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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/a5cf4b25_a853_4e99_bf32_9eb1945d3738.png]]
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7''Garfield's Scary Scavenger Hunt'' is a series of two online UsefulNotes/AdobeFlash games published and formerly available via the official ''ComicStrip/{{Garfield}}'' website that involve the player controlling Garfield to find sugary sweet pastry snacks in a haunted mansion filled with monsters. There is no time limit, but Garfield does have a maximum of how many times he can be scared before [[ScrewThisImOuttaHere he runs off and]] [[GameOver quits the game]].
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9The first game was released in 2002 and an archived version can be played [[https://igrezadecu.com/garfield/igrice/garfield-igrice.html here]].
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11The second game, ''Donuts of Doom'', was released in 2003 and an archived version can be played [[https://igrezadecu.com/scary-scavenger-hunt2/ here]].
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13'''SPOILERS BELOW!''' Read at your own risk if you haven't played (and completed) the games yet.
14----
15!!The ''Scary Scavenger Hunt'' series of online games features examples of:
16* AmbiguousSituation:
17** ''Who'' put Lyman in the basement??
18** ''How'' did Garfield end up back in the haunted house in the second game??
19* AndYourRewardIsEdible: The main goal and rewards for this game are sweet foods usually eaten for breakfast or dessert.
20* BestOutOfInfinity: In the ShellGame, you have to win 3 out of 5 rounds. Once you do, the skeleton you're playing against asks to go for 5 out of 7. You can either decline and get the donuts right then, or accept. Winning 5 out of 7 gets you the donuts.
21* BigEater: Garfield as usual, devouring all the donuts he found when the player wins the game.
22* TheCameo:
23** Jon is in the first game refusing to help Garfield and join him on the scavenger hunt but does give him some helpful tips. In the second game, he makes a woman's scream while taking a bath naked in the upstairs bedroom as the famous ''Film/{{Psycho}}'' shower music plays. He also appears in the Labyrinth in a dead end, saying he's stuck for ages.
24** Odie is in the second game, but all he does is scare Garfield by showing him he's been webbed up by spiders.
25** Liz appears as a voodoo head in the second game.
26* CreepyBasement: Lyman was found to be chained as a starving prisoner here. We never know who chained and put him there, or why he was taken prisoner.
27* CreepyChangingPainting: In the second game, a painting of a man sitting in a chair keeps changing off-screen so that the man disappears from the picture altogether or the picture is flipped upside down.
28* DigitalDestruction: Because of an unknown cause, at the end of the first game you cannot see Garfield happily zipping off-camera to go eat the donuts. Instead, when you finish the last puzzle the screen immediately pans to Garfield lying down on the ground satisfied and full from eating them all.
29* {{Hammerspace}}:
30** In the second game, Garfield can actually walk through tiny mouse-holes in the wall and teleport into another room, but that's not the weirdest part yet. [[OffscreenTeleportation What is is that Garfield can actually teleport into a room when he entered a mouse-hole in a room on the opposite side of the house]]!
31** Just how did Garfield carry all those pastries on him without a need for a backpack or cart?
32* HarmlessVillain: In spite of the game featuring a werewolf, a vampire, a mummy, a Frankenstein's monster, ghosts and all - there really is no graphic violence most likely because these games are intended for children. The "horror movie" monsters in the games don't seem too interested in attacking Garfield, they just want to give him a good scare and the worst physical harm they can inflict on Garfield is a heart attack. Who knows why they won't attack him - maybe it's because he's just a cat and the victims they go after are usually human.
33* HauntedHouse: In the first game, Garfield went inside it reluctantly to find donuts. In the second game, he suddenly found himself in the basement and was brought back to the house against his own will. We never learn how he got back in or what abducted and brought him back there.
34* HedgeMaze: In the second game, by collecting all the donuts and muffins, Garfield unlocks a hidden door in the library leading into a hedge maze, which he has to make his way through to escape from the haunted house.
