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1[[quoteright:314:https://static.tvtropes.org/pmwiki/pub/images/kq2remake.jpg]] ''King's Quest II: Romancing the Stones'' is a FanRemake of Creator/{{Sierra}}'s ''VideoGame/KingsQuestIIRomancingTheThrone'' created by Creator/AGDInteractive and released for free in 2002, with various enhancements released over the years.
2
3The game's plot is mostly the same as the original, though in contrast to AGD's previous remake of ''The Quest for the Crown'', which was a very straight remake, this version [[AdaptationExpansion significantly expands on the original game]], especially in the story department. Graham, now king of Daventry, has recently come to a realization; without a proper queen by his side to produce potential heirs, his legacy as king will be quite short. The MagicMirror he retrieved from the first game reflects an image a beautiful maiden from the land of Kolyma named Valanice, who is trapped in a quartz tower by the evil witch Hagatha. Graham dons his adventurer's cap once more and resolves to rescue her.
4
5You can download the game [[http://www.agdinteractive.com/games/kq2/about/about.html here.]]
6----
7!!The FanRemake provides examples of:
8
9* AdaptationalVillainy:
10** Prime Minister Gervain originated in the ''[[Literature/KingsQuest King's Quest Companion]]'', where he was an HonestAdvisor to Graham. Here, [[spoiler:he's merely a disguise used by The Father]].
11** The dwarf. The original game has him merely mug you and steal a treasure (which you can steal back). In this version, he will murder Graham any chance he gets. Especially if Graham gets caught in one of his nefarious traps.
12--->'''Dwarf:''' ''(after catching Graham)'' Oh! Marvelous! What a catch!\
13''(draws a knife)''\
14'''Dwarf:''' I feel like a bit of target practice.\
15''(throws knife at Graham, killing him)''
16** In the original game, the monk in the monastery is thoroughly good, to the point where trying to harm him gets you instakilled for being too evil for the game. The monastery's monks are far less benevolent in this version, where [[spoiler:they're evil werewolves that you have to fight to progress.]]
17** The shopkeeper in the original game is nothing but kind and helpful, rewarding you with a magic lamp containing a friendly genie when you rescue her pet nightingale from Hagatha. In this version, she cheats you by giving you an empty lamp, [[spoiler:and is secretly a witch with ties to Hagatha who only wants the nightingale as an ingredient for her youth potion.]]
18* AffablyEvil: [[spoiler:Caldaur, though later he does a full HeelFaceTurn.]]
19* {{Alucard}}: Almost. It's Count Caldaur.
20* AntiMagic: That's what the enchanted emerald does, which is vital to [[spoiler:free the pegasus, reveal the bridle, release the lion, and awaken Valanice]].
21* AuthorityEqualsAsskicking: The Sharkees are a mean-looking race of beings with shark heads and tails along with muscular arms and torsos. One look at their king reminded Graham to stay well hidden.
22* AwardBaitSong: "When I Saw You".
23* BeardOfEvil: The dwarf has a white beard and is a dirty thief.
24* BewareTheNiceOnes: You know that sweet old lady who runs the antique store? [[spoiler:In this version, she's a secret magic user, willing to [[KickTheDog sacrifice a sweet little bird]] so she can be young again. Fortunately, [[EvilVersusEvil Hagatha kills her]].]]
25* BigBad: This time, Hagatha is your primary antagonist.
26* BigBadWannabe: The Brotherhood of the Pack can be seen as this.
27* BigWhat: The Father isn't too pleased when [[spoiler:the Count is leaving the Black Cloak Society]].
28-->'''The Father''': He... did... WHAT?!
29* BlackCloak: Standard attire for any who joins the Black Cloak Society. The Father wears one to conceal his face.
30* BlamedForBeingRailroaded: There's an instance of Graham telling an NPC he doesn't have any money, them asking back who sets out on a long journey with no money or supplies, and the narrator saying they have a good point. This remake goes along with the original version's scheme of refering to the player's character as "you" instead of as "Graham", making it come off as if it was something the player should've thought of when they almost definitely would've. [[note]]The next game in the series was when it started having in-story reasons for the player not to have any stuff at the beginning of a game, and having to pick up their inventory over the course of the adventure. So this ''was'' addressed by the games, just...not quite yet.[[/note]]
31* BrickJoke:
32** In [[spoiler:Count Caldaur's Castle]], there are chandeliers hanging from the ceiling. One of the messages when you talk to them is, "That's it! You have to get some of these for your own castle!" and, sure enough, in ''VideoGame/KingsQuestIII'', if you look at the Daventry Throne Room at the ending cutscenes, there are chandeliers just like Caldaur's hanging from the ceiling!
