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1[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/everybody_edits_flash.jpg]]
2
3''Everybody Edits'', [[{{Retronym}} retroactively known as]] ''Everybody Edits Flash'', is the first installment of the ''VideoGame/EverybodyEdits'' series, an online LevelEditor with DropInDropOutMultiplayer. It began in 2010, when Danish game developer Chris Benjaminsen made a simple game and would continue to expand on it.
4
5Smileys and visual tweaks could be bought with {{energy|Economy}} or [[{{Microtransactions}} real money]]. Energy could also be used to buy more blocks used in worlds, or worlds themselves. There were also collectables found through other means, such as finding rare magical coins, HolidayMode exclusives, or sending a postcard to the staff.
6
7The game grew, and grew, until the game had hundreds of blocks and smileys to play around with. Players had found EmergentGameplay through the game's many features, and made a wide variety of levels to play in.
8
9In 2015, the 2.0 update brought campaigns and even more new features. In campaigns, high-quality worlds [[ApprovalOfGod approved by staff members]] are strung together with a common theme.
10
11Around this time, former game owner Nou officially announced that ''Everybody Edits'' would be ported from UsefulNotes/AdobeFlash to [=HTML5=]. After [[TroubledProduction multiple transfers of ownership]] and the scrapped prototype ''VideoGame/EverybodyEditsUniverse'', the current plans are to make a successor simply named ''Everybody Edits'''!'''''.
12
13In December 2020, as a result of Flash ending support, ''Everybody Edits'' was given one final countdown to end its decade-long run. While the original game is no longer playable, an offline version known as ''Everybody Edits Offline'' or ''Everybody Edits Legacy'' was released, containing the campaigns, some new features, and the ability to play worlds from the original version.
14
15!!''Everybody Edits Flash'' and ''Everybody Edits Offline'' contain examples of:
16
17[[foldercontrol]]
18
19[[folder:Both]]
20* AmusementPark: The Carnival pack adds circus-themed blocks, encouraging players to make environments themed around it.
21* ArbitraryHeadcountLimit: World owners were able to set a limit to zombies or curses in a world, meaning that [[ZombieApocalypse zombie worlds]] could have an arbitrary limit to smileys who are on the zombies' side.
22* ArtsyBeret: The Artist smiley wears a beret.
23* AscendedGlitch: Invisible portals and fully invisible blocks were originally usable from hacks. They were both eventually added to the game in a more user-friendly way.
24* AscendedMeme: Users jokingly called original design of the Astronaut Smiley the "Fishbowl Astronaut" on the official forums when they petitioned for its return. The Staff brought it back as the {{Fishbowl|Helmet}} Smiley.
25* {{Autosave}}: Exiting a campaign world automatically creates a SuspendSave. When the game was still online, these saves were temporary.
26* BedsheetGhost: The Purple Ghost appears as if it has a magenta sheet over it, with spikes at the bottom like the ghosts from ''VideoGame/PacMan''. It also has two BlackBeadEyes.
27* BlatantBurglar: The Robber [[DigitalAvatar smiley]] comes with a DominoMask and a ski cap.
28* BlobMonster: Slime and Slimey are green, dripping variants of a smiley and an [[NonPlayerCharacter NPC]].
29* BubbleGloopSwamp: The Swamp Package has muddy liquid blocks that are slow to move in.
30* {{Cap}}: Numbered switches, door blocks, and gate blocks were limited to 99 for years when introduced. This is possibly because the numbers seen on them would be wider than the sprite if increased to 999. Eventually the cap was increased to 999, and the digits were shrunken in width to compensate.
31* CheckPoint: Checkpoints can placed in levels, activating on touch and returning the player character if they die.
32* ChromeChampion: The Gold and Diamond [[DigitalAvatar smileys]] appear to be made of solid gold and diamond respectively.
33* CityGuards: The Policeman smiley comes with a blue police cap, a serious expression, and a uniquely blue colour on the LevelMapDisplay.
34* ClassicalMovieVampire: The Vampire smiley has pale skin, visible fangs, a slicked VillainousWidowsPeak, and an OminousOperaCape.
35* ColourCodedWizardry: The wizard smileys have coloured headgear depending on the element they represent, though being {{Digital Avatar}}s we don't get to see their wizardry in action.
36** The Wizard Smiley, being the first and having no particular element, has a typical [[RobeAndWizardHat blue pointy wizard hat]]. The Fire Wizard is a PaletteSwap of it with a [[FireIsRed red hat]] instead.
37** The Dark Wizard has a mysterious [[PurpleIsTheNewBlack purple]] [[InTheHood hood]] that [[TheFaceless covers its face in shadow]].
38** The Light Wizard has a white hat, [[OpaqueLenses white glasses]], and a white WizardBeard.
39* ConspicuousTrenchcoat: The Spy smiley comes with the classic sunglasses and hat.
40* ConvectionSchmonvection: Players don't even get hurt after touching solid lava blocks. The actual lava liquid requires multiple seconds for the player to burn up after touching it, and even then, one can put out the fire. It also works with fire, since [[HitboxDissonance the player can technically touch it without triggering its hitbox]].
41* CoolCrown:
42** The crown block gives the player a golden crown, though only one smiley can have it at once. In ''Everybody Edits Universe'', the crown was repurposed as a LevelGoal, and can't be worn.
43** Winning a world gives the player a silver crown.
44* {{Curse}}: The curse effect can be passed around smileys until the cursed victim dies from it.
45* CyberGreen: The Outer Space pack has a bright green monitor.
