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Context VideoGame / CrashBandicoot2NTranced

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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ntranced_boxart.jpg]]
2[[caption-width-right:350:''[[TagLine The good guys have gone bad!]]'']]
3''Crash Bandicoot 2: N-Tranced'' is the second portable installment in the ''VideoGame/CrashBandicoot'' series and the official sequel to ''VideoGame/CrashBandicootTheHugeAdventure''. Like its predecessor, it was developed by Creator/VicariousVisions for the UsefulNotes/GameBoyAdvance, and was the second in their trilogy of Crash platformers for the system.
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5Having finally lost patience with Cortex's failures following his previous mishap with the Planetary Minimizer, Uka Uka decides this time to turn to Dr. Nefarious Tropy. The master of time already has a plan in the works, having enlisted N. Trance, the master of hypnotism from the fifth dimension. The duo abduct the three bandicoots and brainwash them to do their evil bidding. A misdirect with Tropy's vortex leads Crash to escape however, leaving him to fight and rescue his possessed friends...and another mysterious associate.
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7Followed by ''VideoGame/CrashBandicootPurpleRiptosRampage'', which maintained the same gameplay in a ''Franchise/SpyroTheDragon'' crossover, albeit with more mini-games.
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9!!Tropes Used In This Game:
10* ArabianNightsDays: The Arabian levels, which first showed up in ''Warped'', make a reappearance. They feature flying carpets as platforms, and magic genies as enemies.
11* BadassInDistress: Crash is spared from N. Tropy's vortex after Aku Aku uses his magic to pull him out. In turn, Crash has to rescue Coco and Crunch from brainwashing.
12* BrainwashedAndCrazy: N. Trance's key shtick. He brainwashes Coco, Crunch and Fake Crash to do his and Tropy's bidding.
13* BuildLikeAnEgyptian: The Egyptian levels return from ''Warped''. They take place mostly inside tombs filled with mummified enemies and assorted death traps.
14* TheBusCameBack: After not appearing in the first GBA game, Tropy returns and replaces Cortex as the main antagonist.
15* CliffHanger: The game ends with Uka Uka, frustrated at Cortex and Tropy's failures, declaring that he will face Crash himself next time. This is LeftHanging, since a sequel was never developed.
16* ContinuityNod: When Crunch is defeated and rescued from his hypnosis by Crash, he mentions that this is the second time he's been brainwashed. This refers to his [[VideoGame/CrashBandicootTheWrathOfCortex debut appearance]], when he was evil at first.
17* ADayInTheLimelight:
18** N. Tropy, who was merely the third boss in ''VideoGame/CrashBandicoot3Warped'', returns here as the main antagonist, making this one of the few games where the conflict is driven by someone other than Cortex.
19** Fake Crash finally gets plot importance instead of being a joke character.
20* DiscOneFinalBoss: N. Trance is the final boss you'll face if you didn't find all the gem shards.
21* EarnYourFun: The game's multiplayer mode hosts an impressive number of levels and characters to choose from. You have to unlock all of them in single player mode however.
22* EvilGenius: Coco, expectedly, attacks you in an advanced battle mech after becoming BrainwashedAndCrazy.
23* FakeDifficulty: Though slightly improved on from ''Huge Adventure'' which downright abused this in several places, the game has a big ScreenCrunch issue where it is not always clear where Crash is supposed to land after a jump and is forced into a leap of faith situation. This especially goes for Time Trial mode, which removes the main thing the developers did to compensate for the small screen in the [[FollowTheMoney guiding wumpa fruit]].
24* HazyFeelTurn: Fake Crash was already a somewhat ambiguous character. After being captured by N. Trance, he attacks Crash. Following his defeat he helps him defeat N. Trance and even obliges in taking a photo of the bandicoots after their victory.
25* InstantFlightJustAddSpinning: The upgrade Death Tornado Spin lets Crash glide around if he does multiple spins in the air, just like in ''Warped''.
