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8''Clockwork Knight'' is a video game that was released for the Sega Saturn in 1994 (1995 in America). It got a sequel in 1995 (1996 in America) simply called ''Clockwork Knight 2''.
9
10Chelsea, the Clockwork Fairy Princess, wakes up all the toys at midnight. Sir Tongara de Pepperouchau III, or Pepper for short, is a toy knight who is in love with Chelsea, but is quite clumsy compared to his fellow knights, especially his friendly rival Ginger. One night, a mysterous force kidnaps Chelsea and hypnotizes some of the other toys to be its minions. If Chelsea isn't rescued, the toys will never be able to live again since Chelsea is the one who wakes them up at night, so Pepper and Ginger set off to rescue her. The second game's premise is pretty much the same as the first one, with Chelsea getting kidnapped again and Pepper and Ginger going back into action to save her.
11
12In both games, the player must go through four rooms, each containing three levels (two normal levels and one boss level).
13
14Currently has a [[Characters/ClockworkKnight character page]] under construction.
15----
16!!The ''Clockwork Knight'' games contain examples of:
17* TwoAndAHalfD: Both games are 2D platformers with 3D graphics. While the first game plays out like a typical 2D platformer, ''Clockwork Knight 2'' takes more advantage of its perspective, featuring twists like 90° turns and hopping between layers.
18* ActionBomb: B.B., who is a yellow-and-black striped dynamite stick with [[CoolShades shades]] and [[GagLips overly large lips]].
19** In the second game's Study Room world, there are rocket enemies named Edwards, and they can be hit and either jump to the foreground or background depending where you are located and blow stuff up.
20* AerithAndBob: Very much in play. Many of the main characters have rather exotic names like Tongara de Pepperouchau, Prunchau, Soltia, and Garluch, while some of them have normal names, like Chelsea, Ginger, and Silver.
21** Much more apparent with the enemies, whose names range from things like Katchin', Darjeeling, Pierron, to utterly mundane stuff like Mark and Edwards.
22* TheAllegedSteed: Subverted: Barobaro may be a bit nearsighted and unreliable ([[GameplayAndStorySegregation in the story at least]]), but he manages to help Pepper on his journey regardless.
23* AllThereInTheManual: Much of the characters' personalities are described on their bios in the manuals, although how much is revealed about them differs depending on the region. The Japanese manuals, for instance, have the most to say about each character, while the US manuals have only one or two sentences.
24* {{Animesque}}: Inverted. While the games are made in Japan, they use a digitized art style comparable to popular Western-made games during the era like ''VideoGame/DonkeyKongCountry'' and ''VideoGame/{{Mortal Kombat|1992}}'', and the soundtrack emphasizes genres like jazz and ragtime.
25* AntiFrustrationFeatures: In ''2'', the playing cards, when ran through, are permanently collected, so if you die you don't have to go to it again to collect it.
26* AttackItsWeakPoint: A good few of the bosses have this, such as Iron Kong X, whose torso must be attacked using his detached head. Funky Snaky is probably the most obvious example, due to how his weak point, the mike at the end of his tail, constantly moves around and flashes. Soltia even mentions in her pre-boss dialogue for him to attack the mike!
27* AutoScrollingLevel: Stage 2 of the Kid's Room and Bathroom in ''2'' are these, in which you ride Barobaro on a track, using his head to knock out foes.
28* BackgroundBoss: The final boss of the first game, [[spoiler:Crazy TV]], stays in the background as it unleashes its attacks on the player in the foreground.
29** Captain Octopus in the second game fights this way, throwing soap bars from afar and occasionally sticking a tentacle between the turtle platforms Pepper moves around on.
30* BadassArmFold: Ginger is often shown in this pose in official renders.
31* BatOutOfHell: In ''Clockwork Knight 2'', there are bat-umbrella hybrids called Vamprellas that hang around (in places like ''mid-air'', strangely) and attack when woken up.
32** Paper Morphy from ''2'' has a giant blue bat as its final transformation.
33* BearsAreBadNews: Mark, an enemy who is a bear in a honey jar. He throws knives and [[GigglingVillain snickers]] at you.
34* BettingMiniGame: Soltia hosts one at the end of each world in both games, the Soltian Roulette... where you can wager a set amount of Imperial Crowns to increase the odds of a better prize in a fancy shell game.
35* BigBad: [[spoiler: Garluch, although seemingly inadvertently. The [[https://youtu.be/wcBUmR4GgA4 Japanese ending]] of ''2'' mentions he may have [[DealWithTheDevil sold his heart to an evil force for power]], but it's unclear on ''who'' that force was. Either, way, defeating his dragon body seemingly cures him and he has no memory of his evil deeds.]]
