1 | [[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/81eucaffeel.jpg]] |
2 | [[caption-width-right:275:Happiness is as happiness does.]] |
3 | |
4 | The video game adaptation very loosely based off the [[Recap/SpongeBobSquarePantsS6E2324TruthOrSquare episode of the same name]] and released in 2009 for the Platform/Xbox360 and Platform/{{Wii}}, being the final ''Franchise/SpongeBobSquarePants'' game developed by Heavy Iron Studios (who also worked on ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' and ''VideoGame/TheSpongeBobMovieGame''). In the game, [=SpongeBob=] forgets where the Krabby Patty formula is and tries to regain his memory by remembering past events. |
5 | |
6 | A Platform/PlayStationPortable version by [=Barking Lizard Technologies=] was also made, alongside a completely different Platform/NintendoDS game by Altron. |
7 | |
8 | !!''[=SpongeBob=]'s Truth or Square'' contains examples of: |
9 | * AbnormalAmmo: [=SpongeBob=] in his base form is able to shoot water balloons, while having the Squidward power up will cause you to shoot musical notes. |
10 | * AdaptedOut: The home console versions exclude levels based on Culture Shock and Krusty Krab Training Video. |
11 | * AdvancingWallOfDoom: The final boss of the game requires [=SpongeBob=] to jump across collapsing buildings. |
12 | * AllJustADream: The game opens with [=SpongeBob=] being put to sleep by Plankton to find the Krabby Patty formula, and the final boss begins with him waking up. |
13 | * AndYourRewardIsClothes: Using coins collected through-out the game will unlock alternate costumes for [=SpongeBob=], Patrick, Squidward, Mr. Krabs, Sandy and Gary. |
14 | * AntiFrustrationFeatures: The home console and PSP versions include a warp to challenges after initially completing the level. |
15 | * ArtEvolution: The game looks more dynamic and polished than its sixth-gen Heavy Iron predecessors, as it utilizes an updated, seemingly in-house engine. |
16 | * AttackOfTheFiftyFootWhatever: [[spoiler:Robo-Patrick, Robo-Squidward and the Chum Bucket]]. |
17 | * BeneathTheEarth: Rock Bottom and the Mermalair. |
18 | * BigBad: Plankton, as per usual. |
19 | * BigNo: Plankton yells this out in the PSP version when Patrick tells [=SpongeBob=] to remember all the memories he has had at the Krusty Krab. |
20 | ** He has ''another one'' when [[spoiler:the Chum Bucket]] starts to rampage Bikini Bottom instead of [[spoiler:the Krusty Krab]]. |
21 | * BossOnlyLevel: Bikini Bottom (in the console versions) and the Krusty Krab vault. |
22 | * BossRush: In the PSP version of "Ambush at the Krusty Krab", where [=SpongeBob=] fights all three minibosses. |
23 | * CallBack: Also acting as a MythologyGag, the [[spoiler:Robo-Squidward]] fight that was cut from the console versions of ''[[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom Battle for Bikini Bottom]]'' is here; Robo-Patrick also counts. |
24 | * TheCameo: [[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom Prawn]] can be seen in the Mermalair. |
25 | * CheckpointStarvation: Averted for the most part, but played straight in the [[spoiler:Chum Bucket boss fight]]. |
26 | * ComicallyMissingThePoint: [=SpongeBob=] trying to remember who he met on Christmas Day. |
27 | --> '''Squidward''': Wait, I remember a certain jolly Fellow that you and I had the pleasure of meeting one fateful night. |
28 | --> '''[=SpongeBob=]''': Oh, you don't mean [[WesternAnimation/TheSpongeBobSquarePantsMovie David Hass...]] |
29 | --> '''Squidward''': [[SuddenlyShouting SANTA!]] Santa Claus. You DOLT! |
30 | * ContinuityCavalcade: Even ''more so'' than ''[[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom Battle for Bikini Bottom]]''. |
31 | * CoOpMultiplayer: The console versions allow this, with Plankton being controlled by Player 2; the handheld versions lack this feature. |
32 | * DamnYouMuscleMemory: Especially apparent if you played Heavy Iron's previous [[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom two]] [[VideoGame/TheSpongeBobMovieGame games]], as [=SpongeBob=] controls ''nothing'' like he used to. |
33 | * DemotedToExtra: Patrick, who is just a temporary power up in this game. |
34 | * DolledUpInstallment: The game originally had nothing to do with the episode, until [[ExecutiveMeddling Nickelodeon forced them to slap it with the title]]. |
35 | * ElaborateUndergroundBase: The Mermalair. |
36 | * EvilKnockoff: [[spoiler:Robo-Patrick and Robo-Squidward]]. |
37 | * ExcusePlot: Essentially [=SpongeBob=] needing to remember where he put the Krabby Patty formula, [[spoiler:only to be revealed at the end ''he never had it'']]. |
38 | * GlassCannon: The Muscle Arms power up; he can kill everything in [[OneHitKill one hit]], but also loses the power up in [[OneHitPointWonder one hit]]. |
39 | * GottaCatchThemAll: The end of every level includes a "Happiness Item", with two others being unlocked by completing mini challenges. |