46* {{Cyborg}}: The Franchise/{{Terminator}} smiley has a face half-human (smiley?) and half-robot.
47* DeathAsGameMechanic: Dying is often a hazard purely to be avoided, but because the game is a flexible LevelEditor, levels can easily be designed so they are useful. {{Checkpoint}}s can be placed anywhere and activated instantly, and [[DeathIsASlapOnTheWrist respawning is nearly instant]]. Here are some ways respawning can affect the player:
48** Sometimes [[AbilityRequiredToProceed new abilities]] or opened {{Locked Door}}s can be used to either reach new areas from the checkpoint, or make them unreachable. In an area of Mount Uonegatscil, dying with a [[PowerUp jump boost]] allows you to [[EasyLevelTrick skip a large part of the level]]. Death doors and gates also [[LockedDoor open and close]] when the death count is high enough.
49** Dying resets momentum and the number of [[DoubleJump mid-air jumps]] used. Since checkpoints can be activated while moving, this can be used in physics puzzles.
50* DeathIsASlapOnTheWrist: Death just causes a small two second wait while the player's character returns to the most recent {{checkpoint}}, as well as {{Status Ailment}}s on a timer being removed. How punishing this is depends on the world. Some worlds are rather cruel, giving the player [[CheckpointStarvation no checkpoints over long stretches of challenges]]. Others--especially linear worlds focused on individual challenges--will place a checkpoint after each challenge, allowing the checkpoints to player to return to a spot in just a few seconds.
51* DemBones: The Skeleton smiley and Skelly [[NonPlayerCharacter NPCs]] appear as living skeleton, though the smiley is just a skull since it lacks a body.
52* DiagonalSpeedBoost: Horizontal and vertical speed are calculated separately, resulting in more distance being covered when moving diagonally.
53* DifficultButAwesome: Sometimes, difficult techniques can be used to get through an area of a world in a way not intended. For example, pulling off a 1Ă—1 hook jump[[note]]basically a single-block hole in a wall, requiring the player to jump upward out of that hole at just the right moment to reach the top of the wall[[/note]] in some worlds allows the player to reach unintended areas. This is rather difficult though, and requires precise timing. Or ButtonMashing. Either way works.
54* DirectionallySolidPlatforms: One-way blocks appear in this version of ''Everybody Edits'', and in this version the sides of one-way blocks are also solid, but not when moving the direction the block is facing. This game also features the One-Way pack, which has one-way blocks pointing in all four directions.
55* ADogNamedDog: A few smilies are based off animals, and are referred to their animal names. The exceptions are the Laika smiley, which is based on a real dog, and the Cow smiley when it was named [[ALizardNamedLiz Moo Moo]].
56* DominoMask: The [[BlatantBurglar Robber]] smiley appears with a black mask around its eyes.
57* DressedToHeal:
58** The Nurse smiley wears a white hat and mask. The hat has a red symbol which appears to be a plus sign.
59** The Doctor smiley's defining feature is its head mirror.
60* DressedToPlunder The Pirate smiley wears a classic black pirate hat.
61* EasterEgg:
62** There are various humorous images in the game's code.
63** If the player's death counter goes high enough ([[spoiler:nine-thousand]]), [[spoiler:a sound clip of Vegeta yelling "It's OVER NINE-THOUSAAAAAAAAAND!!" from ''Anime/DragonBallZ'' plays]]. The addition of this resulted in a few automatic death worlds becoming popular for players interested in experiencing it.
64* EinsteinHair: The MadScientist smiley comes with wild grey spikes of hair.
65* ElementalEmbodiment: The Fire Demon smiley appears to just be a flame with a face.
66* EternalEngine: The Industrial Package adds conveyor belts, metal platforms, and backgrounds, while the factory pack adds more factory-related blocks.
67* EveryoneCallsHimBarkeep: Any smilies that aren't Creator/{{Bruce|Campbell}} or based on a preexisting character are only known by their titles.
68* EverythingsBetterWithSparkles: If enabled, sparkle particles briefly appear when smileys die or touch portals or coins.
69* EyesAlwaysShut:
70** The Joy, Kissing, Angel, and orange cake smileys all have closed eyes, represented as lines gently pointed upward, making them appear content.
71** The Sigh, [[OldMaster Kung Fu Master]], Sleepy, and [[SweatDrop Sweat]] smileys, as well as the Elder NPC have horizontal lines for eyes, making them appear tired.
72** The Coy smiley has lines for eyes, slanted downward.
73** The LOL smiley has closed eyes, as it appears to be heavily laughing.
74* FacelessEye: The Eyeball smiley is a large, disembodied eyeball.
75* FanBoy: Fanboy smileys are smileys that appear with glasses, and used as special rewards for players. As with other smileys, they became freely usable in ''Everybody Edits Offline''.
76** The first Fanboy smiley, once gotten from sending art to the Staff. It was also given out as a reward from the first smiley contest.
77** The Fanboy II was created in 2014. It looks a little bit different and has smaller glasses. It was gotten through similar means from the first.
78* FishbowlHelmet: The Fishbowl smiley, whose design was originally used for the Astronaut appears as a [[https://everybodyedits.files.wordpress.com/2012/09/ee_astronaut.png fishbowl with metal ridges]]. The FlavorText implies that it's just pretending to be an astronaut.
79* FlamingHair: The Fire Demon smiley comes with fiery hair on its head.
80* FloatingWater: Liquids can be placed in mid-air, as with all other blocks.