26* LethalLavaLand: The game features volcano levels, in which Crash has to traverse lava rivers by riding small platforms and avoid the magma flow with his helicopter jetpack.
27* MarathonLevel: All platforming levels from the second warp room onward are notoriously long by ''Crash'' standards, assuming you are going for OneHundredPercentCompletion. They all feature alternate paths that must be explored in order to obtain the gem shards, after which the player has to backtrack and make it through the normal route in order to obtain the box gems.
28* MirrorMatch:
29** Fake Crash has Crash's moveset and replicates his every move.
30** 2 player races pit two versions of Crash against each other.
31* MissionPackSequel: Uses the same engine and graphics as ''The Huge Adventure'' (which itself is essentially a 2D rehash of ''Warped''), albeit with new levels, a couple different gameplay modes and multiplayer options.
32* NeverMyFault: N. Tropy angrily blames N. Trance when they discover they brainwashed the wrong Crash, despite him being the one who kidnapped the bandicoots. N. Trance is more than willing to call him out on this.
33* NintendoHard: The latter parts of the game are pretty unforgiving, especially the gem shard pathway, comprised of three advanced levels and a very enduring face off with N. Tropy.
34* OnceMoreWithClarity: To devise a plan for conquering the universe, N. Tropy uses his powers of time to peer into the future. He sees an image of himself standing together with the Bandicoots, and interprets this as the Bandicoots joining the side of evil, which leads him to summon N. Trance to initiate the game's plot. [[spoiler: After N. Tropy is defeated, the Bandicoots take a picture with a captured N. Tropy to celebrate their victory - the same picture that N. Tropy had seen in his vision.]]
35* PromotedToPlayable:
36** You take control of Crunch for the first time in the series via two of the game's Atlasphere stages.
37** Coco is promoted back to playable after being an [=NPC=] in ''The Huge Adventure''.
38** All major characters are playable in the multiplayer Atlasphere mode, including the main antagonists, N. Tropy and N. Trance.
39* PutOnABus: All previous villains other than Uka Uka and N. Tropy are not present besides cameo and multiplayer appearances. Tropy's own bus ride in the previous game is the direct reason that Uka Uka replaces Cortex with him.
40* RecycledSoundtrack: As with ''The Huge Adventure'', the game remixes a fair amount of tunes from ''[[VideoGame/CrashBandicoot3Warped Warped]]''.
41* SignpostTutorial: In the first "tutorial" stage, you'll find "hint squares" that will teach you how you do things.
42* SlideAttack: The upgrade you get after beating Crunch will let you do a much faster and longer-reaching sliding attack. It's hard to control, however.
43* SpaceZone: Coco's levels take place in outer space, as she tries to [[OutrunTheFireball outrun an incoming fireball]] using a rocket-powered tug.
44* SpannerInTheWorks: When Tropy abducts the bandicoots, Aku Aku manages to drag Crash out of the vortex. The resistance leads to Fake Crash being sent before Tropy instead, with the latter failing to notice the difference until it's too late.
45* SphereFactor: The Atlasphere levels, taken from ''The Wrath of Cortex'' where the player character rolls around inside a ball. Crash only gets one stage while Crunch gets two stages. Multiplayer sports a battle mode for the function with practically every cast member playable.
46* SpringJump: One of Crash's unlockable moves is a Rocket Jump, which propels Crash ''much'' higher than a standard or even Double Jump, albeit at the cost of forward momentum. Naturally this has to be used cautiously so as not to collide into vertical obstacles.
47* SprintShoes: An upgrade you get after beating N. Trance. Just like in ''Warped'', it helps you in the TimeTrial runs.
48* TrueFinalBoss: N. Tropy is the true antagonist and can only be fought by beating three NintendoHard levels which are only unlocked if all gem shards have been collected.
49* VillainousBreakdown: Similar to ''Warped'', N Tropy starts off smug and assured, though as more holes in his plan appear, he begins to throw a tantrum, arguing with N Trance over who got the wrong Crash, and ultimately retreating in a panic when N Trance is defeated.

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