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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/95162.jpg]]
6[[caption-width-right:350: ''Let's make tomorrow into something even more fun\
7With a mysterious recipe''\
8(Clockwise from front: [[CuteClumsyGirl Rorona]], [[{{Tsundere}} Cordelia]], [[ShrinkingViolet Lionela]], [[WanderingMinstrel Tantris]], [[BrilliantButLazy Astrid]], [[KingIncognito Gio]], [[FaceOfAThug Sterk]], [[SupremeChef Iksel]])]]
9
10->''A small kingdom built upon ancient ruins several hundred years ago. It was a peaceful kingdom; isolated from an advanced world.''
11->''One day, ancient relics, called the Machines, were discovered among the ruins. The people of Arland had no idea what to do about them at first. Then, a traveler who just happened to be visiting the kingdom at the time showed everyone how to use the Machines. Over the next few years, Arland prospered dramatically, thanks to the Machines... Which enabled all citizens to live a life of leisure and luxury.''
12->''To thank the traveler, the reigning King granted the traveler one wish. The traveler said... "Then allow me to run an alchemy workshop in this kingdom." Many years have passed since then...''
13
14''Atelier Rorona: The Alchemist of Arland'' is the eleventh mainline entry in Creator/GustCorporation's ''[[VideoGame/AtelierSeries Atelier]]'' series. Released in 2009 for the Platform/PlayStation3 and featuring character designs by Mel Kishida (known for his work on ''Anime/HanasakuIroha'', ''Literature/HeavensMemoPad'', and later Gust's ''VideoGame/BlueReflection'' series), it was the first ''Atelier'' title to be made in full 3D and is generally considered to be the first title in the "modern" series.
15
16One day, a young apprentice alchemist named Rorolina Frixell ([[OnlyKnownByTheirNickname "Rorona" for short]]) receives a message from the government: due to recent advancements in technology, they will no longer support the art of alchemy and have made plans to shut her workshop down. The only way that Rorona can change their mind is by carrying out a series of tasks over the next three years designed to prove that alchemy can still be relevant in an era that won't be in MedievalStasis for much longer. With her alchemy teacher being [[BrilliantButLazy too lazy and apathetic to care]], it falls to Rorona to develop her alchemy skills and save her workshop from closure. In doing so, Rorona bonds with the townspeople around her, getting to know about their personal troubles and aspirations while coming to understand the meaning of working to help others.
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18After the series' attempt at a DarkerAndEdgier GenreShift with the ''Iris'' and ''Mana Khemia'' games resulted in some of the franchise's worst sales at the time, Gust decided to have the series [[RevisitingTheRoots go back to its original roots]] as a SliceOfLife ItemCrafting series. As such, ''Rorona'' serves as a functional callback to the original ''[[VideoGame/AtelierMarieTheAlchemistOfSalburg Atelier Marie]]'', being a TimeManagementGame with a low-stakes SliceOfLife story and a heavy focus on CharacterDevelopment. The result was a breakout hit that revitalized the series, leading to two immediate sequels in the following "Arland" subseries (''[[VideoGame/AtelierTotoriTheAdventurerOfArland Totori]]'' and ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Meruru]]'') as well as a long line of successors that would follow in its wake. Another sequel featuring [[SpinOffspring Rorona's daughter]], ''[[VideoGame/AtelierLuluaTheScionOfArland Atelier Lulua]]'', was released in 2019.
19
20Being a landmark title for the ''Atelier'' series, ''Rorona'' has seen quite a few rereleases:
21* A remake titled ''Atelier Rorona Plus'' (titled ''New Atelier Rorona: Story of the Beginning'' in Japan) was released for the [[Platform/PlayStationVita PlayStation Vita]] and Platform/PlayStation3 in 2013. While Gust had been making UpdatedRerelease "Plus" versions of their games for the Vita, ''Rorona'' was in need of a more significant graphics and system overhaul to be on par with later titles, so it was given a full remake and even accompanied by a [=PS3=] version. It also features extra party members and an additional "Overtime" session taking place after the events of the main game, featuring sequel protagonists Totori and Meruru arriving via TimeTravel and adding events that help connect ''Rorona'''s story to its sequels.
22* A version of ''Rorona Plus'' for the Platform/Nintendo3DS was also released in 2015, featuring a heavily simplified battle system and a short prequel story "Atelier Astrid" that serves as ADayInTheLimelight for Rorona's mentor Astrid. Unlike other releases, this one was never released outside Japan.
