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Trope was cut/disambiguated due to cleanup, Examples Are Not General


* BonusBoss: There are a handful of extra bosses past the ending of the story.
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** One of the crafting ingredients is a (literal) ''[[Franchise/MetalGear Metal Gear]]'', so the Steam achievement about it just had to be named "{{Nanomachines}}", son.

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** One of the crafting ingredients is a (literal) ''[[Franchise/MetalGear Metal Gear]]'', ''VideoGame/MetalGear'', so the Steam achievement about it just had to be named "{{Nanomachines}}", son.
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Currently UsefulNotes/NeedsABetterDescription.

to:

Currently UsefulNotes/NeedsABetterDescription.
It's a platformer that involves accessing portals to different stages in a HubLevel and clearing a variety of objectives in a similar way to ''VideoGame/SuperMario64''.






* AutobotsRockOut: Most of the boss themes. Not a surprise to those who know of [[http://albion.bandcamp.com David's musical talent]].

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* AutobotsRockOut: Most of the boss themes. Not a surprise to those who know of [[http://albion.[[https://ambersun.bandcamp.com com/album/crystal-towers-2 David's musical talent]].
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** One of the enemies in the [[GreenHillZone Walnut Creek]] areas, the "Soni-Mushroom," is a clear homage to SonicTheHedgehog.

to:

** One of the enemies in the [[GreenHillZone Walnut Creek]] areas, the "Soni-Mushroom," is a clear homage to SonicTheHedgehog.VideoGame/SonicTheHedgehog.
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Crystal Towers 2 is a platformer created in Multimedia Fusion 2 by David K Newton. Set sometime after the original Crystal Towers, the story this time focuses on an evil being stealing the 8 musical instruments of Music Castle. Because of this, the music of the world itself is fading, so once again Bernard is sent out to retrieve the 8 musical instruments and restore them to their rightful place.

to:

Crystal ''Crystal Towers 2 2'' is a platformer created in Multimedia Fusion 2 by David K Newton. Set sometime after the original Crystal Towers, the story this time focuses on an evil being stealing the 8 musical instruments of Music Castle. Because of this, the music of the world itself is fading, so once again Bernard is sent out to retrieve the 8 musical instruments and restore them to their rightful place.



* LethalJokeCharacter: It's a good thing Turbotoise's entrance is such a CrowningMomentOfFunny, since [[NintendoHard you'll be retrying that fight a lot]].

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* LethalJokeCharacter: It's a good thing Turbotoise's entrance is such a CrowningMomentOfFunny, SugarWiki/{{Funny Moment|s}}, since [[NintendoHard you'll be retrying that fight a lot]].

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Removed: 122

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* AchievementSystem: Many of the achievements are sensible, like clearing X percent of the game or getting through one stage's missions without ever dying. Some of them, however, are a bit random, such as getting 2 instruments with the same suffix (the names of the instruments appear to be generated randomly).
** There is also an achievement for [[spoiler: making a casserole, [[BraggingRightsReward which is all it is good for]].]]

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* AchievementSystem: The player can upload their stats to the game's official site and get achievements. Many of the achievements them are sensible, like clearing X percent of the game or getting through one stage's missions without ever dying. Some of them, however, are a bit random, such as getting 2 instruments with the same suffix (the names of the instruments appear to be generated randomly).
**
randomly). There is also an achievement for [[spoiler: making [[spoiler:making a casserole, [[BraggingRightsReward which is all it is good for]].]]
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* DeflectorShields: The Bubble shield is one that breaks you attack any enemies, but it's still a valuable asset in the NoDamageRun missions and boss fights.

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* DeflectorShields: The Bubble shield is one that breaks if you attack any enemies, anyone, but it's still a valuable asset in the NoDamageRun missions and boss fights.

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* DeflectorShields: The Bubble shield is one that breaks you attack any enemies, but it's still a valuable asset in the NoDamageRun missions and boss fights.


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* DeflectorShields: The Bubble shield is one that breaks you attack any enemies, but it's still a valuable asset in the NoDamageRun missions and boss fights.

