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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/far_away_5276.png]]
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3->''"Home is a name, a word, it is a strong one; stronger than any magician ever spoke, or spirit ever answered to, in the strongest conjuration."'' - Creator/CharlesDickens (the game's opening quote)
4
5''A Home Far Away'' is a {{freeware|Games}} game made with UsefulNotes/RPGMaker that tells the story of [[YouCantGoHomeAgain two siblings who get lost and must find their way back home]]. Cue an onslaught of [[{{Cloudcuckoolander}} weird characters]] and [[IrrelevantSidequest sidequests]] that could feel like a burden at times.
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7It was made by Strangeluv in 2010 and can be found [[http://rpgmaker.net/games/2226/ here]].
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10!!This game provides examples of:
11%%* ActionGirl: Farrah.
12* BittersweetEnding: We get to see [[spoiler:all the small changes you made to Willow Town. What makes it touching is that, combined, they seem to be a great change altogether. Then we cut to Farrah's funeral decades later and Danais telling his granddaughter about the adventure.]]
13* BlackoutBasement: The Dimming Caverns location.
14* BubblegloopSwamp: Funnily enough, the swamp in this game is named Bubblegloop Bayou, possibly a reference to the TropeCodifier.
15%%* BossSubtitles: For each boss.
16* BystanderSyndrome: Presumably the reason why no one has solved all the problems in Willow before Farrah comes along.
17%%* CantHoldHisLiquor: Merick Graydu.
18* CharacterDevelopment: [[spoiler:Skarsgaard]] gets a lot after his HeelFaceTurn.
19%%* ChargedAttack
20%%* ChildMage: Both main characters.
21%%* CircusOfFear: Harly's hideout.
22%%* ClimaxBoss: Harly Quinn.
23%%* {{Cloudcuckoolander}}: Cap'n Grizzlybeard. Yep.
24* CrazyCatLady: Subverted. Winnifred Wispe is depicted as being surrounded by black cats, but nothing really indicates that she might be crazy.
25* DuelBoss: Almost every single one in the first half of the game.
26* EasingIntoTheAdventure: Overdone! Cavorting about, buying birthday presents, chasing chickens! However, you are made aware that a thief is skulking around town the whole time.
27* FinalBoss: A weird aversion for an RPG. There is no final boss whatsoever.
28* FishingMinigame: A requirement.
29%%* FriendToAllChildren:
30%%** Remy.
31%%** Penguincasso.
32%%* FriendToAllLivingThings: Von Windlove (or at least, friend to all birds).%%How?
33%%* FungusHumongous: The Swamp Underworld is full of them.%%Full of what?
34* GameBreakingBug: The main characters' {{Charged Attack}}s don't work when there's an additional party member.
35%%* GangplankGalleon: The Mighty Matey pirate ship.
36* GiantSpaceFleaFromNowhere: Though many of them are somewhat explained in the Willow library, many of them still come off as nothing more than excuses for boss fights.
37** Where the hell did the giant fly boss from the crop garden come from, anyway?
38* GlobalCurrency: Averted. Only the hard-to-get Flibbit Coins are accepted in the swamp.
39* GlowingEyesOfDoom: The serpent's eyes in the background when climbing the Rain Tree. Oh, they also shoot lasers at you.
40* GoForTheEye: The only way to kill Yucca.
41%%* GravityIsAHarshMistress
42%%* GuideDangIt
43%%* HeelFaceTurn: This is done by [[spoiler:Skarsgaard.]]
44* {{Homage}}: The second half of the game is very obviously a large homage to [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]].
45%%* HubCity: Willow Town.
46* HundredPercentCompletion: You must complete EVERY quest to finish the game!
47* HyperspaceArsenal: Lampshaded with the description of Kahvi's Dog ("Who knew a dog could fit in here?!").
48%%* IChooseToStay: [[spoiler:Skarsgaard.]]
49%%* IdiotHero: Danais.
50* InUniverseGameClock: The whole point of the second half, where the time affects the schedules of characters in Willow Town.
51** TakeYourTime: The amount of days that technically pass have no impact on the effects of the game.
52* IrrelevantSidequest: The entire second half of this game consists of sidequests. However, they must be completed to finish the game.
53* ItsUpToYou: Sure, they expect a couple of kids to solve ALL the problems in the town! What would they do without them?!
54* JerkAss: Jaden Jackknife flees when it's time to fight but ends up [[spoiler:collecting the reward money anyway]]!
55%%* KingMook: Plasmax.
56* KillItWithFire: The elemental weakness of [[spoiler:Plasmax's]].
