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1[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/81eucaffeel.jpg]]
2[[caption-width-right:275:Happiness is as happiness does.]]
3
4The video game adaptation very loosely based off the [[Recap/SpongeBobSquarePantsS6E2324TruthOrSquare episode of the same name]] and released in 2009 for the Platform/Xbox360 and Platform/{{Wii}}, being the final ''Franchise/SpongeBobSquarePants'' game developed by Heavy Iron Studios (who also worked on ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' and ''VideoGame/TheSpongeBobMovieGame''). In the game, [=SpongeBob=] forgets where the Krabby Patty formula is and tries to regain his memory by remembering past events.
5
6A Platform/PlayStationPortable version by [=Barking Lizard Technologies=] was also made, alongside a completely different Platform/NintendoDS game by Altron.
7
8!!''[=SpongeBob=]'s Truth or Square'' contains examples of:
9* AbnormalAmmo: [=SpongeBob=] in his base form is able to shoot water balloons, while having the Squidward power up will cause you to shoot musical notes.
10* AdaptedOut: The home console versions exclude levels based on Culture Shock and Krusty Krab Training Video.
11* AdvancingWallOfDoom: The final boss of the game requires [=SpongeBob=] to jump across collapsing buildings.
12* AllJustADream: The game opens with [=SpongeBob=] being put to sleep by Plankton to find the Krabby Patty formula, and the final boss begins with him waking up.
13* AndYourRewardIsClothes: Using coins collected through-out the game will unlock alternate costumes for [=SpongeBob=], Patrick, Squidward, Mr. Krabs, Sandy and Gary.
14* AntiFrustrationFeatures: The home console and PSP versions include a warp to challenges after initially completing the level.
15* ArtEvolution: The game looks more dynamic and polished than its sixth-gen Heavy Iron predecessors, as it utilizes an updated, seemingly in-house engine.
16* AttackOfTheFiftyFootWhatever: [[spoiler:Robo-Patrick, Robo-Squidward and the Chum Bucket]].
17* BeneathTheEarth: Rock Bottom and the Mermalair.
18* BigBad: Plankton, as per usual.
19* BigNo: Plankton yells this out in the PSP version when Patrick tells [=SpongeBob=] to remember all the memories he has had at the Krusty Krab.
20** He has ''another one'' when [[spoiler:the Chum Bucket]] starts to rampage Bikini Bottom instead of [[spoiler:the Krusty Krab]].
21* BossOnlyLevel: Bikini Bottom (in the console versions) and the Krusty Krab vault.
22* BossRush: In the PSP version of "Ambush at the Krusty Krab", where [=SpongeBob=] fights all three minibosses.
23* CallBack: Also acting as a MythologyGag, the [[spoiler:Robo-Squidward]] fight that was cut from the console versions of ''[[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom Battle for Bikini Bottom]]'' is here; Robo-Patrick also counts.
24* TheCameo: [[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom Prawn]] can be seen in the Mermalair.
25* CheckpointStarvation: Averted for the most part, but played straight in the [[spoiler:Chum Bucket boss fight]].
26* ComicallyMissingThePoint: [=SpongeBob=] trying to remember who he met on Christmas Day.
27--> '''Squidward''': Wait, I remember a certain jolly Fellow that you and I had the pleasure of meeting one fateful night.
28--> '''[=SpongeBob=]''': Oh, you don't mean [[WesternAnimation/TheSpongeBobSquarePantsMovie David Hass...]]
29--> '''Squidward''': [[SuddenlyShouting SANTA!]] Santa Claus. You DOLT!
30* ContinuityCavalcade: Even ''more so'' than ''[[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom Battle for Bikini Bottom]]''.
31* CoOpMultiplayer: The console versions allow this, with Plankton being controlled by Player 2; the handheld versions lack this feature.
32* DamnYouMuscleMemory: Especially apparent if you played Heavy Iron's previous [[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom two]] [[VideoGame/TheSpongeBobMovieGame games]], as [=SpongeBob=] controls ''nothing'' like he used to.
33* DemotedToExtra: Patrick, who is just a temporary power up in this game.
34* DolledUpInstallment: The game originally had nothing to do with the episode, until [[ExecutiveMeddling Nickelodeon forced them to slap it with the title]]. ​
35* ElaborateUndergroundBase: The Mermalair.
36* EvilKnockoff: [[spoiler:Robo-Patrick and Robo-Squidward]].
37* ExcusePlot: Essentially [=SpongeBob=] needing to remember where he put the Krabby Patty formula, [[spoiler:only to be revealed at the end ''he never had it'']].
38* GlassCannon: The Muscle Arms power up; he can kill everything in [[OneHitKill one hit]], but also loses the power up in [[OneHitPointWonder one hit]].
39* GottaCatchThemAll: The end of every level includes a "Happiness Item", with two others being unlocked by completing mini challenges.
