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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/harpoon_title.png]]
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3''Harpoon'' is a LongRunner series of computer wargames based upon Creator/LarryBond's [[TabletopGame/{{Harpoon}} naval miniatures rules]]. Originally released for DOS in December 1989, ''Harpoon'' is a game of modern naval operations, and was critically acclaimed by PC gaming magazines for its playability, depth, and accuracy. In 2013, AGSI, the latest developer, ceased development for the series.
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5It is composed of the following titles and addons:
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7* ''Harpoon'' (1989), containing the first [=BattleSet=] set in the Norwegian Sea.
8** With three [=BattleSet=] expansions, set in the North Atlantic, Mediterranean, and Indian Ocean/Persian Gulf. They were released from 1990-91.
9** Three ''Harpoon Designers' Series'' scenario packs were released from 1992-93.
10** Was upgraded and re-released under the titles ''Harpoon Classic'' (1994), ''Harpoon Classic '97'' (1996), ''Harpoon Classic 2002 Gold Edition'' (2003), and ''Harpoon: Commander's Edition'' (2007).
11* ''Harpoon II'' (1994), featuring increased detail and complexity over the original title, but such changes meant that it did not have the appeal of its predecessor. The base game included the [=BattleSet=] ''Global Conflicts One''. This title was re-released as ''Harpoon II: Deluxe Multimedia Edition'' (1996) and ''Harpoon II: Admiral's Edition'' (1996).
12** [=BattleSets=] for this game include ''Global Conflicts Two'', ''Global Conflicts Three'', ''Cold War'', ''Westpac'', ''Regional Conflicts One'', and ''Regional Conflicts Two''.
13** ''Harpoon 3'' (2001), an enhanced version of Harpoon II.
14** ''Harpoon 3: Advanced Naval Warfare'' (2006), adding multiplayer and many significant changes to the simulation.
15* ''Harpoon 4'', a totally new iteration featuring a 3D engine and dynamic campaign. The game was canned in 2003 after years of development team turnovers and changing publishers.
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17The game series has you commanding naval and air forces in scenarios stretching from the North Sea to the Persian Gulf. The original ''Harpoon'' focused on UsefulNotes/ColdWar-era NATO vs. Warsaw Pact confrontations on the world's oceans, but subsequent releases have included more modern scenarios. In particular, ''Harpoon Classic '97'' included a campaign series featuring a war between the United States and European Union in 1996. An old players' scenario favorite is "Dawn Patrol", depicting a battle between Norwegian and Soviet missile boats.
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19The games' ships, aircraft, weapons, and sensors are all depicted in excruciating detail and drawn from real-life data. In fact, some of the games are accurate enough to be considered naval simulations--the original title was described by Creator/TomClancy as the best unclassified simulator out there, and modified versions have been used by real-life navies as training tools.
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21In spite of its LongRunner status, ''Harpoon'''s graphics have not evolved since 1989. Not going for the flashy graphics of modern strategy games, the game is played on plain map screens similar to the Combat Information Center displays on modern warships. The canceled ''Harpoon 4'' would have had a 3D mode as a display option.
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23''Harpoon'' has a mod community that's as old as the series itself; the earliest user scenarios date from 1990! Nowadays many scenarios are available on multiple fan websites. You can create your own scenarios and also make your own databases via a (free) request-able editor. Harpoon 3 has been a popular platform for custom datasets (a file containing unit parameters); the [=PlayersDB=] is particularly good, covers the 1960-2030+ period, and is constantly updated with community requests to cover new additions. It is considered the most functional and user-friendly of all current Harpoon 3 databases. The [=DB2000=] covers the 1980-2015+ timeframe. There are databases for earlier time periods.
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25See also ''VideoGame/SteelPanthers'', a similarly long running strategy game that covers Cold War era combat, but with a land warfare focus.
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27----
28!! This game series contains examples of:
29* ArbitraryHeadcountLimit: Averted. You want to recreate an assault by the combined North Korean, Chinese and East Asian Russian forces against Japan, South Korea and the U.S.? Go for it. Although it's already been done. Expect to be playing for a long, long time, almost all of which will be spent in 1:1 (realtime) or 2:1 if your computer can't handle it.
30* AlphaStrike: You can do the original meaning of the word, which is sending your entire carrier air wing to attack a target. Similarly for the Russians, you can send you entire squadrons of long range attack bombers. Certain submarines & warships contain significant anti-shipping weaponry. The game also doesn't require submarines to take any time to reload, so you can fire off all the torpedoes & missiles in a single salvo.
31* AlternateHistory: The initial release in 1989 wasn't necessarily alt history because the Soviet Union didn't break up properly until 1991, but once history marched onwards, the game has become filled with various sorts of alt history in order to setup the combat.
32** These have included Communist hardliners retaking Russia then starting World War 3.
33** The European Union fighting the United States.
34** India & Russia having an alliance.
