The game's most distinctive element is its extremely simplified controls, eliminating ducking and all need for joystick motions for special moves, in favor of simply having one 'attack' button, two 'special' buttons, a 'throw' button, and a 'super' button. Throws are also countered in a very simple way: If the target of a throw is holding no buttons, they will automatically counter most throws aimed at them. The ultimate idea is to try and move the skill floor to the second-lowest in the genre's history behind only Divekick, allowing players of different games to easily join in on this game, and enabling people not good at most fighting games to actually experience the higher-level concepts of the genre without getting lost in the basics.
In July 2020, the game became free to play. The free version allows players to use all characters in casual or ranked online matches, practice, and AI matches, but local and friend matches and single player content require the purchase of a "core pack" (which you get for free if you owned the game before). This update also adds two new characters, Quince and Onimaru.
Has a characters page, which needs updates for characters appearing in this game.
The game provides examples of:
- Actionized Sequel: Of a sort, to Yomi, being an actual fighting game instead of a card game simulating one.
- All or Nothing: Fell victim to this in their Fig campaign, when the game failed to get adequate funding to completely finish the game and thus didn't get a penny.
- Bar Brawl: Jaina's stage is set in a tavern with overturned tables and bottles.
- Calling Your Attacks: Pretty much everyone yells the name of at least one of their attacks.
- The Casino: Liar's Lair, Lum's stage, is a panda casino decorated with slot machines and craps tables, plus a sign pointing to "Pandánte" (which is a variant of Poker invented by Sirlin, this game's creator).
- Color-Coded for Your Convenience: In order to make this game more accessible to beginners, a lot of more obscure mechanics such as invincibility frames and frame advantage are color-coded:
- A character flashing white is invulnerable, so you can't hit them at all.
- A character flashing blue has Super Armor. You can hit them, but their attack will still happen.
- A character flashing green means a Counter-Attack will happen and you probably shouldn't hit them.
- A character flashing red means you landed a counter hit, or, in other words, hit them while they were performing an attack. They'll take longer to recover, opening them up to combos that wouldn't be possible otherwise.
- The visual effect for blocking an attack changes color depending on who will recover first:
- A blue flash means the attacker will recover first and can defend against a counter-attack or launch a second attack.
- A yellow flash means both players will recover at the same time.
- A red flash means the defender will recover first and can launch a counter attack.
- Flawless Victory: Announced with the classic "Perfect".
- Game-Breaking Bug: A rather severe one that was only fixed in the January 2019 update: if you joined online matchmaking and were matched with someone who has a bad connection, the match would be cancelled, and you would be removed from matchmaking even though the interface would still display "Searching for a match", resulting in matches that literally take forever to find no matter how many players are actually online.
- Heteronormative Crusader: The police of Flagstone are homophobes who murder Valerie's girlfriend just for not being straight.
- Hit Points: Unlike most fighting games, this game displays hit points as clear segments that are removed one at a time (or two for particularly powerful attacks). Blocking a special attack will make a segment flash, blocking two more will remove it, as this game's implementation of chip damage.
- Inevitable Tournament: The game takes place in a fighting tournament orchestrated by Rook, for no other purpose than to unite warriors of different races, religious and ideologies against the oppressive Flagstone regime.
- Limit Break: Each character has two (except Midori), one on the ground and one in the air. The meter fills up automatically (or instantly if you perform a Yomi counter).
- Rocket-Tag Gameplay: Characters take very few hits to knock out, and the super meter fills up quickly and automatically, meaning supers get used frequently instead of being Awesome, but Impractical as in most fighting games. The default rules require you to win four round instead of the traditional two or three, to reflect this.
- Speed Lines: The background darkens and yellow lines appear when someone uses a super, or blue lines during a Yomi counter.
- Uncanceled: After the failure of the aforementioned Fig campaign, Sirlin Games decided to polish up the beta builds and get the game up on Early Access in hopes of selling enough copies to fund the rest of development that way, rather than risk having to cancel the project.