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Changed: 163

Removed: 90

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Crystal Towers 2 is a platformer created in Multimedia Fusion 2 by David K Newton. Set sometime after the original Crystal Towers, the story this time focuses on an evil being stealing the 8 musical instruments of Music Castle. Because of this, the music of the world itself is fading, so once again Bernard is sent out to retrieve the instruments and restore the 8 musical instruments to their rightful place.

to:

Crystal Towers 2 is a platformer created in Multimedia Fusion 2 by David K Newton. Set sometime after the original Crystal Towers, the story this time focuses on an evil being stealing the 8 musical instruments of Music Castle. Because of this, the music of the world itself is fading, so once again Bernard is sent out to retrieve the 8 musical instruments and restore the 8 musical instruments them to their rightful place.



* BonusBoss: There are a handful of extra bosses past the ending of the story.



* DeflectorShields: The Bubble shield is one that breaks you attack any enemies, but it's still a valuable asset in the NoDamageRun missions and boss fights.



* FinalBoss: A group of spaceships who've been stealing the sacred instruments are the end boss of the story, but the Mega-Carrot is last boss of the post-game.



* GoombaStomp: Aside from your offensive spells, this is your primary attack.
** On the challenged where you can't use magic or abilities, this is your ''only'' attack.

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* GoombaStomp: Aside from your offensive spells, this is your primary attack.
** On
attack. And on the challenged challenges where you can't use magic or abilities, this it is your ''only'' attack.



* MultipleEndings:
** Normal Ending: [[spoiler:Bernard defeats the aliens at Sound Void but misses one instrument, which the character named after the player is tasked with recovering. He notices the Order's crystals have disappeared and goes off to seek them]].
** GoldenEnding: [[spoiler:Bernard recovers all instruments, but the Order's crystals are stolen anyway. He begins his search by turning on a helicopter backpack he has been given]].



** The final battle thwarts this tactic entirely; attempting to cast a healing spell between segments only succeeds in wasting MP. [[spoiler: And momentarily turning you into a stuffed elephant.]]
** In the missions that require you to beat a level while invisible, you can fire shots to keep track of where Bernard is but the bubble shield spell won't be visible.
* NothingIsScarier: Silent Void. [[spoiler: Until you cast the Reveal spell...]]

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** The final battle on a 100% run thwarts this tactic entirely; attempting to cast a healing spell between segments only succeeds in wasting MP. [[spoiler: And [[spoiler:And momentarily turning you into a stuffed elephant.]]
** In the missions that require you to beat a level while invisible, you can fire shots and use the healing spell to keep track of where Bernard is but the bubble shield spell won't be visible.
* NothingIsScarier: Silent Void. [[spoiler: Until [[spoiler:Until you cast the Reveal spell...]]


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* OrbitingParticleShield: The last spaceship of the final boss group only becomes vulnerable after his shields, or rather, weak points, are destroyed.


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* PerfectRunFinalBoss: Clearing 100% of the game makes the final boss more agressive. It also makes you unable to heal during the battle.


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* VideoGameDashing: The Boost spell.

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* BrokenBridge: There is a plant by the side of the Walled Garden portals that you must grow to a certain point in order to reach them. You can double jump to the first portal early on and use it as a platform to climb to the other ones, so guess what? Even if you have the necessary [[PlotCoupon plot coupons]], each portal won't open until the plant is grown to a certain point, which requires dozens of Glowing Rocks.

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* BrokenBridge: BrokenBridge:
**
There is a plant by the side of the Walled Garden portals that you must grow to a certain point in order to reach them. You can double jump to the first portal early on and use it as a platform to climb to the other ones, so guess what? Even if you have the necessary [[PlotCoupon plot coupons]], each portal won't open until the plant is grown to a certain point, which requires dozens of Glowing Rocks.



* {{Combos}}: You're awarded bonuses for stomping several enemies in a row. Between stomps, you can get some more mileage by collecting crystals and landing on springs, which don't reset the counter. Some missions will require a specific combo to be done.

