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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/picture2_8.png]]
2[[caption-width-right:300:''"Are you scared? You should be..."'']]
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4''Wick'' is a first-person survival horror video game with supernatural elements designed by ''[[http://hellbentgames.com/ Hellbent Games]]''. The protagonist is dropped into the middle of a forest at midnight and must survive the night. Five ghosts attack the character throughout, each with unique behaviour. The character's only defense is to flee. The game is divided by the in-game hours which vary in length, and in which ghosts are active. The character has to continually replace their candles to stay in the light.
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6Local legends say that the Weaver family lived in the woods, but their house burned down. The bodies of the five children were never found. The townspeople took to leaving things (candles) in the woods in case the children were still alive. These candles would move in the night. People who came up to the woods to stay the night mysteriously disappeared. Thus, the game of wick was born with three rules: 1) Blindfold player & lock in forest; 2) Player gets candles & matches; 3) Survive until 6 am.
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8The five ghosts are Tim, Tom, Lillian, Caleb, and Benjamin Weaver, each with a unique behaviour and a unique strategy to avoid. There are drawings that spawn near the start area which explain how to deal with each child. There are three collectibles in each 'hour' which relate to the backstory of the family before the fire. The game style is a cross between ''VideoGame/{{Slender}}'' and ''VideoGame/FiveNightsAtFreddys''.
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10You can buy it now ''[[http://store.steampowered.com/app/418300/ on Steam]]''. [[JustForFun/IThoughtThatWas This game has nothing to do with]] Franchise/JohnWick. Or [[Administrivia/{{Wick}} internal links on this wiki]].
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12!!This game provides examples of:
13* ApocalypticLog: The fate of the protagonist is revealed through interviews with police unlocked by beating each 'hour.' The ghosts' backstory is revealed through collectibles scattered across the map.
14* BerserkButton: In the time-honored tradition of ghost stories, three out of the five Weavers have a specific act that will incite them to just murder the player. Tom and Lillian hate being looked at, and Benjamin doesn't like being woken up.
15* BlackEyesOfEvil: Lillian.
16* BodyHorror: Tom's body bends at weird angles, any movement causing loud cracking noises. And he twitches. It's gross.
17* BrutalBonusLevel: If you collect all the children's collectibles for midnight to 4 am, then the game unlocks 5 am. All the children are active in this hour and they are incredibly aggressive. The only redeeming feature of the level is that it only lasts around four minutes.
18* CreepyCemetery: There are five graves in the woods. [[spoiler:Then it becomes six.]]
19* CreepyChild: All five of them.
20* CreepyTwins: Tim and Tom. They wear the comedy and tragedy 'drama masks.' If one kills the player, the other sometimes can be seen in the death scene.
21* DarkAndTroubledPast: It doesn't seem like the five ghosts had a particularly good life before they died, specifically Tom.
22* DarknessEqualsDeath: Not quite death, but the children become more aggressive if you aren't in candle light.
23* DeadAllAlong: [[spoiler:Sam in the secret ending.]]
24* DeadWeight: Benjamin is as wide as he is tall.
25* DeathOfAChild: The ghosts are -- or were -- ''children''.
26* DontLookAtMe: This seems to be Tom's motivation for wearing his mask, while Tim wears one to make Tom feel better. If you look at Tom for too long, he will kill you.
27** This is also what causes Lillian to instantly kill our protagonist, as looking directly at her for a second is enough to count.
28* DoWellButNotPerfect: Simply surviving the night and not collecting any trinkets unlocks the GoldenEnding: You're rescued by the police an hour early and your friends get tossed in jail for Reckless Endangerment.
29* DownerEnding: [[spoiler:The true ending reveals you're dead.]]
30* EasterEgg: When the One Way Out DLC was released, a new achievement with the title of Hidden In The Darkness and a picture of Dickbutt with a candle instead of the.. well, dick. Nobody knew what this achievement required you to do for quite awhile. Eventually, it was revealed that [[spoiler:there were nine switches hidden in the game at various locations that, when pressed are teleported to the remains of the burnt house where nine lights are seen. Suddenly, The player hears a chuckle and the screen cuts to black... then, You get the title screen of Wickbutt!. The Wickbutt! game is a parody of Slender: The Eight Pages, where you must find seven randomly placed pages around the map while avoiding the titular character. This minigame can be accessed again via a little Wickbutt in the bottom right corner when you press the credits button, just above the Back button.]]
31* EvilCripple: Tom, due to contracting polio at a young age and also possibly being thrown in a well.
32* EvilDuo: Tim and Tom, twin brothers who can help each other finish the player off.
33* FeaturelessProtagonist: You don't speak in the opening narration. The only part we see of the player character is their forearms.
34* ForDoomTheBellTolls: A bell tolls twice in each 'hour,' once around halfwaythrough the 'hour' and once at the end.
35* {{Foreshadowing}}: [[spoiler:A random event that can occur at the well is for a arm to reach out of the well. This arm is, in fact, Sam's during TheReveal.]]
36* GameFace: The Weavers are far more horrific and aggressive in the ''No Way Out'' free expansion, sporting decay and facial mutilations. This is, of course, because the objective is to deliberately antagonize them rather than just survive their attentions as part of a Triple-Dog-Dare.