81* GangplankGalleon: The Pirate pack adds blocks that are pirate-themed, allowing players to make a pirate-themed environment.
82* GimmickLevel: Gravity can be set higher or lower by the owner, impacting how the level is played.
83* GlowingGem: The golden egg decoration glows more than any other tile in the game.
84* GogglesDoNothing: The {{Nightvision|Goggles}}, diver smiley, and MadScientist smiley all come with goggles that have no impact on the gameplay.
85* HauntedCastle: The Halloween 2011 pack comes with bricks, a blood-stained metal block, and two [[CobwebOfDisuse cobweb decorations]].
86* HeartSymbol: A Valentine's Day pack comes with heart-shaped decorations to build with.
87* HelloInsertNameHere: By typing [=%username%=] into sign or NPC dialogue, it will show the player's chosen name when read. This can be used by level creators to make it appear as if a user has their own named character in the level.
88* HighClassGlass: The Big Spender and Platinum Spender smileys come with monocles.
89* HollywoodFire: Fire doesn't emit any smoke, and is harmless as long as the flame itself isn't touched.
90* HolyHalo: The Angel smiley has a halo to help signify that it's an angel.
91* HumanCannonball: The Daredevil smiley was once named the ''Cannonball'' smiley. Its introduction update came with a promotional world where players are shot out of cannons using boost arrows.
92* InconvenientlyPlacedConveyorBelt: While the player can place conveyor belts, this is averted, as they do not affect the player.
93* InvisibleAnatomy: Even though smileys have no body parts beneath the head, they can be seen wearing scarves, hoods, capes, or detached collars.
94* InvisibleBlock
95** Are referred to as "Secret Blocks" in-game, and appear (or [[FakePlatform disappear]]) when touched. In 2015, fully invisible blocks were added to the game. There are also invisible portals, allowing world creators to subtly teleport players between different parts of the world.
96** {{Downplayed|Trope}} with the invisible gravity tiles, which only temporarily appear when touched.
97* IrislessEyeMaskOfMystery: While smileys usually have BlackBeadEyes, the [[BlatantBurglar Robber]] smiley's eyes instead appear as pure white, distinguishing them from the black DominoMask it's wearing.
98* JollyRoger: The Pirate pack includes a skull-and-crossbones flag, tagged with "Jolly Roger".
99* KnightInShiningArmour: The Templar smiley wears knight armour, and its FlavorText describes it as having unmatched courage.
100* LavaIsBoilingKoolAid: Lava looks like an orange, translucent liquid that kills within seconds.
101* LawyerFriendlyCameo: The Purple Ghost resembles the ''VideoGame/PacMan'' ghost Pinky, with a simple BedsheetGhost appearance and three spikes.
102* LevelAte: The candyland pack adds large blocks shaped like large candy canes, chocolate, and jelly beans.
103* LevelGoal: The Level Goal comes in the form of a gold trophy. Smileys that touch it get a [[CoolCrown silver crown]].
104* LoadingScreen: A loading screen plays while launching the game. It has monochrome text that reads ''Everybody Edits'' made out of in-game blocks, being filled with colour left-to-right like a bar until the game fully loads. In 2015, a percentage counter was added to the screen. In 2018, the blocky text was replaced with the game's logo.
105* LockedDoor: There are many doors and gates blocks exclusive to ''Everybody Edits Flash'', opening or closing when the right conditions are met.
106** Key doors and gates open and [[TemporaryPlatform solidify]] if keys of the same colour are touched, for five seconds. There isn't any way to hold keys, so it just acts as a timer.
107** Crown doors and gates open or close for smileys with a [[CoolCrown crown]]. Gold ones only activate for the single smiley with a gold crown, while silver ones activate for any smiley who's gotten a silver crown by reaching the LevelGoal.
108** Death doors and gates activate for smileys that have died enough times. DeathIsASlapOnTheWrist, indeed.
109** Zombie doors and gates activate for smileys infected with a zombie virus.
110** Team doors and gates activate for smileys with the right team, which are gotten by touching the matching team effect block.
111** Timed doors and gates flip every five seconds, acting as {{Temporary Platform}}s.
112** Gold Membership doors and gates flip if a player has Gold Membership. They were originally Builders Club doors and gates before they were replaced by Gold Membership. Because ''Offline'' lacks Gold Membership, they simply flip when the smiley has a gold border.
113* MadeOfExplodium: Smilies explode after touching {{spikes|OfDoom}} or fire.
114* MadScientist: The Mad Scientist smiley has [[EinsteinHair spiky grey hair]], a grin, and some goggles.
115* ManOnFire: Touching lava will cause the player's smiley to be covered in fire, killing them if they don't find water or a protection effect quickly.
116* MartialArtsHeadband: The Karate smiley wears a white headband with a red symbol in the middle, resembling a ''hachimaki''.
117* MisbegottenMultiplayerMode: By building a waiting queue that dispenses players' smiley if any keys are activated, worlds could be designed to only allow a limited number of players at a time. This is quickly broken if the players already in the level simply refuse to touch any keys. Later, the addition of crown, switch, and zombie doors and gates would allow for slightly easier management of players without the use of key blocks.
118* MonsterMash: Spooky monsters such as {{mumm|y}}ies or FrankensteinsMonster are a staple of [[HolidayMode Halloween]] in this game.
119* MusicIsEighthNotes: There are piano blocks, which are all eight notes. Granted, it's the only ''type'' of note that can be played.
120* MyNameIsQuestionMarks: The computer tile has ??? as one of its search tags, fitting as it is one of the most hidden unlockables in the online version.
