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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/og01.png]]
2[[caption-width-right:350:]]
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4''Mega Man X [=DiVE=]'' (or ''Rockman X [=DiVE=]'') is a formerly free-to-play 2D action-platformer made using the [[{{MediaNotes/Unity}} Unity engine]] by Creator/{{Capcom}} Taiwan for iOS and Android. A "global" release handled by [=NebulaJoy=] was released in July 2021, officially only available in the US and UK, but planned for other western territories. ''Another'' English-localized release, this time on PC via Platform/{{Steam}}, happened in September 2021, though this version is based on the Taiwanese original rather than the version handled by NBJ.
5
6Within CyberSpace there is a place called the "Deep Log", which contains the game data information and the memories of all players who have played the ''VideoGame/MegaManX'' games. There is a Deep Log for each game and player in the world, and they have been stored and managed for decades by [[GenkiGirl RiCO]]. However, there is a sudden surge of unknown errors which are causing Mavericks to appear as data corruptions. It is the job of the "Player" to repair the data and get rid of the errors in order to protect the Deep Log, using Hunter Programs to delete the Maverick Data.
7
8While the game began with solely ''Mega Man X'' characters, over time more and more interlopers from every other ''Franchise/MegaMan'' subseries were added.
9
10The game's free-to-play online version would [[DefunctOnlineVideoGames shut down]] on [[https://twitter.com/RX_DiVE_Asia/status/1666294158389067777 September 27, 2023]]. Subsequently, an offline version costing an upfront price was released on August 31, 2023; this version omits all online features and microtransactions such as Battle Mode, Co-op, Ranking, Guild, and Capsules, has a revised economy to balance out the removal of microtransactions and does not include {{Crossover}} content.
11
12[[folder:Playable characters include (in order of appearance with ranking):]]
13* ''VideoGame/MegaManClassic'' series:
14** Mega Man (B rank)
15*** [[ShockAndAwe Thunder]] [[VideoGame/MegaMan1 Beam]] Mega Man (A Rank)
16*** [[VideoGame/MegaMan7 Super Mega Man]] (S rank)
17** Roll (A rank)
18*** [[SchoolSwimsuit Swimsuit]] Roll (S rank)
19*** [[MagicalGirl Halloween]] Roll (S rank)
20*** [[EasterBunny Easter]] Roll (S rank)
21** Proto Man (S rank)
22** Bass (S rank)
23*** [[FusionDance Super]] [[SuperMode Bass]] (S rank)
24*** Bass & [[RightHandAttackDog Treble]] (S rank)
25** Dr. Light the [[BadassBookworm Martial Artist]] (S rank)
26* ''VideoGame/MegaManX'' series:
27** Mega Man X (Default, B rank)
28*** Alternate skin: Command Mission X
29*** Alternate skin: X M.K. ver
30*** [[VideoGame/MegaManX4 Rising]] [[PlayingWithFire Fire]] X (A rank)
31*** [[BattleAura X (S-Class Hunter)]] (S rank)
32** [[VideoGame/MegaManX1 First Armor X]] (S rank)
33** [[VideoGame/MegaManX2 Second Armor X]] (S rank)
34*** [[SuperDeformed SD]] Second Armor X (S rank)
35** [[VideoGame/MegaManX3 Third Armor X]] (S rank)
36** [[VideoGame/MegaManX4 Ultimate Armor X]] (S rank)
37*** Alternate skin: [[CompilationRerelease Ultimate Armor X AC Ver.]]
38** [[VideoGame/MegaManX5 Falcon Armor X]] (S rank)
39** [[VideoGame/MonsterHunterRise Rathalos]] [[{{Crossover}} Armor X]] (S Rank) [Excluded from the offline version]
40** [[OriginalGeneration DiVE Armor X]] (S Rank)
41*** [[NextTierPowerUp Next DiVE Armor]] X (S Rank)
42** [[VideoGame/MegaManX4 Fourth Armor X]] (S rank)
43** [[VideoGame/MegaManX5 Gaea Armor X]] (S rank)
44** [[VideoGame/MegaManX6 Shadow Armor X]] (S rank)
45** [[VideoGame/MonsterHunterRise Shagaru]] [[{{Crossover}} Armor X]] (S Rank) [Excluded from the offline version]
46** [[VideoGame/DevilMayCry5 Dante]] [[{{Crossover}} Trigger]] X (S Rank) [Excluded from the offline version]
47** Vile (A Rank)
48*** [[ClassicalMovieVampire Halloween]] [[NinjaPirateZombieRobot Vile]] (S rank)
49*** [[VideoGame/MegaManX3 Vile Mk. 2]] (S rank)
50*** [[BattleAura Vengeful Vile]] (S rank) ([[VersionExclusiveContent Global Server Exclusive]])
51** Zero (A Rank)
52*** [[VideoGame/MegaManX2 Black Zero]] (S rank)
53*** Alternate skin: [[LabcoatOfScienceAndMedicine White Day]] Zero
54*** [[VideoGame/MegaManX5 Awakened Zero]] (S rank)
55*** [[KimonoIsTraditional Festival]] Zero (S rank)
56*** [[VideoGame/MegaManX6 Zero Nightmare]] (S rank)
57*** [[VideoGame/MonsterHunterRise Crimson]] [[{{Crossover}} Valstrax]] Zero (S Rank) [Excluded from the offline version]
58*** [[SuperDeformed SD]] Zero (S rank)
59*** [[OriginalGeneration DiVE Armor Zero]] (S Rank)
60*** [[ClassicalMovieVampire Halloween]] Zero (S Rank)
61*** [[VideoGame/DevilMayCry5 Vergil]] [[{{Crossover}} Trigger]] Zero (S Rank) [Excluded from the offline version]
62*** [[BattleAura Zero (S-Class Hunter)]] (S Rank)
63** Sigma (S rank)
64*** [[VideoGame/MegaManX4 Sigma Second]] [[TheGrimReaper Form (X4)]] (S Rank)
65*** [[{{Dracula}} Halloween]] Sigma (S Rank)
66*** [[JapaneseDelinquents Gangsta Boy]] Sigma (S rank)
67** [[VideoGame/MegaManX2 X -kai-]] (S Rank)
68** Bit (A Rank)
69*** Alternate skin: [[MemeticPsychopath Christmas]] Bit
70** Iris (S rank)
71*** Swimsuit Iris (S rank)
72*** Alternate skin: [[SailorFuku Iris College Style]] [[VideoGame/MegaManXtreme2 Soul Eraser DiVE Ver.]]
