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* OnceMoreWithClarity: To devise a plan for conquering the universe, N. Tropy uses his powers of time to peer into the future. He sees an image of himself standing together with the Bandicoots, and interprets this as the Bandicoots joining the side of evil, which leads him to summon N. Trance to initiate the game's plot. [[spoiler: After N. Tropy is defeated, the Bandicoots take a picture with a captured N. Tropy to celebrate their victory - the same picture that N. Tropy had seen in his vision.]]


* MarathonLevel: Any box gem. Normal Crash games have second gems hidden away on a side path that is usually not relevant to the box gem (with some exceptions). This game requires you to go down the gem shard pathways in order to get the box gems. So, very often, you don't just have to go down the route to get the shard, but get ''back without dying and make it back to a checkpoint'' to get the box gem.

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* MarathonLevel: Any box gem. Normal Crash games have second gems hidden away on a side path that is usually not relevant to the box gem (with some exceptions). This game requires you to go down the gem shard pathways in order to get the box gems.remaining boxes. So, very often, you don't just have to go down the route to get the shard, but get ''back without dying and make it back to a checkpoint'' to get the box gem.

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* MarathonLevel: Any box gem. Normal Crash games have second gems hidden away on a side path that is usually not relevant to the box gem (with some exceptions). This game requires you to go down the gem shard pathways in order to get the box gems. So, very often, you don't just have to go down the route to get the shard, but get ''back without dying and make it back to a checkpoint'' to get the box gem.


* ArabianNightsDays: The Arabian levels.

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* ArabianNightsDays: The Arabian levels.levels, which first showed up in ''Warped'', make a reappearance.



* BuildLikeAnEgyptian: The Egyptian levels.

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* BuildLikeAnEgyptian: The Egyptian levels.levels return from ''Warped''.



* DiscOneFinalBoss: [[spoiler:N. Trance.]]

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* DiscOneFinalBoss: [[spoiler:N. Trance.Trance is the final boss you'll face if you didn't find all the gem shards.]]



* TrueFinalBoss: [[spoiler:N. Tropy.]]

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* TrueFinalBoss: [[spoiler:N. Tropy.Tropy is the true antagonist and can only be fought by beating three NintendoHard levels which are only unlocked if all gem shards have been collected.]]


''Crash Bandicoot 2: N-Tranced'' is the second portable installment in the ''Franchise/CrashBandicoot'' series and the official sequel to ''VideoGame/CrashBandicootTheHugeAdventure''. Like it's predecessor, it was developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance, and was the second in their trilogy of Crash platformers for the system.

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''Crash Bandicoot 2: N-Tranced'' is the second portable installment in the ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot'' series and the official sequel to ''VideoGame/CrashBandicootTheHugeAdventure''. Like it's predecessor, it was developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance, and was the second in their trilogy of Crash platformers for the system.


Followed by ''VideoGame/CrashBandicootPurpleRiptosRampage'', which maintained the same gameplay in a ''Series/SpyroTheDragon'' crossover, albeit with more mini-games.

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Followed by ''VideoGame/CrashBandicootPurpleRiptosRampage'', which maintained the same gameplay in a ''Series/SpyroTheDragon'' ''Franchise/SpyroTheDragon'' crossover, albeit with more mini-games.


''Crash Bandicoot 2: N-Tranced'' is the second portable installment in the ''Franchise/CrashBandicoot'' series and the official sequel to ''VideoGame/CrashBandicootTheHugeAdventure''. Like it's predecessor, it was developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance.

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''Crash Bandicoot 2: N-Tranced'' is the second portable installment in the ''Franchise/CrashBandicoot'' series and the official sequel to ''VideoGame/CrashBandicootTheHugeAdventure''. Like it's predecessor, it was developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance.
UsefulNotes/GameBoyAdvance, and was the second in their trilogy of Crash platformers for the system.


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Basically a MissionPackSequel, to ''The Huge Adventure'', reviews tended to be positive for ''N-Tranced'', despite being perceived by many critics as being more of the same with no major gameplay innovation beyond the isometric atlasphere bonus stages (originally seen in ''VideoGame/CrashBandicootTheWrathOfCortex''.)

Followed by ''VideoGame/CrashBandicootPurpleRiptosRampage'', which maintained the same gameplay in a ''Series/SpyroTheDragon'' crossover, albeit with more mini-games.


* PromotedToPlayable: You take control of Crunch for the first time in the series via the game's Atlasphere stages. (Poor Crash only gets one Altasphere stage, as opposed to his stages from ''[[VideoGame/CrashBandicootTheWrathOfCortex The Wrath of Cortex]]''.) Coco is also promoted back to playable after being a [=NPC=] in ''The Huge Adventure'', while nearly ''everyone'' is playable in the multiplayer Atlasphere mode.

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* PromotedToPlayable: You take control of Crunch for the first time in the series via the game's Atlasphere stages. (Poor Crash only gets one Altasphere Atlasphere stage, as opposed to his stages from ''[[VideoGame/CrashBandicootTheWrathOfCortex The Wrath of Cortex]]''.) Coco is also promoted back to playable after being a [=NPC=] in ''The Huge Adventure'', while nearly ''everyone'' is playable in the multiplayer Atlasphere mode.


* LethalLavaLand: The volcano levels, overlaping with JungleJapes.* MirrorMatch: Fake Crash. 2 player races also pit two versions of Crash against each other.

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* LethalLavaLand: The volcano levels, overlaping with JungleJapes.JungleJapes.
* MirrorMatch: Fake Crash. 2 player races also pit two versions of Crash against each other.


* CliffHanger: The game ends with [[BiggerBad Uka Uka]], frustrated at Cortex and Tropy's failures, declaring that he will face Crash himself next time. Sadly, a sequel was never developed.

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* CliffHanger: The game ends with [[BiggerBad Uka Uka]], Uka, frustrated at Cortex and Tropy's failures, declaring that he will face Crash himself next time. Sadly, a sequel was never developed.


* MirrorMatch: Fake Crash. 2 player races also pit two versions of Crash against each other.

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* LethalLavaLand: The volcano levels, overlaping with JungleJapes.* MirrorMatch: Fake Crash. 2 player races also pit two versions of Crash against each other.



* {{Prehistoria}}: The Stone Age levels. Overlaps with LethalLavaLand (the volcano segments) and JungleJapes.

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* CliffHanger: The game ends with [[BiggerBad Uka Uka]], frustrated at Cortex and Tropy's failures, declaring that he will face Crash himself next time. Sadly, a sequel was never developed.

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* TheBusCameBack: After not appearing in the first GBA game, Tropy returns and replaces Cortex as the main antagonist.


* SphereFactor: The Atlasphere levels, taken from ''Wrath of Cortex'' where the player character rolls around inside a ball. Crash gets one while Crunch gets more. Multiplayer sports a battle mode for the function with practically every cast member playable.

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* SphereFactor: The Atlasphere levels, taken from ''Wrath ''The Wrath of Cortex'' where the player character rolls around inside a ball. Crash only gets one stage while Crunch gets more.two stages. Multiplayer sports a battle mode for the function with practically every cast member playable.


* SpaceZone: Coco's levels are mostly this. She has to [[OutrunTheFireball outrun an incoming 'sun'.]]

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* SpaceZone: Coco's levels are mostly this. She has to [[OutrunTheFireball outrun an incoming 'sun'.fireball.]]

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