57* TheMedic: Danais is more skilled with healing magic, whereas Farrah with the offensive.
58* LethallyStupid: Farrah lets [[spoiler:Skarsgaard]] join the party during the second half of the game. Yes, even after he [[spoiler:tried to stone Danais to death while he was defenseless in the water]].
59* LightningBruiser: [[spoiler:Skarsgaard after he joins your party.]]
60* LiveItem: Kahvi's Dog. Lampshaded in the description ("Who knew a dog could fit in here?!").
61* MirrorBoss: Rorrim. A literal "mirror" boss that sends reflections of yourself to kill you during battle.
62* MatchMakerQuest: You have to help Scott express his feelings for Anaya.
63%%* MeaningfulName: All over the place.
64%%* MonsterClown: Harly again.
65%%** Inverted with [[FriendToAllChildren Remy]].
66* MusicalGameplay: The Stop-Go Stadium, where if the music stops, you must stop or be hit by [[SpikesOfDoom spikes]].
67%%* NarratorAllAlong: [[spoiler:Danais.]]
68* OpeningTheSandbox: The second half of the game is mostly non-linear and you can do the quests in mostly any order you wish.
69* PointOfNoReturn: The first half of the game is so linear and segmented that it is impossible to return to previous locations once completed. Also, in the second half of the game, you can [[PermanentlyMissableContent never ever return to any locations in the first half.]]
70* PopQuiz: Twice; one in Harly Quinn's hideout, and another (longer) one in the Land's End Temple.
71%%* PortTown: Montrose.
72* QuestGiver: The Mayor.
73* RainbowSpeak: Important characters, locations and items are given different highlighted colours.
74* RareCandy: Orange Salmon and Cascaduras, two rare fish that increase MP and HP, respectively. Interestingly, they can be obtained in unlimited amounts.
75** There are also power-ups floating around in certain areas that improve the main characters' HP, attack, or defense when touched.
76* ReducedManaCost: Aurora Arcana does this.
77* ShoutOut: There are numerous references to Banjo-Kazooie, including the music used for some areas. The swamp is named Bubblegloop Bayou, presumably after BK's Bubblegloop Swamp, and contains Flibbit Coins (Flibbits were enemies in BK's Bubblegloop Swamp). There is also a shaman named Jinjo.
78** The scene with the mayor getting swarmed with requests from the townspeople, as well as the layout of his office, is copied almost verbatim from [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]].
79%%* SoftWater: How [[spoiler:Danais]] survives a fall from a cliff. This is actually [[FridgeBrilliance pretty clever]] if you really think about it.%%How is it an example, and why is it clever?
80* SortingAlgorithmOfEvil: Averted. You may fight any enemy or any boss at any time in the second half of the game. A good example would be the giant fly in the crop garden in Willow. You obviously can't kill it right away.
81* StandardRPGItems: Tonics, potions, etc. They're just named differently.
82%%* SupportingProtagonist: Danais in the second half of the game.
83* TalkToEveryone: A requirement to complete the second half of the game.
84* TitleDrop: At the end. [[spoiler: We are meant to think the "home far away" referred to Everdale, where Danais and Farrah are trying to get back to. But at the end, we find out the "home far away" is actually in Willow Town, when Danais is recalling his tale to his granddaughter, as he claims to have gained a lot of life lessons there.]]
85* UnexpectedGameplayChange: The game is a bit odd... if you compare the first half to the second half. While the first half is strictly linear and follows a set plot line, the second half just [[ItsUpToYou drops a ton of random quests that can mostly do in any order]].
86* VerbalTic: A lot of characters speak in an odd manner. The [[TalkLikeAPirate pirate crew]]. The Poet speaks in [[PurpleProse a rather verbose tongue]]. The Merchant speaks in a strange broken dialect. The Shaman speaks-ah like this-ah.
87* UnexpectedGameplayChange: First and second halves of the game.
88** Is this an tactical RPG with puzzle elements? Or a puzzle game with RPG elements?
89** Azule Gorge, the Rain Tree, Dimming Caverns and Willow Town are based around this trope.
90%%* WarpWhistle: The Zoomo Tornado Expressway.
91* {{Workaholic}}: The Postman runs about town during the entire day, determined to get all that mail delivered. And what does he do at night? Sit around and worry about the mail that is not being delivered.
92* YouALLLookFamiliar: Averted in Willow Town. Each character is given a unique sprite. However, this doesn't prevent [[PaletteSwap palette swaps]]!
93%%* YouCantGoHomeAgain

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