73*** [[{{Meido}} Valentine's Day Iris]] (S rank)
74*** [[AlternateUniverse Iris]] [[LadyOfWar -another-]] (S rank)
75*** [[{{Miko}} New Year]] Iris (S rank)
76*** [[VideoGame/MonsterHunterRise Zinogre]] [[{{Crossover}} Iris]] (S rank) [Excluded from the offline version]
77*** [=DiVE=] Armor Iris (S rank)
78** Magma Dragoon (S rank)
79** Colonel (S rank)
80** Alia (A rank)
81*** Alternate skin: Swimsuit Alia
82*** White Day Alia (S rank)
83*** [[FairytaleWeddingDress Bridal]] Alia (S rank)
84** Axl (B rank)
85*** White Day Axl (S rank)
86*** [=DiVE=] Armor Axl (S rank)
87** Layer (A rank)
88*** [[BarelyThereSwimwear Swimsuit]] Layer (S rank)
89*** Bridal Layer (S rank)
90*** [[BattleAura MH Layer]] (S rank) ([[VersionExclusiveContent Global Server Exclusive]])
91** Pallette (B rank)
92*** Alternate skin: [[KimonoIsTraditional Yukata]] Pallette
93*** Swimsuit Pallette (S rank)
94** [[VideoGame/MegaManX5 Dynamo]] (S rank)
95** [[VideoGame/MegaManX6 Gate]] (S rank)
96* ''VideoGame/MegaManXCommandMission'':
97** Ferham (S rank)
98*** Alternate skin: [[SexySantaDress Christmas]] Ferham
99*** [[ShowgirlSkirt Swimsuit]] Ferham (S rank)
100** Cinnamon (S rank)
101*** Alternate skin: [[FrenchMaidOutfit Iron Maiden]] Cinnamon
102*** [[CatGirl White Day]] Cinnamon (S rank)
103*** New Year Cinnamon (S rank)
104** Marino (A rank)
105*** Alternate skin: Quicksilver Marino
106*** Halloween Marino (S rank)
107** Massimo (B rank)
108*** [[BattleAura Maximum Massimo]] (S rank) ([[VersionExclusiveContent Global Server Exclusive]])
109** Ultimate Armor X (CM) (S rank)
110** Absolute Zero (S rank)
111** Nana (S rank)
112* ''VideoGame/MegaManZero'' series:
113** Zero (Z) (A rank)
114*** [[BattleAura True Zero (Z)]] (S rank) ([[VersionExclusiveContent Global Server Exclusive]])
115** Leviathan (S rank)
116*** [[HomemadeSweaterFromHell Christmas]] Leviathan (S rank)
117*** [[KimonoIsTraditional Festive]] Leviathan (S rank)
118** Ciel (S rank)
119*** [[{{Meido}} Valentine's Day Ciel]] (S rank)
120*** Christmas Ciel (S rank)
121*** Swimsuit Ciel (S rank)
122** Copy X (S rank)
123** Omega (S rank)
124** Harpuia (S rank)
125* ''VideoGame/MegaManZX'' series:
126** Aile (A rank)
127*** [[CuteWitch Halloween Aile]] (S Rank)
128*** Aile (ZXA) (S Rank)
129** Pandora (S rank)
130*** [[ElegantGothicLolita Halloween Pandora]] (S Rank)
131* ''VideoGame/MegaManLegends'' series:
132** Mega Man Volnutt (A rank)
133*** [[RogueProtagonist Mega Man Volnutt]] [[CoolShades (Alt).]] (S rank)
134** Tron Bonne (S rank)
135*** Swimsuit Tron Bonne (S rank)
136*** [[LabcoatOfScienceAndMedicine White]] [[MadScientist Tron Bonne]] (S rank)
137** Servbot (B rank)
138** Roll Caskett (S rank)
139* ''VideoGame/MegaManBattleNetwork'' series:
140** [=MegaMan.EXE=] (A rank)
141*** Dark [=MegaMan.EXE=] (S Rank)
142*** [=MegaMan.EXE=] [[VideoGame/MegaManBattleNetwork2 Hub Style]] (S rank)
143*** [=DiVE=] Cross [=MegaMan.EXE=] (S rank)
144** [=ProtoMan.EXE=] (S rank)
145** [=Bass.EXE=] (S rank)
146*** [=Bass.EXE=] [=GS=] (S rank)
147*** [=Bass.EXE=] [=XX=] (S rank)
148** [=Roll.EXE=] (S rank)
149** [[FusionDance Bass]] [[VideoGame/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Cross]] [[VideoGame/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar MegaMan]] (S rank)
150* ''VideoGame/MegaManStarForce'' series:
151** Star Force Mega Man (A rank)
152** Harp Note (S rank)
153** Rogue (S rank)
154* ''Franchise/StreetFighter'' series (excluded from the offline version):
155** Ryu (S rank)
156** Chun-Li (S Rank)
157** Akuma (S Rank)
158* OriginalGeneration:
159** [=RiCO=] (S rank)
160*** [[VideoGame/MonsterHunterRise Hunter R (Kamura)]] (S rank) (excluded from the offline version)
161*** Christmas [=RiCO=] (S rank)
162*** [[IdolSinger Valentine's Day]] [=RiCO=] (S rank)
163*** [[UsefulNotes/{{Qipao}} Celebration]] [=RiCO=] (S rank)
164*** [=DiVE=] Armor [=RiCO=] (S rank)
165** [=iCO=] (S rank)
166*** [[IdolSinger Valentine's Day]] [=iCO=] (S rank)
167*** Swimsuit [=iCO=] (S rank)
168*** [[VideoGame/MonsterHunterRise Gore]] [=iCO=] (S rank) (excluded from the offline version)
169*** Christmas [=iCO=] (S rank)
170*** [=DiVE=] Armor [=iCO=] (S rank)
171** Droitclair (S rank)
172** Angepitoyeir (S rank)
173** [[IdenticalStranger ViA]] (S rank)
174*** [[VideoGame/MonsterHunterRise Hunter V (Sinister)]] (S rank) (excluded from the offline version)
175*** Halloween [=ViA=] (S Rank)
176*** [=ViA=] -square- (S Rank)
177** Eratoeir (S rank)
178*** [[JapaneseDelinquents Gangsta Girl]] Eratoeir (S rank)
179[[/folder]]
180----
181
182!!Tropes present in the game:
183
184* TwentyMinutesIntoTheFuture: The game takes place in the near future.
185* AchievementSystem:
186** There's one for your progress in-game such as completing certain tasks like finding hidden elements or beating a stage for the first time. This is the primary way to gain Elemental Metals without hacking up cash for it.
187** Each day brings a fresh set of daily achievements. These grant you bonus EXP and items.
188** Each character and weapon has their own achievements in the gallery section such as the number of times used and in what capacity. Each one completed buffs the gallery's level, which grants stat boosts the more it goes up.
189* AdaptationalBadass:
190** In the Classic Series, Roll was a household robot who was never meant for combat: well, in this game she's given almost the same skills as her brother, and some of her moves are references to her appearance as playable character in ''VideoGame/MarvelVsCapcom'' and ''VideoGame/TatsunokoVsCapcom''.
191*** This was followed up by Dr. Light going from a complete NonActionGuy to drawing from the hints of him having history as a martial artist to make him a full-on {{Shotoclone}} Ansatsuken practictioner capable of using ki.
192** Iris: In X4 she was a pacifist who constantly pleaded Zero and her brother Colonel not to fight, and later fought Zero using a Ride Armor-like body: well, in this game she's able to fight by herself on the same level as Zero without said Ride Armor-like body.
193** In ''Mega Man Zero'', Ciel was also a pacifist who tried to find non-violent solutions and never engaged in combat. Well, that's not the case here, as she can also fight on par with anyone else.
194** In ''Mega Man ZX'', Aile cannot fight at all in her human form, requiring the use of the Biometals to engage in combat. Like with Ciel, that's not the case, as her human form is more than capable of combat and even summons up giant versions of Models X and Z.
195* AdaptationalNiceGuy: While a lot of villains appear as playable characters, most of them have the personalities from their original games and are more like {{Boxed Crook}}s than [[AdaptationalHeroism Adaptational Heroes]]. Halloween Sigma on the other hand, who is Sigma from ''before'' his corruption by the Maverick Virus, is very nice and leaves gifts (candy) for the player to collect. [[spoiler:You also encounter pre-infection Sigma in Chapters 19 and 20, and in the second encounter in the Deep Log he's ''aware'' of his role in the story, but still spars with the Player to prepare them for what's to come.]]
196* AddressingThePlayer: The game starts with [=RiCO=] referring to you as "Player".
197* AllYourPowersCombined: The Next [=DiVE=] Armor is the series's first time X has access to one technique from (almost) ''every'' armor in the game.
198** The default Giga Crush is a dimension-warping variant of the one used by the Second Armor.
199** The Nova Strike returns from the Fourth and Ultimate Armors.
200** The third Giga Crush is a pair of energy slashes, representing the Blade and Shadow Armors.
201** X has a barrier that can be deployed with the armor, something that only the Third and Gaea Armors visibly demonstrate.
202** The Stock and Plasma Charge Shots from the Fourth Armor are combined into one, which in turn fire solid laser beams resembling the Hermes Armor's charge shot.
203** As with the [=DiVE=] armors for Zero and Axl along with X's previous model, the design is clearly intended for flight, bringing to mind the Falcon and Glide Armors.
204* AnimationBump: Final Sigma W manages to get one during the Raid Boss against him. Originally, he was just a static pre-rendered sprite of Sigma's giant head on Gamma's body that would often become a wireframe. During the Raid Boss, he's a bit more animated, tilting his head to follow the player as they chip away at his health and [[EvilIsPetty chuckling at their meager attempts]] to fight him.
