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10[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mindmaster.png]]
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12''Escape from the [=MindMaster=]'' is a FauxFirstPerson3D {{Maze|Game}} and PuzzleGame for the Platform/{{Atari 2600}}, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their [[Platform/StarpathSupercharger Supercharger]]. Written by Dennis Caswell.
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14An alien being called the [=MindMaster=] has kidnapped you and put you in a maze to test your intelligence and reflexes. On some of the walls of the maze are objects called "puzzle pegs", that fit into holes on other walls. You have to put each peg in its hole before the door to the next level unlocks. At some point, while searching the walls, you will encounter a MiniGame that tests your memory or reflexes. There are six mazes.
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16The mazes are divided into a main hall and rooms. The puzzle pegs and minigames are in the rooms. There is a [[BeastInTheMaze monster wandering around the main hall]] of the first five mazes, and if he bumps into you, you'll lose a [[VideoGameLives chance]]. You'll also lose a chance if you bump into one of the force fields that slide from wall to wall in the rooms in mazes 2-5. You have either five or nine chances, depending on how you set the left difficulty switch. There is a constant beeping that tells you how far away the monster is, even if you're in a room. The rooms in mazes 4-6 have one-way doors. The last maze has no monster or minigame. It's an eight by eight grid of identical rooms, connected by doors, some one-way, some two-way.
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18Finishing a level before a counter runs out adds to your [[ScoringPoints score]]. The minigames also add to your score. Whether you win or not, your score is tallied and you get a [[GameplayGrading rating]] from the [=MindMaster=]. If you win, you get a screen that says "A Winner!", with music and fireworks.
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21!!''Escape from the [=MindMaster=]'' provides examples of:
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23* AffablyEvil: The [=MindMaster=] kidnaps other beings and forces them to go through his maze, but only to test their intelligence, and he lets you go when you pass.
24* AWinnerIsYou: If You Win, you get a screen says "a Winner!" with music and fireworks
25* {{Backtracking}}: You'll do a lot of this to put the pegs in their holes.
26* BeastInTheMaze: Monsters wandering around the first five mazes. They're just trying to find their way out just like you, but if you bump into one, you lose a chance.
27* CheckPoint: The Supercharger loads the game in four sections: Levels 1&2, 3&4, 5&6, and the ending. This means that if you die on levels 3 or 4, you can reset to level 3, and if you die on level 5, you can restart there.
28* CollisionDamage: Colliding with the monster or the force fields will take away one of your chances.
29* {{Cutscene}}: You walking up stairs to the next level.
30* EmptyRoomPsych: The pegs and holes are positioned randomly, so some rooms are going to be empty.
31* EventFlag: Putting all the pegs in their holes unlocks the door to the next level.
32* FauxFirstPerson3D: The game uses 2D graphics to represent a 3D view of the inside of a maze. You can only look north, south, east, and west, no diagonal views. The mazes are 8x8 squares, and you can only move from square to square.
33* {{Game Level}}s: There are six mazes. Each maze is a self-contained world.
34* GameplayGrading: At the end of the game, however it ends, the [=MindMaster=] will give you a rating based on your score.
35* LevelGoal: A doorway and stairs to to the next level.
36* LoadingScreen: The Platform/StarpathSupercharger displays two blue bars coming together to fill the screen as the game loads.
37* TheMaze: Three asymmetrical mazes.
38* MazeGame: The game is about navigating six mazes, finding pegs, and putting them in their holes.
39* MiniGame: One in each of the first five levels, appearing randomly on an empty wall. You run into them as you search for pegs, and they add to your score. There's a reflex game, a memory game, two dodge-the-bricks games, and a ''Videogame/LunarLander'' game.
40* MultipleEndings: You get an ending whether you win or lose. If you win, you get fireworks!
41* NonMaliciousMonster: The monsters wandering mazes 1-5 aren't evil, they're just other species kidnapped by the [=MindMaster=] and trying to find their way out just like you.
42* OnlySmartPeopleMayPass: You can only advance through the game if you find all the pegs and put them in their holes.
43* PuzzleGame: The game is all about puzzles, there is no combat. Navigate mazes, find pegs, find their holes, complete minigames, and dodge moving force fields and a wandering monster.
44* ScoringPoints: Points are awarded based on difficulty level, minigame scores, time left when you complete each level, and number of chances used.
45* VideoGameLives: 5 or 9, depending on the left difficulty switch. Though they aren't "lives", they're "chances". If you run out, you still get a rating from the [=MindMaster=].
46* TheVoice: The [=MindMaster=], whose only in-game appearance is to give you your rating at the end.

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