23* An UpdatedRerelease of ''Plus'' titled ''Atelier Rorona DX'' was released in 2018 as part of the ''Atelier Arland Series Deluxe Pack'' for the Platform/PlayStation4, Platform/NintendoSwitch, and Platform/{{Steam}}. The contents are largely untouched from the [=PS3=] version of ''Rorona Plus'', but it includes all of its DownloadableContent by default and some minor additional elements.
24
25----
26!!This game contains examples of:
27
28* AmbidextrousSprite: Talking sprites are generally drawn with the character at a three-quarter view facing the left side of the screen, so if the character is moved to the left, they're flipped horizontally to face the right side. This is especially glaring because Rorona is usually placed on the left during dialogue scenes, but her design is ''not'' symmetrical, meaning the player will be seeing Rorona's hat ornament and dangling hair on the wrong side for most of the game.
29* AgeLift: Rorona, Cordelia, Iksel, Sterk, Tantris, and Lionela are all three years older in the NISA English version than in the original Japanese release.
30* AmicableExes: "Amicable" might be pushing it, but although Sterk and Astrid are exes, Astrid enjoys teasing Sterk about their past relationship and dramatically gushing about what they used to do together. Despite Sterk's exasperation with her, he still diligently files her professional requests on her behalf and expresses a sentiment that he doesn't want to see her atelier get shut down.
31* BeachEpisode: Astrid forcibly turns an outing to Nabel Lake into this, gathering all of the girls and getting them into swimsuits. ''Plus'''s Overtime adds another one at the actual beach.
32* BlackComedy: For a game that's mostly a low-stakes SliceOfLife story about appreciating the people around you, ''Rorona'' sure has a lot of it: Astrid's penchant for ComedicSociopathy, Rorona creating [[LetsMeetTheMeat a living pie that she still plans to eat]], the fact [[ParentalNeglect Rorona's parents care more about traveling than her]], and more. Some of this is [[CerebusRetcon taken much more seriously]] in ''[[VideoGame/AtelierLuluaTheScionOfArland Lulua]]''.
33* CallForward: ''Plus'' adds some scenes that connect the story to the sequels, such as depicting how the Adventurer's Guild in ''[[VideoGame/AtelierTotoriTheAdventurerOfArland Totori]]'' came to be and showing Gio in the process of considering dismantling the monarchy.
34* CastFromHitPoints: All special attacks are like this in the original version. ''Plus'' does away with this by adding in MP bars.
35* CentralTheme: Forming bonds with others, getting involved with their lives, and helping them out of kindness. Rorona being TheHeart is how she ends up getting her atelier to success over three years.
36* CookingDuel: Iksel starts one with Rorona in his character event chain, with Hom as the judge.
37* CuttingOffTheBranches: Since [[WideOpenSandbox there are a ton of different ways events can go]], it's possible for one playthrough to be completely different from another, but the sequels confirm certain versions of events to be canon: Rorona beats Sterk at the Royal Festival at least once, her item turned in for the final assignment is the Ruby/[[PhilosophersStone Philosopher's]] Pie, and the Astrid ending is canon (thus also meaning Rorona got high evaluations on all of her assignments, achieved high popularity, and went through everyone's character event stories).
38* DidntThinkThisThrough:
39** The seventh assignment takes place during the month of summer and involves Rorona making Ice Bombs and Spring Cups to help people get through the summer heat... but since an assignment takes place over three months, it's already fall by the time of the evaluation. Sterk is embarrassed and promises to not mess up like that again.
40** Rorona, being an airhead, is especially prone to this. In Sterk's event chain, Rorona ends up taking Sterk with her to the Ster Highlands despite him having warned her to stay away from it, and when Sterk asks her why she'd brought him with her knowing he'd get mad at her for it, Rorona admits that she hadn't thought about it that far and had invited Sterk out of habit because that's what she always does when she goes out.
41* DifficultButAwesome: Sterk and Gio have the highest hiring fees in the game (something Rorona holds a PettyChildhoodGrudge over Sterk for in following games). This can make hiring them prohibitive for a player in the early game, but they have the skills and power to match. ''Plus'' adds Astrid, who's this multiple times over as the unambiguously most terrifying party member available... at an equally terrifying cost of 9980 cole per outing.