35** Various examples of wars in the Middle East that never took place, or had World War 1 levels of alliances and pacts that get the whole region in the fight.
36** In the Pacific Battleset where China, North Korea & Russia join forces to attack Japan, South Korea, Australia and the United States Pacific Fleet.
37* AlternateHistoryWank: Certain Battlesets and scenarios require one side to be advantaged in order to realistically oppose the other side. One of the most common targets for this upscaling is France, who occasionally end up in charge of a combined European Union military to provide a challenge for the United Kingdom and United States.
38* BombersOnTheScreen: A common event particularly for someone playing as Western forces in the Atlantic.
39* ConstructAdditionalPylons: Each ship, each helo, each plane, each base is a unique and irreplaceable unit.
40* CoolPlane: The ''North Atlantic Convoys'' [=BattleSet=] introduces the Tu-22MP, a fictional variant of the Backfire bomber configured as an air-to-air "missile truck" and long-range AWACS hunter.
41* CripplingOverspecialization: Averted in the case of most ship units, as almost any ship will carry at least a naval artillery gun, and even the smallest gunboats can sink the largest ships if they get lucky with missiles. About the most you get into this, are subs with torpedoes only capable of hitting other subs.
42* CriticalExistenceFailure: Averted. Ships take realistic damage, lose sensors and weapons if hit where those sensors or weapons are located. They can catch fire or flood. If you hurt an aircraft carrier or airbase enough, it can balloon aircraft ready times to 2 or 3 times the usual time. Ships can sink due to fire or flood damage. Likewise, occasionally a ship that takes a pounding can come out with 97% damage, but otherwise unharmed.
43* EasyLogistics: Air units have fuel to go their missions, while ships don't have to worry about range.
44** Occasionally ships will breakdown and lose the functionality of the broken system.
45** All units have a limited supply of weapons that cannot be replenished (at least in the original versions of the game), ''except'' that any air units are able to land and re-arm no matter what.
46* EscortMission: This is NATO's main task in the ''North Atlantic Convoys'' scenarios. Convoys filled with war supplies from the U.S. to Europe will have to sail through a Soviet gauntlet of Backfires and ambushing submarines. Other escort tasks can range from a 3 ship convoy hiking fuel from England to Norway, or a 40 ship assault flotilla being guarded by multiple carrier groups.
47* FailedFutureForecast: The scenarios for the original game assumed that the Soviet Union would be around after 1992. In the North Atlantic Convoys battleset, the Soviet Union attacks NATO in ''1996'' after a successful hardliner coup against Gorbachev.
48* FogOfWar: If you don't have a sensor lighting it up, or someone listening on a sonar, or watching it with their eyeball or a passive detection (ESM) system, picking it up you have no idea what's there. You also have areas of vagueness with passively detected units. In subsequent game iterations, you cannot communicate with your own subs below periscope depth unless you have a certain setting turned on.
49** You also may not be able to fire at a unit if you don't have a radar from the specific ship locked on it.
50** Like real life, there are "Anti-Radar" weapons, which are missiles that used to shoot back at ships, missile batteries and radar installations. If the target isn't using active radar the missiles can't be used.
51* HeroUnit - Various CoolShip units, such as Soviet "''Kirov''" BCGN, "Oscar" SSGN, USS Iowa BB, various carriers, Ballistic Missile Submarines and Amphibious Assault Ships.
52* MacrossMissileMassacre: What happens when a large force of aircraft unload their missiles on a naval or ground target.
53* MookChivalry: Sometimes you get lone AI aircraft having a go at your task force before being blown out of the sky. The "conga line of missiles", however, is a tad more threatening.
54* NamesToRunAwayFromReallyFast: The SS-N-19 ''Shipwreck''/P-700 ''Granit'' missile carried by the "Oscar" submarines, the "Kuznetsov" aircraft carrier and the "Kirov" class battlecruiser. It lives up to its name. Anything smaller than a carrier or Iowa battleship will be sunk in one hit, and those two types of ship would be lucky to withstand more than a handful of hits.
55* NoBackwardsCompatibilityInTheFuture: Averted for direct successors of the original game. Later game versions on Windows 7 and newer are usually capable of running user scenarios written as early as 1990. However, there is no guarantee of an identical playing experience due to game engine changes since then.
56* StopPokingMe
57* YouRequireMoreVespeneGas: The only "resource" is your units, and their weapons. The only "renewable" resource are aerially delivered weapon (i.e. by planes that rearm).
58* VideogameCaringPotential: Towards especially lucky or effective units.
59* VideoGameLongRunners: Since ''1989''. The Harpoon devs appeared to have called it quits in 2013. ''Commander's Edition'' development continues under a volunteer group.
60* TheWarSequence: While there are many low-level missions, there are still a lot of full scale war recreations, some of the biggest being an theatre wide war between North Korea, China & Russia against South Korea, Japan & the United States.
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