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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/save_the_light.png]]
2
3''Steven Universe: Save the Light'' is the sequel to the ''WesternAnimation/StevenUniverse'' mobile game ''VideoGame/AttackTheLight'', taking place during the show's fourth season.
4
5Steven and Connie are having fun on Beach City one day when they see some Light Constructs invading it. They ask Greg on what's going on, but Hessonite suddenly arrives and kidnaps Light Steven, the Light Prism whom Steven befriended in ''Attack the Light''. With Greg deciding to go on one of Steven's adventures for once, it's up to the Crystal Gems to save Steven's new friend!
6
7''Save the Light'' was released on October 31st, 2017 for Platform/PlayStation4 and November 3rd, 2017 for Platform/XboxOne. On July 27th, 2018, it was announced for Platform/{{Steam}}, and was released on August 13, 2018. Shortly after that, a Platform/NintendoSwitch version was released on October 30th, 2018, along with a retail version for all three consoles that bundled it with ''[[WesternAnimation/OKKOLetsBeHeroes OK K.O.! Let's Play Heroes]]'' in 2019.
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9In September 2019, another sequel titled ''VideoGame/UnleashTheLight'' was unveiled by Apple as part of their Platform/AppleArcade service for iOS, [=iPadOS=], macOS, and tvOS, and was released on November 27th, 2019.
10----
11!!Save the Tropes!
12* ActionCommands: Most abilities require an input, usually timed, to be used or defended against effectively. Doing either with perfect timing (as indicated by the star turning purple) increases the [[CombatantCooldownSystem Star Gauge]], and can trigger any number of unlockable abilities.
13* AdvertisedExtra: Squaridot has about five minutes total of screen time, in a 10+ hour game.
14* AfterCombatRecovery: Party members unconscious when battle ends recover with a small amount of Harmony.
15* AntiAir: Some attacks such as Pearl's Spear Throw and Peridot's Metal Powers (where she hurls her tablet at her foes) are capable of hitting flying enemies.
16* AntiArmor: Besides Garnet's RocketPunch from [[VideoGame/AttackTheLight the first game]], which has her GroundPunch's shield-breaking effect since Amethyst lost her shield-breaking move [[Recap/StevenUniverseS4E18TigerPhilanthropist following her retirement of Purple Puma]], Opal's Super Charge Shot breaks shields and lowers the enemy's defense. Pearl's Fireball attack can also be upgraded to break shields and also inflict [[DamageOverTime burns]], while Connie's sword can be upgraded to have the same effects as Garnet's Rocket Punch.
17* AntiFrustrationFeatures:
18** The limit for the game's currency from [[VideoGame/AttackTheLight the first installment]] is removed, thus allowing you to carry as much money as you need from the beginning.
19** Attack availability is no longer dependent on how much HP you have, so you're free to use your stronger attacks at low health as long as you have enough Star Points.
20* ArbitraryHeadcountLimit: Your in-game party is [[CantDropTheHero Steven]] and three others. This limit clearly doesn't exist in-story, as one cutscene has the entire party show up in the middle of a dungeon, [[spoiler:only to be forcibly split into two teams to rescue Steven: Connie and Peridot on one side of the dungeon, and Greg, Amethyst and Pearl on the other. Garnet is also split into Ruby and Sapphire, but they each serve as non-playable dungeon guides for the two teams.]]
21* TheArtifact: In ''VideoGame/AttackTheLight'', Steven could project his bubble around other people, [[AdaptationalSuperpowerChange even though he couldn't in the series]], because he was a purely SupportPartyMember that enemies never attacked. Steven is a full party member now, but his bubble works the same way because it's a very useful move no wants him to lose.
22* ArtisticLicenseChemistry: One level has pieces of tungsten as PlotCoupons, which are green and described as a [[https://en.wikipedia.org/wiki/Rare-earth_element rare earth metal]]. In real life, tungsten is gray and not a rare earth metal.
23* AutoRevive:
24** ''Everyone'' on your team comes back from being knocked out as soon as a displayed timer goes out, though with low health.
25** Steven and Amethyst both can get abilities that give them a chance of instantly reviving after a KO that starts at 50% but gets less likely the more its used in battle. The descriptions imply Steven is keeping himself up through HeroicResolve, while Amethyst was just PlayingPossum [[ThePrankster as a joke]].
