
136*** Yan's Colour Palette 4 is [[Franchise/StreetFighter Chun-Li]].
137*** Leilani's Colour Palette 2 is WesternAnimation/{{Moana}}.
138*** Ginseng & Honey's Colour Palette 2 is [[Anime/{{Pokemon}} Ash & Pikachu]].
139*** Kushi's Colour Palette 2 is [[VideoGame/IceClimber Nana]], with a blue Altun that's presumably supposed to represent Popo. Colour Palette 3 might be [[VideoGame/BanjoKazooie Banjo and Kazooie]], since Altun gets Kazooie's exact colour palette while Kushi's outfit turns blue with yellow highlights (possibly representing Banjo's backpack and shorts respectively).
140*** Zebei's Colour Palette 2 is [[Franchise/TheLegendOfZelda Link]], specifically the one from ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', complete with inexplicably pink hair.
141* SlideAttack: You can perform one on the field by pressing Down and Attack at the same time.
142* StringyHairedGhostGirl: A Penanggalan shows up as an enemy encounter, with long hair draped over it entirely giving it this appearance.
143* SummonMagic: Once Ajna has absorbed an Incarnation, she can call upon them, which manifests as a party member in battle. However, this means that [[WeCannotGoOnWithoutYou if she dies, the whole party dies.]] Fortunately, if she is knocked out in battle, one of the party members can wake her back up if they win the battle.
144* SuperMode: Ajna's Heruka form, which turns her skin blue, her hair white, and causes her to sprout fangs and a third eye. It's used in several of her attacks that need the Iddhi Meter.
145* SweetPollyOliver: Qadira wears her brother's armor to disguise herself after he was kidnapped.
146* TakeYourTime: After sending Ravannavar's flying fortress hurling to the ground, you can take as long as you need to get to the man himself for the boss, regardless of how much Dhar insists you get the lead out.
147* ATasteOfPower: The game opens with a battle between four warriors and some sort of EldritchAbomination. The fight can't be lost, because all the abomination does is use an attack that takes away half of the party's health without actually killing them. [[spoiler:Ajna later learns that it was her parents and their companions sealing Kala away.]]
148* ThisIsSomethingHesGotToDoHimself: The final boss is just one-on-one with Ajna and the BigBad. Ajna tells her Incarnations not to follow, as she doesn't know what will happen.
149* TrickArrow: Once Ajna acquires Zebei's bow, she can fire explosive arrows. When Nuna is recruited, she gains another arrow type that [[TakenForGranite ensnares enemies]] that can function as {{Improvised Platform}}s.
150* UnintentionallyUnwinnable: The achievements for getting the best rank on all of Razmi's challenges were not programmed correctly and do not unlock, leaving the game impossible to complete entirely.
151* UnusuallyUninterestingSight: A lot of people just... do not care about getting unexpectedly absorbed into Ajna's brain, or even finding out that there's already a small army in there.
152* WakeUpCallBoss: Pindayar. It's the way to teach the player that boss battles aren't just going to be "basic enemy but harder" encounters. The battle is broken up into multiple stages, there's obstacles to dodge in-between each stage, and one of your three party members is a GlassCannon. It's also right before the group's healer joins. All of this forces the player to learn about Perfect Blocks, manage iddhi carefully, and play it safe rather than be aggressive.
153* VideoGameSliding: Sliding is the only way for Ajna to pass beneath very low ceilings. To tie in with the game's fantasy-South Asian setting, Ajna makes a [[https://en.wikipedia.org/wiki/Reclining_Buddha reclining Buddha]] pose in the middle of her slide.
154* WallJump: Jumping off walls can be done several times in a row as a mean to climb pits.
155* WaveMotionGun: [[spoiler: Kala]] is fragmented and sealed away by shooting her with a [[FantasticNuke Brahmastra]], which is a huge, bazooka-like cannon said to be able to [[UsefulNotes/TheDeadliestMushroom level cities and render the surrounding countryside a sterile wasteland.]]
156* WantedPoster: Wanted posters of Ajna and her incarnations can be seen in the Iron Kingdom. They typically depict hilarious caricatures of them, and vary wildly in quality.
157* WeaponTombstone: One pops up at the base of Mt. Sumeru later in the game. [[spoiler: It's Dhar's, his weapon having been abandoned after he dies snapping Ajna out of her rage during their first encounter with Kala. Ajna sets it up him for upon finding his sword on the party's way back up, as she voices her appreciation for the aforementioned act, despite not liking him or ever intending to fully forgive him for the murder of her father.]]
158* WeCannotGoOnWithoutYou: The prototype ends if Ajna falls. Justified in the fact that she's sustaining her Incarnations' existences; if she dies, everyone else goes with her. In the release version, this is averted; Ajna can go down in battle without an instant game over.
159* WhatTheHellHero: After the first WhamEpisode, Zebei gives one of these to Ajna. [[spoiler:Her reckless behavior and [[RevengeBeforeReason blind desire for revenge on Ravannavar above all else]] caused her to unseal Kala and release the UnseenEvil on the world.]] Even though Zebei's words are harsh, [[JerkassHasAPoint Ajna admits that Zebei isn't wrong in his accusations]].
160* WhamEpisode:
161** At the end of the first act, [[spoiler:Ravannavar [[OneWingedAngel turns into a hideous monster]] and forces Ajna to awaken Kala, the UnseenEvil. Afterwards, most of Ajna's friends basically turn their backs on her for what she did.]]
162** At the end of the second act, [[spoiler:Ajna attempts to confront Kala early, lets her rage consume her, and both destroys Lhan and [[HeroicSacrifice gets Dhar killed]]. This knocks her out for a week, and when she's back up, multiple Incarnations have left her party and you quickly learn that all three main areas are [[NiceJobBreakingItHero arguably even worse off than they were before you got into them.]]]]
163* WhereAreTheyNowEpilogue: If you complete an Incarnation's personal side quest before the end of the game, a still showing their life after the final battle pops up sometime during the end credits.
164* WhipSword: Tungar uses an [[https://en.wikipedia.org/wiki/Urumi Urumi]] as his means of offense. When not in use, he folds it as a turban.
165* ZeroEffortBoss: The Baz, during the second visit to Tai Krung City. He can [[ShockAndAwe throw his whip into the air to electrify it]], but all that seems to do is electrify him. In all cases, nothing he does can actually damage Ajna and her Incarnations.

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