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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/a17_illustration_2.jpg]]
2[[caption-width-right:350:The title character, Sophie Neuenmuller.]]
3
4-> ''It's not always about saving the world.''
5--> -- Tagline on the box
6
7''Atelier Sophie'' is the seventeenth main game in the ''VideoGame/AtelierSeries'' and the first game in the ''Mysterious'' subseries. Taking place in the town of Kirchen Bell, novice alchemist Sophie with a reputation for being rather poor at her craft due to having no guidance or teacher. After finally succeeding at synthesizing a common medicine, Sophie goes to write the recipe down in a reference book inherited from her grandmother, only for the book to suddenly come to life after she writes the recipe inside its pages. The book only remembers her name: Plachta. Sophie and Plachta discover that as Sophie records recipes in Plachta's pages, her memories return, causing Plachta to tell her about a cauldron that can allow ''anyone'' to perform fantastic alchemy. As Sophie wants to become an alchemist on the level of her grandmother, she eagerly works to restore Plachta's memories to eventually claim it for herself with Plachta mentoring the fledgling alchemist in her craft. Sophie is aided by her close friends, Monika Ellmenreich and Oskar Behlmer along with a colorful cast of companions who join Sophie as her allies as her quest to find the cauldron and restore Plachta brings the whole world into peril...
8
9The first ''Atelier'' title to be released on the Platform/PlayStation4 and for Platform/{{Steam}} as well as the last for the Platform/PlayStation3 (in Japan). Much like ''VideoGame/AtelierShallieAlchemistsOfTheDuskSea'' before it, ''Atelier Sophie'' has no time limit unlike the previous ''Dusk'' and ''Arland'' titles. Instead, the game has five-day weeks, three weekdays and two weekend days, that control events in the town and affect the locations and events of characters in the town of Kirchen bell. In addition, each day now has a day/night cycle allowing for events to shift throughout each day and change shop listings, enemies, and harvest locations.
10
11Starting with ''Sophie'', the alchemy system also got a major overhaul - synthesis now involves a ''VideoGame/{{Tetris}}''-like mini-game of placing the ingredients into the cauldron to create and merge desired effects. This system would be carried over and expanded upon in the next two titles in the ''Mysterious'' trilogy. In addition, Sophie now learns recipes by performing actions in the world such as gathering new materials, synthesizing certain items, or unlocking certain events in the storyline.
12
13The game was released in Japan on November 19, 2015 for the Platform/PlayStation3, Platform/PlayStation4, Platform/PlayStationVita. The Platform/PlayStation4 and Platform/PlayStationVita versions were released in North America on June 7, 2016 and Europe on June 10, 2016, followed by a later worldwide release on Steam on February 7, 2017. An UpdatedRerelease featuring a brand new episode came out on April 22, 2021 as part of a CompilationRerelease of the ''Mysterious'' trilogy, which also brought game to the Platform/NintendoSwitch for the first time.
14
15On October 2, 2021, a direct sequel, ''VideoGame/AtelierSophie2TheAlchemistOfTheMysteriousDream'', was announced. It was released on February 2022 worldwide[[labelnote:*]]24th for Japan, the 25th for North America and Europe[[/labelnote]] for the Platform/PlayStation4, Platform/NintendoSwitch and PC via Steam. It is set some time [[{{Interquel}} between the events of the first game]] and ''VideoGame/AtelierFirisTheAlchemistAndTheMysteriousJourney''.
16----
17
18!! Tropes in this game
19
20* AmbiguouslyChristian: The game's characters go to church and pray to a singular God, and some [=NPCs=] are nuns. Whether the dominant religion of the setting is AnimeCatholicism, or a FantasyCounterpartCulture that just happens to closely resemble it, is not clear.
21* AnimateInanimateObject: The book Plachta floats and talks.
22* AntiFrustrationFeatures: Corneria provides the option to both duplicate any item and to refill consumables used in the field upon returning to town. These services save a ton of time that would otherwise be spent farming for materials with specific traits and chain-synthesizing just to recreate the same crafting materials and battle items.