33** Likewise, after witnessing [[spoiler:the monks transform into werewolves on the full moon]], the narrator points out "You're not [[spoiler:getting married in THAT church]]." Sure enough, you [[spoiler:get married in Caldaur's castle]].
34* CallBack: There's a few to the first game. For one, attempting to push Hagatha into her cauldron will only get you killed, with the death message saying "Did you really think that tactic was going to work a second time?".
35* CallForward: The game contains a few to later ''King's Quest'' games, as well as one to an event later in the game itself: [[spoiler:During the second Air Gem test, attempting to attack the Father will result in him saying "Did you think I'd come unprepared this time?", referring to the fact that Graham punches the Father out during the game's ending.]]
36** In the ending, [[spoiler: this is done by the Father as he effectively lays the foundations for the future games in his thrice over curse. The first being Graham's children in danger as shown in ''VideoGame/KingsQuestIIIToHeirIsHuman''. The second is the cause of Graham's sudden illness in ''KingsQuestIVThePerilsOfRosella'' that Rosella sets out to cure. Finally the last refers to the fact that Alexander's marriage shown in ''KingsQuestVIHeirTodayGoneTomorrow'' will not have him rule over Daventry. While Rosella and Edgar's relationship in the status [[WillTheyOrWontThey isn't quite confirmed]], the fact that Edgar is prince of Eternia would likely cause something similar if their courtship panned out to them marrying.]]
37* TheCameo: [[VideoGame/QuestForGlory The hero]] in his ''VideoGame/QuestForGloryII'' costume, a reference to AGD's VGA remake of said game, which the narrator takes his time to plug (replacing the original version's hidden commercial for ''VideoGame/SpaceQuest'').
38* CatFolk: [[spoiler:Hagatha is defeated by being given a tainted youth potion that turns her into a hairy cat-person.]]
39* ChaosArchitecture: Subverted; there are natural boundaries around the entire map.
40* ComicallyMissingThePoint: The King of the Sharkees knows that King Neptune's trident is powered by "good will". As he has the ''greatest'' will in his kingdom, it should be easy for him to use it. The fact that it refuses to work frustrates him to no end.
41* CookedToDeath: Getting caught in Hagatha's lair ends with Graham getting thrown into her cauldron as an ingredient for her youth potion and being boiled alive as a result. The game also gives Graham [[MythologyGag the option to try to knock Hagatha into her cauldron much like the witch in the first game]]. This time, however, it fails, [[HaveANiceDeath with the death message teasing him for thinking it would work a second time]].
42* CoolSword: Graham starts the game with one. It proves quite useful, in more ways than one.
43* CrossMeltingAura: In the original game, the cross works just fine on Dracula. But if you try it on Caldaur in this remake, he'll ''kiss it'' and say "God bless Kolyma". (This may have a little something to do with the fact that [[spoiler:the monk you got it from is evil now... Or a hint that the Count isn’t as evil as he seems.]])
44* {{Curse}}: The ending of this remake. Also a CallForward to later games.
45* CurseCutShort:
46-->'''Graham:''' Why, you--\
47'''Hagatha:''' Witch?\
48'''Valanice:''' I am sure [[WitchWithACapitalB it would have rhymed]].
49** Given the exact form it takes, also qualifies as a variant LastSecondWordSwap.
50* DeathByMaterialism: Try to take the Sharkees' treasure and they'll eat you for breakfast.
51* DemBones: While the ferryman is referred to as a ghoul, he looks more skeletal and doesn't crave for human flesh.
52* DemonicPossession: [[spoiler:A talk with Caldaur will reveal that this is the reason why the monks are now Werewolves, due to a meeting with the Spirits of the Wild in the depths of Vierwood Forest.]]
53* DepravedDwarf: That dwarf, who will murder Graham with a well-thrown dagger if he ever finds him, for the sake of "target practice".
