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1[[quoteright:283:https://static.tvtropes.org/pmwiki/pub/images/enigmata.png]]
2''Enigmata'' is an UsefulNotes/AdobeFlash-based, VerticalScrollingShooter {{Web Game|s}} developed by Website/{{Kongregate}} user Kidsgamez and [[https://www.kongregate.com/games/kidgamez/enigmata released]] in August 2009. A sequel, ''Enigmata 2: Genu's Revenge'', [[https://www.kongregate.com/games/kidgamez/enigmata-2-genus-revenge followed]] in March 2010. A TowerDefense spin-off ''Enigmata: Stellar War'' was [[https://www.kongregate.com/games/kidgamez/enigmata-stellar-war released]] in May 2012, which also received a mobile version in 2018.
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4The game is faithful to its roots, with a [[ExcusePlot fairly standard plot]] and setup. It's TwentyMinutesIntoTheFuture and the EvilOverlord Genu is threatening galactic peace. You play a space-faring FeaturelessProtagonist on a mission to stop him, aided by the shopkeeper and [[VoiceWithAnInternetConnection Text messenger with an internet connection]] Niko.
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6You control one of a variety of very spiky-looking fighter craft, and use simple keyboard controls and various {{Energy Weapon}}s and missiles to shoot at other, equally [[SpikesOfVillainy spiky enemies]]. Said enemies drop various {{power up}}s and [[MoneySpider cash bonuses]] with which to buy upgrades between levels. Said upgrades vary wildly, from simple stat bonuses to having unique effects like slowly generating money. You also have a handful of [[SpecialAttack special abilities]] at your disposal that draw off an [[ManaMeter energy meter]]. At the end of each level waits a BossFight against increasingly large and powerful warships. You can replay previous levels to obtain more money.
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8The sequel spices things up by allowing you to aim your ship and weapons anywhere on screen with the mouse whilst still flying vertically through the level, adds a load of new upgrades and skills with heavily diversified effects, and adds an oppressively dark color scheme broken up by colored lights. Oh, and a MiniGame where you collect a bunch of orbs.
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10!'''Enigmata, its sequel, and its spin off provide examples of:'''
11* AIIsACrapshoot: In the sequel, there's a chance for Neko's shop to go crazy and attack you as a boss at the end of a completed stage (in place of the real boss). [[spoiler:Observant players will note that it's effectively a weaker reskin of the Genu Command Cores]].
12* ActionBomb: Cyanobombers. They only fire one shot... but when you kill them, they explode in a massive spread of bullets.
13* AntiFrustrationFeature: The Bonus Lock skill basically allows you to ''subvert'' PowerUpLetdown, preventing you from replacing your awesome weapon with a weaker one.
14* AttackReflector: The Reflection Barrier skill.
15* BarrierWarrior: The blue-lit Tricraft series of ships boast the highest shield ratings. Their low armor and high energy rating also puts them among {{Squishy Wizard}}s.
16* BigBad: Genu. He has a crest that resembles a crescent moon.
17** Not so in the sequel. [[spoiler:It's actually Skymar.]]
18** ''Stellar War'' has Villalobos instead, [[spoiler:and after his defeat Genu makes a FaceHeelTurn and his allies become {{Optional Boss}}es.]]
19* BossInMookClothing: Teramid Fragments take ''the whole freaking Teramid Station's worth'' of hits to destroy. Despite this, their firepower isn't very good, they just have [[DamageSpongeBoss craploads of health]].
20** Much more dangerous are the Nezorons and Megazons. The first have painful machine guns, while the second has 4 lightning cannons that track your position and shred you in seconds.
21** And then there's Final Guards with more health than any of the above mentioned, and fire out slow sprays of shots that deal continuous damage and cannot be reflected. Using the Time Stop is pretty much required to take one out.
22** Aigaion Defenders in ''Stellar War'', who have as much HP as the technical FinalBoss of the game, and appear only in bonus levels. Impenetrable Barriers as well, though they have ''only'' half as much HP.
23* BulletHell: Some of the bosses can spit out quite a few projectiles.
24* BottomlessMagazines: {{Averted|Trope}} in the case of your missiles, but you can buy an upgrade that gives you this. It's rather expensive.
25* CallBack:
26** One of the [[InfinityPlusOneSword Elite Ships]] in the second game is the Pseudo-Epic, named and designed after the first game's TrueFinalBoss Epic.
