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1''Crystal Towers 2'' is a platformer created in Multimedia Fusion 2 by David K Newton. Set sometime after the original Crystal Towers, the story this time focuses on an evil being stealing the 8 musical instruments of Music Castle. Because of this, the music of the world itself is fading, so once again Bernard is sent out to retrieve the 8 musical instruments and restore them to their rightful place.
2
3It's a platformer that involves accessing portals to different stages in a HubLevel and clearing a variety of objectives in a similar way to ''VideoGame/SuperMario64''.
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5The game's website can be found here: http://www.clickteam.info/davidn/ct2/
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7An updated version of the game, titled "Crystal Towers 2 XL," is now available on Steam.
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9!!This game provides examples of:
10* AchievementSystem: The player can upload their stats to the game's official site and get achievements. Many of them are sensible, like clearing X percent of the game or getting through one stage's missions without ever dying. Some of them, however, are a bit random, such as getting 2 instruments with the same suffix (the names of the instruments appear to be generated randomly). There is also an achievement for [[spoiler:making a casserole, [[BraggingRightsReward which is all it is good for]].]]
11* AuthorAvatar: One appears inside Mega-Carrot.
12* AutobotsRockOut: Most of the boss themes. Not a surprise to those who know of [[https://ambersun.bandcamp.com/album/crystal-towers-2 David's musical talent]].
13* BeeAfraid: Bees appear in certain spots on certain missions. If you touch them, you die.
14* BrilliantButLazy: Considering all the stuff Bernard does on this quest, it's safe to say he's pretty good at what he does. It doesn't stop him from sleeping on the job most of the time, though.
15* BrokenBridge:
16** There is a plant by the side of the Walled Garden portals that you must grow to a certain point in order to reach them. You can double jump to the first portal early on and use it as a platform to climb to the other ones, so guess what? Even if you have the necessary [[PlotCoupon plot coupons]], each portal won't open until the plant is grown to a certain point, which requires dozens of Glowing Rocks.
17** Likewise with the Xeno Squad boss fight; even if you have it unlocked, you cannot get to it until you use enough Metal Gears to fully open the gate before it.
18* BuildLikeAnEgyptian: Haze Sands.
19* ChekhovsGunman: Sometimes you can see the final bosses lurking around far in the background of the rooftop area.
20* {{Combos}}: You're awarded bonuses for stomping several enemies in a row. Between stomps, you can get some more mileage by collecting crystals, item drops and landing on springs, which don't reset the counter. Some missions will require a specific combo to be done.
21* CriticalExistenceFailure
22* DeflectorShields: The Bubble shield is one that breaks if you attack anyone, but it's still a valuable asset in the NoDamageRun missions and boss fights.
23* DoubleJump: You obtain a spell relatively early on that lets you do this. In the Steam version, it becomes an automatic ability that costs 1 MP per double-jump rather than a short-time powerup you have to cast over and over.
24* ElementalPowers: All of the offensive spells fall into this:
25** MakingASplash: Water and Water++
26** PlayingWithFire: Fire
27** ShockAndAwe: Spark
28* EternalEngine: The Ironworks
29* ExtendedGameplay: There are quite a few levels and bosses to unlock after the presumed final boss fight.
30* FinalBoss: A group of spaceships who've been stealing the sacred instruments are the end boss of the story, but the Mega-Carrot is last boss of the post-game.
31* FloatingPlatforms
32* GenericDoomsdayVillain: The spaceship things that are out to rid the world of all sound aren't even given names.
33* GiantSpaceFleaFromNowhere: Pretty much all of the bosses.
34* GoombaStomp: Aside from your offensive spells, this is your primary attack. And on the challenges where you can't use magic or abilities, it is your ''only'' attack.
35* GoombaSpringboard
36* GreenHillZone: Walnut Creek.
37* HeartContainer: The health bottles you can find scattered around certain levels.
38* HelloInsertNameHere: At the beginning you insert a name for a character... [[BaitAndSwitch who is of no]] [[DecoyProtagonist significance to the plot.]]
39* HubLevel: Music Castle.