205* AntiFrustrationFeatures:
206** After you get a character or weapon from the gacha, each subsequent pull of the same earns you patches you can buy memories with to buff the star rank. The patches apply to all memories equally, so you can keep increasing the star ratings without having to wait for a new banner to roll around and trying to draw the same thing again.
207** The armor, weapon and gallery-based boosts are universal, with the characters not having a strict 'levelling' system, only needing their rank and skill levels boosting, meaning that all characters have the same base stats.
208** In most Mega Man games, touching spikes/needles results in instant death; here, you simply lose a chunk of HP instead, which is fixed no matter the difficulty level. If your character has access to a damage-reduction shield as well, even that can be negated.
209** The Offline version completely removes the 'blind box' aspect of unlocking characters and weapons, allowing players to pick and choose characters to play with and their favourite weapon options, allowing every player to have their own personal customized experience. As a trade-off, only a selection of characters and weapons are available until you progress in the game.
210** The Offline version also has a unique way of dealing with the rolling event schedule. Whichever event ''was'' running at that time on the original version gets automatically activated and has priority on the main menu music. Also, you can '''''manually''''' add or subtract additional (formerly) limited time events and use the event vouchers to unlock ''any'' Event content, not just that event's.
211* AprilFoolsDay: Barring the first one in 2020, the first ''proper'' April Fools Day occurred in 2021 with the announcement of an S-Rank [=MegaMan=] Volnutt (Alt.) and the Servbots as playable characters. The official page also lists a weapon called "Howling Storm", based on Jet Stingray, with a skill that can steal money from opponents in the [=PvP=] mode, as well as a ''VideoGame/PokemonGo''-like mode called "AR challenge", which involves sending X into the real world to defeat Mavericks.
212* TheArtifact: Illumina, Volt Catfish, and Frost Walrus appear in the credits walk of ''Offline'', despite being removed from that version of the game entirely. They also are not glitching out in those appearances, despite this effect being applied to fellow unimplemented bosses Eregion and Violen.
213* ArtificialHuman: Tron Bonne and Roll Casket are technically Carbons, though the Carbon term is [[ItIsDehumanizing only used by those that discriminate against them]] and they consider themselves to be human. "Carbons" were created by the "true" humans as mindless guinea pigs to test the earth, but ended up developing a society of their own and were declared humanity's successors and descendants by the last "true" human. Like the "true" humans of their time period, Carbons can easily integrate cybernetic parts into their biological bodies, or even wholesale replace their biological parts with mechanical parts and this isn't considered weird. Unlike the "true" humans, Carbons are not immortal and have a normal lifespan.
214* AscendedMeme:
215** This was done for Bit becoming playable for the Christmas Event, which references the manga adaptation of X3, where he gleefully and nearly executes X, while mockingly and creepily wishing him a Merry Christmas.
216** After the fight with General during the "Supreme Commander of Repliforce" event, he commands Iris -another- that she has her data be studied by [=RiCO=], so that she may join the Player, referring to how certain NPC characters and Bosses in the game became playable characters, starting with Copy-X, Omega, the Servbots, Magma Dragoon, and Colonel.
217** In the global version, one of the promo codes for the Zero [[VideoGame/DevilMayCry5 Vergil Trigger]] banner was "CHILDSUPPORT," referencing a meme that spawned from Vergil's treatment of his son Nero.
218* BadassAdorable: Ciel is a teenage TokenHuman who is capable of fighting on par with the rest of the playable cast. To say nothing of Roll who has the frame of a 10-year old girl and yet can put up a fight with just her broom.
219* BatterUp: [[JapaneseDelinquents Gangsta Boy Sigma and Gangsta Girl Eratoeir]] both wield baseball bats, of all things.
220* BattleThemeMusic: Occurs mainly during Boss fights.
221** Miniboss fights: "Boss 2" (From X2)
222** Boss intro: "Boss 1" (From X1)
223** Boss fight: "Boss 2" (From X1)
224** Goliath intro: "Vile 1" (From X1)
225** Goliath fight: "Vile 2" (From X1)
226** Rex-2000 (Fireworks) intro: "Boss" (from X4)
227** Pumpkin Head Dark Man and Christmas Bit: "Boss" (from Mega Man 5)
228** Cyber Peacock (Battle Network Event): "Net Battle" (from [=MegaMan=] Battle Network)
229** Sigma Final Form: "Sigma 2nd" (from X4)
230** Colonel & General: "[[ShapedLikeItself Colonel & General]]" (from X4)
231** Final Sigma W: "Sigma 2nd" (from X5)
232** Copy-X (rerun): "Crash" (from Zero 1)
233** [=ViA=]: "X vs. Zero" (from X5)
234** Sigma Virus: "Sigma 2nd" (From X2)
235* BeefGate: The [[VideoGame/MegaManX2 Old Robot]] has an extraordinarily high defense rating that cancels all damage beneath a certain threshold, making it impossible to progress beyond chapter 19-3 in story mode without leveling. It stands out particularly so, since it's generally agreed that with the right loadout, it's possible to clear the story with a ~[=400K=] power deficit otherwise.
236* {{BFG}}: The game has a large arsenal of weapons including guns that are longer than the player is tall, such as the launcher Cannon God.
237* BigBad: [[spoiler:Turns out the one behind the game's TerribleTrio and presumably the Irregular Data in the Deep Log is none other then [[HijackedByGanon Sigma]]. This turns out to be subverted, however, as the viral code is traced back to its actual origin as the original Maverick Virus implanted in Zero. [=ViA=] and [=iCO=] are further revealed to be the source of these fragments, necessitating their destruction and making [=ViA=] the actual final boss of the game]].
238* BittersweetEnding: Come Chapter 20, [[spoiler:[=ViA=] and [=iCO=] have to be deleted to purge the "Robot Destroy Mode" code from the Deep Log and stop the source of its corruption. After a FinalBoss battle with [=ViA=] -Square-, the player and [=RiCO=] can't commit themselves to actually doing the act -- so the corrupted duo [[HeroicSacrifice blow themselves up]] after some final encouragement and effectively save the Deep Log as a result. As [=RiCO=]'s left to wallow in the aftermath, she realizes there's still so many lingering errors to fix, and if these historical bits of data can keep popping up, [[HopeSpot maybe ViA and iCO can too]], so there's no point in being sad right now -- [[AndTheAdventureContinues you've still got a job to do.]]]]
239* BlindIdiotTranslation: The Steam release, apparently having its localization handled differently compared to [=NebulaJoy's=] global mobile version, suffers from this from time to time. Some aspects of this former translation carry over to Offline.
240** A consistent translation mistake(also doubles as InconsistentDub) on the steam release are references to Mavericks data as "Irregular Data"(Irregular being the japanese term for Maverick).
241* BoobsAndButtPose: Marino's Quicksilver skin art has her doing this, because, well, fanservice.
242* BoringButPractical:
243** Cinnamon has a fairly simple kit - a projectile (that does damage, inflicts a debuff (or does extra damage, depending on the chip used) and increases her stock of hearts when they hit an enemy), and an area of effect buff for attack (and defense in exchange for a heart). But at rank 2, you can add an additional effect to the second ability at the cost of two hearts per use to heal yourself and any nearby allies, with the healing bonus being usually about 15-20% of your HP. Considering sources of health are virtually nonexistent outside of certain events and the Arena, this is not insubstantial and can be a godsend, especially for players who aren't so good at avoiding damage. If you unlock the Protective Shield passive skill at rank 3, she can also gain a shield that will mitigate damage (if you have three hearts, ''but'' you'll only lose two hearts per use if you use the healing chip), which buys her even more time to stock up on hearts and heal while she's doing damage, and overall increases her survivability on higher difficulties and challenge stages. There's a reason why she's a S-Rank character, but thanks to the S-rank ticket that all new players get after logging in for a week straight and through certain events that only has her, First Armor X and Black Zero as part of the draw, there's a good chance you'll get her anyway.
244** The Biochemical Buster is one of the few S-rank weapons you can get easily. It's also regarded as one of the best buster weapons, because it works simply but does its job well - all it does is fire large projectiles at a decent rate of fire that do damage, poisons targets for a bit, and if upgraded can split off into multiple scatter shots. And one of its hidden skills basically ensures that you barely have to wait at all for the buster to reload when you run out of ammunition. That's really about it, but it works well.
