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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_02.jpg]]
2''Fantasy Strike'' is a fighting game being developed by David Sirlin, a fighting game enthusiast noted for developing the new balance in [[VideoGame/StreetFighterII Super Street Fighter II Turbo HD Remix]], as well as a series of tabletop games mostly taking place in the same universe as this work, including ''TabletopGame/{{Yomi}}'', a card game that simulates a fighting game much like what is now on display in this game.
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4The game's most distinctive element is its extremely simplified controls, eliminating ducking and all need for joystick motions for special moves, in favor of simply having one 'attack' button, two 'special' buttons, a 'throw' button, and a 'super' button. Throws are also countered in a very simple way: If the target of a throw is holding ''no'' buttons, they will automatically counter most throws aimed at them. The ultimate idea is to try and move the skill floor to the second-lowest in the genre's history behind only ''VideoGame/{{Divekick}}'', allowing players of different games to easily join in on this game, and enabling people not good at most fighting games to actually experience the higher-level concepts of the genre without getting lost in the basics.
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6The game has released on July 25th 2019, and is available on Platform/{{Steam}}, Platform/PlayStation4, and Platform/NintendoSwitch.
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8In July 2020, the game became free to play. The free version allows players to use all characters in casual or ranked online matches, practice, and AI matches, but local and friend matches and single player content require the purchase of a "core pack" (which you get for free if you owned the game before). This update also adds two new characters, Quince and Onimaru.
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10Has a [[Characters/FantasyStrike characters page]], which needs updates for characters appearing in this game.
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12!!The game provides examples of:
13* ActionizedSequel: Of a sort, to Yomi, being an actual fighting game instead of a card game simulating one.
14* AllOrNothing: Fell victim to this in their Fig campaign, when the game failed to get adequate funding to completely finish the game and thus didn't get a penny.
15* BarBrawl: Jaina's stage is set in a tavern with overturned tables and bottles.
16* CallingYourAttacks: Pretty much everyone yells the name of at least one of their attacks.
17* TheCasino: Liar's Lair, Lum's stage, is a panda casino decorated with slot machines and craps tables, plus a sign pointing to "Pandánte" (which is a variant of Poker invented by Sirlin, this game's creator).
18* ColorCodedForYourConvenience: In order to make this game more accessible to beginners, a lot of more obscure mechanics such as invincibility frames and frame advantage are color-coded:
19** A character flashing white is invulnerable, so you can't hit them at all.
20** A character flashing blue has Super Armor. You can hit them, but their attack will still happen.
21** A character flashing green means a CounterAttack will happen and you probably shouldn't hit them.
22** A character flashing red means you landed a counter hit, or, in other words, hit them while they were performing an attack. They'll take longer to recover, opening them up to combos that wouldn't be possible otherwise.
23** [[https://static1.squarespace.com/static/50f14d35e4b0d70ab5fc4f24/t/5bb1a67ea4222f6ed3edc0d1/1538369154735/frame_advantage_5up.jpg?format=750w The visual effect for blocking an attack changes color depending on who will recover first]]:
24*** A blue flash means the attacker will recover first and can defend against a counter-attack or launch a second attack.
25*** A yellow flash means both players will recover at the same time.
26*** A red flash means the defender will recover first and can launch a counter attack.
27* FlawlessVictory: Announced with the classic "Perfect".
28* GameBreakingBug: A rather severe one that was only fixed in the [[http://www.fantasystrike.com/blog/2019/game-update-january-2019 January 2019 update]]: if you joined online matchmaking and were matched with someone who has a bad connection, the match would be cancelled, ''and'' you would be removed from matchmaking even though the interface would still display "Searching for a match", resulting in matches that literally take forever to find no matter how many players are actually online.
29* HeteronormativeCrusader: The police of Flagstone are homophobes who murder Valerie's girlfriend just for not being straight.
30* HitPoints: Unlike most fighting games, this game displays hit points as clear segments that are removed one at a time (or two for particularly powerful attacks). Blocking a special attack will make a segment flash, blocking two more will remove it, as this game's implementation of chip damage.
31* InevitableTournament: The game takes place in a fighting tournament orchestrated by Rook, for no other purpose than to unite warriors of different races, religious and ideologies against the oppressive Flagstone regime.
32* LimitBreak: Each character has two (except Midori), one on the ground and one in the air. The meter fills up automatically (or instantly if you perform a Yomi counter).
33* RocketTagGameplay: Characters take very few hits to knock out, and the super meter fills up quickly and automatically, meaning supers get used frequently instead of being AwesomeButImpractical as in most fighting games. The default rules require you to win four round instead of the traditional two or three, to reflect this.
34* SpeedLines: The background darkens and yellow lines appear when someone uses a super, or blue lines during a Yomi counter.

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