42* DubInducedPlotHole: NISA's English version of ''[[VideoGame/AtelierIrisEternalMana Iris]]'' had given the PhilosophersStone a DubNameChange to "Ruby Prism", a change that the ''Rorona'' localization also kept for consistency. The problem is that much of the humor regarding Astrid being flabbergasted about Rorona [[MundaneUtility using the ultimate goal of all alchemists to make a pie]] doesn't really make sense anymore, because there's no explanation as to what's so special about this rock called a Ruby Prism. ''[[VideoGame/AtelierLuluaTheScionOfArland Lulua]]'' goes ahead and makes it the Philosopher's Pie again, restoring the joke but resulting in an InconsistentDub.
43* DubNameChange: In an inversion of CleanDubName, Esty's name was changed from "Esty Erhard" to "[[DoesThisRemindYouOfAnything Esty Dee]]" in English.
44* ElementalTiers: The strongest attack item in the base game, [[NukeEm Tera Bomb]], is fire-elemental.
45* FinalBoss: ''Rorona'' is notable for not having one at all; it has two high-level enemies required for some late-game materials and the Adventurer Ending, but it's theoretically possible to finish the entire game with only three plot-manded battles on your record. If anything, the FinalBoss could be considered to be the final assignment.
46* FriendToAllLivingThings: Tantris's introduction is a reference to the trope, as well as a subversion since he's [[TheCharmer almost entirely unlike the average example of the trope]].
47* GameplayAndStorySegregation: ''Plus'' allows the player to manually select which ending they want out of the ones they've fulfilled the requirements for (a quality of life update that was added in ''[[VideoGame/AtelierAyeshaTheAlchemistOfDusk Ayesha]]'' and after). Some of these endings involve Rorona either failing to make her atelier popular or focusing too much on popularity without improving her alchemy skills. For the sake of convenience, the player can still pick one of these endings even if Rorona has enough skill and/or popularity to get a better ending, so it's possible to proceed with an ending that shows Rorona in significantly more dire straits than the player had gotten her in.
48* HyperactiveMetabolism: Food and drinks can be consumed instantly as healing items. Iksel can essentially feed a party member a full meal in a matter of seconds as a healing ability.
49* KingIncognito: Gio is none other than the king of Arland himself, as well as the one who set up Rorona's assignments. He likes wandering around a lot and is too lazy to be bothered to hang around the castle, annoying Sterk very greatly, but he's otherwise a ReasonableAuthorityFigure.
50* IdleAnimation: Rorona yawns if she's left alone for a little while, and more animations were added in ''Plus''.
51* ImprobableWeaponUser: Most of the game's playable characters manage to avoid this, using swords, staves, knuckles and the like... but then there's Lionela with her puppets and Iksel with a FryingPanOfDoom.
52* IsItSomethingYouEat: Rorona's reaction to creating a [[PhilosophersStone Ruby Prism]]? It would make a good pie filling. ''[[VideoGame/AtelierLuluaTheScionOfArland Lulua]]'' indicates that said pie -- a pie with a rock smack in the middle of it that'll break your teeth if you take a bite -- was ''canonically'' the item she turned in for her final assignment as her greatest creation.
53* ItemCrafting: As with the series brand, ''Rorona'' puts the mechanic front and center again, using a somewhat updated version of the system found in ''Viorate'' (the last game to have also heavily been centered around crafting).
54* KnightInShiningArmor: At one point, Rorona asks Sterk if knights like him do things like saving princesses and slaying dragons, to which he replies that [[YouWatchTooMuchX she must have read too many fantasy books]]... before telling her that it's also why ''he'' wanted to be a knight in the first place, only to be disappointed when it turned out to be [[SurprisinglyRealisticOutcome a lot of paperwork, dealing with higher-ups he doesn't like, and not getting to use his battle skills much during peacetime]]. Nevertheless, he's still very attached to his job and devoted to the fundamental principle of protecting others.
55* LetsMeetTheMeat: When Rorona creates the Living Pie, she [[DidntThinkThisThrough hadn't thought through the implications]] of giving life to something she planned to eat alive, so she's taken aback when it proves unwilling to cooperate and decides to fight back for its life.