245** Due to a lack of healing items found in the game, any kind of healing is very important for getting through the more difficult parts of the game without going into your supply of [[OneUp extra lives]]. Some hunters like the above mentioned Cinnamon have a heal or LifeDrain baked into their kit, there is the Sub Tank skill which gives a one time 25% heal, and the Batton M-501 card when paired with a green card will automatically heal the player when they defeat an enemy (with a relatively minor cooldown before the effect can be activated again).
246** The Shadow Armor was one of X's weaker kits back in ''VideoGame/MegaManX6'', but here it accomplishes this trope in spades because of how many simpler abilities it rolls up into the basic package, even though they're not as flashy as the other armors. First, it still sticks to walls & ceilings like in ''X6'' and is immune to most forms of environmental hazards sans BottomlessPits and Rangda-Bangda's spikes, allowing it to cruise through a lot of stages most characters would have to platform or play the waiting game around. Second, it has a Giga Attack that, while simpler than any of X's other techniques under that category, comes back very quickly and does comparable damage to the entire screen while also leaving behind a lingering RazorWind field around X. Third, one of its first passive skills is to add a powerful projectile to swords, something that would normally require a chip to achieve. Fourth, its weaker charge shot compensates by being able to fire nine projectiles (three shots of three projectiles each) in rapid succession before reloading that ignore terrain and inflict a hefty DamageIncreasingDebuff to targets. All things considered, the Shadow Armor's very basic in appearance and execution, but it's one of the best if you need a job done quick.
247* BraggingRightsReward: In ''Offline'', [[InfinityPlusOneSword Next DiVE Armor X]] is this - you only unlock the ability to buy him ''after'' beating the FinalBoss, when there's little left to use him on aside from any remaining Jakob's Tower challenges that are still incomplete. To a lesser extent, certain characters are also only available for the final chapter of the game, most notably [=RiCO=] and iCO's own [=DiVE=] Armors.
248* CallBack: Axl's [=DiVE=] armor is equipped through a flurry of multicolored orbs. If you'll recall the events of ''VideoGame/MegaManX8'', [[spoiler:Lumine channels their powers in much the same way and ended ''X8'' on a {{Cliffhanger}} by embedding their power within Axl, therefore implying Axl's control of the [=DiVE=] armor is a much more powerful manifestation of whatever Lumine did to him than White Axl]].
249* TheCameo: A few characters appear as supports for certain events or playable characters. These include Rush, Eddie, Beat, the [=ServBots=], Cyber-elves, Models X and Z, Lan Hikari, and Eugene Chaud.
250* CanonForeigner: [=RiCO=] and [=ViA=], who acts as your navigators (though both were eventually PromotedToPlayable), as well as the WhatIf characters [[FusionDance Iris -Another-]], [[VideoGame/MonsterHunter Rathalos Armor X]], and [[EvilKnockoff X-Kai-]].
251* {{Cap}}:
252** Skills cap at a relatively low twenty-five to fifty.
253** The cap of weapon, chip and card levels is always equal to the player's level, so you can't jack your new S-Rank weapon to Lvl. 140 while you're still at Lvl. 25.
254** Likewise, increasing the levels of the character's unique attacks requires you to increase your overall level after a certain point to keep building them.
255* ChainmailBikini: Iris' [[VideoGame/MonsterHunterRise Zinogre]] costume makes her look like a CuteMonsterGirl, although the torso part of the outfit isn't much more than metal underwear.
256* ChainsawGripBFG: The strongest Machine Gun-style weapons are massive beasts held with two handles, starting with the Gatling Gun and moving up into the S Rank weapons.
257* ChallengeRun: By default, the game uses an auto-aim and omnidirectional firing system that resembles Axl's firing mechanics in ''VideoGame/MegaManX7''. These can be turned off in the pause menu, creating a more difficult playstyle that more closely resembles the entire rest of the franchise.
258* CheatersNeverProsper: If a player was caught playing with cheats during a [=PvP=] match, they would be banned from playing. This could sometimes happen by accident, as sometimes these players were too skilled for other players and could easily overpower them.
259* ChristmasEpisode: The "Farewell to 2020" event, taking place over the course of December, culminating in a stage set in Blizzard Buffalo's stage from ''X3'' and a boss fight with Christmas Bit.
260* {{Crossover}}: These are [[TemporaryOnlineContent Online-only]], and were cut from the Offline version entirely.
261** From 23rd of June 2021 to 6th July 2021, the game has a crossover with ''VideoGame/MonsterHunterRise'', with a reskinned Wolf Sigma as the stage's boss.
262** On September 22nd, 2021, it was announced that Ryu and Chun-Li would be joining the cast in a collaboration with ''VideoGame/StreetFighterV'', from September 29th to October 13th.
263** March 5th, 2023 saw the release of Dante Trigger X and Vergil Trigger Zero, with the two of them having moves inspired by ''VideoGame/DevilMayCry5''.
264* {{CyberSpace}}: The game takes place on it. Taken a step further with the Cyberspace stage (Cyber Peacock's stage) lifted from ''VideoGame/MegaManX4''. The stage is reskinned to resemble the Cyberworld from the ''Battle Network'' series.
265* DecoyDamsel: In the "Summer Treasure Hunt" event, Tron Bonne is at Flame Mammoth's mercy as she is without the Gustaff or her Servbots. When the player shows up to rescue her, it turns out this is exactly what she wanted; while the player fights Flame Mammoth, Tron grabs the treasure and flees. [=ViA=] comments that she usually screws up, but this proves she's worthy of being an [[SkyPirate air pirate]].
266* {{Dualvertisement}}: On June 16th, 2021, it was announced that the game would be collaborating with ''VideoGame/MonsterHunterRise'' with two new weapons based on the series, as well as three new characters, one wearing Sinister armor, one wearing Kamura Armor, and X wearing armor based on signature wyvern Rathalos.
267* DifficultyByRegion: The [=NebulaJoy=] global version was significantly more generous than the Taiwan version for resources and capsule pulls, having a tendency to offer up larger amounts of free items and special deals than the latter. The former also offered free 10-pulls for every new banner that comes up, while the latter emphatically does not. However, this came at the cost of [=NebulaJoy=] lagging behind the Taiwan servers in terms of content and having a desynced event schedule that occasionally led to some ChristmasInJuly moments.
268** The Offline version puts [=NebulaJoy=] to shame, due to giving enough Zenny to 5-Star at least '''''two''''' characters ''in the first World'', almost every Eddie and achievement having at least ''some'' Element Metals and a ridiculously generous amount of enhancement materials due to removing entirely the lab.
269* DualWielding: Aside from Harpuia who has this by default, Zero wields two sabers with his [=DiVE=] Armor.
270* EarnYourHappyEnding: In the offline version, [[spoiler:[=RiCO=] [[BigDamnReunion finally and tearfully reunites]] with [=ViA=] and [=iCO's=] original selves over a year after their destruction in the online version]].
271* EasterEgg: A few can be found with at least four characters:
272** First Armor X will throw a Hadouken on the CSS if the player watches his animation 5 times, backing out to see other CSS animations each time. Upon the 6th time, he will throw the Hadouken.
273** Third Armor X does a similar take to this, but with a [[HurricaneKick Tatsumaki Senpuukyaku]] instead, making reference to how the first two titles had a ''Street Fighter'' {{shotoclone}} move as the Secret Capsule while the third gave the Hyper Chip instead.
274** If you beat a boss with Aile, you can quickly have her M.E.G.A. Merge and play her animation out while in Model ZX instead of as a human.
275** Tron Bonne has two different victory animations depending on if she beats the boss with or without the Gustaff.
276* EvilLaugh: Vile cackles madly in both his character select animation and his victory pose after a boss battle.
277* ExponentialPotential: Hoo boy.
278** Characters, Weapons, Skills, Chips and Cards all have a Star Rating, which increases their overall capabilities.
279** Each character can increase the level of their special skills and each increase of their Star Rating has a chance to unlock one of their passive buffs.
280** Weapons can be levelled up independently of each other, given buffs to their stats and have their own set of passives.
281** Skills can be leveled up - with each new set of skills requiring all skills having a certain level total.