26* AwesomeButImpractical: The Fusions look great and their attacks are fairly powerful, but those attacks cost a lot of Star Points, and you lose access to the wider variety of abilities of the individual Gems.
27* BackStab:
28** {{Shield Bearing Mook}}s are only protected from one side, as are [[TheSpiny enemies with spikes that hit melee attackers]].
29** One of Pearl's abilities gives 50% extra damage if she attacks from the back.
30* BagOfSharing: Like in [[VideoGame/AttackTheLight the previous game]], everyone uses the same items from Steven's Cheeseburger Backpack. [[spoiler:This is {{subverted|Trope}} when the team is forcibly split in the Pyramid Temple: Connie picks up the Backpack, allowing her and Peridot to use it, while Greg, Amethyst, and Pearl are forced to go without items, but they can still collect them for later when the whole team reunites.]]
31* BittersweetEnding: The [[GoldenEnding best ending]] is mostly happy, though [[spoiler:the Crystal Gems were unable to persuade Squaridot over to their side and she is [[SealedEvilInACan poofed]] for now, and Hessonite teleports to places unknown to discover if she is truly perfect, likely not to be seen again by Homeworld or the Crystal Gems until she finds her answer.]]
32* BonusDungeon: [[InterchangeableAntimatterKeys "Secret Hoozywhatzits"]] are used to unlock doors leading to bonus areas full of stronger enemies. When entering them for the first time, one of your party members warns you of the increased difficulty inside them, advising you to come back when you're stronger.
33* BoringButPractical:
34** Steven's basic ShieldBash is the only attack that cost just 1 Star Point, hurts every enemy between him and his target, and does quite a lot of {{Knockback}}. This makes it good for finishing off a weakened enemy, hitting many clustered-together enemies, and [[RingOut pushing them off a ledge for an instant KO]].
35** Greg's Healing Jam and Pow Jam are often rendered ineffectual because of bad positioning, but he can always fall back on Star Jam to generate Star Points for the rest of the team (there's no range issues since the Star Gauge isn't tied to any one characters).
36* BossOnlyLevel:[[spoiler: Hessonite's Warship consists only of a short hallway leading to an elevator that takes you to the final boss room. The ship would later be greatly expanded upon in ''VideoGame/UnleashTheLight''.]]
37* CallBack: Special doors are engraved with a picture of a figure with three pairs of arms and a head with three triangles. This figure was the statue where you could buy items from in the previous game.
38* CantDropTheHero: Steven can't be removed from the party, keeping with how the show stays fixed to his point of view. [[spoiler:There is, however, one segment where the rest of the part is [[PartyScattering separated from him]]. Half of it spent as Connie and Peridot, the other with Amethyst, Pearl, and Greg. Steven still [[AWizardDidIt somehow]] sees all of this, however.]]
39* CaveBehindTheFalls: There are two secret rooms behind the waterfalls in "Waterfall Way", and Steven will comment on them if you discover them.
40* ChallengeRun: The Crying Breakfast Friends (CBF) Badge halves the entire team's stats. The description even says that it should be worn "when you want a BIG challenge!"
41* CharacterExaggeration: In the show, Onion sometimes showed up hiding in odd places. For the sake of acting as the game's [[IntrepidMerchant merchant]], this trait is taken to a [[OffscreenTeleportation ridiculously impossible extremes]], with Onion constantly showing up in the Crystal Gems' path even on other ''continents''.
42* ChargedAttack: Connie's "Study" ability gives her next attack a considerable power boost for just a single Star Point, which can be stacked by using it multiple times before attacking. However, it has a lengthy charge time and will be interrupted if she takes any damage (though this will only prevent her from getting another stack, not remove ones she's already built up). It can be upgraded to also add a StatusBuff to Defense and/or Luck, or even share all effects with nearby allies ("Study Group").
43* CombatantCooldownSystem: Unlike the TurnBasedCombat in ''VideoGame/AttackTheLight'', time passes between moves, though your party still use a shared pool of Star Points (Action Points) that regenerates five-at-a-time whenever the Star Gauge fills (both over time and from doing perfectly-timed ActionCommands). Some enemies move around between turns (needing to get within range to attack), some abilities have an interruptible charge time before they take effect, and some others (most notably Greg's songs) have their effects take place over time separate from regular turns. Item use remains separate from Star Points, with each item preventing you from using any another for a set time. Also unlike the previous game, enemy turn frequency works more like the player party, where reducing the enemies' numbers will make the remaining ones attack more frequently to compensate.