56* LikesOlderMen: Cordelia is very taken by the 48-year-old Gio and considers a gap of over thirty years to be "not bad". He himself finds this to be somewhat discomforting. Rorona is implied to have developed a PrecociousCrush on Sterk in his ending, but since he ends up going on to be her full-on ShipTease partner in future games, it's hard to say whether this would have applied to anyone else besides him.
57* LostTechnology: The game opens up with a backstory of Arland containing ruins of advanced technology that was left behind by an ancient civilization. They were excavated and reversed-engineered by a passing traveler who showed the people of Arland how the tech worked, which in turn made their daily lives easier. This doesn't get explored in much depth in this game and is usually treated as more of a FunnyBackgroundEvent (a digital screen in the middle of a town that otherwise looks like UsefulNotes/VictorianBritain) or a RiddleForTheAges, but it returns as a major plot point in ''[[VideoGame/AtelierLuluaTheScionOfArland Lulua]]''.
58* LowFantasy: The only "standard" elements of low fantasy missing are the "grittiness" and the low magic. Even by Atelier standards, ''Rorona'' is as non-epic as a videogame can get: the setting is dominated completely by humanity, and the setting of the game is tightly confined to Arland City and its environs within no more than a week or two's march.
59* MistakenForCheating: When Hom is introduced to Rorona's parents as her sibling, her parents immediately jump to the wrong conclusion and start getting in a fight over this. They have to be calmed down by Astrid before they start attempting a divorce.
60* {{Mooks}}: ''Rorona'' is still the only modern Atelier game where the protagonist can fight actual humans as normal field encounters (bandits in this case). Let's not think too hard about whether that was fatal or not.
61* MultipleEndings: If you count ''every'' possible ending, there are effectively up to a whole 14. In actuality, it's more accurate to describe them as eight endings, with the True, Good, and Normal versions having specific character variants:
62** Bad Ending: Obtained if Rorona fails any assignment. The atelier is closed, a factory is built where it used to be, and Astrid and Rorona are [[ButNowIMustGo forced to leave town and never come back]].
63** Normal Ending: Obtained if Rorona receives a high number of stars on her assignments but [[YouLoseAtZeroTrust has a low popularity level]]. [[spoiler:Rorona will keep the workshop but be unable to turn it into a profitable business out of not getting enough customers, and she refuses to do the few that she does get because they aren't challenging her enough. She decides to go off on a journey instead, and either Tantris or Lionela can join her.]]
64** Good Ending: Obtained if Rorona received a low amount of stars on her assignments but had a high popularity level. [[spoiler:Rorona will be swarmed with customers at her workshop due to her popularity, but her low alchemy skills result in her blowing up her assignments on a regular basis. Sterk (having been told to "take care of Rorona" by Astrid) may move in to help her, or Rorona may close the workshop and work for Iksel's restaurant instead.]]
65** True Ending: Obtained if Rorona receives a high amount of stars on her assignments and had a high popularity level. [[spoiler:Rorona will be unable to keep up with the huge amount of orders she receives from the city's populace. Cordelia may take over as the workshop manager to help stem the flow, or Gio may appoint her as the royal alchemist so that she can work in peace.]]
66** Pie Master Ending: Obtained if Rorona synthesizes all of the pies with 80 quality or higher. [[spoiler:Rorona feels unfulfilled and decides to do what she ''really'' wants to do: open a pie shop instead. Half of the pies are still made with alchemy.]]
67** Adventurer Ending: Obtained by finishing Cordelia's events and having both of them reach Adventurer level 50, defeating the Iron Giant and Demon, and flagging all of the True Ending requirements. [[spoiler:Rorona continues working as usual, but she and Cordelia seem to be more preoccupied with slaying huge monsters than anything else.]]
68** Rich Ending: Obtained if Rorona collects over 1 million cole (something that will most likely require being on a NewGamePlus run). [[spoiler:Rorona decides to take a break and [[IdleRich lie around all day]] in her giant pile of money. Everyone else is concerned but decides to let her rest after all the hard work she'd done. The narration says that she'll eventually get back to work... probably.]]
69** [[GoldenEnding Astrid Ending]]: Obtained by finishing every character's event chains and flagging all of the True Ending requirements. [[spoiler:With Rorona's business booming, she and her friends continue with their daily lives until a rival atelier pops up in town. The atelier turns out to be run by Astrid, who'd returned from her journey after her business had done better than expected, and she and Rorona have a tearful reunion.]] ''[[VideoGame/AtelierTotoriTheAdventurerOfArland Totori]]'' [[CuttingOffTheBranches confirms this to be the canon ending]].