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* {{Combos}}: You're awarded bonuses for stomping several enemies in a row. Between stomps, you can get some more mileage by collecting crystals crystals, item drops and landing on springs, which don't reset the counter. Some missions will require a specific combo to be done.



* ExtendedGameplay: There are quite a few levels and bosses to unlock after the final boss fight.

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* ExtendedGameplay: There are quite a few levels and bosses to unlock after the presumed final boss fight.


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* GenericDoomsdayVillain: The spaceship things that are out to rid the world of all sound aren't even given names.


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* HelloInsertNameHere: At the beginning you insert a name for a character... [[BaitAndSwitch who is of no]] [[DecoyProtagonist significance to the plot.]]


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** In the missions that require you to beat a level while invisible, you can fire shots to keep track of where Bernard is but the bubble shield spell won't be visible.
Is there an issue? Send a MessageReason:
None


** One of the crafting ingredients is a ''[[Franchise/MetalGear Metal Gear]]'', so the Steam achievement about it just had to be named "{{Nanomachines}}", son.

to:

** One of the crafting ingredients is a (literal) ''[[Franchise/MetalGear Metal Gear]]'', so the Steam achievement about it just had to be named "{{Nanomachines}}", son.

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Moving to YMMV


* GoddamnedBats: The Ceiling Crawlers in the Luminous Towers levels. They ''love'' to dive-bomb you when you're not paying attention.
** [[SubvertedTrope Oddly enough]], ''not'' the Bombats from the Grassland Ruins levels.


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** One of the crafting ingredients is a ''[[Franchise/MetalGear Metal Gear]]'', so the Steam achievement about it just had to be named "{{Nanomachines}}", son.

Added: 1073

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Couple more things I\'ve noticed since completing the game.


** There is also an achievement for [[spoiler: making a casserole, [[BraggingRightsReward which is all it is good for]].]]



** Likewise with the Xeno Squad boss fight; even if you have it unlocked, you cannot get to it until you use enough Metal Gears to fully open the gate before it.



* GoddamnedBats: The Ceiling Crawlers in the Luminous Towers levels. They ''love'' to dive-bomb you when you're not paying attention.
** [[SubvertedTrope Oddly enough]], ''not'' the Bombats from the Grassland Ruins levels.



** On the challenged where you can't use magic or abilities, this is your ''only'' attack.



** The final battle thwarts this tactic entirely; attempting to cast a healing spell between segments only succeeds in wasting MP. [[spoiler: And momentarily turning you into a stuffed elephant.]]



** One of the order names, Keepers of [the] Earth, is a song by French power metal band {{Heavenly}}.

to:

** One of the order names, Keepers of [the] Earth, is a song by French power metal band {{Heavenly}}.''Heavenly''.



** The smiley-face character from... a lot of ASCII games, but probably meant to be ''VideoGame/{{ZZT}}'' considering the author's history with it, is in the logo for the Magenta Monks order. It also appears in the background in the Flying Fortress levels.

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** The smiley-face character from... a lot of ASCII games, but probably meant to be ''VideoGame/{{ZZT}}'' considering the author's history with it, is in the logo for the Magenta Monks order. It also appears on some of the computers in the background in the Flying Fortress levels.levels.
*** The ones that aren't playing ''VideoGame/{{Pong}}'', anyway.


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** The icon for the Quake spell is a direct reference to the ''VideoGame/{{Quake}}'' series.
** One of the enemies in the [[GreenHillZone Walnut Creek]] areas, the "Soni-Mushroom," is a clear homage to SonicTheHedgehog.
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* ChekhovsGunman: Sometimes you can see the final bosses lurking around far in the background of the rooftop area.
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* NoFairCheating: Boss levels grant an infinite source of MP that you can use to cast the healing spell over and over, but the bosses will get a good chunk of their health refilled as well. However, this tactic does become valuable to recover between each form of the final boss.