40 | * GreenHillZone: Jellyfish Fields is the first level of the game, set in the typical fields where [=SpongeBob=] jellyfishes. It's full of natural greenery and a handful of caves, with little threats and simple Mooks to defeat. |
41 | * HubLevel: [=SpongeBob=]'s house. The level select is set here in a photo album, and you can also explore around to find interactive objects and purchase items to furnish it nicely. There's also a shop to buy costumes and health upgrades. |
42 | * ImplausibleDeniability: Plankton stating that the robots in [[GreenHillZone Jellyfish Fields]] were always there; keep in mind they have his face on them. |
43 | * InNameOnly: Aside from its name and taking place the day before the Krusty Krab's [[EleventyZillion eleventy-seventh]] anniversary, this game has no particular relation to the episode of the cartoon it shares a title with. In fact, it was originally titled ''Happiness Squared'' before ExecutiveMeddling forced it to tie into the special. |
44 | * InvincibilityPowerup: The Patrick, Sandy and Squidward powerups act like this, as aside from bottomless pits, nothing can hurt them. |
45 | * ItWasWithYouAllAlong: Subverted; [[spoiler:[=SpongeBob=] does pull a piece of paper out of his pants, but it turns out it was Mr. Krabs' lottery numbers.]] |
46 | * LawOfOneHundred: Collecting 100 coins will grant the player a OneUp. |
47 | * LethalLavaLand: Rock Bottom in this game, which has a lava lake section. |
48 | * LighterAndSofter: Compared to ''VideoGame/TheSpongeBobMovieGame'' and even ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'', this game is considerably more in tone with the series. |
49 | * TheLostWoods: Karate Island. |
50 | * MetropolisLevel: Bikini Bottom in the fights against [[spoiler:Robo-Patrick and spoiler:the Chum Bucket]], alongside Squidward's Talent Show in the handheld versions. |
51 | * MinigameGame: The multiplayer mode in the PSP version. |
52 | * MythologyGag: [[MythologyGag/SpongeBobsTruthOrSquare Has its own page]]. |
53 | * NewWorkRecycledGraphics: Although it doesn't reuse the same engine as [[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom its]] [[VideoGame/TheSpongeBobMovieGame predecessors]] from Heavy Iron Studios, it does reuse plenty of the same textures. |
54 | ** Played straighter with the DS version whose graphics and character models are pretty obviously lifted from Altron's previous [=SpongeBob=] games on the DS: ''Drawn to Life: [=SpongeBob SquarePants Edition=]'' and ''[=SpongeBob’s=] Atlantis Squarepantis'' |
55 | * NoCampaignForTheWicked: Averted in the console versions (where Player 2 can play as Plankton), but played straight in the PSP and DS versions. |
56 | * PromotedToPlayable: Downplayed; Sandy (who was previously unplayable in ''VideoGame/TheSpongeBobMovieGame'') and Squidward are both temporary power ups, but are not playable by themselves. In the DS version, Mr. Krabs can also be played in the form of a temporary power up |
57 | * RecycledSoundtrack: Unlike just about every previous [=SpongeBob=] video game, there isn't a single unique song composed specifically for the game. Every song is either recycled from previous Heavy Iron Studios [=SpongeBob=] games or just lifted from the show itself. |
58 | * ShapeshifterWeapon: All of [=SpongeBob=]'s attacks have him change into different forms to dish out hurt. By default he turns into a spatula to slam in front of him, a ship's wheel to hit in a circle around himself, and a cannon to shoot out projectiles. He can also turn into a hammer as [=MuscleBob=] or with the Patrick powerup, an industrial fan with [=MuscleBob=], a pair of kar-rah-tay gloves worn by Sandy, and a clarinet that Squidward uses to shoot a spread shot. |
59 | * SpinAttack: The Spin Slap has [=SpongeBob=] turn into a pirate ship's wheel, or when using the [=MuscleBob=] powerup, an industrial fan. With the Sandy powerup, he turns into a pair of gloves worn on the hands of Sandy, who spins around and can be controlled temporarily. |
60 | * SpreadShot: When using the Squidward powerup, [=SpongeBob=] turns into a clarinet that Squidward uses to shoot three projectiles, with one going straight forward and the other two moving at diagonal angles on the side of the middle one. |
61 | * TimedPowerup: All the character powerups are this, while [=MuscleBob=] is a OneHitPointWonder. |
62 | * UnderTheSea: Naturally. |
63 | * VersionExclusiveContent: |
64 | ** The multiplayer mode in the console versions has Plankton fighting with [=SpongeBob=], while the PSP version is a minigame collection. |
65 | ** The handheld versions include 2 levels not present in the console versions. |
66 | * WombLevel: "24 Hours of Fun at the Krusty Krab" has a point in the level where [=SpongeBob=] ventures through a giant creature's innards. |
67 | * YankTheDogsChain: Happens during the final boss where Plankton learns of the formula's location, only for [[spoiler:the Chum Bucket]] to rampage through Bikini Bottom instead of [[spoiler:the Krusty Krab]]. |
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