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1[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/bomberman-tournament-cover_7380.PNG]]
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3''Bomberman Tournament'' (''Bomberman Story'' in Japan) is a 2001 installment in the ''VideoGame/{{Bomberman}}'' franchise for the UsefulNotes/GameBoyAdvance. The game differs from the usual game format by being more ''Bomberman'' [[JustForFun/XMeetsY meets]] ''Franchise/TheLegendOfZelda'' (similar to ''VideoGame/BombermanQuest''), with a side of ''Franchise/{{Pokemon}}''. It does, however, retain the classic multiplayer.
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5The Five Dastardly Bombers from ''VideoGame/SuperBomberman 2-3'' invade the planet Phantarion, and MAX is sent to investigate. When MAX disappears, Bomberman is sent to find him, fight off the Dastardly Bombers, and save Phantarion.
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7!!This game provides examples of:
8* AlphabeticalThemeNaming: The towns are all named after letters of the Greek alphabet.
9* AttackOfThe50FootWhatever: The first four Dastardly Bombers all turn into giant monsters after absorbing the power of the fused Karabon that Bomberman brings to them.
10* BlackoutBasement: Well, at any rate, there are a few areas where a Karabon is required in order to light up the room.
11* BrainwashedAndCrazy: [[spoiler:MAX.]]
12* ChokepointGeography: The first four of the Dastardly Bombers' bases, although it's particularly prominent with Magnet Base.
13* DragonAscendant: For some reason, Brain Bomber is now the BigBad.
14** DemotedToDragon: Plasma Bomber.
15* EarlyGameHell: Bomberman starts out with little equipment and just three HP, so poor play and just two [[YetAnotherStupidDeath self-bombing mishaps]] will quickly kick the player to the game over screen. After the first boss fight, if the player backtracks and explores properly they'll obtain three more HP and the remote control bomb. By the end of the adventure, Bomberman will have many abilities that trivialize exploration and combat.
16* FusionDissonance:
17** For each dungeon, you need to fuse two [[{{Mons}} karabons]] to be able to open the final gate. Three of those four require {{Cartoon Creature}}s, so that doesn't seem too weird, but the fourth one requires mixing an eel ([[https://vignette.wikia.nocookie.net/bomberman/images/b/be/19.Unagi.PNG/revision/latest?cb=20130622134723 Unagi]]) with a {{pegasus}} ([[https://vignette.wikia.nocookie.net/bomberman/images/8/8d/21.Youni.PNG/revision/latest?cb=20130622134444 Youni]]) to create a winged sea-serpent ([[https://vignette.wikia.nocookie.net/bomberman/images/f/f9/Seawingartwork.JPG/revision/latest/scale-to-width-down/310?cb=20130708150844 SeaWing]]). By this description, it might seem like it would just retain Unagi's body and Youni's wings but that isn't the case. [=SeaWing=]'s head has a different shape compared to either component's, its scales' pattern is different from Unagi's, and while Youni has hooves and feathered wings, [=SeaWing=] has claws and webbed wings.
18** Afterwards, the boss will further fuse with the karabon you just fused to become a monster. All of the bosses are bomber-{{cyborg}}s (practically bombermen, humanoid but with mechanical parts), but most of the monsters have barely any relation with the components. To specify:
19*** [[https://vignette.wikia.nocookie.net/bomberman/images/3/38/MagnetBomberStoryart.jpg/revision/latest?cb=20121015211253 MagnetBomber]] fuses with [[https://vignette.wikia.nocookie.net/bomberman/images/8/8c/Pommy_Fangs_2.png/revision/latest/scale-to-width-down/310?cb=20110724045444 Pommy Fangs]] (a fanged electric ball) to create [[https://vignette.wikia.nocookie.net/bomberman/images/0/05/MagnetDragon.jpg/revision/latest/scale-to-width-down/310?cb=20121015210936 MagnetDragon]] (a long mechanical dragon).
20*** [[https://vignette.wikia.nocookie.net/bomberman/images/2/27/PrettyBomberStoryart.jpg/revision/latest?cb=20121015224054 PrettyBomber]] fuses with [[http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves8/80346/GBA--Bomberman%20Tournament_Jul15%2021_41_21.png Pommy Sea]] (a [[https://bomberman.fandom.com/wiki/Pommy Pommy]] variant with fins) to create [[https://vignette.wikia.nocookie.net/bomberman/images/9/9c/PrettyBalloon.jpg/revision/latest?cb=20121015223613 PrettyBalloon]] (a fat TentacledTerror).