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* NoFairCheating: Boss levels grant an infinite source of MP that you can use to cast the healing spell over and over, but the bosses will get a good chunk of their health refilled as well. However, this tactic does become valuable to recover between each form of the final boss. Furthermore, the Super Heal spell heals you more than it heals the bosses, which makes it more exploitable.

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* ExtendedGameplay: There are quite a few levels and bosses to unlock after the final boss fight.



* UnwinnableByDesign: Under normal level rules, you'll get stuck in places where a double jump or dash would be required if you don't manage your MP well.

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* UnwinnableByDesign: Under normal level rules, you'll get stuck in places where a double jump or dash would be required if you don't manage your MP well.waste MP.

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Moving Development Gag to Trivia.


* BrokenBridge: There is a plant by the side of the Walled Garden portals that you must grow to a certain point in order to reach them. You can double jump to the first portal early on and use it as a platform to climb to the other ones, so guess what? Even if you have the necessary [[PlotCoupon plot coupons]], each portal won't open until the plant is grown to a certain point, which requires dozens of Glowing Rocks.



* {{Combos}}: You're awarded bonuses for stomping several enemies in a row. Between stomps, you can get some more mileage by collecting crystals and landing on springs, which don't reset the counter. Some missions will require a specific combo to be done.



* DevelopmentGag: After defeating Mega-Carrot, you're told that the rabbit inside had been planning his revenge for 4 years, which is exactly as long as the development time for Crystal Towers 2.


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* NoFairCheating: Boss levels grant an infinite source of MP that you can use to cast the healing spell over and over, but the bosses will get a good chunk of their health refilled as well. However, this tactic does become valuable to recover between each form of the final boss.


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* ScoringPoints: You must earn large amounts of points to unlock certain doors.


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* UnwinnableByDesign: Under normal level rules, you'll get stuck in places where a double jump or dash would be required if you don't manage your MP well.
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Fixing a hyperlink. Oops!


* AutobotsRockOut: Most of the boss themes. Not a surprise to those who know of [[albion.bandcamp.com David's musical talent]].

to:

* AutobotsRockOut: Most of the boss themes. Not a surprise to those who know of [[albion.[[http://albion.bandcamp.com David's musical talent]].

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Updated version was released on Steam recently.


An updated version of the game, titled "Crystal Towers 2 XL," is now available on Steam.



* AchievementSystem: Many of the achievements are sensible, like clearing X percent of the game or getting through one stage's missions without ever dying. Some of them, however, are a bit random, such as getting 2 instruments with the same suffix (the names of the instruments appear to be generated randomly).



* AutobotsRockOut: Most of the boss themes.

to:

* AutobotsRockOut: Most of the boss themes. Not a surprise to those who know of [[albion.bandcamp.com David's musical talent]].



* DoubleJump: You obtain a spell relatively early on that lets you do this.

to:

* DoubleJump: You obtain a spell relatively early on that lets you do this. In the Steam version, it becomes an automatic ability that costs 1 MP per double-jump rather than a short-time powerup you have to cast over and over.



* EternalEngine: The Ironworks



* GoombaStomp

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* GoombaStompGoombaStomp: Aside from your offensive spells, this is your primary attack.



* HubLevel: Music Castle.



* NothingIsScarier: Silent Void.

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* NothingIsScarier: Silent Void. [[spoiler: Until you cast the Reveal spell...]]



* PlatformBattle: Lava Lizard

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* PlatformBattle: Lava LizardLizard.



* HubLevel: Music Castle.
* UnexpectedShmupLevel: Three bosses, Lava Tank, Xenon Squad, and Sci-Fly, are this.

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* HubLevel: Music Castle.
* UnexpectedShmupLevel: Three bosses, Lava bosses (Lava Tank, Xenon Squad, and Sci-Fly, Sci-Fly) are this.this.
* VisualPun: The Synthesizer (used to make items) is...well, a synthesizer (the instrument). The Steam version even updates the menu to lay out the items you can make on the piano keys.

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* BeeAfraid: Bees appear in certain spots on certain missions. If you touch them, you die.



* EverythingsWorseWithBees: Bees appear in certain spots on certain missions. If you touch them, you die.
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** Another of the order names, Midnight Crew, is from {{Homestuck}}.