40* GreenHillZone: Jellyfish Fields is the first level of the game, set in the typical fields where [=SpongeBob=] jellyfishes. It's full of natural greenery and a handful of caves, with little threats and simple Mooks to defeat.
41* HubLevel: [=SpongeBob=]'s house. The level select is set here in a photo album, and you can also explore around to find interactive objects and purchase items to furnish it nicely. There's also a shop to buy costumes and health upgrades.
42* ImplausibleDeniability: Plankton stating that the robots in [[GreenHillZone Jellyfish Fields]] were always there; keep in mind they have his face on them.
43* InNameOnly: Aside from its name and taking place the day before the Krusty Krab's [[EleventyZillion eleventy-seventh]] anniversary, this game has no particular relation to the episode of the cartoon it shares a title with. In fact, it was originally titled ''Happiness Squared'' before ExecutiveMeddling forced it to tie into the special.
44* InvincibilityPowerup: The Patrick, Sandy and Squidward powerups act like this, as aside from bottomless pits, nothing can hurt them.
45* ItWasWithYouAllAlong: Subverted; [[spoiler:[=SpongeBob=] does pull a piece of paper out of his pants, but it turns out it was Mr. Krabs' lottery numbers.]]
46* LawOfOneHundred: Collecting 100 coins will grant the player a OneUp.
47* LethalLavaLand: Rock Bottom in this game, which has a lava lake section.
48* LighterAndSofter: Compared to ''VideoGame/TheSpongeBobMovieGame'' and even ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'', this game is considerably more in tone with the series.
49* TheLostWoods: Karate Island.
50* MetropolisLevel: Bikini Bottom in the fights against [[spoiler:Robo-Patrick and spoiler:the Chum Bucket]], alongside Squidward's Talent Show in the handheld versions.
51* MinigameGame: The multiplayer mode in the PSP version.
52* MythologyGag: [[MythologyGag/SpongeBobsTruthOrSquare Has its own page]].
53* NewWorkRecycledGraphics: Although it doesn't reuse the same engine as [[VideoGame/SpongeBobSquarePantsBattleForBikiniBottom its]] [[VideoGame/TheSpongeBobMovieGame predecessors]] from Heavy Iron Studios, it does reuse plenty of the same textures.
54** Played straighter with the DS version whose graphics and character models are pretty obviously lifted from Altron's previous [=SpongeBob=] games on the DS: ''Drawn to Life: [=SpongeBob SquarePants Edition=]'' and ''[=SpongeBob’s=] Atlantis Squarepantis''
55* NoCampaignForTheWicked: Averted in the console versions (where Player 2 can play as Plankton), but played straight in the PSP and DS versions.
56* PromotedToPlayable: Downplayed; Sandy (who was previously unplayable in ''VideoGame/TheSpongeBobMovieGame'') and Squidward are both temporary power ups, but are not playable by themselves. In the DS version, Mr. Krabs can also be played in the form of a temporary power up
57* RecycledSoundtrack: Unlike just about every previous [=SpongeBob=] video game, there isn't a single unique song composed specifically for the game. Every song is either recycled from previous Heavy Iron Studios [=SpongeBob=] games or just lifted from the show itself.
58* ShapeshifterWeapon: All of [=SpongeBob=]'s attacks have him change into different forms to dish out hurt. By default he turns into a spatula to slam in front of him, a ship's wheel to hit in a circle around himself, and a cannon to shoot out projectiles. He can also turn into a hammer as [=MuscleBob=] or with the Patrick powerup, an industrial fan with [=MuscleBob=], a pair of kar-rah-tay gloves worn by Sandy, and a clarinet that Squidward uses to shoot a spread shot.
59* SpinAttack: The Spin Slap has [=SpongeBob=] turn into a pirate ship's wheel, or when using the [=MuscleBob=] powerup, an industrial fan. With the Sandy powerup, he turns into a pair of gloves worn on the hands of Sandy, who spins around and can be controlled temporarily.
60* SpreadShot: When using the Squidward powerup, [=SpongeBob=] turns into a clarinet that Squidward uses to shoot three projectiles, with one going straight forward and the other two moving at diagonal angles on the side of the middle one.
61* TimedPowerup: All the character powerups are this, while [=MuscleBob=] is a OneHitPointWonder.
62* UnderTheSea: Naturally.
63* VersionExclusiveContent:
64** The multiplayer mode in the console versions has Plankton fighting with [=SpongeBob=], while the PSP version is a minigame collection.
65** The handheld versions include 2 levels not present in the console versions.
66* WombLevel: "24 Hours of Fun at the Krusty Krab" has a point in the level where [=SpongeBob=] ventures through a giant creature's innards.
67* YankTheDogsChain: Happens during the final boss where Plankton learns of the formula's location, only for [[spoiler:the Chum Bucket]] to rampage through Bikini Bottom instead of [[spoiler:the Krusty Krab]].

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