44* CombatExclusiveHealing: Steven's Encourage and Greg's Heal Jam are only usable in battle. Healing items are quite generous, so this isn't too much of an issue.
45* ContinuityNod:
46** There's a new machine at Funland called "Boltron", who's stated to be the son of Zoltron, and [[BlatantLies is definitely not just the same Zoltron machine with a B slapped over the Z.]]
47** Hessonite is very likely Centipeetle's [[http://s4.storage.akamai.coub.com/get/b63/p/coub/simple/cw_timeline_pic/54cdb803d87/e76b1a4247080f10f00a5/big_1469742667_image.jpg superior]] as seen in her drawings from "[[Recap/StevenUniverseS3E14MonsterReunion Monster Reunion]]". In-game, she comments that her troops had to flee Earth "very quickly". [[spoiler:Later episodes explicitly say that Centipeetle's commander was indeed a Hessonite, though whether it's the same Hessonite as the one in the game is not stated.]]
48** Garnet's stationary jump animation has the same pose as when she re-fused in "Jailbreak".
49** When you first get to the Strawberry Battlefield, Steven points out they've been there a lot, referencing both it's many appearances in the series and being a level in ''VideoGame/AttackTheLight''.
50** The Strawberry Battlefield is littered with bits of the Pyramid Temple that exploded in "Serious Steven".
51** After his encounter there in "Bismuth", Steven is initially uncomfortable going into Bismuth's forge.
52* ConvectionSchmonvection: Lava is dangerous only when party members fall into it, [[GameplayAndStorySegregation even Garnet, who is lavaproof in the original show, unless she's wearing the Fireproof Badge or feeling the immunity effects from Feelawesome Tea or the Immunity Badge.]]
53* CriticalStatusBuff: The Berserker Badge gives the wearer an attack buff when at 15% HP or lower while its Lucky version instead guarantees all of their attacks to be [[CriticalHit Lucky Hits.]]
54* CrutchCharacter: Gem fusions are available as {{Limit Break}}s as soon as you get the relevant characters, letting you switch out two party members for a fusion for the rest of the battle. [[WhenAllYouHaveIsAHammer The raw power of their few moves]] at first make up for losing their components' larger move pool, but are stagnant in comparison to the regular party, who get more advanced abilities and synergies later on.
55* CutscenePowerToTheMax: The first time the Crystal Gems attempt to fight Hessonite, she [[NonLethalKO poofs]] Garnet, Amethyst, and Pearl within the span of five seconds.
56* DefendCommand: Connie's Protect has her guard an ally and automatically counter enemies for them for a short time. During this, she can still use her other moves without interrupting her protective stance.
57* DifficultButAwesome:
58** Waiting for perfect blocks risks failing to defend at all, but builds free Star Gauge and many other bonuses from unlockable abilities. In particular, "Can't Stop the Rock" keeps Greg's songs from being interrupted, negating his biggest weakness if you can perfect block consistently.
59** Connie's {{Combination Attack}}s with Pearl and Garnet both present extremely long attack-chains with probably the hardest attack timing in the game. However, if you can make the timing, you're rewarded with absolutely ''ludicrous'' damage.
60* DiminishingReturnsForBalance: The skill point costs for raising Attack, Defense, and Luck increase after getting one-third and two-thirds of the way to the {{Cap}}. Later levels give more skill points to compensate, effectively preventing you from getting especially high stats (and the ability they unlock) until higher levels.
61* DoorToBefore:
62** After clearing "Hall to the Heart", the stairs past the final treasure room leads back to [[spoiler:outside Bismuth's Forge]]. However, due to the steep ledges, it's a one-way trip back down, so you have to take the Warp Pad and go through "Hall to the Heart" again to go back up.
63** "Volcanic Venture" has two Warp Pads: one at the beginning and one at the end of a single path full of strong enemies.
64* DopplegangerAttack: Pearl can summon Holo-Pearl to attack one enemy, causing DamageOverTime for a while. You can have several out at once, attacking multiple or the same target. The "Synchronize" ability causes it to do an extra attack when Pearl uses her basic spear attack on the same target.