23* BadassAdorable: Sophie is a cute girl who likes doing cute things and has a perpetually sunny disposition. She's also a skilled mage and a master alchemist, and she can make and throw bombs that are powerful enough to kill dragons and demon lords.
24* BambooTechnology: The Uni Bag is a bag filled with gunpowder and Unis, which are a kind of spiny fruit. It's the weakest available bomb, but still invaluable in the early game.
25* BattleThemeMusic: The game has a novel way of having multiple theme songs: it changes based on your party's level relative to the strength of the monsters. Harder monsters have tense music while easier monsters have upbeat music.
26* BonusDungeon: After beating the final boss, you can download the additional map "Hidden Archive," which contains high quality materials to gather, and tougher enemies to guard them. (Tormented Beast says hello!).
27* BoringButPractical:
28** Well Water is free and easy to grab whenever you're at the atelier. It's also decent-quality water, and while it doesn't have any special traits, it makes excellent filler in a recipe.
29** Most store-bought materials are likewise excellent filler for when you have the traits you want and don't need anything more expensive.
30** The Expert Cauldron doesn't really do much with color effects (very helpful when making top-quality items for use), and its time limit makes it tricky to build complex items with. But it has more raw quality-enhancing power than any other cauldron in the game, and when you're making intermediate materials (for example, metal or gunpowder), material placement doesn't matter much - only the items' traits, and raw quality.
31* BossInMooksClothing: Super Punis always have boss theme music, have enough HP to tank even level 20 parties and are immune to One Hit Kill effects.
32* BreakMeter: Enemies and party members are both vulnerable to Break, and when Broken are unable to act as well as being more vulnerable. The Break Meter fills from being attacked, and special attacks fill it more quickly. The visible Break Meter is a small progress bar under the icons on the VisualInitiativeQueue.
33* BunnyEarsLawyer: The main cast is full of personality quirks, but they also represent some of the heights of talent in their respective fields/hobbies, such as Leon being a top fashion designer or Fritz possessing the skills of a master swordsman and puppeteer.
34* CartoonBomb: The basic bomb is a red-and-green sphere with a skull on it and a wick coming out the top.
35* CastFromHitPoints: The Adrenaline Rush trait, which is found in Fire Dragon Medicine: "Deals huge damage to the target, but massively increases base damage on the next turn."
36* ChainOfDeals: Some synthesis recipes can require you to do other syntheses first, which themselves may have more synths as a requirement: the "Recipe Ideas" screen sometimes says that you can get the idea for Item A by making Item B with Trait C, but you may have to go through several levels of synthesis to get Trait C into Item B, and the farther back you have to go, the less obvious the route can be.
37* ComesGreatResponsibility: When Plachta takes Sophie to the Scar of the Land, she's planning to give Sophie a speech to this effect. She realizes very quickly that she doesn't need to; Sophie [[NiceGirl gladly uses her alchemy to help others]].
38* ContractualBossImmunity: If you craft together enough items which boost the Critical Hit chance, you will get the OneHitKill trait. The description says "Effect: Item will always critical hit, and KO target (bosses excluded)."
39%% * CoolOldGuy: Fritz and Horst.
40* CoversAlwaysLie: Remember the tagline at the top of the page? [[spoiler:Actually, Sophie and Plachta do need to deal with a rogue alchemist whose use of Ablation Alchemy is a major threat to the ecosystem.]]
41* CuteSlimeMook: Punis make a return in this entry and are both adorable and act as the easy beginner area {{mooks}}.
42* DeathIsASlapOnTheWrist: Party members who fall in battle come back with one hit point afterwards. If the whole party falls, they respawn back at base, minus some collected items.
43* DifficultyLevels: Difficulty settings are, in order of difficulty:
44** Easy
45** Normal
46** Hard
47** Despair
48* DiscOneNuke: The Huge Puni Outbreak rumor gives you access to a [[MetalSlime Gold Puni]] way earlier than usual. Kill one Gold Puni encounter on [[HarderThanHard Despair difficulty]] (not hard even in the early game) and you have all the Cole you can possibly use this early. Among other things, this allows you to make or buy gifts in bulk, or use Cornelia's duplication shop much more freely, giving you an early leg up.