36* BigDamnHeroes: [[spoiler: Ginger saves Pepper and Chelsea from falling in the second game's ending]].
37* BilingualBonus: Le Bon's name is French for "good", which fits his happy-go-lucky personality and status as one of the good guys.
38* BossOnlyLevel: All of the boss levels in both games contain only a boss fight, and nothing more.
39* BlushSticker: Chelsea has these. The knights all have rather ruddy cheeks as well, but theirs jut out instead of being flat like the trope namesake.
40* BossRush: The second game has a game mode called "Bosses Galore", where the player must fight all of the bosses from both ''Clockwork Knight'' games, one by one.
41* BrainwashedAndCrazy: [[spoiler: Garluch]] and the rest of the toys after a spell is put upon them by a mysterious force.
42* BuiltWithLEGO: The second room in the first game, Kevin's Room, seems to have a motif of LEGO-built platforms going on.
43* ByTheLightsOfTheirEyes: In the intro to the first game, when the lights go out, Pepper and Ginger are in the shot and their eyes are the only visible objects.
44* {{Cliffhanger}}: The first game ends with [[spoiler:Chelsea being rescued, but found to not be waking up]]. The second game starts right at this cliffhanger.
45* CaptainErsatz: Double Jetter is an obvious copy of Optimus Prime of ''Franchise/{{Transformers}}'', being a red-and-blue mecha that can turn into a vehicle. Only difference is he turns into a jet rather than a truck.
46* CheatCode: In both games, there are codes for a level select and maximum lives. Exclusive to ''2'' are codes that, when entered at the right time, will allow the second player to take control of the first two bosses.
47* ClockTower: The final world of ''Clockwork Knight 2'' takes places in one, complete with swinging pendulums and moving gears.
48* CockFight: Downplayed. While Tongara and Ginger do compete for Chelsea's love in the opening, it isn't really all that hostile (aside from Ginger sneering at Tongara when he fails). Admirably, despite their love of the princess, they never let their love distract them from their goal of rescuing her.
49* CollectionSidequest: The second game adds playing cards scattered throughout the levels, with each stage (except boss levels) having four cards. Collect them all, and [[spoiler: you'll be taught the level select command.]]
50* CompilationRerelease: The Japan-exclusive ''Clockwork Knight: Pepperouchau no Fukubukuro'', which bundles both installments with new game modes and extra minigames.
51* ContinuingIsPainful: [[CheckPointStarvation There are no checkpoints whatsoever]], so losing a life pushes you back to the beginning of a level; even worse, continuing after running out of lives pushes you back to the first level of a room and resets your score to 0.
52* CoolHelmet: All of the knights save Oneon wear one of these, with Garluch's in particular especially counting due to how ridiculously ornate it is. Just look at how [[https://66.media.tumblr.com/920d89e2835df62fa5d12943b8ce1884/tumblr_np6179RNt71tu022ro2_1280.png huge its crest is!]]
53** The helmet of the Katchin' enemies also count.
54* CreepyDoll: Dandy Bob, a ventriloquist's puppet that carries a giant top hat.
55* DamselInDistress: Chelsea.
56* DefeatEqualsExplosion: This happens to more than half of the bosses in the series. A worthy example is Double Jetter's rather dramatic explosion. [[JustifiedTrope Justified]] somewhat though due to the fact that a lot of them are mechanical in nature.
57* DetachmentCombat: Of the involuntary sort; during the second phase of Iron Kong X's boss battle, he breaks apart into various bits after falling from a temporary brick platform, and his torso seemingly electrically moves them around, trying to hit Tongara.
58* DifficultyByRegion: In the Western versions, not only the bosses are tougher to defeat; playing the Soltian Roulette game and continuing after losing all your lives is more expensive as well.
59* DiscOneFinalBoss: [[spoiler: Crazy TV.]]
60* {{Dragon Rider}}: [[spoiler: Garluch is sort-of one. For all intents and purposes, he's moreso ''fused'' with the Dragon in the last battle of ''Clockwork Knight 2''.]]
61* EasterEgg: In the Japanese version of the second game, a secret exit in the second Clock Tower stage [[spoiler: features a guest appearance by either idol Hiroko Nakayama (Training/Normal difficulty) or Hirokazu Hamamura (Hard difficulty), both of whom were a part of the Japanese TV show "Game Catalogue II".]]
62* EasyModeMockery: In both games, the game ends after defeating the fourth boss when playing on Easy/Training mode. The final bosses and true endings are not shown.
63* EdibleThemeNaming: All the knights and Soltia's names are based on spices--Pepper and Ginger's are pretty self-explanatory, Oneon's is based on onion, Garluch's is based on garlic, and Soltia's is based on salt.