65* DownerEnding: After the final battle, [[spoiler:if the Prism chooses to go back to Hessonite, she teleports away to conquer more worlds with it, with the Crystal Gems lampshading [[DidNotSeeThatComing how bad it is]] and Steven hoping that the Prism will one day save itself.]]
66* DrawAggro: Garnet's Taunt makes her redirect enemy attacks towards her.
67* EmptyRoomPsych: The Hall to the Heart looks like it's heading to a dramatic boss battle at the end, inside a giant room with lava flowing down the back wall, but... no, it's just a big empty room, with a few normal enemies no more difficult than the ones you fought to get there (and only the first time; in subsequent visits, the room is entirely empty).
68* ExposedToTheElements: Upon returning to The Great North, this trope naturally applies to all human characters (and unlike the last time, neither Connie nor Steven are in winter wear).
69* EvilCounterpart:
70** Squaridot to the Crystal Gem Peridot. She's basically the exact same type of egotist Peridot was/is, but with none of the {{character development}} she had after getting trapped on Earth.
71** Hessonite is the non-fused Homeworld version of Garnet.
72* EvolvingTitleScreen: Before the game starts, only Steven is present on the title screen. All the other playable characters gradually join him as they're recruited.
73* FinalExamBoss: [[spoiler:The Light Warrior]] has a reflectable ball like Squaridot, a rain of projectiles like the cannon enemy, and, fittingly, conversational choices like Steven has been making throughout the game.
74* FriendlyFireproof: Peridot's allies won't be hurt by her landmines, but they'll still activate them if they run over them. Garnet's [[GroundPunch Quake]] also doesn't hurt allies within range.
75* FunWithAcronyms: One of the contraptions that Peridot can build is called a '''R'''obotic '''P'''ulse '''G'''enerator, or an RPG.
76* GameBreakingBug: The game has been criticized for its large amount of bugs, many of which can freeze the game and require you to quit to the menu and reload. Most of them relate to characters getting stuck or falling through level geometry in or out of battle. Each update fixed a significant number of bugs, but those updates petered out after a while with a handful of bugs remaining.
77* GiverOfLameNames: Steven comes up with one of four silly names for one of the dungeons (The Secret Temple of Secrets, the Danger Dungeon, the Pyramid O' Peril, or the Spooky Basement) and the bosses of Beach City Woods (Insecti-saw, The Bladeinator, Furnace Face, or [[TomTheDarkLord Dave]]) and the Gem Battlefield (the Duke of Strawberries, Excalicrush, Mace [=McGillcuddy=], or Spikey [=McSpikeball=]).
78* GreenHillZone: You revisit the Strawberry Battlefield [[spoiler:because Hessonite is bringing the Light Prism to places it fought]], which oddly has a bunch of pits full of SpikesOfDoom. It also has [[BlockPuzzle steel cubes]] Peridot moves around with her metal powers.
79* HybridPower: Some badges can only be equipped by either humans or Gems, but [[HalfHumanHybrid Steven]] can use both.
80* InCharacterLetsPlay: Creator/CartoonNetwork uploaded short Website/YouTube videos of ''Steven Universe'' characters playing ''Save the Light'': [[https://www.youtube.com/watch?v=cjNnHtbe-dI Peridot,]] [[https://www.youtube.com/watch?v=5zL_hwzth9g Pearl and Amethyst,]] [[TheUnintelligible and even]] [[https://www.youtube.com/watch?v=wthJl_kc19I Onion.]]
81* InterfaceSpoiler: You first to go [[UltimateForge Bismuth's forge]] early on, giving you a way to upgrade your equipment. However, the [[spoiler:low completion percentages on the map for getting upgrades]] is a quick giveaway that [[spoiler:there's a secret entrance to a full dungeon]].
82* IronicName: For all that Hessonite believes herself to be "perfect", the gem's name comes from the Ancient Greek word "hesson", which means "inferior", due to hessonite gems having lower hardness and density than most other garnet types.
83* {{Interquel}}: The first version of the game came out partway into the show's fifth season, but it's clearly set during season four (the developers even pointed this out during demos). It's definitely set after "The New Crystal Gems" (Peridot calls Connie and herself by that name) and before "Doug Out" ([[spoiler:Onion and Lars]] are still seen around Beach City). No one discusses following Hessonite's ship with the Roaming Eye, nor is it visible around the barn, strongly implying Navy stealing it back in "Room for Ruby" has already occurred.