49* DoNotCallMePaul: [[spoiler: Leon's name is an abbreviation of her surname. She doesn't like being called by any part of her full name, Amelia Leonmeyer, because it reminds her of an empty victory in her past.]]
50* EffortlessAchievement: Many Trophies are gained by progressing through the game, and some others are trivially easy. For example, there is a Trophy for looking at barrels. There are some barrels right outside Sophie's front door.
51* ExponentialPotential: ItemCrafting ingredients belong to classes (e.g. Plant, Animal, Ore, Secret Power), and have Traits (e.g. Quality Up, Critical, Speed. There are dozens more). Ingredients can belong to more than one class (e.g. animal fur belongs to Animal and Thread) and can have up to three Traits. Traits come in different strengths and can be combined to form more powerful versions of those Traits. You can craft your first and second level ingredients to make higher level items with greatly varying attributes (e.g. a metal with high attack powers for making weapons, and the same metal with high defense powers for making armour). The whole process is not conceptually hard, but if you want to take full advantage of it, then you'll probably need to keep a pen and paper handy to keep track of everything.
52* ExtendedGameplay: After beating the final boss you can learn all the ItemCrafting recipes that you have not yet learned, hunt for bonus bosses, and clear up unearned Trophies.
53* ForHappiness: Quite a few characters want to use their talents to make others happy, but only [[NiceGirl Sophie]] remembers that from the beginning. [[spoiler:Plachta forgets it literally, and Leon and Luard forget it [[MotiveDecay figuratively]]]].
54* GenderBlenderName: One female character is called Leon. Not Leonie or Leona, Leon. [[spoiler:Eventually you learn it's actually an abbreviation of her real name, Amelia '''Leon'''meyer]].
55* TheGlassesComeOff: Sophie thinks Elise is really pretty without her glasses. Too bad she's BlindWithoutEm.
56* GuideDangIt:
57** Pay close attention if the game says anything about the Chain and Max Damage stats that appear during fights: the help files don't mention them. [[note]]By inspection, Chain is the total number of hits in a row made by the party. Max Damage is the ''total'' damage done by that chain of attacks.[[/note]]
58** The help files also say nothing about the stats for Max & Min Damage, Attack, Defense and Speed, and how they do or do not affect battles.
59** The game tells you about Break status, but does not tell you anything about the BreakMeter (see above).
60** Curious about the different coloured location markers on the world map? You'll find them in the help file entry about Requests And Rumours.
61** Unlocking recipes requires you to meet some sort of requirement, be it making an item with a certain trait or talking with someone. Good luck trying to figure out what it means when it's vague. One of them is also not correct.
62* HarderThanHard: Despair difficulty is above Hard difficulty.
63* HarmonyVersusDiscipline: [[spoiler: Normal alchemy requires listening to the objects involved, working with their nature, and making them into something that they want to be made into, while Ablation Alchemy simply changes things, drawing upon and exhausting nature's power to make wondrous transformations far more quickly and easily than the regular style. Plachta admits that Ablation Alchemy is probably more useful if used carefully, but the villain doesn't care about responsible use, only about power.]]
64* HealerSignsOnEarly: There are no Healer characters, but Sophie uses ItemCrafting to make healing items, and making a low level potion is one of the first side quests. She can also equip them, which is not possible for some of the other party members.
65* HeroicFantasy: Far closer to this than the LowFantasy of most Atelier series. The alchemy in this game involves soul transference and {{Artificial Human}}s, and [[spoiler:[[CoversAlwaysLie despite what the tagline on the box says]], the final plot is about SavingTheWorld by winning a boss fight over control of an artifact of wondrous power]]. Sophie is an adventurer as much as an alchemist, and many of the quests are [[TwentyBearAsses standard]] [[FetchQuest JRPG fare]] instead of ItemCrafting.