121* NightVisionGoggles: The Night Vision smiley has glowing green goggles, though the GogglesDoNothing in gameplay.
122* {{Ninja}}: In addition to the normal Ninja smiley, there are Red Ninja and Gold Ninja smileys in this version of the game, who are cloaked in [[HighlyVisibleNinja red and gold]] respectively.
123* NoCelebritiesWereHarmed: Bruce is based off Creator/BruceCampbell. The character debuted with a blog post titling him a Zombie Slayer, [[ShoutOut referencing Campbell's role]] as the zombie slayer [[Characters/EvilDeadAshWilliams Ash Williams]] in the ''Franchise/EvilDead'' franchise.
124* NonStandardCharacterDesign:
125** The Creator/{{Bruce|Campbell}} smiley and NPC more realistic compared to the rest of the [[DigitalAvatar smileys]] and [[NonPlayerCharacter NPCs]]. They have irises, pupils, and hair, though they still [[TheNoseless lack a nose]]. The smiley version has a realistic head shape as well.
126** Several smileys deviate from the norm:
127*** Robot and Robot Mk II are the only square smileys.
128*** The {{Fishbowl|Helmet}} smiley is the only smiley or NPC without exposed outlines, as they are covered by the helmet. Enabling Gold Borders with the Fishbowl also has a unique effect, turning the brim of the helmet gold.
129*** Laika is the only smiley whose face is smaller than the standard one-block size.
130*** The [[BedsheetGhost Purple Ghost]] has no mouth.
131*** The Eyeball doesn't have a face of any kind, because it's just a FacelessEye.
132** A few [[NonPlayerCharacter NPCs]] deviate from the norm:
133*** Froggy has irises and pupils instead of BlackBeadEyes.
134*** Snowy is the only NPC in the game to have a torso, as most of the [=NPCs=] are just {{Waddling Head}}s.
135*** Deep Thought is the only NPC with no eyes or face, just appearing as a desktop computer and monitor.
136* OldMaster: The Kung Fu Master smiley has wrinkles, a large white beard, and EyesAlwaysShut.
137* OminousOperaCape: The Vampire smiley has a flowing, blue cape which extends to beneath the smiley.
138* OneCurseLimit: A smiley can only have one curse at a time. Though, a smiley ''can'' be infected by poison or a zombie virus while having a curse.
139* OneHitPointWonder: A smiley instantly dies when hurt in any way.
140* OurGhostsAreDifferent: The Purple Ghost smiley is a purple BedsheetGhost that's more odd than it is spooky.
141* PaletteSwap:
142** The Diamond smiley is pretty much a monochrome version of the regular yellow smiley.
143** The Fire Wizard appears as the Wizard, but with a red hat and flipped horizontally.
144** The Red Ninja and Gold Ninja are recoloured Ninja smileys.
145** The wood backgrounds in the Wild West pack are recoloured versions of the Pirate background.
146** The Outer Space sand block is a recolour of the Sand pack blocks.
147** The Toxic background is a recolour of the Cave backgrounds.
148* PalmtreePanic: The Sand Pack along with the Water Pack can turn worlds into beaches.
149* PlagueZombie: It is possible to spread a zombie infection between smileys using the zombie effect.
150* PlatinumMakesEverythingShinier: The Platinum Spender smiley comes with a big platinum hat with an animated glimmer.
151* {{Retraux}}: Lots of the older packages are like this, with quite a few based off ''VideoGame/SuperMarioWorld''. Notably, the plastic package and [[VideoGame/PacMan pink ghost smiley]] seem to be based off arcade games.
152* SantaClaus: The Santa smiley and NPC come with the famous red Santa hat, though the smiley lacks a beard.
153* ShoutOut: Several smilies are based off characters (or in one case, a [[NoCelebritiesWereHarmed real person]]). These include the Creator/{{Bruce|Campbell}}, Film/{{Frankenstein|1931}}, [[Literature/HowTheGrinchStoleChristmas Grinch]], [[VideoGame/PacMan purple ghost]], Franchise/{{Terminator}}, and Franchise/{{Superman}} smilies.
154* SicklyGreenGlow: The Toxic pack has bright green toxic waste fluid.
155* SkeletonMotif:
156** Poison, curse, and zombie effects are represented by green, white, and teal skulls.
157** Skulls are used as a shorthand for death count--next the counter in the top right, and on {{Locked Door}}s that [[DeathAsGameMechanic trigger on death]].
158* SolidClouds: The Cloud and Fairytale packs come with solid cloud blocks.
159* SpaceZone: The Outer Space package includes stars, and other tiles for making spaceships and foreign planets.
160* SpikesOfDoom: Spikes can be placed as blocks which kill smilies on contact.
161* StatusEffects: Poison, curse, and zombie effects will kill a smiley after a timer expires. Zombies are slowed down, jump lower, and infect nearby player characters, while {{curse}}s can be passed between smileys.
162* SuperheroesWearCapes: The Franchise/{{Superman}} [[DigitalAvatar smiley]] comes with a blue cape behind it.
163* SuperNotDrowningSkills: There is no consequence for staying in liquids too long, excluding the [[ManOnFire slow burn]] effect from lava. It makes one wonder why the Diver smiley exists.
164* SuspendSave: Progress in campaign worlds is {{Auto Save}}d whenever the player quits it. If the player joins the level but has already beaten it, they are given a prompt allowing them start over.