84* ItemCaddy: Steven carries all the party's items in his Cheeseburger Backpack. Though it doesn't take any Star Points to use items, there's a cooldown after any item use, Steven being knocked out or otherwise unable to attack disables item use. [[spoiler:When Steven is temporarily separated from the rest of the party, who are also split into two groups, Connie's group can use items because she picks up the backpack, but the others have to do without.]]
85* LastLousyPoint: Besides the possibility of being [[PermanentlyMissableContent permanently locked out]] of achieving OneHundredPercentCompletion in "Hall to the Heart"[[note]]exiting the room without opening the chest will make it disappear, but the enemies needed to be defeated to make it appear won't respawn[[/note]] and "The Labyrinth"[[note]]two out of three sections behind Blue Key gates contribute to the area's completion rate, but there are only two keys and you can't get them back after using them[[/note]], the Nicer Regen Badge can only be obtained from Boltron. [[LuckBasedMission You have to give him Boltron Tokens and hope that he gives you the badge because he might spout random advice or give you another random item instead.]]
86* LastSecondEndingChoice: The three MultipleEndings are obtained by completing the FinalBoss and making a choice as Steven. Depending on that choice, it either directly leads to a good (but not perfect) ending, or to a second choice, [[spoiler:as the Light Prism, to stay on Earth or rejoin Hessonite]]. The latter leads to a rather abrupt DownerEnding with mostly silent credits. The former leads to a GoldenEnding with an epilogue and credits that Greg sings over.
87* LateArrivalSpoiler: The Light Prism is on good terms with Steven after the first game, and took after his form.
88* LeakedExperience: Party members waiting back in Steven's house still gain XP even when not battling, but will level up slower than your active members. When you switch them in, they'll have accumulated Skill Points for you to use on stat upgrades.
89* LightIsNotGood: Hessonite has bright coloring, a cape with a diamond-like shimmer, and previously owned the Light Prism. Unlike the Light Prism, however, Hessonite is clearly villainous.
90* LimitBreak: Characters have "relationship meters" that go up by working together in combat, giving kudos after a perfect attack or block, or using the Thoughtful Gift item. When the meter is full, the two characters can perform a combo attack or, in the case of certain combinations of the Crystal Gems, do a FusionDance into a single character with more powerful attacks.
91* TheLostWoods: The second level is the woods around Beach City, whose trees the Light Creatures are cutting down to fuel the level's boss.
92* MechanicallyUnusualFighter: [[QuirkyBard Greg]] is unique among on the party in that his attacks and heals, instead of being used once when selected, come from periodically released "pulses" with an area of effect. He does later get the ability to release a pulse at any time for 1 AP.
93* MundaneUtility: Aside from upgrading your weapons (including Greg's guitar and Peridot's tablet), you can also use Bismuth's forge to repair a pizza cutter for Jenny in a side-quest.
94** If an enemy is preparing an attack & the target stops existing, they'll cancel the attack instead of picking another target. In other words, fusion is a great way to dodge attacks.
95* MultipleEndings: There's three different endings. One is bad, one is good but cuts right to the credits, and the last one has a full epilogue. It depends only on choices you make after the final battle.
96* MusicalAssassin: Greg's combat skills are based around using his guitar music, either to attack (periodically doing damage to nearby enemies), heal and buff his team-mates, or hasten the earning of star points.
97* NoItemUseForYou: You can't access your items if Steven faints in battle. There's also an enemy in the Pyramid Temple that [[BanditMook steals the Cheeseburger Backpack from your party]], preventing you from using items until you defeat it. [[spoiler:Because during this stage, only Connie and Peridot can use the Backpack, Greg, Amethyst, and Pearl are forced to go without items for their leg of the dungeon.]]
98* NonLethalBottomlessPits: Falling into an environmental hazard hurts you (and in the case of cold water and lava, freezes and burns you, respectively) and teleports you back to your last position, but you can't faint outside of battle this way because your HP can't go lower than 1 here.