282** Chips can also gain levels, as well as undergo analysis to make them more effective.
283** Cards can gain levels to boost stats and use their star level to increase their effectiveness.
284** Every buff done to Characters, Weapons or Cards increases their gallery percentage, which has a chance to increase your Gallery Level, which is an ''additional'' fixed buff, which is universally applied to all characters.
285* FakeCrossover: Characters from other sub-series such as ''VideoGame/MegaManClassic'' and ''VideoGame/MegaManZero'' appear but like the ''Mega Man X''-era characters, they're only digital recreations and not the actual ones.
286* FakeShemp: Although Creator/YukaImai retired from her voice acting career on August 31, 2018 due to family reasons a year before this game was announced, she is still credited for Fairy Leviathan since her voice clips were recycled from her debut game, ''VideoGame/MegaManZero''.
287* FeaturelessProtagonist: The player is never shown, though the closest we can get to seeing the player is of their silhouette in the Offline version. It's supposed to be you, after all.
288* FestivalEpisode: The Matsuri Event runs through August, representing the Bon festival.
289* FireBreathingWeapon: The Burning Spray Gun, a B Rank spray gun that, when upgraded, can leave a DamageOverTime burn on an enemy.
290* FriendlyEnemy: Some of the Event bosses have shades of this, most notably with Colonel, General, and the New Years version of Storm Eagle.
291** Magma Dragoon reveals himself to be one after he is fought the first time. He even requests that he join the Player's team as a Hunter Program.
292* FreudianExcuseIsNoExcuse: During the X-kai- event, X-kai- insists he was ForcedIntoEvil because of why he was made and his lot in life. X himself tells him that doesn't change how many people X-kai- hurt and that he still has to pay for his crimes.
293* GameplayAndStorySegregation: Cutscenes don't factor in which Hunter the player is controlling. During the first Valentine's Day event, some Mavericks get angry if you block their view of a poster of Valentine's Day Ciel, even if the player is [[ImStandingRightHere using Valentine's Day Ciel herself]].
294* GameplayRandomization: If you unlock all the ranks on an S-ranked weapon, you can then unlock a final hidden skill on that weapon. It's unknown what that skill is on account of randomness, though they tend to lean towards something related such as speeding up the damage over time for weapons that cause poison or burning. If you don't like the result, you may reroll at the cost of a handful of resources.
295* GatlingGood: One of the earliest [=BFG=]-sized machine guns, is the Gatling Gun. Lots of ammo and fast firing rate more than offset a poor initial damage.
296* TheGhost: Despite being mentioned a few times, [[VideoGame/MegaMan4 Dr. Cossack]] and Dr. Wily never make an appearance in-game. [[note]]This does not take into account the cards use their artwork. Dr. Light is exempt from this due to making an appearance already in his holographic form.[[/note]]
297* HalloweenEpisode: The Halloween Scare Challenge that ran from October 28th up to November 11th. The stage is set in a locale called "Brambled Castle" which is populated with Petitpiders, bouncing Pumpkins, Skelebats, "[[FrankensteinsMonster Franken Armors]]", Mummy Armored Soldiers, and reskinned See-Catches as Ghosts. The boss is a fight with [[VideoGame/MegaMan5 Pumpkin Head Dark Man]].
298* HotterAndSexier:
299** Not only do some characters like Aila and Cinnamon get rather fanservicey "White Day" costumes, but Layer actually has JigglePhysics, as demonstrated at the start of her [[https://www.youtube.com/watch?v=Gy-57dD7Xvo showcase video.]]
300** All of the female characters get swimsuits as either skins or additional characters,[[note]]aside from Leviathan, whose default attire looks similar to one already,[[/note]] and every one of them except Roll (who is designed to look like a child) gets bouncier body parts as a result - mainly their chests, but also the backsides of a few of them.
301** Iris -another- from the "Supreme Commander of Repliforce" event, a more mature version of Iris with Colonel's AI perfectly integrated into hers. What's notable is not only does she have a FanservicePack, but her TaremeEyes have been changed to TsurimeEyes, showing her as a more capable and proud LadyOfWar.
302* IdenticalStranger: [=ViA=] is almost identical to Zero as he appeared in the first ''VideoGame/MegaManX1'' as a result of the errors in the Deep Log.
303* InfinityPlusOneSword: The [=DiVE=] armors, incredibly powerful suits based on the inventory icons for certain tiers of armor equipment in-game that supercharge the ''X'' protagonists, Iris, [=RiCO, and iCO=] to their absolute limits. Even [=MegaMan.EXE=] gets in on the action by using the [=DiVE=] Armor for the Cross System, which along with inheriting the [=DiVE=] armor's absurd strength, lets him use Beast Out's weapons without restraint. It eventually culminates in X upgrading his [=DiVE=] armor ''even further'' to a new version of the Ultimate Armor, [[spoiler:just in time to face [=ViA -square-=] and the Maverick Virus itself]].
304** On the actual equipment side of things, the ultimate weapons of each category. The Ultimate Blast (Buster), The Miracle Blade (Saber), The Deconstructor (Machine Gun), The Light Bender (Spray Gun) and the Fantasia Comet (Launcher). Not coincidentally, they appear to take visual cues from the [=DiVE=] Armors: The Ultimate Blast is the Buster of X's [=DiVE=] Armor, the Miracle Blade appears to be one of the blades of Zero's [=DiVE=] Armor, The Deconstructor evokes Axl's [=DiVE=] Armor via the red, black and white color scheme and having an insignia on it that matches Axl's energy wings, the pink and cyan colour scheme of The Light Bender, combined with its shape, evokes an appearance similar to that of iCO's [=DiVE=] Armor, and lastly, the Fantasia Comet has the same energy back and Hikari Family Crest emblazoned on it to link it to [=DiVE=] Cross [=MegaMan.EXE=]. Curiously, this leaves Iris and [=RiCO=] without weapons pertaining to their [=DiVE=] Armors. The Japanese names for the Fantasia Comet, Miracle Saber, Deconstructor and Ultimate Blast drive home their links to the respective Dive Armors even more- the Ultimate Blast's Japanese name is the most blatant: '''X''' [=DiVE=] Buster, the Miracle Saber's Japanese name is similarly blatant: '''Z''' [=DiVE=] Saber, as is the Deconstructor's: '''A''' [=DiVE=] Arms. The only one that isn't super blatant is Fantasia Comet's Japanese name, R Cross Dream.
305* InnocuouslyImportantEpisode: Despite being billed as a non-canon spinoff of the ''Mega Man X'' franchise, [[spoiler:[=ViA=]'s backstory very strongly implies he is the reason Zero became a Maverick Hunter, being a fragment of the Maverick Virus that became self-aware and [[GrewBeyondTheirProgramming began to defy its purpose]]]].
306* {{Irony}}: In her [[VideoGame/MegaManStarForce home game]], Harp Note's civilian identity is an idol, yet she has no voice lines in this game and she cannot engage in BackgroundMusicOverride.
307* JapaneseDelinquents: The "Gangsta" variants: Gangsta Boy Sigma and Gangsta Girl Eratoeir.
308* JigglePhysics: Several of the bustier female characters have at least one variation or costume to adds some bounce to their chests. Layer in particular wears a skin-tight body suit even in her regular costume, while the rest of the adult-bodied female characters sans Leviathan get this when in a swimsuit.
309* JiveTurkey: Lampshaded. The Mad Joey piloting the Rex-2000 (Fireworks) found during the Matsuri event talks like this, but even he doesn't know why.
310* KaizoTrap: Unlike other games in the series, in this game you can still be damaged by a boss's remaining projectile attacks while he's blowing up and before you teleport out of the stage. This extends to stage hazards in the arena as well.
311* LethalJokeCharacter: Servbot, natch. Although it's only one {{Mook}} in a [[TheDividual squadron]] of 41 (and which one is unknown), it proves a force to be reckoned with thanks to its diminutive stature and ability to heal itself on command, a power possessed by few others. Bosses whose projectiles leave a low gap above the ground become a cake walk with this miniature machine, and combined with its increased jump height and shield capability, make dodging attacks like second nature.
312* LightningGun: The Electric Current Spray Gun, an S Rank spray gun that can hit two at once in an electric arc, three with an upgrade.