165* SweatDrop: The Sweat smiley has a prominent sweat drop and an exhausted facial expression.
166* TechnicolorToxin: The poison effect is represented with a green [[SkeletonMotif skull]].
167* TemporaryPlatform:
168** Timed doors and gates switch between solid and non-solid every five seconds.
169** Key gates appear for five seconds when the [[ColourCodedForYourConvenience matching-coloured key]] is pressed.
170* TertiarySexualCharacteristics:
171** The Girl, Summer Girl, and Lady smilies have eyelashes or hair which distinguishes them from the more generic smileys.
172** The Boy smiley has YouthfulFreckles, unlike most smileys.
173** The Cowgirl smiley has lipstick and hair, unlike the Cowboy smiley which does not have any gendered features.
174* VillainousWidowsPeak: The Vampire smiley appears as one of the several [[MonsterMash Halloween monsters]] in the game, and has black hair in the shape of an inverted triangle on top of its head.
175* VolumetricMouth: The bottom half of the LOL Smiley is a mouth.
176* WaddlingHead: [[NonPlayerCharacter NPCs]] appear as little block people with stubby arms and legs.
177* WitchClassic: The Witch Smiley has green skin and a pointed hat.
178* TheWildWest: The Wild West pack adds blocks like wooden boards and railings for western worlds.
179* WingsDoNothing: All smilies have the same abilities, including those with wings which don't have any increased flight powers.
180* {{Wutai}}: The Dojo pack adds pagoda roofs and ladders.
181* YouthfulFreckles: The Boy smiley has freckles to indicate its youth.
182[[/folder]]
183
184[[folder:''Everybody Edits Flash'']]
185* ThirtyDayFreeTrial: Beta users were all given a free month of Builders Club when it was first made public.
186* AndYourRewardIsClothes: Some of the rewards for [[RandomEvent randomly finding a magical coin]], completing a campaign, or hidden {{Easter eggs}} are the various smileys which have no effect on the gameplay.
187* AntiGrinding: Although magic is [[RandomEvent randomly rewarded]] from coins collected, it's deliberately designed to discourage players from farming for magic. The details of this are complex, but it's generally understood that worlds with more coins have a lesser chance of magic.
188* AprilFoolsDay:
189** In 2016, the game's [[DigitalAvatar smilies]] were all temporarily changed into blocks.
190** In 2019, the ''Everybody Edits'' website's background was changed to an ''VideoGame/EverybodyEditsUniverse'' themed background, teasing the (now canceled) planned release many were waiting for at the time. In addition to a new, unbeatable campaign, many strange changes were made to the game, such as capes being added to smilies, certain sound effects being replaced with brief voice clips, [[https://forums.everybodyedits.com/viewtopic.php?id=45610 among others]].
191* ArtEvolution: Over the course of the game's online lifespan, various blocks and smileys were modified to have more shading and detail. As of 2012, blocks also look less cartoon-like and less [[{{Retraux}} like an old video game]], probably [[DependingOnTheArtist because the staff switched artists]].
192* AscendedGlitch: Back when certain block types were limited to whatever the player had bought, a bug allowed players to place an infinite amount of those blocks as long as the world is online. Eventually, most limited blocks were made infinite, ending the need for the bug.
193* AscendedMeme: The user named Cow made a nonsensical forum post filled with mooing, which was quickly closed and got lots of attention. Six days later, the Moodonna [[NonPlayerCharacter NPC]] was added to the game with a description imitating the style of the forum thread:
194--> moo moo moo moo moomoo
195* BrainFood: It's {{implied|Trope}} that [[FleshEatingZombie zombies eat brains]].
196** Earlier versions of Zombie smileys include an exposed chunk of brain, suggesting they bite into them.
197** Brainsy is a zombie [[MeaningfulName named after the tendency for zombies to eat brains]], and is known to bite.
198* CallAHitPointASmeerp: "Woot" was the original term for what would be called a "like" in many games and websites. While it was replaced with the typical likes and favorites, the term remains on the game's [[{{Fora}} message boards]].
199* {{Cap}}: The cap for energy very easily shifts, and can overlap, so the cap is hard to define for this game. At the start, Energy was capped at 100 and later 200, but it can be increased in many ways. With these techniques combined, it can become rather high.
200** Magic coins have always been a source of boosting your energy cap. [=MrShoe's=] magic system can boost this to about +200. However, new magic was replaced with the original magic, making it a lot harder to increase it this way.
201** Campaign rewards increase max energy, allowing for approximately +200 as the cap. However, the cap was not removed from new magic's removal, allowing people around for new magic and campaigns to get beyond +300.
202** Winners of official contests are usually given a high max energy bonus.
203* CharacterLevel: Players could once rank up by collecting magic coins. Higher levels gave the player a higher energy {{cap}} and allowed the player to buy more smileys and potions in the shop.
204* ChristmasEpisode: There have been a contest, a campaign, as well as many Christmas-related items released around December.
205* CunningLikeAFox: The FlavorText for the Fox describes it as sly.
206* ADogNamedDog: The Starfish is referred to by its animal name, unlike the other animal [[NonPlayerCharacter NPCs]] which have their own names.
207* DreamingOfAWhiteChristmas: The 2011 Christmas world and promotional video both have lots of snow in them.
208* EarlyInstallmentCharacterDesignDifference: The earliest versions of ''Everybody Edits'' feature a red circle as a DigitalAvatar, instead of a [[HaveANiceDaySmile yellow smiley face]] used for all later versions.
209* EasterBunny: The Bunny smiley is a reward for winning in the 2011 Easter level contest.