27** In the first game, you destroy the Teramid Station. In the second game, pieces of that station are still floating through space, serving as optional targets called Teramid Fragments.
28* CosmeticAward: This game has a variety of achievements. [[AvertedTrope They actually avert this]] by offering a monetary reward and "points" needed to unlock better shops.
29* CriticalEncumbranceFailure: Each ship has a limit to how many pieces of equipment it can carry. You can expand this by buying and upgrading the inventory expansion item.
30* DamageSpongeBoss: The sequel's Cykton Barrier looks like this, but actually isn't. Only ''one'' of the barrier things can be harmed (the second from the left), the rest receive no damage. Doesn't help that it can inflict Cykton Curse on you, which renders your weapons all but useless.
31** [[spoiler: Entity on the other hand is one of these, having more than 5x the health of any other boss. It also has a very deadly energy orb shooter... [[TennisBoss which can be reflected back to deal massive damage to Entity]].]]
32* DamselInDistress: You rescue a pink-haired woman named Adriana early in the sequel. She joins Niko in giving you advice.
33* DarkActionGirl: Clade, in the sequel, is the chief designer and builder of Genu's new weapons. She has quite the ego about it, too; after one boss fight, ''[[MonsterClown Demenus]]'' has to be the voice of reason by pointing out that her machine ''lost''.
34* DegradedBoss: In the later levels of ''Stellar War'', you face slightly weaker versions of the first few bosses as regular enemies.
35* {{Dubstep}}: ''Stellar War'' soundtrack.
36* {{EMP}}: One skill is called exactly this. It temporarily disables enemy weapons. There is also a type of missile that can do this.
37* EndlessGame: Subverted in the sequel. The Genu Command Cores and similar levels after you beat [[spoiler:Genu]] make you ''think'' it's going to be endless, but when you get to level 25, you face off against [[spoiler: [[TrueFinalBoss Skymar in the Entity]]]].
38* EnergyAbsorption: The Damage Absorb skill converts damage taken into shield and armor.
39* EnergyWeapon: Your ship's main guns, and most enemy weapons.
40* {{Expy}}: Clade is basically [[VideoGame/NintendoWars Lash]].
41* EvilAllAlong: [[spoiler:Skymar. In fact, the "Genu" you were facing was actually Skymar masquerading as him.]]
42* FaceHeelTurn: ''Stellar War'', being a prequel, reveals that Genu was originally working with Neko. [[spoiler:Once Villalobos is defeated, the two disagree on how to handle the prototype Mega-Craft left, leading to events of the first game]].
43* FlashStep: The Phase Warp skill instantly teleports your ship to wherever your cursor is.
44* HealingFactor: The Healing Technique, resp. Healing Wave skills.
45* ImplacableMan: It is possible to boost a ship's armor to 5000 or higher. Note that the ship with the highest armor rating defaults at 670. You get an [[CosmeticAward achivement if you pull this off]].
46* ImpossibleTask: You get an achievement for finishing a mission with a time of ''zero''. Said achievement is called "impossible".
47* InfinityPlusOneSword:
48** First two games have (Double) Vectron Laser and some weapon combos such as Fusion Synth. Get those with infinite bonus enabled and use Bonus Lock afterwards to mow down everything.
49** ''Stellar War'' has Aries, Valerion and Astro Nexus. The first is essentially a Blue Laser turret from previous games that also gets missile attack in the mobile version. The second is a turret that gives enormous bonuses to everything within its huge range and shoots triple laser, while the last one is an extremely powerful drone that shoots ton of projectiles. Of course, none of them is easy to get.
50* InvisibilityCloak: The Stealth Mode skill. You are also invulnerable while it is active, but you cannot attack.
51* JackOfAllStats: The red-lit RS series of craft have a fairly balanced set of stats. They do tend to have a greater damage output, however.
52* LoopholeAbuse: In first game at least, you can abuse Time Stop and get a Perfect for enemies, as the game counts only enemies that have spawned.
53* MassMonsterSlaughterSidequest: What most of the "Missions" are in the sequel. The only one that isn't is a TwentyBearAsses quest.
54* MacrossMissileMassacre: The Relentless Strike skill.
55** Also, in the sequel, Considious and Detrementor use this a LOT. The Aion enemies also use this as their only attack.
56** In ''Stellar War'', equipping many weapons on your base such as Caligo Nox, Poseidon or Hurricane will result in this trope.