66* HitPoints: Shown beside the {{Life Meter}}s for both enemies and the party.
67* InfinityPlusOneSword: The Ancient Cauldron. It does most everything other cauldrons do (except failure is possible), though it's slightly less powerful quality-wise than the Expert Cauldron. You can only find it after beating the final boss.
68* InUniverseGameClock: Time advances when you do things, e.g. gathering materials or travelling or synthesising items. There is a day-night cycle and a week of five days. Shops close at night, and monsters may change according to the time of day.
69* ItemCrafting: Like all entries in the series, making new tools through alchemy is the cornerstone of the gameplay.
70* ItsTheJourneyThatCounts: Sophie wants to be a great alchemist, and Plachta reveals to her that the Cauldron of Knowledge will allow her to become one. You can see where this is going: [[spoiler:In the end, Sophie doesn't get the Cauldron. However, ''to'' get to the end of the quest, she had to study and become a great alchemist anyway.]]
71* JerkWithAHeartOfGold: Harol, [[spoiler:particularly when he flat out refuses to make springs for Plachta's doll but changes his mind when Sophie says "You're the only one I can rely on."]]
72* JumpedAtTheCall: When Sophie hears that Plachta has lost her memories, her response is to get to work and learn alchemy so that Plachta can get them back.
73* LifeMeter: There are red life bars in the battle screen, for the party and the enemies.
74* LuckyCharmsTitle: The game's official title, which appears on your gaming device, is ''Atelier Sophie ~The Alchemist of the Mysterious Book~''. This wiki uses the style with a colon to be consistent with the other titles in the series.
75* MagicCauldron: Like other entries in the series, large cauldrons are used when performing alchemy. This game takes it even further by allowing you to find and upgrade cauldrons with specific uses.
76* ModestyShorts: All girls wearing skirts or dresses have bike shorts underneath them, unlike previous entries where they wore bloomers.
77* MundaneUtility: Played for laughs in the flavor text of Fritz’s tier 3 weapon, Demon God Slayer.
78-->Fritz: “These swords are...”\
79Sophie: “Wow, it cut that paper so easily!”\
80Fritz: “...To think you’d use a famed sword said to be so sharp that it could slay demon gods, to cut mere paper...”
81* MythologyGag: Logy from ''Esca and Logy'' and Pamela Ibis make an appearance in the game as [=NPCs=] in the town of Kirchen Bell.
82* NiceJobBreakingItHero: The game seems to have really low stakes for most of its main plot, simply about Sophie improving herself as an alchemist with the end goal of becoming powerful enough to restore Plachta’s memories and find and use the Cauldron of Knowledge which allows anyone to use alchemy (because the lazy Sophie is hoping to work less.) [[spoiler: In the process she befriends two seemingly kind children named Meklet and Atomina who help her along her journey. They turn out to be the split form of Luard, a power mad alchemist who discovered a type of alchemy, Ablation Alchemy, that can allow for alchemy that breaks the rules of nature but destroys the environment in the process. Plachta turns out to be the person who split them 500 years ago, sacrificing her humanity in the process and making them unable to wield alchemy to fix themselves. Between Sophie’s naivety and Plachta’s now lost memory, they easily get Sophie to help them find the Cauldron, which allows them to once more wield alchemy, restore their original form of Luard, and go right back to practicing Ablation Alchemy with seemingly no one able to stop him. Naturally, this leads to a final boss Sophie must defeat to fix her mistake.]]
83* NoticeThis: Collectable materials are shown by a glowing light, and by a green dot on the mini map. Various icons show if you can interact with people or things.
84* NPCScheduling: Shops are closed at night (except for the café) and the café has a different waitress on the weekend.
85* OptionalBoss: Most bosses in the game are bonus bosses, usually unlocked through Rumors. Some become available after the end of the game, both inside and outside the BonusDungeon, and several recipes require you to defeat some of them.
86* PaletteSwap:
87** Minor [=NPCs=] in the town -- a few models with different coloured clothes.
