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1[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/235px-LadySia2_6641.jpg]]
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3''Lady Sia'' is an ActionAdventure [[PlatformGame platformer]] developed by RFX Interactive, published by TDK Mediactive, and released in 2001 for the UsefulNotes/GameBoyAdvance.
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5The eponymous heroine is a warrior princess who needs to defeat an invading force of anthropomorphs called the T'soas, created by a warlock named Onimen. She travels through four areas, each with several levels, as she retrieves her stolen sword and magic ring, re-forms alliances with the leaders of the elemental realms of fire, air and water, and continues on her quest to remove Onimen from her palace.
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7Also of note is Sia's shapeshifting abilities; in three out of four major boss battles, she transforms into a humanoid beast with claws, superhuman strength, and a mane of hair. Why? RuleOfCool, probably.
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9No relation to Music/{{Sia}} the musician.
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11!!''Lady Sia'' contains examples of the following tropes:
12%%* ActionGirl: Sia herself.
13%%* CoolSword: It's jade. Need we say more?
14* GuideDangIt: Most of the controls are fairly intuitive, except for one boss fight in sasquatch form which requires a move that's not only useless anywhere else, but that human Sia has no equivalent for.
15* IdleAnimation: Sia has several, depending on the level she's in.
16* MorphicResonance: Sia is stocky and well-muscled, with a thick mane of hair, and tends to adopt a PrimalStance even when doing something disciplined like swordfighting. It makes sense after you see her transform and take all those traits up to eleven.
17* MultipleEndings: The true ending is only unlocked after getting a perfect score on all stages, unlocking the bonus stages, and then getting a perfect score on those.
18* NintendoHard: A short health bar, enemies everywhere, and [[GameBreakingBug glitches in vital places.]]
19* NoEnding: You beat the last boss, he changes into a massive demon with wings, and... he flies away. If you did not unlock the true ending, the game ends and the credits roll.
20%%* OneWingedAngel
21* RoyalsWhoActuallyDoSomething: Sia appears to be a very proactive ruler even before she has to reclaim her throne by force.
22* RoyaltySuperpower: Sia's shapeshifting is stated to be hereditary. In the StormingTheCastle stages, the portraits of her predecessors are actually of their beast form.
23* SequelHook: The man that frees Sia and becomes king of the T'soas after Onimen's defeat never has his identity revealed, while the future of the T'soas now that they have to adapt to a non-martial lifestyle is presented as something the realms take a chance on. Two sequels (or two versions of one sequel) were worked on for 2003: ''Sword of Sia: Lady Sia 2'' for the GBA was to be quite like the original game and nearly finished, while another one for the consoles never got past the prototype stage. Both [[DevelopmentHell got cancelled]] when TDK Mediactive was bought by Creator/TakeTwoInteractive.
24* TransformationSequence: A short one, used when Sia transitions from normal to what's usually called her 'sasquatch' form.

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