57* MetalSlime:
58** The floating stations without orange dots in the first game take a lot of abuse but can drop 3 million gold.
59** ''Stellar War'' has Aigaion Defender, which rarely spawns has as much HP as BigBad, but defeating it gives to chance for any enemy to drop an InfinityPlusOneSword for current and next level play.
60* MightyGlacier: The REF ships boast titanic amounts of armor but also the lowest speeds and paltry shield and energy ratings. They do have the most equipment slots.
61* MonsterClown: Demenus from the sequel has the facepaint and psychotic personality to fit the trope. It helps that he and Clade are CoDragons to Genu [[spoiler:or rather Skymar]].
62* NitroBoost: The Warp Speed skill.
63* NukeEm: For a hefty price, you can purchase and use nuclear missiles. They deal incredible damage but have a very slow fire rate.
64* OneHitKill:
65** The aptly-named Death Missiles have a small chance of instantly destroying a non-boss mook. It even works on [[BossInMookClothing Teramid Fragments, Nerozons, Megazons and Final Guards]]!
66** [[spoiler:Skymar's mega-craft [[TrueFinalBoss Entity]]]] has an attack that can do this.
67** In ''Stellar War'', Devas Nerp/Caligo Nox has an expensive upgrade that gives it a 1% chance to kill anything instanly, which is much more effective than it sounds given the fire rate of the weapon. If instant kill happens, a skull and crossbones will flash over killed enemy for a brief moment.
68* PoisonMushroom: Enemies often drop negative pickups. These are always marked with an X but are color-coded based on their effect. It also doesn't help that they're ''awfully'' common. Thankfully, a number of upgrades directly affect these, whether lessening or nullifying their effects... Unless it's the Bonus Killer. That one will nullify your bonus weapon even if it's locked.
69* PowerUp: Pickups include armor, shield and energy replenishment (both instant-use and kits to be used later), weapon upgrades, missile ammo, and mission-specific drops. Reduced in ''Stellar War'' to double gold, double attack, EMP wave and Time Stop, along with rare units.
70* PowerUpLetdown: Getting a weaker weapon especially after you get an awesome one like the Fusion Laser. Thankfully, there's a skill that allows you to avert this by locking your current weapon.
71* RPGElements: In the form of a detailed upgrade and shop system. Notably, higher-level shops are unlocked using points that you receive for completing achievements, averting CosmeticAward.
72* SparedByTheAdaptation: In the web version, the engineer working at Genu and Neko's base died in a reactor explosion. In the mobile version, he quit after he realized they were going to fight the allegiance.
73* SuperMode: The Guardian of Mana skill.
74* StatusEffects: You can stun your enemies, disable their weapons and freeze them in time. The first two can also happen to you. In addition to stun and EMP missiles, there are ones that can drain health and another that has a chance to inflict instant destruction.
75* TennisBoss: [[spoiler: Skymar's Entity. It has a move where it fires a giant green ball that deals HUGE damage to you... which your AttackReflector can reflect back to it and deal huge damage to it.]]
76* TheReveal: In the sequel, [[spoiler: Genu isn't himself. It's Skymar masquerading as him!]]
77* TimeStandsStill: The Stop Time skill. [[ExactlyWhatItSaysOnTheTin Duh.]]
78* ThereIsNoKillLikeOverkill: Have you ever played a vertical shooter that had a ''cast bar?!'' You get an [[CosmeticAward achievement]] for having a total of five skills active at once.
79* TowerDefense: ''Stellar War''.
80* TrueFinalBoss: The first game has [[spoiler:Genu's engineer]] in the Epic. The sequel has [[spoiler: Skymar in the Entity]]. The prequel has technically [[spoiler:Clade]].
81* WakeUpCallBoss: The Mega-Goliath in the sequel. Four turrets with ''very'' fast, painful shots, and the main body has a HUGE amount of health. If you can't destroy the turrets quickly, you'll be ripped up in seconds.
82* WaveMotionGun: The Fusion Laser [[PowerUp bonus weapon]], obtained when Blue Laser and Fusion Fire are combined, is one of these.
83** Heck, the Vecton Laser, Double Vecton Laser, Blue Laser, and Double Blue Laser qualify too! The Fusion Synth also counts.
84** ''Stellar War'' has Lightbringer, Aries and Valerion - the first two are essentially Vectron Laser and Double Blue Laser, in fact.

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