88** Used a lot for monsters. The different colours do not represent different strengths though: for example the weakest Puni is blue, the weakest Ghost is white (with a blue hat), and the weakest Beast is brown and black.
89* PitifulWorms: As you begin the battle with [[spoiler:Luard]], he declares "I possess the greatest knowledge in the world. Insects like you cannot stop me."
90* PlantPerson: Oskar claims to be able to talk to plants. [[spoiler: It seems to be true as of the end of his quest.]]
91* PlotTriggeringBook: Sophie encounters a mystical sentient book called Plachta, who has lost almost all of the memories contained in her pages. Sophie then is determined to recover Plachta's former human form and her memories.
92* PinataEnemy: Most enemies drop little to no Cole, but Gold Punis drop huge amounts and are relatively easy to defeat. Farming them is one of the few ways to make money quickly.
93* PostEndGameContent: There's the BonusDungeon, "Hidden Archive," and there's also a free bridging DLC that clears up why Sophie and Plachta are involved in ''VideoGame/AtelierFirisTheAlchemistAndTheMysteriousJourney'', and how they made the atelier tent.
94* PreviousPlayerCharacterCameo: A version of this with the blacksmith Logy, who is an alternate universe version of the same character from ''[[VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky Atelier Escha & Logy]]''. This version of the character is not an alchemist. He also has the same voice actor as the previous incarnation of the character in both the Japanese and English language tracks.
95* RidiculouslyHumanRobots: [[spoiler: For a doll who allegedly has no sense of taste, Plachta sure has an appetite for strawberries.]]
96* RightMakesMight: After you have beaten the boss, Plachta tells him that Sophie won because she wanted to use alchemy to help people, while the boss only wanted to use alchemy to help himself.
97* RunningGag: The "Barrel!" gag makes a return. In this game, having Sophie yell at the barrels will actually earn you an achievement (which is an EffortlessAchievement, as the barrels are right there from the start).
98* ShoutOut: Harol's Offensive 300% Chain special, which has him freeze time and surround the target with throwing knives, is suspiciously similar to an attack performed by Dio Brando in part 3 of Manga/JoJosBizarreAdventure.
99* SlidingScaleOfIdealismVersusCynicism: On the idealistic end, as one would expect for an ''Atelier'' game. That said, Plachta's a bit of a cynic, and she is ''not'' wrong in her cynicism: [[spoiler: the ending does have Sophie and Plachta kill Luard, albeit not permanently]]. In this world, RightMakesMight, but you do need to ''use'' your power to achieve your goals.
100* SlidingScaleOfLinearityVsOpenness: It's either a high 4 or a low 5. You unlock areas and sometimes recipe hints by following the story, but aside from that, you're mostly running around Kirchen Bell and its environment doing quests, crafting items and developing your alchemy.
101* SmallTownBoredom: Kirchen Bell is described as a remote town in the country. It's the only town that appears on the map and its only notable feature for attracting visitors is its church.
102* SpoilerCover: If you have looked at the cover of the boxed game (or browsed DLC for the digital version) then you will know that Plachta acquires a human form. They do at least remain silent about how and when.
103* StanceSystem: Party members can take an Offensive or Defensive stance in battles:
104** Offensive does more damage, and performs bonus attacks.
105** Defensive does less damage, but can block enemy attacks.
106** Two or more characters in the same stance can combine to perform powerful offensive or defensive actions, depending on the Chain gauge.
107* {{Stripperiffic}}: Several female characters show more skin than you might expect for fantasy Renaissance Europe:
108** Marguerite the fruit and veg seller wears a bikini top and a wrap-around skirt that leaves her right leg bare.
109** Plachta's human form seems to be dressed by Victoria's Secret.
110* TakeOverTheWorld:
111** In the Latter Days [=DLC=], when [[spoiler:Meklet and Atomina]] tell Sophie that they're going to go on a trip and she asks about where they're going, they suggest that they might take over the world. They quickly admit that they're joking, though, as they know that Sophie would just defeat them again if they tried.
112** The story itself specifically [[AvertedTrope averts]] this, with the game's {{Tagline}} noting "It's not always about saving the world."