54* DiscontinuityNod: [[invoked]] Towards ''Mask of Eternity's'' ContestedSequel status. [[spoiler:The final Air Gem test takes place after the events of ''Mask of Eternity'', with Graham and Connor making their way to the castle to honor Connor for saving Daventry. You then have to make a decision to either appoint Connor as next-in-line for the throne or send him back to his village. Choosing either will give you the same amount of points.]]
55* DisneyVillainDeath: [[spoiler:Hagatha. However, you never hear her hitting the bottom.]] Though that's subverted as [[spoiler:not only does she show up at the wedding, just like in the original]], but a letter to Manannan from [[spoiler:Lolotte]] in the third game's remake states that she is "still missing". It is possible that since Hagatha not only failed to kill king Graham but also inadvertently revealed to him that His most trusted Advisor is the very same man who wants him killed, since she thought she would kill Graham but he defeated her thus Graham now knew who the Father really was, and possibly jeopardizing the Father's plans, that the Father killed Hagatha with his magic in such a way that her body would be gone without a trace meaning not even her bones or teeth were left behind. After all if you can't find a body you can't confirm a person's death and it makes it where she would still seem to be missing to the rest of the other members of the Father's Evil Cult.
56* EasterEgg: Kept some of the ones from the original game (like the Batmobile driving into Hagatha's cave), but they replaced the hidden ''VideoGame/SpaceQuest'' trailer with a teaser for their own updated remake of ''VideoGame/QuestForGloryII''.
57* EverythingsDeaderWithZombies: Trust us, it's very unwise to dig up the wrong tomb…
58* EvilChancellor: "I take it you found your journey through Kolyma void of peril or incident-" [[spoiler:Interrupted as [[TalkToTheFist Graham clocks him]].]]
59* EvilSoundsDeep: The King of the Sharkees, also the [[spoiler:Abbot as he turns into a werewolf]].
60* FamilyUnfriendlyDeath: Being devoured by a shark-man, poisoned by swamp-water, boiled alive by a witch, mauled by wolves, dragged underground by an angry zombie… this remake has plenty of these.
61* FantasticRacism: A mild example; at one point you wonder if all dwarves are as greedy as the one you encounter.
62* AFateWorseThanDeath: After you recover the Tiara for Caldaur, he mentions that he used his powers to trap the survivors of the Brotherhood of the Pack in his swamp, where they'll wander aimlessly through the trees forever. He may release them one day, should he feel merciful.
63* TheFinalTemptation: The second Air Gem test, where [[spoiler:The Father tempts Graham with saving Daventry in exchange for the crown. The answer is not to surrender.]]
64* ForcedTransformation:
65** Towards the end of the game, [[spoiler:the lion at the tower door turns out to be Hagatha's ex-boyfriend. You also pull this on Hagatha herself by stuffing fur into the youth potion]].
66** If you're caught by the unnamed sorcerer in the forest he'll turn you into a beast.
67** Once you have Neptune's trident, you can turn the Sharkees into small harmless fish.
68* {{Foreshadowing}}: [[spoiler:Manannan's letter to Hagatha, which Graham loses after acquiring the Air Gem. Also the "Item" the Father is looking for and mentioned several times, which appears in the AGD remake of the sequel.]]
69** The second Air Gem test again is this. It outright welds into the conclusion of ''King's Quest III'', suggesting that King Graham will really live through this dilemma just before Alexander comes home.
70* FountainOfYouth: The youth potion, while it would make Hagatha a reasonable young age, if drunk by Graham on the other hand, [[PressXToDie he will be transformed into a baby]]. Trying to use it on certain other people also yields certain unique sentences, but no penalties.
71* FriendlyNeighborhoodVampire: [[spoiler:Caldaur, Lavidia, and Anastasia, who are grateful to Graham for "reuniting" them and help him on his quest, and retake the rule of Kolyma to the approval of the citizens.]]
72* FurAgainstFang: [[spoiler:The Monks are actually werewolves, who want to wipe out the Count's family and take control of Kolyma. Incidentally, they also sent the dire bat which killed Caldaur and turned him into an undead.]]
73* GenieInABottle: While claimed to be in a lamp, he really disappeared earler. A note was left instead, showing the location of the shop's secret room.
74* GodivaHair: Male example; if you use the emerald on the large lion outside of Valanice's room, he'll turn into a gaunt naked old man, with his long beard covering his privates.
75* GraveHumor: The tombstones in Kolyma's graveyard and the castle cemetery are filled with those.