313* LoadsAndLoadsOfLoading: Due to the formerly online nature of the game and related problems--hardware, Internet connectivity, and the like--the game could often take long stretches of time to load at the title screen and while bringing up levels, collecting prizes outside of battle, upgrading characters and weapons, et cetera. The offline version does away with this, making everything after the title screen nigh-instantaneous.
314* LoonyFan: The Armored Soldiers and RT-55J found in the Valentine's Day event all worship the central females, Iris, Ciel, and Ferham. This is averted with Colonel, who is instead in "MySisterIsOffLimits" mode when you encounter him.
315* MegatonPunch: Zero(Z)'s Z-Knuckle ability is a point-blank ranged punch with his hand wreathed in green energy.
316* MetaFiction: Besides taking place outside of ''Mega Man'''s narrative, the game's final act is a commentary on the role of the antagonist in fiction. [[spoiler:Namely, it posits the idea that a story without someone or something to defeat as an antagonist (or some other obstacle in the end) only leads to stagnation and and an absence of meaning in its conflict. The Deep Log's copy of Sigma, while using his personality from before becoming a Maverick, is aware that he is meant to be the villain of the story, and subtly tells [=RiCO=] that if she does not have the resolve to end the Deep Log's problems right then and there by killing [=ViA=], it will continue to be filled with Maverick data as long as they live due to [=ViA=] being a part of the Maverick Virus itself. [=RiCO=] herself, in pursuit of an alternative option, only proves Sigma's point by having more Mavericks thrown at the player to fight, and [=ViA=] meanwhile has already accepted his fate since the beginning [[LivingIsMoreThanSurviving and would rather make the full use of what little time he has left before he must be destroyed]]. Ultimately, [=RiCO=] has to be physically restrained by [=ViA and iCO=], who [[SuicideByCop pull the plug themselves]] and put the final nail in the coffin for Sigma's lesson, with the Deep Log finally correcting itself for the last time upon their death]].
317* {{Microtransactions}}: Initially released as a mobile game featuring tons of content, this was inevitable. However, it was far less egregious than other games of its kind, and was easily playable without spending real money. In fact, the only real purpose for doing so was to unlock guaranteed drops faster, as the available characters for direct purchase were either part of the newcomer login bonuses or story progressing rewards. Anything else was bought with Element Metal or Zenny, and only included either consumables or additional Memory shards for ranking up things that have already been unlocked.
318** Notably, the Offline version makes it so you can earn both Element Metal and Zenny, and removes the gacha mechanics ''entirely'', moving ''everything'' to the in-game store, removing what microtransactions remained, with only the Event drops using their own currency.
319* MirrorMatch: Barring the potential of facing other players using the same character as you in the [=PvP=] section, it's possible to play as Vile and fight against Vile in the Goliath Ride Armor, as well as having the possibility of having Sigma present in the Raid Boss fight against Wolf Sigma / Phantom Sigma / Final Form Sigma, Zero (Z) present to fight against Omega during the ZX Event, Bit fighting against himself, or even Magma Dragoon in the traditional ''Street Fighter'' sense of the word, ala Ryu and Ken. Interestingly enough, there is a bit of DevelopersForesight found in the game's data, which suggests (at the time of writing) that the Goliath version of Vile will have a different skin while fighting as the playable Vile.
320* MultiSlotCharacter: The game's roster is filled out with several alternate versions of various ''Mega Man'' characters, some being obscure pulls from the series' history while others are holiday or crossover-themed costumes during limited time events. X and Zero has several variants of themselves based on different games, with Zero also being playable in both his ''Mega Man X'' and ''Mega Man Zero'' periods. The full list of character variants and which character they stemmed from can be found in the playable roster folder above.
321* MyFutureSelfAndMe: With the addition of the ''Zero'' series characters, it was possible for a match or co-op to have both the ''X'' series Zero and "Zero (Z)" present. The same goes for the potential DevelopersForesight mentioned above.
322* MythologyGag:
323** When selecting one of the males from the ''X'' or ''Zero'' series with a Melee weapon, they will cycle through three poses. Pose 1 is original, Pose 2 is the same as Zero's on the Japanese Platform/SegaSaturn boxart of ''[=X4=]'', and Pose 3 is the same pose that X makes on the boxart of ''[=X6=]''. What's more is that X can replicate the pose he originated using the Standard Saber and Zero as well with the same weapon.
324** Bit's details prior to fighting him mention that he has a shield, but he usually leaves it behind due to its heavy weight. He can be shown holding said shield on the Equip Chip screen, making this the first time in the series, and during the Christmas event stage and the rematch, barring his Bandai Mega Armor model kit figure, Phoenix Magnion's illusions, or the opening of ''[=X5=]''.
325** Pumpkin Head Dark Man has vague memories of fighting a blue robot in a castle, when encountered during the Halloween 2020 event, referring to the four boss fights against the Dark Man line in ''VideoGame/MegaMan5''.
326** Several weapons are based on other Robot Masters, Mavericks, and boss characters from the main games:
327*** Flame Mammoth: Burning Spray Gun
328*** [[VideoGame/MegaMan7 Shade Man]]: Sonic Buster
329*** [[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon AquaMan.EXE]]: Snowy Spray Gun
330*** Tunnel Rhino: Drill Head Cannon
331*** Air Man: Air Buster
332*** Aqua Man (the Robot Master, not the [=NetNavi=]): Aqua Buster
333*** Crush Crawfish: Boomerang Blade
334*** [[VideoGame/MegaManBattleNetwork ShadowMan.EXE]]: [[UsefulNotes/MuramasaAndMasamune Muramasa]]
335*** Sword Man: Ancient Relic
336*** Dr. Weil: Scarlet Tyrant
337*** Shadow: Savage Tusk of Thunder
338*** Silver Horn: Heart of Gold
339*** Vile V: Electric Current Spray Gun
340*** Fefnir: Essence of the Abyss
341*** [[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon SparkMan.EXE]]: Glittering Spark
342*** Napalm Man: [[ShapedLikeItself Napalm's Head]]
343*** Redips: Assault Equipment
344*** D-1000: Turbo Cannon
345*** Sigma: [[VideoGame/MegaManX4 Crimson Scythe]], [[VideoGame/MegaManX8 Doom Blade]], [[VideoGame/MegaManX4 Extraordinary Mortar]], [[VideoGame/MegaManX7 Destroyer]]
346*** [[VideoGame/MegaManStarForce Terra Condor]]: Falcon Ballista
347*** [[VideoGame/MegaManZX Master Albert (Throne Form)]]: The Monoclonius
348*** Omega: Singularity Slasher
349** On the flipside, a few of these weapons are based on playable characters or returned from previously seen weaponries:
350*** X / Mega Man: Mega Buster (default weapon), [[VideoGame/MegaManXCommandMission Wind Pressure Buster, Sniper Buster]], [[VideoGame/MegaManX5 Arrow Buster]], [[VideoGame/MegaManX6 Shadow Blade Buster]], [[VideoGame/MegaManX5 Biochemical Buster]]
351*** First Armor X: Military Buster
352*** Ultimate Armor X: Gravitational Pulse
353*** Zero: Standard Saber, [[VideoGame/MegaManXCommandMission Beam Rapier]]
354*** Axl: [[VideoGame/MegaManXCommandMission Triangle Gun]]
355*** Zero (Z) / Aile: Triangular Saber
356*** Leviathan: Elite Lance
357*** Copy-X: Destructive Laser
358*** [[VideoGame/MegaManStarForce Rogue]]: Nightmare
359*** [[VideoGame/MegaManStarForce Green Dragon]]: Shooting Dragon
360*** [[VideoGame/MegaManStarForce Thunder Zerker]]: Berserker Great Sword
361** Both the fights with Mega Scorpio and Goliath invoke Zero's most well-known scenes from ''X1''. The Mega Scorpio battle ends with the boss blindsiding you, followed by [=ViA=] one-shotting it, complete with Zero's Leitmotif playing. In the Goliath fight, the first attempt at fighting him has Vile [[HopelessBossFight completely invulnerable]], until [=ViA=] once again appears and blows himself up to knock out the barrier surrounding the Ride Armor. Unlike Zero, [=ViA=] survives this HeroicSacrifice.