99* NonLethalKO: As in ''VideoGame/AttackTheLight'', full gems are poofed when knocked out in battle. Steven, Connie, and Greg simply collapse from exhaustion. They recover after a set time period or at battle end, either way with 1 HP. (If they're still unconscious/poofed at battle's end, they get no experience points)
100* NonStandardGameOver: In the final battle, if [[spoiler:the Light Warrior]] dies, the game ends even if your group is unharmed. The final boss will, consequently, sometimes wander over to attack it, but you can target it with Steven's Encourage ability, which will heal it (and debuff the final boss's defense if she's next to it at the time). However, [[ArtificialStupidity Peridot's turrets will also target it]], so be careful where you place them, and area attacks will hit it as well, so be careful when you attack the final boss if she's next to it.
101* NoobCave: You start the game in Beach City, which is overrun by Light Creatures. They're not exactly threatening, and the residents of the town think of them as annoyances at worst.
102* OneHitKill: The second upgrade to Pearl's spear gives it a 25% chance to instantly defeat an enemy with 20% HP or less in a perfect strike. However, [[ContractualBossImmunity it doesn't work on bosses.]]
103* OptOut:
104** Lion is napping on the hill above the temple, and refuses to wake up when Steven tells him about the adventure. Even if you bribe him with Lion Lickers, he just eats them and goes back to sleep, though doing this enough eventually gives you a badge. [[spoiler:Once absolutely needed, he'll make a portal to the TheVeryDefinitelyFinalDungeon, but then go back to sleep.]]
105** Steven invites [[{{NEET}} Lapis]] to join to the party, but [[AloofAlly she's not up for it]].
106* PassThePopcorn: When Peridot and Squaridot get into a petty argument over who's the "cloddier" one, Amethyst laughs and asks Lapis if she's got any popcorn for that. However, Lapis tells her that she's fresh out of it.
107* PartyScattering: [[spoiler:In the temple under the Strawberry Battlefield, attempting to attack Hessonite leaves Steven off by himself and the rest of the party split into two groups: Sapphire, Peridot, and Connie in one, Ruby, Greg, Amethyst, and Pearl in the other. ]]
108* ThePerfectionist: [[spoiler: The Prism was a gift from Yellow Diamond to Hessonite for supposedly being perfect, and her defeat at the Crystal Gem's hands causes her to go WalkingTheEarth to determine if she really is perfect or if she and her superiors were wrong]].
109* PermanentlyMissableContent:
110** In the "Hall to the Heart"-section of [[spoiler:Bismuth's Forge]], there is a treasure chest that appears after defeating some enemies. If you fail to open that treasure chest before leaving the area, it will disappear... and the enemies you need to defeat to get it will never appear again.
111** In the BonusDungeon of the Pyramid Temple, you have to navigate the labyrinth to get the Blue Keys in order to unlock the gates. However, there are only two keys, and one of the three gates leads to another Warp Pad instead of either a room containing the Grumpy Badge or another containing a Light Steven Fragment and a green switch, the latter which makes the healing pool accessible. Once you retrieve both keys, you can't get them back, so you must pick carefully.
112* PictorialLetterSubstitution: The title logo has the hole in the A replaced with a star.
113* PointOfNoReturn: After unlocking all the locations on the map (not counting the {{Bonus Dungeon}}s), [[spoiler:Steven can ask Lion to summon a portal to Hessonite's Warship to rescue Light Steven]]. One of Steven's party members reminds him to make sure he's done everything else he can before he's ready, because once he enters it and takes the elevator [[spoiler:in Hessonite's Warship]], he won't be able to return to Beach City.
114* PowerCreepPowerSeep: Many of the casts' abilities have been scaled up or down heavily for the sake of keeping the game playable.
115** Stat-wise, Connie and Greg are comparable to the gems, even though [[PunyEarthlings humans are much weaker in the show]]. This makes some sense for attacking, as both are using weapons (Connie has [[CoolSword Rose's Sword]], Greg his [[MusicalAssassin amplifier]]), but [[MadeOfIron the small teenaged girl and out-of-shape man taking as many hits as the superpowered aliens]] is purely a gameplay contrivance.
116** Steven at this point of the series could [[NotQuiteFlight almost fly]], and even the other gems (besides Peridot) could jump tremendous distances. Either one would completely destroy any platforming ability, so their jumps (DoubleJump in Steven's case) are much more modest.