210* EasterEgg:
211** A fake appearance of the former staff member [=MrVoid=] could be found in the {{void|BetweenTheWorlds}} outside "Moderator Land", referencing [[{{Pun}} his name]] and the tendency for moderators to visit the level.
212** The [[http://jawapa.everybodyedits.com/ JaWapa sub-domain]][[note]]the former name of [[http://minimal.everybodyedits.com the minimal website]], named after [=JaWapa=] when he was part of the staff team[[/note]] of the game's official website or the world ID "[[LeetLingo PWr1ckr01lEI]]" would JustForFun/{{Rickroll}} the user. This was eventually removed after the website temporarily went down for security reasons in August 2019.
213** The hidden page source of the main website gave credit to users who helped make it. With the website's cleanup in August 2019, this was removed.
214* EasyLevelTrick: When potions were usable in every world, they could often be used to take shortcuts over large sections of worlds.
215* EveryoneCallsHimBarkeep: Although most [[NonPlayerCharacter NPCs]] have a unique name in the shop, the elderly NPC is simply known as Elder.
216* ExperiencePoints: One of the former magic systems gives players experience points through magic coins.
217* FanBoy: The Fanboy III smiley was announced on AprilFoolsDay 2016, gotten from collecting 100,000 blue coins in one world. It's fake; you can't place that many coins in one world.
218* FlavorText: The energy shop has descriptions for most of its items, many of which are for flavor instead of being informational.
219* FleshEatingZombie:
220** {{Implied|trope}} with earlier versions of zombies, which immediately appear with [[BrainFood partially exposed brains]] after being [[PlagueZombie infected]].
221** The FlavorText for Brainsy, a zombie, says it bites.
222* GameLobby: The lobby was filled with worlds the player can join. It's possible to search and sort through the world list, as well as view [[LevelMapDisplay minimaps]] and descriptions for worlds that allow it.
223* GamingClan: Supported by the in-game "crew" feature. Crews can have their own logos and worlds, and players in them can be given custom permissions and ranks. It's also possible for crews to send announcements to users who are subscribed to them.
224* HalloweenEpisode: Just like with Christmas, there have been many updates with a Halloween theme. Halloween also got three different campaigns, and a contest.
225* LeetLingo: For a period of time as an EasterEgg, a URL linking to a fake world with the ID [=PWr1ckr01lEI=] would JustForFun/{{Rickroll}} the page's visitor.
226* LevelLockedLoot: For a brief period of time, many smileys could only be purchased by players with a high enough [[CharacterLevel magic level]]. Low level players who already had those smileys were simply unable to use them unless they leveled up.
227* LoadingScreen: In addition to the load screen on launch, there are two other loading screens unavailable in ''Everybody Edits Offline'', as the lack of online play makes the game much quicker to load.
228** The loading screen for the [[GameLobby lobby]] shows a screenshot of the game that updates around every month, along with a logo that [[SpecialEditionTitle appropriately updates for holidays]].
229** A loading screen plays while loading a level. It shows the controls for the game, and text reminding the player to be patient.
230* ALizardNamedLiz:
231** The Cow smiley is named Moo Moo in its earliest version, after the sound a cow makes. The Moodonna cow NPC takes the same approach.
232** Froggy, Wally, and Crabby are named after their animal appearances of a frog, walrus, and crab respectively.
233* MeaningfulName: The [[NonPlayerCharacter NPCs]] have fitting names, which can be seen in the shop.
234** Smiley, Saddy, Anger, and Meh are named after the emotions they express.
235** Slimey is named after it being a slimy BlobMonster.
236** Knightly is a knight.
237** Skelly and Ghosty are named after [[DemBones skeletons]] and ghosts.
238** Brainsy is a zombie, named after [[BrainFood zombies' tendency to eat brains]].
239** Astro is an astronaut.
240** Snowy is a snowman.
241* {{Microtransactions}}: Gems and Gold Membership can be bought with real money. These were removed in ''Everybody Edits Offline'', as all content in that version is free.
242* NoFairCheating: While the game still had some hackers, it found a way to prevent the "moonjump" exploit. Campaign worlds have their own cheat detection system, preventing users from completing the level if they [[SequenceBreaking lack coins the player should have earlier in the level]].
243* PlayEveryDay: The game encourages people to play by giving them one unit of energy every 150 seconds, as well as a daily reward for logging in. These rewards increase over time, looping about once a month.
244* RandomEvent: Collected coins have a small chance of being magic coins. These magic coins either increase the player's {{energy|Economy}} {{cap}} or give the player a rare item.
245* RevenueEnhancingDevices: A diamond block and the Big Spender smiley cost $100 and $50 respectively, having no purpose other than looking good and showing off. With the release of ''Everybody Edits Offline'', they became free.
246* RPGElements: The game actually had quite a few. Some of these include {{Character Level}}s and potions, both of which got removed later on.
247* SavageWolves: The FlavorText for the Werewolf smiley describes it as a ferocious beast.
248* ShoutOut:
249** Many of the {{Flavor Text}}s in the Energy Shop are Shout-Outs:
250*** The Pipes package has a description that read, "Factory outlet or Italian plumbings?" referencing Mario from the ''Franchise/SuperMarioBros'' franchise who is usually characterized as an Italian plumber, as well as the large Warp Pipes used for [[TubeTravel travel]] in the series.
251*** The description for Laika is "In space, nobody can hear you bark," a reference to the TagLine of ''Film/{{Alien}}''.