21*** [[https://vignette.wikia.nocookie.net/bomberman/images/a/a6/PlasmaBomberStoryart.jpg/revision/latest?cb=20121016034702 PlasmaBomber]] fuses with [[https://vignette.wikia.nocookie.net/bomberman/images/d/db/Guide-14_-_Kopya.JPG/revision/latest/scale-to-width-down/310?cb=20130527133244 Pommy Dragon]] to create [[https://vignette.wikia.nocookie.net/bomberman/images/0/0f/PlasmaRoc.jpg/revision/latest/scale-to-width-down/310?cb=20121016034332 Plasma]]{{Roc|Birds}}k.
22*** The only aversion is [[https://vignette.wikia.nocookie.net/bomberman/images/5/58/GolemStoryart.jpg/revision/latest?cb=20121016050205 GolemBomber]] fusing with the aforementioned sea-serpent to create [[https://vignette.wikia.nocookie.net/bomberman/images/8/84/GolemGhost.png/revision/latest/scale-to-width-down/310?cb=20121016045437 GolemGhost]] (a zombie-controlling phantom). The fusion retains [=GolemBomber=]'s head but with different colors.
23* GreenHillZone: The first main area.
24* GuideDangIt: The karabon Elekong is one players will almost certainly miss no matter how much they explore because it appears at an oasis which is triggered at random.
25* HealingPotion: Instead of hearts, Bomberman uses these to regain health. (That being said, certain [=NPCs=] will give you [[{{HeartContainer}} Heart Containers]] if you can find them and/or do something for them.)
26* HeroicMime: After the opening cutscene, Bomberman has no dialogue except for the [[SuddenlyVoiced ending]].
27* LethalLavaLand: Golem Base and its immediate surrounding area is this, with aspects of BuildLikeAnEgyptian, DeathMountain, and ShiftingSandLand.
28* MarketBasedTitle: ''Bomberman Tournament'' is known as ''Bomberman Story'' in Japan. It's a more fitting title, since "Tournament" would imply more emphasis on online multiplayer with singleplayer that boils down to "multiplayer with bots". However, this game is more "''Bomberman'' [[JustForFun/XMeetsY meets]] ''Franchise/TheLegendOfZelda'' with a side of ''Franchise/{{Pokemon}}''" in terms of the singleplayer, not that some people even bother with singleplayer in a ''Bomberman'' game.
29* MonsterArena: Most towns have arenas for [[{{Mon}} Karabon]] fighting.
30* {{Mon}}: The Karabons.
31* MutuallyExclusivePowerups: Setting [=MarinGon=] (who gives you Line Bombs) renders you unable to throw bombs.
32* {{Necromancer}}: This is the ability of Golem Bomber in this game. He can summon zombies to chase Bomberman, and detonate them if necessary.
33* NiceJobBreakingItHero: In order to access a boss room, Bomberman must fuse together two Karabons into a new Karabon whose power can unlock the door. However, the boss will then proceed to use that Karabon's power to transform themselves into a giant mutant monster for the ensuing battle. (Also qualifies as a bit of a Catch22Dilemma, although you don't really have much of a choice in the matter.)
34* OhCrap: In the multiplayer mode, even if the characters don't audibly cry out in despair, they have special OhCrap animations.
35* PalmtreePanic: The area around Pretty Base.
36* PersonOfMassDestruction: Invincibility during the Balloon minigame meant the best strategy is to chain bombs and run around like a nutcase, trying to kill as many enemies as possible.
37* PlotCoupon: The four medals obtained from the first four bases [[spoiler:that open the way to the last dungeon]]. Many Karabons also function solely as this outside of the Colosseum.
38* QuirkyMinibossSquad: The Five Dastardly Bombers.
39* SpellMyNameWithAnS: "[[{{Mons}} Charaboms]]" in ''VideoGame/BombermanMax'', then "Karabons" in this game, then back to "Charaboms" in ''Max 2'' and ''[[VideoGame/BombermanGeneration Generation]]''.
40* SpinningOutOfHere: Each Karabon has its own special ability that can help Bomberman when exploring (some are passive, others need to be activated manually). Pommy (your first ally and a CaptainErsatz of Franchise/{{Kirby}} and [[Franchise/{{Pokemon}} Pikachu]]) has the ability to transport Bomberman to any (major) town he's previously visited. Using this power causes Bomberman to spin rapidly before he's launched into the sky and lands in his intended destination.
41* SprintShoes: Bomberman can acquire two different sets of boots to increase his walking speed (as opposed to collecting Speed Up powerups). Pommy Animal also allows him to dash.
42%%* ThreeQuartersView
43* WarpWhistle: Pommy's ability is this as well as an EscapeRope. Using Pommy inside a dungeon will return you to the entrance, and using him on the overworld will warp you to most towns.

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