64** Pepper's first name, Tongara, is based on the Japanese name for the ''capsicum annuum'' chili pepper, ''togarashi''.
65* EmbeddedPrecursor: Bizarrely, the ''Clockwork Knight 2'' released in America is actually the Japan-only compilation of the two games with the first one disabled. The code to unlock the first game (Up, down, left, up, left, down, right, up, L, R, L, R) was [[https://twitter.com/memory_fallen/status/1738923117676802552 only discovered in late 2023]] despite being hinted at by official magazine previews.
66* EnemyRollCall: ''2'' has one, though it leaves out a lot of enemies (like Mark, Bull Tong, Vamprella, etc.) and has enemies that were only present in the first game.
67* Every10000Points: Scoring the first 50,000 and 100,000 points (and then intervals of 100,000 points thereafter) nets you extra lives.
68* EvilLaugh: Though not as diabolical as other video game villains, Funky Snaky lets out a maniacal laugh whenever you manage to land some hits on him.
69** Captain Octopus lets out one when you get hit by his soap or fall into the water in his boss fight.
70* FlashOfPain: Many of the bosses do this, like Iron Kong X, Captain Octopus, and [[spoiler: the final boss of ''Clockwork Knight 2'', Garluch the Dragon.]]
71* FlunkyBoss: They're few and far between, but they do exist, with the most prominent example being King Gears.
72* GagNose: The Pepperouchau family all have odd, hexagonal noses of differing size. Ginger's rather pointy nose isn't too far off the mark, either.
73* TheGoomba: Pierron, a clown-in-a-can that merely meanders forward, can only feebly attempt to attack you with its party horn, and more often than not goes down with one hit. Katchin' also qualifies to an extent to it being the weakest commonplace enemy (Pierron isn't near as common), though it requires being wound up or thrown to be killed, making it more analogous to a Koopa Troopa than a Goomba (both in the sense of the trope and literally speaking).
74* GracefulLoser[=/=]EarnYourHappyEnding: In a sense. [[spoiler: At the end of the second game, Ginger discovers that Chelsea is actually his sister. Completing the game on Hard Mode shows an extra scene where the other toys are celebrating Pepper and Chelsea becoming a HappilyMarried couple. Ginger looks at them briefly before tossing them a bouquet of flowers, showing them his support]].
75* GratuitousEnglish: All of the songs in both games have all of their lyrics in English, even in the Japanese versions of the games. Not only that, but the singer's accent is so heavy that some people [[IndecipherableLyrics may have trouble understanding some of the lyrics]].
76* HumongousMecha: Well, to the other toys at least, Double Jetter and Iron Kong X are certainly this.
77* InvincibilityPowerUp: Star spheres make you invincible for a short period of time.
78* InTouchWithHisFeminineSide: Oneon wears magenta armor and is rather effeminate. He's different from Garluch in that he's lived a life without adventure, and is more of the artist in the family as writing is one of his hobbies. He's also very gentle, understanding, and kind to Tongara and treats him with respect.
79* KingMook: King Gears from the second game, both literally and figuratively. He's a castle that transforms into a robot that resembles the common enemy Katchin', and [[FlunkyBoss even releases them from his chest in battle]].
80* KonamiCode: [[spoiler: A variation of it is used to unlock Ginger in ''Pepperouchau no Fukubukuro'' and the US version of ''2'', with the only difference being that the code ends with L-R-L-R instead of B-A.]]
81* LawOfOneHundred: For every certain Imperial Crowns you keep until you lose all your lives (5 in the Japanese versions, or 20 in the international versions), you'll be given a chance to continue playing.
82* LivingToys: Well, duh! All of the characters are toys, or at the very least some other kind of inanimate object.
83* LosingYourHead: A key aspect in the Iron Kong X battle; after being dismantled, Tongara must use the head of Kong to hit his torso.
84** This also applies in the battle with[[spoiler: Garluch the Dragon.]] After being hit enough times, [[spoiler: the dragon]] will be left with just its head--[[spoiler: one that blasts around breathing fire, mind you.]]
85* LoveInterest: Chelsea is Pepper's love interest. Also, Pepper himself is the love interest of Soltia the perfume bottle.
86* LukeIAmYourFather: In the second game's ending, [[spoiler: Garluch reveals that Ginger is actually Chelsea's brother. He's shocked at the revelation]].
87* {{Mecha}}: Double Jetter and Iron Kong X.
88* MechaMooks: Crimson the red toy robot, and Bull Tong, a [[HeavilyArmoredMook shielded robotic knight]].
89* MinecartMadness: The stages with Barobaro in ''2'' have this style of gameplay, with enemies on the tracks and gaps that need to be jumped over.