252*** The description for the Skelly NPC is "Feels a bit spooky, and just a little bit scary," a reference to the lyrics of the song "Spooky Scary Skeletons" by Music/AndrewGold.
253*** The Elder NPC description is "It's dangerous to go alone...", a quote from an elderly [[NonPlayerCharacter NPC]] in ''VideoGame/TheLegendOfZeldaI''.
254*** The Starfish NPC description is "A star on top will complete all the scenery!", quoting Patrick Star in ''WesternAnimation/ChristmasWho'' who is also a pink starfish.
255*** The Wally NPC is a walrus and has the text "Do you admire the view?", a line from the Walrus in Creator/LewisCarroll's "The Walrus and the Carpenter".
256** The Deep Thought [[NonPlayerCharacter NPC]] appears as a regular PC desktop and monitor, and acts as a multi-layered reference to the super intelligent PC of the same name from ''Franchise/TheHitchhikersGuideToTheGalaxy''.
257*** The NPC was obtained as an EasterEgg by collecting [[ArcNumber 42 gold coins, 42 blue coins, and 42 deaths]], a reference to Deep Thought's {{anticlima|x}}ctic answer of JustForFun/FortyTwo.
258*** Unlocking the NPC causes a message and sound clip saying "Don't Panic", which is printed on the back of the first book in the series.
259*** The NPC's FlavorText and unlocking message states that it's a computer of "infinite majesty and calm", same way the book characterizes Deep Thought when revealing its [[TheMeaningOfLife Answer to The Ultimate Question of Life, the Universe, and Everything]].
260** The 2011 Christmas world that introduces music blocks has an area where one can hear the first seven notes of the ''VideoGame/SuperMarioBros1'' overworld music, along with text that reads "It's-a-me, Mario!"
261* SkillScoresAndPerks: Came with a higher max energy, more smilies and potions purchasable, and a shiny new badge. These were removed later in exchange for the classic magic system.
262* TheSmurfettePrinciple: The Girl smiley was the only smiley implied to be female after its introduction, but averted in later updates which add more female smileys and a Boy smiley.
263* SpecialEditionTitle: The game often changes the logo for HolidayMode or upcoming contests.
264* ThanksgivingEpisode: In 2011, UsefulNotes/ThanksgivingDay in the United States came with the Indian and Pilgrim smilies.
265* TutorialFailure: [=MrShoe's=] tutorial worlds didn't account for the addition of new blocks later. This means liquids, boost arrows, time doors, and several other blocks go unmentioned in the tutorials. The next tutorial, the Tutorials campaign, seems to have been made with the future in mind—the third tutorial has an empty area just for later showcasing effects that would eventually be added to the game.
266* VideoGameTutorial:
267** As a precursor to the Tutorials campaign, there have been two other playable tutorials throughout the game's history.
268*** The original tutorial world showcases {{gravity|screw}}, [[LevelEditor editing]], coin doors, and [[{{Teleportation}} portals]].
269*** The [=MrShoe=] tutorial, split into three worlds: Moving Tutorial, Gravity Tutorial, and Editing Tutorial.
270** After signing up, the menu includes a tour through various features that can be skipped.
271** The default home world includes some instructions on how to edit a world.
272* WreathedInFlames: The flame potion gave a ring of fire around a smiley as decoration before a later version removed it. The fire graphic was later repurposed for the [[ManOnFire dangerous effects of lava]].
273[[/folder]]
274
275[[folder:''Everybody Edits Offline'']]
276* EasterEgg: Joining a world with modified gravity allows the player to change gravity in non-campaign worlds with the SlashCommand.
277* LateArrivalSpoiler: Hidden blocks, smileys, and campaigns are all immediately visible, spoiling anybody who did not discover them in the online version's ten year lifespan.
278* NoFairCheating: The player is restricted from using cheats like GodMode, [[LevelEditor editing]], or fake players in campaign worlds.
279[[/folder]]
280
281[[folder:User-Made Worlds]]
282[[AC:Bobithan -- ''00-00 Press Start'' series]]
283* HelicopterBlender: 1-18 has a black helicopter with a deadly propeller as a hazard.
284\
285[[AC:Don Carleone -- Zombies VS Smileys]]
286* MarkOfTheBeast: A hidden area gives the player a [[DoubleJump 666-jump effect]].
287* PlayerVersusPlayer: Like many zombie worlds, this world was designed to have [[ZombieApocalypse zombies trying to infect regular players]] while they try to survive.
288* WizardNeedsFoodBadly: The world has a hunger system that slowly drains over time.
289\
290[[AC:Dazz -- 2012 part 1 / 2012 part 2]]
291* ColonyDrop: Various giant rocks can be seen heading towards earth. One has already hit the earth, creating an explosion the size of a country.
292* EarthShatteringKaboom: One of the meteors hits the moon, shattering it into pieces.
293* NextSundayAD: A sign in part 1 states that the level was made in 2011. The title of the level is "2012" and part 2 shows various [[ColonyDrop giant rocks heading towards earth]], hinting towards the December 21, 2012 doomsday prediction.
294* SpaceZone: Much of these levels take place in space, where one can float around freely.
295\
296[[AC:Dazz -- City Business]]
297* IOwnThisTown: The goal of the level is collect money and "become the king of the city".
298\
299[[AC:Dazz -- Full Moon Rising]]
300* CreepyCemetery: The level takes place in a cemetery at night, with the goal being to avoid a tall, spooky figure.