70** ''Plus'' also has two endings for Overtime, one where the alchemists succeed at making the True Dragon Hourglass and one where they don't.
71* MedievalStasis: Defied. The game's story revolves around the fact that it's in a transition period between eras, and things like the monarchy, nobility, and knighthood are starting to be treated as outdated. Rorona's job is to make sure her atelier doesn't go the same way.
72* MyNameIsQuestionMarks: Every character other than Astrid is called ??? before their names are given, but special note goes to Sterk in the opening cutscene: "???" knocks before entering the shop, but doesn't give his name before his business is concluded and he leaves, and it takes him introducing himself for the ??? to change, instead of the second ??? giving his name as "Sterk".
73* NewGamePlus: After beating the game with a cleared save, the player can start a new game with all of the money from the last game. In the original game, this ''only'' applied to money and functionally only served to make the early game easier and contribute to building up for the Rich Ending, but ''Plus'' allows the player to transfer equipment and decorations as well, saving the player a lot of time.
74* NoodleIncident: If you miss the deadline for an assignment, Astrid will bail Rorona out by having her show Sterk an old letter Astrid had been holding onto. We're not told what the contents are, but they're apparently so embarrassing that upon recognizing it, Sterk panics, fudges the results, and tells Rorona that [[ItOnlyWorksOnce he won't let her do that again]]. Based on the context, it's inferable that it was probably a LoveLetter he'd sent Astrid in their youth, an implication that's further reinforced in the 3DS version's "Atelier Astrid" scenario.
75* NoAntagonist: Technically speaking, there's Meredith, but he's such a HarmlessVillain that it's hard to see him as a driving force behind the plot, especially since it's acknowledged that Gio could technically just call off the order to shut down the workshop if Rorona ''really'' wanted him to. The story ends up being more about Rorona's struggle to meet the demands of the people around her.
76* ParentalNeglect: Rorona's parents are constantly traveling despite the fact their daughter is working by the skin of her teeth to not get run out of town, and if she does get kicked out, they do absolutely nothing about it. One has to wonder how her parents can go on so many trips without showing any concern for her well-being. Despite Astrid being the epitome of BrilliantButLazy, it's clear she's doing a much better job raising Rorona than they are.
77* PlayableEpilogue: Overtime in ''Plus'' basically serves as this, since the only concrete goal over a whole year is to make the True Dragon Hourglass, and the schedule is significantly more lenient while there are only a few scattered, non-plot-impactful character events. It's also not possible to continue character event chains that were left incomplete in the main game.
78* ProductionThrowback: Being a game made for RevisitingTheRoots, ''Rorona'' pulls very strongly from the original ''[[VideoGame/AtelierMarieTheAlchemistOfSalburg Marie]]'' in terms of how it handles its format, party structure, and calendar system. In particular, the final assignment is for Rorona to show the palace the greatest item she can come up with, the same as Marie's overall goal in her game.
79* RevisitingTheRoots: The game was intended to be this for the ''VideoGame/AtelierSeries''. After the more standard EasternRPG style of the ''Iris'' and ''Mana Khemia'' games, ''Rorona'' returns to the simulation, alchemy-based gameplay of the first five games. The rest of the series soon followed, thus re-solidifying the series' brand as a SliceOfLife series.
80* SchizoTech: A little bit, and justified by the backstory: the engineers of Arland have begun to comprehend the technology left behind in the ruins of [[{{Precursors}} an ancient civilization]] which dot the kingdom. You can find a few odd bits of high-technology that have been made to work in the city, such as the ''holographic bulletin board'' in the city square.
81* SchmuckBait: At one point, Hom gives Rorona a bottle with a label saying not to open it. If you follow the warning (which, of course, you really should), Meredith lampshades this by commenting that most kids would do the opposite of what they're told.
82* ShipTease: Rorona is given a mild amount with most of her party members: Iksel is a ChildhoodFriend who's commented as being LikeAnOldMarriedCouple with Rorona in his ending, Tantris is implied to have feelings for her, [[EvenTheGirlsWantHer Cordelia and Lionela]] can be argued to possibly as well, and Rorona is hinted to have a PrecociousCrush on Sterk in his ending, [[spoiler:which involves him ''moving in'' while he's at it]]. Gio is the only one whose treatment is completely neutral, since he's basically just a ReasonableAuthorityFigure who cares about Rorona for perfectly understandable reasons. Future games shift the ShipTease focus entirely to Sterk.
