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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/Jetterscover_8984.jpg]]
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3->''"Are you there? White Bomber? It seems you require more training…"''
4
5''Bomberman Jetters'' is the 2002 video game adaptation of the Anime/BombermanJetters anime, [[RecursiveAdaptation which is in itself an adaptation]] [[VideoGame/{{Bomberman}} of the video game franchise]]. In the game, the Hige Hige Bandits send the Dark Star, a planet-sized rocket, hurtling towards Planet Bomber. White Bomber is sent by [[SpacePolice the Jetters]] to the Dark Star to deactivate the rocket's engines and foil the Hige Hige Bandits' plot. White Bomber is joined by occasional rival MAX and the ''Franchise/{{Pokemon}}''-like [[{{mon}} Charaboms]].
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7This game is literally ''all'' of ''Bomberman Jetters'' [[NoExportForYou that Western audiences got to see]], which no-doubt confused many a Bomberman fan (who's Shaut/Birdie/Bongo/Gungu…?). Anyone who was familiar with the anime before the game would have been confused as well: The localized game follows its own plot, makes no reference to the series, and changes MAX's role back from villain to hero, [[{{Macekre}} to say nothing about the dialogue and voice acting]].
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9Gameplay-wise, ''Bomberman Jetters'' plays like a watered-down ''VideoGame/BombermanGeneration''. The controls are the same, the difficulty is [[ThatOneBoss mostly scaled back]], you hold less power-ups (one less each for bombs and speed), you find most Charaboms just standing around and only use them for one specific function, there are no Charabom battles and almost no minigames, [[ArsonMurderAndJaywalking and there's noticeably less graphical power in the game's engine]]. However, if you enjoyed ''Generation's'' gameplay but not so much its difficulty, you'll probably get some fun out of ''Jetters''. Same if you found some humor in ''Generation's'' silly voice acting: ''Jetters'' [[SoBadItsGood has that in spades]] (assuming you can [[AnnoyingVideoGameHelper put up with your teammates]]).
10
11!!This game provides examples of:
12* AdaptationalHeroism: An odd example. MAX was a villain in the anime, but he was always a good guy in the non-Jetters continuity.
13* ArtisticLicensePhysics: When an engine is deactivated, the Dark Star doesn't shift course away from Planet Bomber. Also, when all four engines are off, it doesn't continue moving towards Planet Bomber due to being in space, and thus having no resistance but plenty of momentum.
14* AwesomeButImpractical: MAX's Hyper Plasma Bomb can hurt everything in your camera's sight, but it takes a long time to charge up, and it only has the attack power of a single bomb. If the game didn't try to shoehorn MAX in with the barriers that only the Hyper Plasma Bomb could destroy, its only practical use would be for clearing out groups of Hige Hige Bandits or picking off hard-to-hit enemies.
15* CallingYourAttacks:
16** MAX's "Hyperrrr… PLASMA BOMB!"
17** All of the bomber bosses.
18* CelShading: Oddly enough, the [=GameCube=] version has cartoon-esque shading (like its predecessor ''Bomberman Generation'') while the [=PS2=] version does not.
19* DubNameChange: Momo is known in the English translation as Grandma Bomber.
20* ElementalPowers:
21** PlayingWithFire: The [[NonElemental basic]] Fire Bombs, Flame Bomber, the Vermillion Phoenix.
22** BlowYouAway: Hurricane Bombs.
23** DishingOutDirt: Grand Bomber, the White Tiger.
24** MakingASplash: Aqua Bombs, Mermaid Bomber, the Black Tortoise.
25** AnIcePerson: Ice Bombs.
26** ShockAndAwe: Thunder Bombs, Thunder Bomber, the Azure Dragon, MAX's Hyper Plasma Bombs.
27* TheFourGods: This is the theme of the major boss battles. In order, you face the Black Tortoise (Genbu), the Azure Dragon (Seiryu), the Vermillion Pheonix (Suzaku), the White Tiger (Byakko), and finally [[FinalBoss the Golden Kirin]] (War Horse/Ouryu).
28* FusionDance: Both of the major opponents in Hige Heaven are [[BattleIntro introduced]] this way, being formed from the essences of the previous bosses you defeated; Dark Force Bomber is the fusion of [[QuirkyMinibossSquad the Elemental Bombers]], while War Horse is the fusion of [[TheFourGods the Four Guardians]].
29* {{Heart Container}}: One of the collectibles aside from the cards. Most are just Heart Pieces, but there is one full Heart Container in [[spoiler:the elevator level before the final boss(es)]].
30* LargeHam:
31** Thunder Bomber.
32** Despite having only one line, the Charabom "[[NoIndoorVoice POOOOOOX!]]"
33** Mujoe, as usual.
34** Byakko, the White Tiger, is the only one of the Four Guardians to have any voiced lines outside of animalistic grunts, groans, roars, and screams. He makes up for this by ''constantly'' ChewingTheScenery while you fight him, and when you beat him, lets out a strong contender for the hammiest ThisCannotBe line in the game.
35-->"I, Byakko, losing? '''IMPOSSIBLE!!!!!!!!'''"
36* LethalLavaLand: Hot World.
37* MissionPackSequel: ''Jetters'' was obviously built using ''Generation''[='=]s engine and released a mere six months after its predecessor in Japan. Combined with its rather [[BroadStrokes dubious status]] as an anime adaptation (with inconsistencies such as MAX becoming a hero again), you'd be forgiven for thinking that they cobbled together a game from leftover ''Generation'' ideas and loaded it with ''Jetters'' aesthetics.
38* {{Mon}}: The Charaboms. They even [[PokemonSpeak say their names]] when you select them.
39* NoMouth: None of the Bombers have mouths.
40* OhCrap: In the multiplayer mode, the characters will say some things when they realize they're stuck between bombs, like:
41-->Oh no!!!
42-->AAAAHHHHHH!!!
43* OldMaster: Momo in the Bomber Mansion.
44* PickupHierarchy:
45** '''Primary''': None. The game does not revolve around any PlotCoupons, though all Lightning Cards are needed to unlock the final level.
46** '''Secondary''': Charaboms, Bomb Merge items/bombs.
47** '''Tertiary''': Powerups, Charabom food.
48** '''Extra''': Jetters cards, Hige Hige cards, Lightning Cards, Heart Pieces/Containers
49* PuzzleBoss: Both the FinalBoss and the TrueFinalBoss will take some clever usage of your Charaboms to open up to attack. The TrueFinalBoss will require you to use all of your elemental bombs as well.
50* QuirkyMinibossSquad: Mermaid Bomber, Thunder Bomber, Flame Bomber, Grand Bomber, and Dark Force Bomber fulfill the Bomberman series' RecurringElement of villainous Bombers that work with the primary antagonist.
51* RidiculouslyHumanRobots: The Bandits. Some levels feature them hard at work gardening, mining, doing scientific studies, or just lounging around in public baths.
52* SpellMyNameWithAnS: Compared to the anime's popular FanSub, Shout is known here as Shaut, Birdy is known here as Birdie, and Gangu is known here as Gungu, among others.
53* ThisCannotBe: A few of the bosses react this way to being defeated, but Byakko and Mujoe especially stand out.
54* TheUnfought: [[spoiler:Bagura]], the true leader of the Hige Hige Bandits, does not appear anywhere in the game apart from the intro.
55* TrueFinalBoss: [[spoiler:Dr. Mechard]]. Lampshaded by the level title: "The True Mastermind".
56* UnEvilLaugh: Thunder Bomber's "Ha-''ha-'''haaaah'''''!"
57* {{Wutai}}: Hot World.

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