117* PreExistingEncounters: You encounter enemies in the overworld, unlike in ''VideoGame/AttackTheLight'' or ''VideoGame/UnleashTheLight'', where they have RandomEncounters instead. This gives you a chance to preemptively strike them to initiate the battle, but if they strike you first, you lose 2 [[ManaMeter Star Points]].
118* PutOnABus: In order to explain their absences from the show, game-exclusive characters are written out in various ways (though with the possibility of any of them [[TheBusCameBack returning]]): [[spoiler:Squaridot is poofed after the Crystal Gems fail to HeelFaceTurn her. Hessonite goes AWOL to go on a journey of self-discovery. The Prism decides to WalkTheEarth.]]
119* PuzzleBoss: If you just attack the FinalBoss, [[spoiler:Hessonite]], directly, you'll mostly just do ScratchDamage (which is [[DeathOfAThousandCuts workable]] given the damage values, though it'll be [[MarathonBoss quite tedious]]). However, Steven has to heal [[spoiler:the Light Warrior]], who the boss will sometimes attack, to prevent a NonStandardGameOver. Healing them ''while'' they're being attacked will give the boss a special DamageIncreasingDebuff that will let you get some decent hits in. (Downplayed, however, in that Garnet, Peridot, and Connie can inflict this same debuff directly if you have any of them in your party)
120* RareCandy: Besides the Level-Up Charms from [[VideoGame/AttackTheLight the first game]], which give a party member (including Steven this time) enough EXP to level up, there are Light Steven Fragments scattered all over the map. They give whoever picks them up a decent amount of EXP.
121* RedemptionRejection:
122** [[spoiler:Squaridot refuses to listen to Peridot about not having to listen to the Diamonds (in fact, she considers it ''treason''), and ends up attacking the Crystal Gems again before she gets [[PutOnABus poofed]].]]
123** [[spoiler:Hessonite has a HeelRealization after you defeat her, but she refuses to let the Crystal Gems take her prisoner or even join them, though she does go rogue from Homeworld.]]
124* TheReveal:
125** Hessonite wants the Prism back so badly because [[spoiler:it was a gift to her from Yellow Diamond. To Hessonite, it’s an award bestowed on her by her superiors for being perfect.]]
126** The reason she's staying on Earth instead of leaving right after she got the Prism is that [[spoiler:the Prism no longer wants to fight thanks to the events of the previous game, so she's taking it to battle sites in order to remind it that it's supposed to be a weapon. Eventually she takes it to Bismuth's forge to upgrade it.]]
127* RingOut: Sometimes battle is initiated with ledges on the sides of the arena, and several attacks cause {{knockback}}. Player characters pushed off these ledges take some damage and sometimes get a status ailment (burn if they fall in lava, cold if they fall in ice water) before [[NonLethalBottomlessPits teleporting back up to where they started]]. Enemies ''die instantly'', even if they aren't falling into a pit, which is why a lot of tougher enemies [[ImmuneToFlinching can't be knocked back]], but Smoky Quartz's main attack can easily [[BlowYouAway blow them away]] with gusty winds.
128* RollingAttack:
129** Amethyst's Spin Dash returns from [[VideoGame/AttackTheLight the first game]], this time letting her roll into up to three enemies and also reduce their attack stat if you get a star in the minigame. It can be upgraded so that it can also stun them.
130** In the overworld, Steven can roll into enemies to preemptively strike them. He can also squeeze into tight spaces, unearth items buried in mounds, and break open small pots this way.
131* SelectiveObliviousness: Ronaldo interprets the light monsters as cosplayers.
132* ShieldBash: Steven's basic attack is charging at an enemy and bashing them with his shield, doing a little damage and some knockback. This attack will also damage, knock back, and, with the right upgrades, even stun [[FoeTossingCharge any enemies between Steven and his target]]. His upgraded attack is the same, but it does significantly more base damage and is always a critical hit, making it one of the strongest attacks in the game (particularly for only 3 AP).
133* ShootTheMageFirst: There are mage-like enemies that cast spells that attack your party, heal their allies, or boost their stats within range, so they should be defeated first.
134* SlippySlideyIceWorld: Garnet's Future Vision directs the party to the Great North, which is where you find Squaridot. The floor is indeed slippery in many places, and falling in the cold water causes damage to one character and a party-wide slowdown to Star Gauge refill rate.