362** Magma Dragoon's announcement video has him throwing a Hadouken at the camera, much like Ryu in the opening demo for ''Super VideoGame/StreetFighterII''. This later became his character select animation.
363** X in his three SNES-era armors all have his Character Select Screen animations end with him posing much like artwork for his games of orgin. First Armor has him pose like the North American boxart before getting into a second pose seen in art for him. Second Armor does the same after his Giga Crush. The Third Armor takes this up a notch by having him replicate the animation used in the FMV opening for the CD-Rom versions of ''X3'' and then get into the pose seen on the North American boxart.
364** The intro to the fight with Bass sees him make reference to three of his playable appearances, notably his aversion to GoshDangItToHeck in ''VideoGame/MegaMan7'' in Shade Man's stage, his SirSwearsAlot portrayal in the Aeon Genesis FanTranslation for ''VideoGame/MegaManAndBass'', and lampshading the fact that [=ViA=] is an IdenticalStranger to Zero, having seen Zero's blueprints in Wily's Castle during ''VideoGame/MegaMan2ThePowerFighters'', even calling [=ViA=] as being girlie-looking much like Zero.
365*** During the fight with him, Bass employs a rapid-fire Buster Shot much like his playable appearances in ''Mega Man & Bass'' and ''VideoGame/MegaMan10'', Charged Shots much like in ''Mega Man 7'' and both arcade games, summoning Treble for a few attacks, and the use of Tengu Blade, Remote Mine, and Lightning Bolt, all using their corresponding palettes from ''Mega Man & Bass''.
366** Fourth Armor X is equipped with the Stock Charged Shot ability by default, to distinguish him from Ultimate Armor X (who has the Plasma Shot) and has the white arms with blue gloves as in ''[[VideoGame/MegaManX4 X4]]''.
367** All of [[VideoGame/MegaManBattleNetwork Bass.EXE]]'s character select animations (for his various forms) are lifted from his appearances as an Assist Chip in some games. Especially notable in that it's also possible to recreate most of these animations yourself by jumping before using their associated skills, leaving Bass hovering in midair.
368** Festive Leviathan is based more on [[VideoGame/MegaMan9 Splash Woman]] than Fairy Leviathan. Her first special attack is called "Splash Laser" and her second summons a fish to attack enemies; Splash Woman uses the Laser Trident, and summons fish from the sides of the screen.
369* NewWorkRecycledGraphics: Textures, models, and music from ''VideoGame/MegaManMaverickHunterX'' are re-used in abundance.
370* NonDubbedGrunts: The game uses voice clips recycled from previous ''Mega Man'' games and features no new lines for returning voice actors. The only characters so far with new voice actors in their voice lines are [=RiCO=], Iris[[labelnote:*]]Her original voice actress Creator/YukoMizutani passed away on 2016 and was recast with Mizutani's usual successor Creator/AyaEndo.[[/labelnote]], Ciel, [=Bass.EXE=], Bit, and Classic Bass.
371* NotHimself: Lampshaded. During the intro to the "Supreme Commander of Repliforce" event, Iris and Colonel mention chipsets that have them behave much differently than they normally do. [=RiCO=] is quick to point out that this has to do with their [=CPUs=] being created from the same AI, and causes them to behave like the other sibling.
372* OffscreenMomentOfAwesome: It's heavily implied by Bass that he once faced down Zero and at least ended the fight in a draw. Notably, this contradicts the [[VideoGame/MegaManUnlimited most famous prediction]] of what would happen if a Classic character were to fight him.
373* OneHandedZweihander: All melee weapons use the same attack animation, so everyone can swing the largest, most intimidating swords around with the ease of the Beam Saber.
374* PlayEveryDay: There was a daily log-in bonus in the online version that granted you items and metals with increasing rewards for up to a week before resetting.
375* PromotedToPlayable:
376** Considering all the other playable characters, this game marks the first time that Ferham, Iris, Dynamo, Sigma[[labelnote:*]]Although ''VideoGame/MarvelVsCapcomInfinite'' was the first game Sigma was playable, this game marks the first time were he's playable in a ''Mega Man'' game.[[/labelnote]], Pandora, Copy X, and Bit are playable. Technically you can play as something close to [[VideoGame/MegaManZero Leviathan and Harpuia]] by using Models L or H in ''VideoGame/MegaManZX'' and ''Advent,'' but this is also the first time any of the Four Guardians have been playable outside of minigames. The same can be said for Colonel by way of his [=NetNavi=] counterpart in the ''Battle Network'' series, but this is the first time that the original Reploid is playable.
377** Magma Dragoon was later added as a playable character after he [[{{Foreshadowing}} foreshadowed]] his potential playability. He also has the honor of being the first animal-themed reploid in the entire series to ''finally'' be playable (outside of copy forms).
378** Dr. Light became playable as "Dr. Light the Martial Artist". That gi he put on in VideoGame/MegaManX1 wasn't just for show, he can ''actually use ki''.
379* ReluctantFanserviceGirl:
380** Alia in her alternate fanservice costumes has animations in the menu where she looks down and immediately covers herself with her hands when she sees what she's wearing. She then strikes a confident pose, meaning it might not be ''quite'' so reluctant.
381** Layer also gets this with her default outfit. It's just as fanservicey as it was in ''VideoGame/MegaManX8'', but this game has JigglePhysics, and she's shocked by how much bounce she now has. When she puts on a swimsuit, she doesn't seem to mind it anymore.
382* RequiredSecondaryPowers: The [=DiVE=] armors invoke this trope, as their new abilities also suppress any drawbacks attached to ones their users previously had.
383** Iris is implied to be more powerful and independent without the need for Colonel (or the anguish caused by his absence, for that matter.)
384** Axl continues to channel [[spoiler:Lumine's remains]], but is most definitely more himself than whatever White Axl is supposed to be.
385** [=MegaMan.EXE=] can use Beast Out's weapons without going berserk, and can switch between Falzar and Gregar's arsenals at will.
386** Subverted with [=iCO=], who [[spoiler:due to being a fragment of the Robot Destroy Program and therefore the Maverick Virus itself, is not saved by the [=DiVE=] Armor and is destroyed with [=ViA=] in Chapter 20. Although considering who was patient zero for the Maverick Virus, [[ForegoneConclusion was there any other option]]?]]
387* {{Retraux}}: The sound effects for Roll, Proto Man, First, Second, and Third Armor X all use the sound effects of their games of origin. This means that Proto Man uses the charging sound from ''VideoGame/MegaMan4'', both he and Roll use the landing effects from the [[Platform/NintendoEntertainmentSystem NES]] games, and all three Armors use the jumping, landing, and charge effects from the [[Platform/SuperNintendoEntertainmentSystem SNES]] trilogy. Mega Man's stage exit animation also has him get into his classic NES jump pose.
388* RidiculouslyHumanRobots:
389** The alternate costumes for many characters show that Reploids and Robot Masters are actually mostly human in design, with their trademark bulky boots and armor being removable. The only thing that really shows them off as different from actual humans are seam lines on their skin. Of course, that's putting aside the fact that they are data clones of the real characters inside of {{Cyberspace}}.
390** Mega Man Trigger is a "System Unit", a hyper advanced successor to the Reploids with so many organic parts he can both be mistaken for and ''produce offspring with'' the humans of his time. [[note]]Whilst the humans of the time are descendants of artificially created humans, originally designated as "Carbons", Carbons were created to be able to survive and be vulnerable to all the things that "true" humans could survive. The last "true" human also declared the Carbons, human's successors. So its entirely possible that System Units can breed with "true" humans too.[[/note]] Trigger can also turn his memory into data and "factory reset" himself to infant form.
391* RuleOfSymbolism: The final fight against [[spoiler:[=ViA -square-=]]] uses a remix of the X vs. Zero theme from ''VideoGame/MegaManX5''. [[spoiler:Though [=ViA=] isn't literally Zero and the player isn't literally X, they are effectively coming into the battle representing their stories and legacies. [=ViA=], as part of the Robot Destroy Program and thus the Maverick Virus, ''is'' effectively a part of what made Zero the person he is in the games, and the player's adventures in the Deep Log are explicitly motivated by the memories of the ''X'' series and beyond, i.e. the story of Mega Man X and his impact on the world long after he leaves it. In short, it's a metafictional spin on the original duel from ''X5'', a clash between the memories of X & Zero, and one last battle against the malice of Zero's original programming]].