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** Another of the order names, Midnight Crew, is from {{Homestuck}}.''{{Webcomic/Homestuck}}''.
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* FailOSuckyname: Lampshaded. After telling us the name of the new recruit, the narrator has this to say about his name:
--> Narrator: You may think that's a stupid name, but frankly, that's your own fault.
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None

Added DiffLines:

Crystal Towers 2 is a platformer created in Multimedia Fusion 2 by David K Newton. Set sometime after the original Crystal Towers, the story this time focuses on an evil being stealing the 8 musical instruments of Music Castle. Because of this, the music of the world itself is fading, so once again Bernard is sent out to retrieve the instruments and restore the 8 musical instruments to their rightful place.

Currently UsefulNotes/NeedsABetterDescription.

The game's website can be found here: http://www.clickteam.info/davidn/ct2/

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!!This game provides examples of:
* AuthorAvatar: One appears inside Mega-Carrot.
* AutobotsRockOut: Most of the boss themes.
* BrilliantButLazy: Considering all the stuff Bernard does on this quest, it's safe to say he's pretty good at what he does. It doesn't stop him from sleeping on the job most of the time, though.
* BuildLikeAnEgyptian: Haze Sands.
* CriticalExistenceFailure
* DevelopmentGag: After defeating Mega-Carrot, you're told that the rabbit inside had been planning his revenge for 4 years, which is exactly as long as the development time for Crystal Towers 2.
* DoubleJump: You obtain a spell relatively early on that lets you do this.
* ElementalPowers: All of the offensive spells fall into this:
** MakingASplash: Water and Water++
** PlayingWithFire: Fire
** ShockAndAwe: Spark
* EverythingsWorseWithBees: Bees appear in certain spots on certain missions. If you touch them, you die.
* FailOSuckyname: Lampshaded. After telling us the name of the new recruit, the narrator has this to say about his name:
--> Narrator: You may think that's a stupid name, but frankly, that's your own fault.
* FloatingPlatforms
* GiantSpaceFleaFromNowhere: Pretty much all of the bosses.
* GoombaStomp
* GoombaSpringboard
* GreenHillZone: Walnut Creek.
* HeartContainer: The health bottles you can find scattered around certain levels.
* HundredPercentCompletion: 90 Orbs, 231 Rainbow Gems, 25 Keys, 33 Medals, 22 Spells, 33 Recipes, 4 Items per level... Yeah, it'll take a while.
* JungleJapes: Twisted Tropics.
* LethalJokeCharacter: It's a good thing Turbotoise's entrance is such a CrowningMomentOfFunny, since [[NintendoHard you'll be retrying that fight a lot]].
* LethalLavaLand: Magma Falls.
* MercyInvincibility: After getting hit, naturally.
* NothingIsScarier: Silent Void.
* OneHitKill: Bees and mines, which you must dodge on certain missions.
* PlatformBattle: Lava Lizard
* RuinsForRuinsSake: Grassland Ruins.
* ShoutOut: ''So many''. A woefully incomplete list, including but not limited to:
** One of the other figures waiting at the bus stop in the intro is [[VideoGame/ChzoMythos the Tall Man]].
** One of the order names, Keepers of [the] Earth, is a song by French power metal band {{Heavenly}}.
** Another of the order names, Midnight Crew, is from {{Homestuck}}.
** The smiley-face character from... a lot of ASCII games, but probably meant to be ''VideoGame/{{ZZT}}'' considering the author's history with it, is in the logo for the Magenta Monks order. It also appears in the background in the Flying Fortress levels.
** The boss battle music is titled "Let's Talk About Fight," which is a line from "Spill Blood on Fire," another Heavenly song.
** Magma Falls' theme is titled "Lava Love Machine," after Music/{{Edguy}}'s "Lavatory Love Machine."
* HubLevel: Music Castle.
* UnexpectedShmupLevel: Three bosses, Lava Tank, Xenon Squad, and Sci-Fly, are this.
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