37* GhostStory: A local ghost story is what the game of wick is based on.
38* GottaCatchThemAll: There are pages and three collectibles scattered throughout the map in each 'hour' except [[spoiler: 5 am.]]
39* GuideDangIt: Thankfully averted. The pages are on trees right at the beginning of the 'hour.' The collectibles are scattered around the map, but they are all on places of interest on the map rather than scattered in totally random places.
40* GivenNameReveal: [[spoiler:If the player heads to the bus at five A.M, you can find out that the protagonist's name is Sam.]]
41* HarmfulToMinors: Five ghost children and the protagonist is at most a teenager.
42* HellIsThatNoise:
43** When Caleb spawns on the map, he slowly digs towards the player for the rest of the time. The digging sound is louder when he is near, but is audible everywhere.
44** When Benjamin spawns he sleeps somewhere on the map. His snoring can be heard basically everywhere.
45* HeroicMime: You never speak. You don't scream.
46* HoldTheLine: The goal is to survive, not to beat the children or collect anything.
47* ImAHumanitarian: In one of the death scenes, it looks like Caleb starts to eat you.
48* ImplacableMan: All of the children, but once Caleb spawns on the map he digs towards the character, slowly but consistently, until the hour ends.
49* JumpScare: This game lives off them. Special mention goes to Tim, Tom, and Lillian who will flash in front of you for a second with a scare chord.
50* KillerRabbit: Invoked with Lillian. She's a small red-haired girl in a bright pink, bunny pajama onesie with a pleasant name. She is also one of the more dangerous spirits, as she can instantly kill you after you look at her directly.
51* NeverFoundTheBody: The fate of the five children after their house burned down. [[spoiler:Also the protagonist in the secret ending.]]
52* NightmareFuelColoringBook: The pages you find attached to the trees look like they're coloured by kids.
53* NothingIsScarier: When you aren't running from one of the kids, you are waiting to be attacked.
54** It's implied that the family was haunted by some unknown, malicious entity that was either the direct cause of the disappearances, or drove Mary Weaver to kill the children. It snarls in the flashback induced by picking up page 34 of Dunk's journal and that's all we know of it...
55* NoNameGiven: The protagonist. [[spoiler:Until five, when Sam's name is revealed on the bus.]]
56* MultipleEndings: A rare case wherein the good ending happens from doing poorly. You have to find all the collectibles to unlock [[spoiler: the bad end where you find out you're dead and the kids wanna play... forever and ever and ever.]] Not finding them all results in [[spoiler: Sam getting rescued at four AM and his "friends" getting arrested.]]
57* OlderThanTheyLook: The Weaver children died in the mid-20's while the game takes place in the present day, so they're all around 100.
58* OminousFog: Limits your view.
59* OneHitKill: All five of the children will kill you in one shot if they successfully catch you.
60* RandomEvent: The ghosts spawn mostly at random. This sometimes leads to multiple ghosts spawning at once.
61* ResourcesManagementGameplay: You start each hour in front of a lit candle with five matches. You need to scavenger for other candles and conserve your matches.
62* RoarBeforeBeating: If you wake Benjamin up, he gets up and roars before charging you.
63* SecretCharacter: [[spoiler:Wickbutt.]]
64* ScareChord: Used when Tim, Tom, or Lillian randomly appear in front of you.
65* SchmuckBait: Playing the 'ingame' version of Wick.
66* ScrapbookStory: The plot is largely told through police interviews.
67* ScreenShake: Benjamin causes the screen to do this when he's running after the player.
68* ShootTheShaggyDog: [[spoiler:You survived all six hours to be dead the whole time.]]
69* SiblingsInCrime: The Weaver Children can and likely will help each other to hunt the player down, given the random nature of the game.
70* SleepyHead: Benjamin is a villainous example; he can be asleep anywhere in the forest, but bringing a lit candle near him will wake him up.
71* StoryBreadcrumbs: What happened to the Weaver children is hinted at through the collectibles found throughout the game.
72* StoutStrength: Benjamin is the tallest and fattest of the Weavers, but he is also the strongest. He is one of two ghosts who can send you flying across the forest if he catches you.
73* SmurfettePrinciple: The Weavers had one daughter, and that is Lilian.
74* SurvivalHorror: You must survive until 6 am.
75* TeensAreMonsters: Your friends who leave you in the forest. [[spoiler:Worse in the secret ending where they seem to be doing the same thing to someone else.]]
76* TenSecondFlashlight: The candles don't last and must constantly be replaced.
77* TooDumbToLive: The objective of the ''No Way Out'' expansion is to mess with five unquiet spirits by rearranging their {{Tragic Keepsake}}s. Predictably, this honks 'em off.
78* TragicKeepsake: All the kids have two or three trinkets associated with them.
79* UndeadChild: The Weaver children are the antagonists for this story.
80* UrbanLegends: In-universe, what happened to the Weaver children.
81* WhiteMaskOfDoom: Tim and Tom wear the 'drama masks.'
82* WithFriendsLikeThese: Your friends ditch you in the forest to be attacked by ghosts.
83* {{Wormsign}}: Caleb leaves this, as he relentlessly digs towards the player.

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