35* LosingYourHead: In the second game, Garfield can open the fridge to see the decapitated head of Orson Pig. In spite of just being a severed head, Orson is still able to warn Garfield to watch out for sneaky mice.
36* MascotsLoveSugar: [[ProductPlacement Perfection Pastries]] are about the only thing that can put both Garfield and Odie content enough to obey when you tell them to go to their boxes.
37* MonsterMash: The inhabitants in the haunted house are ghosts, zombies, a vampire, a werewolf, a Frankenstein's monster, a mummy, and a fish-man. All hiding to give Garfield a good scare.
38* MythologyGag:
39** Binky the Clown appears in toy form in the first game and bobblehead form in the second game.
40** Lyman, who last regularly appeared in the comics in 1983, plays a critical role in the first game because you (Garfield) need him to find the Blueberry Muffins. In the second game, [[OffWithHisHead he's a decapitated head]].
41** Orson Pig and Wade Duck from Creator/JimDavis' lesser-known ''ComicStrip/USAcres'' are in the second game. Fans who watched ''WesternAnimation/GarfieldAndFriends'' would know who they are.
42** In the first game, all the library's books are named after real-life ''Garfield'' books - most are comic compilations, while the others are joke books ("Never Accept" and "Insults").
43** In the memory music puzzle in the first game, the trumpet makes a composition that you frequently hear on ''WesternAnimation/GarfieldAndFriends''. It goes like Do Do Do Me Sol Me Sol Me Do.
44* OffWithHisHead: The second game reveals Lyman's decapitated head if the player chooses to open the oven.
45* OhNoNotAgain: This is Garfield's reaction in the intro of the second game when he finds himself back in the haunted house.
46* OrwellianRetcon: Since 2015, in the second game, all copyrighted images of Perfection Pastries have been removed so that almost everything you collect in the game simply doesn't have any pictures of pastry and just the words or names on it[[note]]compare [[https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2018_07_11_at_62952_pm.png the original Mini Cinnamon donuts]] with [[https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2018_07_11_at_64244_pm.png the updated art]][[/note]], or if there are pictures of pastry on the boxes, then there's no Garfield or Odie or Perfection Pastries logo on it. The "Assorted Donuts" shell game is an exception because you can see the Garfield, Odie and Perfection Pastries images on the donuts box when you click the correct cup but not when there's a close-up on the box right before the game begins.
47* ProductPlacement: The games promotes Perfection Pastries, a bakery that used ''Garfield'' for promotional purposes. Perfection Pastries put [[MascotsLoveSugar Garfield and Odie]] smiling and happy on their boxes.
48* ReversePsychology: Jon telling the player (Garfield) to stop giving cheese to mice.
49* RodentsOfUnusualSize: In the first game, if you (Garfield) don't give cheese to the mouse guarding the donuts, he'll turn into a giant bloodcurdling mouse.
50* SanityMeter: Garfield has a "Scare-o-Meter" that increases whenever he gets scared by one of the monsters or other creepy sights in the mansion. When it reaches its maximum, he panics and runs out of the mansion, ending the game.
51* ScreamerPrank: In the second game, clicking on one painting in the hall will zoom in on it and tell you to examine it closely. After a while, it will startle the player.
52* ShellGame: In the second game, there are some donuts on a serving platter under a lid. Before you can get it, you have to win a mini-game where the platter is swapped around with two others and you have to keep track of where it is.
53* ShoutOut: In the second game, there's a nod to ''Film/CreatureFromTheBlackLagoon''. However, you might not want to click on it cause it'll make your Scare-o-meter go up.
54* SignificantReferenceDate: The safe in the first game is opened with the code 6-19-78. June 19, 1978 was the date when ''Garfield'' started being published nationwide.
55* WhamShot:
56** Lyman is alive, chained up in the basement and starving. Garfield is very surprised to see him, since he didn't appear in the comics for decades.
57** In game two, Garfield finds Lyman's head in the oven.
58* WhatHappenedToTheMouse: In the first game, Lyman suddenly vanishes once you (Garfield) are informed by him you should check the fireplace and then you exit his cell.

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