90* MookMaker: Golden crates in ''2'''s Study Room stages. They produce the rocket enemy Edwards, which is handy since you'll need them to bust open certain parts of the stage.
91* OddlyShapedSword: The swords that Pepper and Ginger carry around are shaped like keys.
92* OneUp: The blue helmet item gives you an extra life, and its much rarer red counterpart gives you three extra lives.
93* OurDragonsAreDifferent: [[spoiler: Garluch the Dragon, who is made up of various bits of junk and is fused with Pepper's grandpa.]]
94* PainfulPointyPufferfish: The second stage of the Bathroom world has blowfish on fishhooks that Barobaro can hit out of the way.
95* PreviouslyOn: The opening FMV of the second game revisits the events of the first game, ending before the battle with that game's final boss. The reason? The Japanese and PAL versions of the second game open with you fighting an easier version of it.
96* PunnyName: Pa Zur's name sounds a lot like "puzzle".
97* RacingMinigame: Le Bon hosts a few in the sequel, where upon winning he grants you a golden health key. [[spoiler: In the second Clock Tower stage, it is ''Prunchau'' who races you, and defeating him will net you an even bigger key that permanently grants you a 5 hit points.]]
98* RedOniBlueOni: Tongara and Ginger respectively are this; Tongara is very energetic and impulsive, while his companion Ginger is far more calm and professional. Amusingly, this is reflected in their swords; the crossguards and pommels of their swords are red and blue respectively.
99* RegionalBonus: The American version of ''Clockwork Knight 2'', which was the last to be released, features the new modes and cheat codes added in ''Pepperouchau no Fukubukuro''.
100* RetiredBadass: Garluch.
101* RetroRocket: Edwards is an anthropomorphic example of the trope.
102* TheRival: Ginger serves as one to Pepper as they both compete for Chelsea's affection, and Ginger is more sauve and a better fencer than Pepper. His steed Silver also looks more sophisticated while Barobaro is rumored to come from a trash can. Unlike most examples, Pepper and Ginger are not really that hostile towards each other, and both set out to save Chelsea for the greater good of saving the toys.
103* RocketPunch: Crimsons are able to shoot them from their chests. They're not anything special though, as they're [[PainfullySlowProjectile quite slow]] and can easily be destroyed.
104* SayItWithHearts: The effeminate Oneon's speech is [[IncrediblyLamePun peppered]] with these in the before-level conversations (which is exclusive to the Japanese editions of the games). Soltia also uses them as well, even more frequently than Oneon.
105* SdrawkcabName: Barobaro's name, when read backwards in Japanese, comes out as "Robaroba." ''Roba'' is the Japanese word for donkey, which is what Barobaro is.
106* SecretCharacter: [[spoiler: Ginger]] can be unlocked in the second game by using a code in ''Pepperouchau no Fukubukuro'' and the U.S. version. However, the levels involving Barobaro revert him back to Pepper.
107* SequentialBoss: The boss of the Study Room area in the second game, Paper Morphy, is a piece of paper that forms into different animals for each of its three phases. The first phase is a gorilla, the second phase is a leopard, and the third phase is a bat.
108* SnakesAreSinister: The Chain Snake enemy type in the Attic world of ''1'' count, given their [[RedEyesTakeWarning red eyes]] and their habitat.
109** Subverted with Funky Snaky--he's definitely one of the bad guys, but his design is pretty wacky.
110* SpellMyNameWithAnS: Depending on the region, Pepper's grandfather is referred to as "Garluch" (USA/Europe) or "Galuch" (Japan, although interestingly the credits to ''Clockwork Knight 2'' in all regions and its corresponding strategy guide use the former spelling).
111* SpikeBallsOfDoom: In the second game, these appear in two places: the first boss Funky Snaky is partially made of them, and the second boss Paper Morphy, when changed into its bat form, drops them from above (which in turn burst and leave behind eggs).
112* StylisticSuck: The hidden minigames in ''Pepperouchau no Fukubukuro'' all have a childish, hand-drawn style for most of the graphics.
113* ToyTime: It's not just one level that qualifies as this; as both games are about toys in a house, pretty much the entire series falls under this.
114* VillainousHarlequin: The rather dopey-looking Pierron is this, being a rather pitiful foe.
115* WaterfrontBossBattle: The battle with Captain Octopus in the second game takes place in a bathtub, with a few turtle shell platforms for Pepper to stand on while the captain attacks from the water.
116* WindUpKey: Pepper and his fellow knights have these on them. Wind-up keys also appear as a power-up that increases the player's health.
117** It's revealed they also have a bigger purpose in the second game's ending: [[spoiler: Ginger's key is used to wind Chelsea back up and break the spell of the dark power]].

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