83* ShownTheirWork: That scene where Rorona [[BrainBleach discovers to her horror]] what [[TooMuchInformation homunculi are supposed to be made from]]? The recipe is based on [[http://en.wikipedia.org/wiki/Homunculus a real-world alchemical text by Paracelsus]].
84* StreetUrchin: Lionela starts the game out as a homeless street performer with only the (relatively ragged) clothes on her back and her puppets for company. [[spoiler:She's also heavily depressed to the point she's projecting [[SplitPersonality split personalities]] on her puppets and magically animating them because she doesn't have faith she can make actual friends.]] The player can, of course, decide how much they wish to interact with Lionela and help her out of her situation.
85* SuicideAttack: The Tera Bomb is an incredibly powerful weapon that can make the rest of the game into a cakewalk if made well... but if you don't make it carefully with a range-narrowing trait, [[TotalPartyKill it'll kill your party too]].
86* SuperDeformed: The original release of the game has all of the 3D character models in this style. The 2D art used for the talking sprites and character stills use normal proportions, and ''Plus'' updates all of the models to be full-scale.
87* TakingTheBullet: Near the end of Sterk's event chain, he ends up shielding Rorona with his own body when she lets her guard down around a dragon. He ends up in the hospital for three months while Rorona is deeply remorseful, but he treats it as something to be proud of because it means he got to be a real KnightInShiningArmor by protecting a girl with his own body. This incident ends up coming back with a vengeance in ''[[VideoGame/AtelierLuluaTheScionOfArland Lulua]]'', and by that time, [[CerebusRetcon it's not treated as funny anymore]].
88* TieredBySize: Effects are tiered by size, X being a contraction of Extra and S being a contraction of Small. For Health Recovery:
89--> '''XS''': Recovers target's HP by a very small amount.
90--> '''S''': Recovers target's HP by a little.
91* TimeManagementGame: After five games of its absence, ''Rorona'' restores the in-game clock and spans the course of three years. The calendar of events is noticeably more complex than that of most Atelier games, and it takes such a WideOpenSandbox approach to its events that a large fraction of events will be inevitably missed on a given run.
92* TrademarkFavoriteFood: Rorona ''loves'' pies, and there's even an ending that has her becoming the best pie chef in Arland. That said, many of her pies are... [[CordonBleughChef not what would normally be considered food]], and she even tosses the PhilosophersStone itself in a pie!
93* UnderwaterRuins: The Lost City. Like with the Deep Sea Ruins in ''VideoGame/ManaKhemia2FallOfAlchemy'', the player needs to make Air Drops so that they'll be able to breathe underwater.
94* VagueStatValues: Effects are described with general adjectives. For example, the tiers of HP Recovery as described in Details:
95--> '''XS''': Recovers target's HP by a very small amount.\
96'''S''': Recovers target's HP by a little.
97* UsefulNotes/VictorianBritain: This is the general model for Arland's atmosphere and architecture.
98* WarpWhistle: Eventually, Rorona will be able to create and wholesale a Wind Rider from one of the recipe books. This item will allow the player to leave a dungeon without taking up the days it would normally take to travel back, which will end up saving a lot of time the player could use for other things.
99* WorkOffTheDebt: This is the reason Rorona's livelihood depends on the atelier surviving even though it's technically Astrid's: Rorona is working for her in order to pay off a debt she'd incurred when Astrid had cured her parents from a near-fatal disease, so if the atelier is shut down and Astrid is run out of town, she's going to take Rorona with her. The 3DS version's "Atelier Astrid" scenario reveals that Astrid won't consider the debt repaid unless Rorona works for "[[LongerThanLifeSentence three thousand years]]", basically making Rorona her slave for life. [[spoiler:At the end of the game, Astrid reveals that her ''real'' plan was to use the ordeal to [[PassingTheTorch transfer the atelier to Rorona entirely]], meaning the entire thing was just a pretense.]]
100* YouLoseAtZeroTrust: After Lionela first arrives in town, if the player doesn't immediately get her friendship level high enough, she will move on to another town and [[PermanentlyMissableContent never return to Arland]].

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