40* HundredPercentCompletion: 90 Orbs, 231 Rainbow Gems, 25 Keys, 33 Medals, 22 Spells, 33 Recipes, 4 Items per level... Yeah, it'll take a while.
41* JungleJapes: Twisted Tropics.
42* LethalJokeCharacter: It's a good thing Turbotoise's entrance is such a SugarWiki/{{Funny Moment|s}}, since [[NintendoHard you'll be retrying that fight a lot]].
43* LethalLavaLand: Magma Falls.
44* MercyInvincibility: After getting hit, naturally.
45* MultipleEndings:
46** Normal Ending: [[spoiler:Bernard defeats the aliens at Sound Void but misses one instrument, which the character named after the player is tasked with recovering. He notices the Order's crystals have disappeared and goes off to seek them]].
47** GoldenEnding: [[spoiler:Bernard recovers all instruments, but the Order's crystals are stolen anyway. He begins his search by turning on a helicopter backpack he has been given]].
48* NoFairCheating: Boss levels grant an infinite source of MP that you can use to cast the healing spell over and over, but the bosses will get a good chunk of their health refilled as well. However, this tactic does become valuable to recover between each form of the final boss. Furthermore, the Super Heal spell heals you more than it heals the bosses, which makes it more exploitable.
49** The final battle on a 100% run thwarts this tactic entirely; attempting to cast a healing spell between segments only succeeds in wasting MP. [[spoiler:And momentarily turning you into a stuffed elephant.]]
50** In the missions that require you to beat a level while invisible, you can fire shots and use the healing spell to keep track of where Bernard is but the bubble shield spell won't be visible.
51* NothingIsScarier: Silent Void. [[spoiler:Until you cast the Reveal spell...]]
52* OneHitKill: Bees and mines, which you must dodge on certain missions.
53* OrbitingParticleShield: The last spaceship of the final boss group only becomes vulnerable after his shields, or rather, weak points, are destroyed.
54* PlatformBattle: Lava Lizard.
55* PerfectRunFinalBoss: Clearing 100% of the game makes the final boss more agressive. It also makes you unable to heal during the battle.
56* RuinsForRuinsSake: Grassland Ruins.
57* ScoringPoints: You must earn large amounts of points to unlock certain doors.
58* ShoutOut: ''So many''. A woefully incomplete list, including but not limited to:
59** One of the other figures waiting at the bus stop in the intro is [[VideoGame/ChzoMythos the Tall Man]].
60** One of the order names, Keepers of [the] Earth, is a song by French power metal band ''Heavenly''.
61** Another of the order names, Midnight Crew, is from ''{{Webcomic/Homestuck}}''.
62** The smiley-face character from... a lot of ASCII games, but probably meant to be ''VideoGame/{{ZZT}}'' considering the author's history with it, is in the logo for the Magenta Monks order. It also appears on some of the computers in the background in the Flying Fortress levels.
63*** The ones that aren't playing ''VideoGame/{{Pong}}'', anyway.
64** The boss battle music is titled "Let's Talk About Fight," which is a line from "Spill Blood on Fire," another Heavenly song.
65** Magma Falls' theme is titled "Lava Love Machine," after Music/{{Edguy}}'s "Lavatory Love Machine."
66** The icon for the Quake spell is a direct reference to the ''VideoGame/{{Quake}}'' series.
67** One of the enemies in the [[GreenHillZone Walnut Creek]] areas, the "Soni-Mushroom," is a clear homage to VideoGame/SonicTheHedgehog.
68** One of the crafting ingredients is a (literal) ''VideoGame/MetalGear'', so the Steam achievement about it just had to be named "{{Nanomachines}}", son.
69* UnexpectedShmupLevel: Three bosses (Lava Tank, Xenon Squad, and Sci-Fly) are this.
70* UnwinnableByDesign: Under normal level rules, you'll get stuck in places where a double jump or dash would be required if you waste MP.
71* VideoGameDashing: The Boost spell.
72* VisualPun: The Synthesizer (used to make items) is...well, a synthesizer (the instrument). The Steam version even updates the menu to lay out the items you can make on the piano keys.

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