1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/windosill_header.jpg]] |
2 | '''Windosill''' is a short PuzzleGame developed and produced by Vectorpark, Inc. Consisting of 10 'rooms' containing imaginative objects and creatures, the goal of each is to find small cubes that unlock doors, allowing a toy car to progress onward. |
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4 | !!This game makes use of the following Tropes: |
5 | * AscendToAHigherPlaneOfExistence: [[spoiler:The toy car becomes a constellation]] in the final room. |
6 | * BookEnds: The second room of the game is a TitleDrop, with arms popping up from the background to put letters in place. At the very end of the game, there is another TitleDrop, with an arm fixing a typo in it. |
7 | * MatryoshkaObject: The fourth room has a green sphere, where the top is removed. This eventually leads to a small sphere used to convert a nearby object. |
8 | * PaintingTheMedium: Near the end of the tenth room, [[spoiler:the toy car appears on the tower in the background, and then in the sky]]. |
9 | * RubeGoldbergMachine: The tenth room requires one to be set up to get a box into the foreground. |
10 | * SetPiecePuzzle: The goal of nearly every room is to find out which interactive objects will release/create the box needed to progress. |
11 | * TitleDrop: In the second and final rooms; see BookEnds. |
12 | * WeatherControlMachine: Pump up and down to make the wind. The direction of the wind seems to be based on also moving the pump to either the left or right. |
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