392* {{Sarashi}}: Befitting her JapaneseDelinquents theme, Gangsta Girl Eratoeir wears one in lieu of a shirt. The joke is that [[DCupDistress her breasts are so large, the sarashi covers barely enough to be street legal]].
393* ScratchDamage: Downplayed. This game is a rare instance in an action game where scratch damage against you isn't completely adhered to. If the Player has a huge enough gap between their defense rating and the enemy's attack, then there's a slim chance that the attack does 0 damage. But usually the Player will take a minimum of 1 damage.
394* ScunthorpeProblem: The profanity filter of the game chat was rather... overzealous to say the least. Online players had difficulty saying "Steel M'''ass'''imo".
395* SequelHook: [[spoiler:At the end of the ''Offline'' version, after the Player leaves their room following [=RiCO=]'s BigDamnReunion with [=ViA=] and [=iCO=], a MatrixRainingCode can be seen flashing rapidly on the computer screen...]]
396* ShotgunsAreJustBetter: The Shotgun weapon is technically a ShortRangeShotgun, but the spread and the ability to extend the range substantially with just a single rank upgrade means chances are you're still going to hit ''something'', and even a single pellet hitting per shot can do quite a bit of damage, meaning you can do extremely high damage at close range. Players hold it in extremely high regard, some even saying it's the ''only'' machine gun weapon worth using.
397* {{Shotoclone}}:
398** Magma Dragoon, both during the boss fight with him and while playing as him. His two Active Skills involve throwing Hadoukens and Shoryukens.
399** Rising Fire X has shades of this with his Active Skills have him use Wave Flame, appearing as a fireball shot, and performing Shoryukens.
400** Taken to its literal extreme with the inclusion of Ryu, the original whom all Shotoclones are derived from in some way. Same with Akuma.
401** Dr. Light's playable debut is as one of this, wearing a gi like Ryu's, and his first ability is basically a combo attack first of his own "Budo Hadouken" followed up with him teleporting to the target to unleash a fearsome [[HurricaneKick "Budo Senpukyaku"]].
402* ShoutOut: In the teaser for the Wolf Sigma Boss Raid, the footage only showed a brief instance of one of his paws slamming down with the familiar image of the ''Manga/JoJosBizarreAdventure'' "To Be Continued" arrow. This also acts as a call-back to Capcom's two video games based on ''[=JoJo=]'', ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' and the Platform/PlayStation2 adaptation of ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]''.
403* SinisterScythe:
404** The Crimson Scythe, an S-Rank melee weapon.
405** Sigma (X4 2nd form) has the Scythe Throw skill where he hurls an energy scythe like a boomerang at his enemy.
406* SplashDamage: Weapons that deal "Bombard" type damage like the [[GrenadeLauncher Extraordinary Mortar]]. The explosions hit multiple targets at once and is great for clearing out groups of small enemies. Also, the explosions penetrate physical objects, so enemies on the other side of walls, or enemies carrying shields can still be hit.
407* SuddenlySpeaking: Rangda Bangda W, who never spoke a word in X5, gets a line before its boss fight... It's basically a rehash of [[VideoGame/MegaManPoweredUp [=CWU-O1P=]]]'s speech.
408* SuddenlyVoiced: Magma Dragoon is the first boss in the game to have voice clips, all lifted from X4. This is if you exclude Vile riding the Goliath, only making a sound upon his death throes.
409* SuperDeformed: In the "Children's Day! Mega Man X Powered Up" event, X and Zero's data apparently got mixed up with [[VideoGame/MegaManPoweredUp another game's]], causing them to turn into chibi forms.
410* SuperMode: Aile's gimmick; she starts out in her Humanoid form, but as long as her Biometal Gauge is even partially filled she can use one of her skills to transform into Model ZX, providing her with two new offensive skills and lasting until the meter runs out or she dies and revives. The other skill in her normal form restores some of the Biometal gauge at a tap, and the gauge naturally builds up over time. Upgrading her or getting her unique Cards will provide or enhance various bonus effects to her transformation or affect the gauge's filling/depletion.
411* SweetTooth: In the 2022 Halloween event, [=RiCO=] says that she still had the "gifts" (candy) from the 2021 event, except iCO found and ate them all.
412* SwordAndGun: Well, Sword and [[ArmCannon Buster]], but Rathalos Armos X has this as his default weapon set.
413* TemporaryOnlineContent: Zig-zagged. On one hand, the game itself received an offline version that will let you play the full game and all of its content without any [=DRM=] or AllegedlyFreeGame commitments. On the other, Capcom confirmed that all crossover collaboration events, stages, weapons and characters will not be carried over to Offline, making them fall under this.
414** A fun situation involving this happens with the non-collaboration events. Offline allows you to turn on and off any 'off-season' event, while having a built-in event clock so there's always an even running.
415* TerribleTrio: Droitclair, Angie and Erato are all explicitly in opposition to the efforts of the Player and their navigators, due to being Irregular Data themselves and [[spoiler:being infected by the Sigma Virus.]]
416* ThrowTheDogABone: To Zero, several times, by bringing back [[TheLostLenore Iris]] and allowing them to be together again. The story eventually progresses to the point where Iris is able to fight on her own, effectively becoming a fourth member of the main Maverick Hunters.
417* TokenHuman: In the form of Ciel, Aile, Tron Bonne, Roll Caskett, Dr. Light, and the Star Force cast. Aile pushes this since she is a cyborg of sorts. Tron Bonne and Roll Caskett also push it since they are technically Carbons, which are ArtificialHumans that frequently mistaken for [[RidiculouslyHumanRobot Ridiculously Human Robots]].
418* TrialAndErrorGameplay: As per series tradition, though a combination of factors makes it more egregrious in this particular game.
419** Many gameplay segments are scored based on how much HP you have left at the end of the stage. However, not only are enemies capable of simply spawning on top of you, but they can aim at you from off-screen and attack before they've even fully materialized. [[MyRulesAreNotYourRules You can't aim at them until they're on-screen]], and only through getting hit will you know where they'll spawn to shoot at manually.
420** Several stages require you to find a certain number of objects within a time limit to finish above a certain rank. More often than not, each change in difficulty [[GuideDangIt shuffles their locations]], and you have a limited number of completions per day.
421** The entire concept of Jakob's Tower, which are stages consisting of [[MultiMookMelee waves of enemies]] interspersed with [[MarathonBoss rather tanky boss encounters]]. Many of these are designed with wildly fluctuating degrees of difficulty, and it only gets worse the higher you go. Worse, if you run out of time or die, you can't use that character again in ANY Tower stage until the next server reset. At least on the boss stages, the boss's health doesn't refill between tries.
422* ValentinesDayEpisode: "Colonel's Valentine Challenge".
423* WhatIf: Iris -another- entertains the idea of what if the single Reploid unit that ended up being forced to be separated into two as Colonel and Iris, due extreme circuit clashing during their creation, actually came to exist ''as Iris''.
424* WolfpackBoss: The Servbots during the Legends event.
425* YankTheDogsChain: [[spoiler:Considering [=ViA=] and [=iCO=] are a part of the Maverick Virus itself and thus integral components of Zero's identity, ''X [=DiVE=]'' initially seems like a chance for Zero's data to finally exist in peace. However, their true nature isn't disclosed until they discover that once again, the only solution for the current set of problems at hand is to let them -- and thus [[DeathOfPersonality what amounts to Zero's soul]] -- die so that everything else may live. Even fragmented, Zero can ''not'' get a break]].
426* ZergRush: One of Tron Bonne's abilities is "Lunch Rush", which involves the Servbots running enmasse towards targets.
427----
428->''We'll carry on a future that we may even come to protect''\
429''So believe that you can rewrite it, believe that you can make a miracle out of it''\
430''Time begins to move and the sky stretches out far and wide''\
431''[[https://www.youtube.com/watch?v=es-At_EHVXA To a fate that transcends the here and now, and I'll bring you to see it]]''

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