301* TheGrimReaper: A tall, hooded figure wielding a scythe lurks in a CreepyCemetery. [[spoiler:During the encounter with it, it causes the PlayerCharacter to die.]]
302* SecondPersonNarration: Signs throughout the level refer to "you", like "You are in a cemetery" or "you can sneak behind the creature".
303\
304[[AC:I don't give a Financially Unclear Cause, K? (Bee, Starblinky, Ephrayam, daniel1234) -- Children of the Pie]]
305* BloodFromTheMouth: The child being stabbed in the basement has a trail of blood from the mouth.
306* CheshireCatGrin: The three {{Pumpkin Person}}s have mischievous smiles, inviting in children to be killed.
307* DeathOfAChild: A seemingly lifeless child can be seen lying in the TortureCellar.
308* HorrorDoesntSettleForSimpleTuesday: The killing of children appears to be happening on Halloween night, as they can be seen trick-or-treating.
309* TheManInTheMoon: The moon has a smiling face.
310* PumpkinPerson: Three characters have carved pumpkins for heads.
311* TheSecretOfLongPorkPies: It's {{implied|trope}} that pie is being made with human children, with a red-filled pie being shown on a table next to children being killed with knives, and the name of the level being "Children of the Pie".
312* ShoutOut: ''{{Art/The Scream|Munch}}'' by Creator/EdvardMunch appears as a painting in the background.
313* TortureCellar: In the basement, multiple children appear to be getting attacked and killed.
314* WouldHurtAChild: The seemingly adult {{Pumpkin Person}}s are inviting in children who are then being stabbed and killed.
315\
316[[AC:Iraka -- Halloween Night]]
317* {{Halloweentown}}: Beyond the vibrant green fields and the river, there's plenty of spooky things--a graveyard, jack-o'-lanterns, a castle, and much more.
318\
319[[AC:Iraka -- Jump Jump Jump]]
320* GreenHillZone: The level starts off in a vibrant, green, hilly area with decorated with plants and fences.
321* ShoutOut: There's an area where one must climb platforms shaped like ''VideoGame/{{Tetris}}'' blocks.
322* SolidClouds: A chain of cloud blocks appear as platforms.
323* TreasureRoom: The LevelGoal is in a gold room with several gold coins and a diamond block.
324\
325[[AC:Kirby -- Slidey Minis]]
326* NoPunctuationIsFunnier: Some of the signs have no punctuation just to show absurd the level is.
327\
328[[AC:Lop -- 3 Worlds in 1]]
329* RuleOfThree: The world is split into three segments--underwater, surface, and sky.
330\
331[[AC:Lop -- Humm Chocolate]]
332* EasterBunny: A white bunny figure appears, among the other Easter iconography throughout the level.
333* EverythingsBetterWithSparkles: Sparkles appear below the two bells in the level.
334* HeartSymbol: Two hearts with wings are seen floating around, adding to the Easter mood. They also appear in the "happy" section.
335* SavedByTheChurchBell: Two winged bells can be seen flying in the sky, releasing [[EverythingsBetterWithSparkles sparkles]]
336* SpeechBubbles: A large duck has a thought bubble with the text "Humm Chocolate", [[TitleDrop the title of the level]].
337* TitleDrop: A duck has a ThoughtBubble with the text "Humm Chocolate", which is the name of the level.
338\
339[[AC:M4nu -- TIME MACHINE MINIS]]
340* DooWopProgression: There's a group of platforms with music blocks on them that play the Doo-Wop Progression in order.
341* MusicalGameplay: There are piano blocks everywhere, placed in various patterns so that they harmonize when the player goes through them. For example, climbing a vine plays chromatic rising notes, and completing an section of the world plays a satisfying major chord. One part uses the DooWopProgression.
342* TimeTravel: The player character ventures to various different eras, including TheFuture.
343\
344[[AC:NSFW Crew -- NSFW Easter Island]]
345* ElaborateUndergroundBase: The level is about a large alien underground base under a few moai statues.
346\
347[[AC:[=Sensei1=] -- 4 monster battles]]
348* CriticalHit: Sometimes a player will do 2 damage instead of 1 towards an enemy.
349* ExcusePlot: The plot is that somebody offers you a trophy if you can beat three monsters.
350* OverworldNotToScale: The world map is rather small. Buildings aren't much bigger than the player, but they become properly-sized when entered. Inverted with some elements like ducks and pigs, which are clearly bigger than they realistically would be.
351* RolePlayingGame: This level is done in a typical turn-based Role-Playing Game style.
352\
353[[AC:Superxsuper -- Everybody Edits]]
354* FakeLongevity: The [[RampJump Jump]] section requires the player to jump off the same ramp no less than 27 times to win the level, and that's assuming the player gets every other coin there is.
355* GravityScrew: In a section that appears to take place on another planet, there are dots that help the player jump higher, giving the illusion of lowered gravity in it.
356* NostalgiaLevel: The level features old {{Loading Screen}}s from the early years of the game as playable areas.
357* PipeMaze: An unexplained set of pipes pouring dirty warty can be found, used as platforms for the player to travel across.
358* RampJump: There's a large ramp using the game's gravity arrows to speed up player movement. There are slots in front of it that each rewards a coin.
359* ShoutOut:
360** One area has an arrangement of blocks and coins closely resembling the starting area of World 1-1 from ''VideoGame/SuperMarioBros1''.
361** There's artwork of Website/{{Facebook}} and the Franchise/{{Pokemon}} Pikachu on the LevelMapDisplay.
362[[/folder]]
363

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