113* TakeYourTime: Played straight on the large scale, averted on the small scale.
114** The game does not have an overall time limit. When the boss [[spoiler:Luard]] appears, there is no rush to take him on (which is a good thing, because he's quite hard and you may need to level up a bit).
115** Side quests sometimes have to be completed by a particular time of day or day of the week. Rumours that you buy are on a hidden timer, and expire if you don't investigate them soon enough.
116** Sophie can overhear a conversation in which Horst and Marguerite say that a problem is urgent, but Pamela replies [[LampshadeHanging that it can wait]].
117* TalkToEveryone: The help files tell you to frequently visit the town and talk to people, especially if they are not in their usual locations.
118* ThatCameOutWrong: When Fritz comes into the atelier at one point, he asks if he can examine Plachta's body. ...He ''meant'' that he wanted to give her a checkup and some maintenance.
119* TrainingTheGiftOfMagic: Alchemists have to have TheGift, but it's useless without study and practice. The Cauldron of Knowledge bypasses both of these requirements; an alchemist without the Gift can use it to perform alchemy, and an [[IneptMage incompetent]] like Sophie could create great works without developing the required knowledge.
120* TraumaInn: LP and HP are refilled by returning to Kirchen Bell, which drops you at the atelier. You don't even have to sleep if you arrive during the day.
121* ToBeAMaster: This is ''not'' Sophie's motivation; she wants to learn alchemy so she can use it to help people, not for its own sake. [[spoiler: Though at the end, she takes on the goal of surpassing Plachta.]] The character whose motivations most closely resemble this is [[spoiler: Luard, the villain, who wants to master the power of alchemy and doesn't care who gets hurt by his actions]].
122* TurnBasedCombat: Although most ''Atelier'' games use a CombatantCooldownSystem, this one switches to a system where each character acts once per turn. It still retains some aspects of the past system, such as the fact that some actions are slower than others, causing a fighter to act later in the turn.
123* UnintentionallyUnwinnable: The OptionalBoss Tormented Beast can lead to a situation where it can't be beaten. Tormented Beast has a very high HealingFactor, but cannot kill the entire party in one round. If the party have strong resurrection items it is possible to get stuck in a loop where the boss cannot kill the party, but the party cannot harm the boss faster than he heals himself. You cannot run away from boss fights, so the only way out is to force close the game. Hint: level up your weapons first and give them the No Heal trait.
124* UnusuallyUninterestingSight: This is [[ZigzaggedTrope zigzagged]] with Plachta. The reaction of some upon first meeting a talking book is shock and surprise, others have almost no reaction. This is also somewhat [[JustifiedTrope justified]] given the world that Sophie lives in. Fritz, for example, barely bats an eye, noting that he's seen many unusual things in his travels.
125* UnwittingPawn: [[spoiler: Meklet and Atomina]] are able to take advantage of Sophie’s lack of knowledge of the events 500 years ago and Plachta’s memory loss to [[spoiler: steal the Cauldron of Knowledge and restore their true form, now with seemingly no one to stop them from wielding Ablation Alchemy with reckless abandon.]]
126* VillainHasAPoint: Plachta admits that [[spoiler: Ablation Alchemy]] is probably stronger and more useful than her and Sophie's alchemy, ''if used carefully'', which the villain isn't concerned with. Afterwards, this is ignored, and [[spoiler: Ablation Alchemy]] is treated as wrong in itself, rather than dangerous and being misused.
127* VisualInitiativeQueue: In combat, the left side of the screen shows the order in which combatants will act during the turn. Picking slower actions might force you to act last­.
128* WeCannotGoOnWithoutYou: Averted. Sophie must be in the party, but if she goes down in battle then the others can go on without her.
129* YouCanTalk: Sophie's reaction upon returning to her atelier at the beginning of the game and having the book (Plachta) talk to her.
130-->'''Sophie''': Whaaaaat!? The book...! The book is talking!?
131-->'''Book''': Please just calm down. People are able to talk. It's not strange for a book to talk too.

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