135* SortingAlgorithmOfThreateningGeography: The levels progress town->forest->ice cave->field->temple->lava dungeon->[[spoiler:spaceship]].
136* SpikesOfDoom: The Strawberry Battlefield and Pyramid Temple have spiked areas that hurt anyone who steps on them. The latter even has them in the battlefield, hurting anyone who runs over them as they move to attack.
137* SplashDamage: Amethyst's basic attack range is changed from all enemies on the field to a limited number of enemies within a highlighted area, but it can be upgraded so that those outside of range receive half the damage.
138* StatOverflow: Steven and Greg's LimitBreak, Fam Jam, overheals the whole party up to 125% of their max HP. Greg's Healing Jam can also be upgraded to overheal one ally up to 110% of their max HP.
139* StatusBuffDispel: Greg's Cleansing Jam removes the {{Status Buff}}s of enemies in addition to curing allies of StatusEffects and debuffs.
140* SupportPartyMember: With Steven becoming a full party member (but still keeping his support moves from ''VideoGame/AttackTheLight''), Greg takes on this role in the game. He can play Healing Jam to heal his allies within range, Star Jam to speed up the Star Meter, and Cleansing Jam to remove his allies' StatusEffects and debuffs and the enemies' {{Status Buff}}s. He can also team up with Steven to play Fam Jam, which overheals the party up to 125% of their max HP.
141* SuspiciouslySimilarSubstitute: Squaridot, aside from being one for pre-HeelFaceTurn Peridot (who is a selectable party member in the game proper), appears to be this for Eyeball as well, even sharing the same hairstyle and Gem placement. This is likely to keep the games relatively standalone while still being part of the overall narrative.
142* TempleOfDoom: Turns out the Pyramid Temple had an enormous basement that was left unharmed from its destruction. The party go through it [[spoiler:[[PartyScattering in two halves]].]]
143* TennisBoss:
144** During the fight with Squaridot, successfully blocking her laser blast will bounce it back towards her, forcing her to reflect it back. Keep it up for long enough, and the blast will hit her, doing some damage and angering her into coming down to taunt your party (which leaves her open to attack). When her health gets low, Squaridot will start to bounce the blast back at random party members other than just at her original target.
145** The mechanic returns for the penultimate fight against the [[spoiler:Light Warrior]], though it just does damage to it rather than making it more vulnerable.
146* TheTurretMaster: Peridot's "Pericannon" ability lets her construct a turret that automatically attacks any enemies who get too close. Her CombinationAttack with Pearl is the "Pearl-fect Pericannon", which constructs a bigger and much more powerful one. Another special ability, "[[VideoGame/{{Overwatch}} Molten Core]]" energizes her devices (turrets and [[TheEngineer otherwise]]) so they do much more damage for a while.
147* UndyingLoyalty: It turns out that Bismuth created a statue of Rose in secret, presumably as a surprise gift to her.
148-->'''Bismuth's inscription:''' To our fearless leader. You gave us everything. You made us who we are. I would do anything for your cause. I would do anything for you.
149* TheUnseen: [[spoiler:Citrine guards are stationed on Hessonite’s warship, though as you’re trying to remain undetected, you can’t enter the room where they’re in and you can only hear them commenting about how [[FailedASpotCheck something doesn’t feel right.]]]]
150* UselessItem: Sadie has a side quest where she needs ice to make ice cream donuts. Get her ice from the Great North and she'll give you one, but you can't do anything with it.
151* VariableMix: Using Greg's abilities adds an electric guitar line to the various battle themes, and one of Steven's abilities adds a ukulele line likewise. Both can be active at once.
152* WalkingTheEarth: [[spoiler:At the end of the game, Hessonite goes on a journey of self-discovery to see whether Homeworld was right or wrong about her being perfect. The Prism also goes on a similar journey, though it stays on Earth.]]
153* WorthyOpponent: [[spoiler:After she is defeated at the end of the game and Steven tells the Prism that it shouldn't try to be anything but itself, Hessonite acknowledges that Steven is a "wise little creature".]]
154* YouAreBetterThanYouThinkYouAre: [[spoiler:During the penultimate battle of the game against the Light Warrior, you have to pick dialogue choices that encourage it to be independent and make its own choices. The other dialogue choices only indirectly fuel its belief that it is helpless and needs the intervention of others to make decisions for it. This is also the trick to getting the best ending.]]

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