76* GreaterScopeVillain: Hagatha is surely bad, but [[spoiler:The Father is behind her]].
77* ICanExplain: Angelina tries to explain why she has Hagatha's nightingale in her possession. [[KilledOffScreen It doesn't work.]]
78* IllNeverTellYouWhatImTellingYou: When Graham tries to ask about the other members of the town library, [[ScaryLibrarian the librarian]] refuses and says that neither the Count of Kolyma nor the old man next door would approve of her divulging their identities.
79* ImmortalityBeginsAtTwenty: When [[spoiler:Lavidia and Anastasia]] become vampires, they magically become rather shapely 20-30 somethings, rather than retain their natural ages. Anastasia is actually between 18-30 if one calculates the date when she was born according to the game. No explanation why she looks younger as a human. Despite that, the game still calls [[spoiler:Possum a "Child" and "little girl"]].
80* IWasQuiteALooker: Hagatha.
81** Also [[spoiler:Granny/Lavidia]] after becoming a perpetually youthful vampire.
82* {{Jerkass}}: Many, including the librarian, Hagatha, the Dwarf, and the unnamed sorcerer.
83* KissOfLife: The mermaid gives one to Graham, allowing him to breathe underwater.
84* KleptomaniacHero: Any attempts by the player will be {{averted}} and {{lampshaded}} by the LemonyNarrator.
85* KnightsAndKnaves: The two lions at the base of the Quartz Tower. If you speak to them, they'll tell you what their partner would tell you if you asked him if he knows the way in and then reveal the combo to the door. [[spoiler:The one on the left lies.]]
86* LandSeaSky: The three gems: the first symbolizes Birth and is found in the ocean. The second stands for Growth and is kept by a sentient cloud spirit in the sky. The last one symbolizes Death, and despite being referred to as "Dark Gem", can stand as the gem of Earth, since it's found in the middle of a marsh, in the bowels of a stone castle.
87* LastNoteHilarity: For the sillier deaths, you'll get the usual "funeral march" music, except the last note is replaced with a lighthearted comedic ditty, which is also what the original version always did with its deaths.
88* MacGuffin: The Three Stones of Nature. (Birth, Growth, and Death.)
89* MadeOfExplodium: There are a series of stones in one screen which will detonate if exposed to the dispelling emerald.
90* MomentKiller: [[spoiler:You kiss Valanice and Hagatha shows up before you're even finished kissing.]]
91* NeckLift: Caldaur does this to Graham, making his much-{{foreshadow|ing}}ed first appearance even more of an OhCrap moment.
92* NiceJobFixingItVillain: The [[spoiler:monks]] wanted to dispose of Caldaur and his family for years. So what do they do? Send a vampire bat after him, which in turn made him a vampire, making him immortal.
93* NonStandardGameOver: This remake gives Graham a bunch of other places he can use the door to go besides the island where he rescues Valanice. They're all obviously the wrong thing to do, and are pretty much included just to let players deliberately experience these.
94* OohMeAccentsSlipping: Both the merchant in the town (AsianStoreOwner to [[UsefulNotes/BritishAccents Cockney]] and the talking pumpkin mother (between {{B|igApplesauce}}rooklyn and Cockney again) do this, although the pumpkin might be accidental...
95* OhCrap:
96** The Sorcerer's reaction if you happen to have in possession the magical emerald which protects you from magic. Mostly because you're pointing a sword at his throat.
97** The ''Narrator'' gets this during the tiara quest, when [[spoiler:Graham discovers that the coffin of the late Count Christopher Eveer ''somehow'' got mixed up with a man named Larmon Odnarb who both died on the same year, meaning that Christopher and the tiara is buried in the church cemetary in Larmon's place, not helping by the fact that the monks of that church are now murderous werewolves]]. The Narrator elicits a worried "Oh dear!".
98* OurMermaidsAreDifferent: The Merfolk are green-skinned and have the lower body of a fish. However, the females (the one you meet anyway) have caucasian skin.
99* OurVampiresAreDifferent: One of the side effects of being turned into a vampire seems to be maturing or rejuvenating to a physical age around 25. Actually, if you do the math on the dates, she already is 25 by the time of the game. The question may be asked why she looked so young as a human.
100* PixelHunt: The bookshelf puzzle where you have to find various classic literature pieces. Also picking the wrong book is lethal.
101* PleaseSpareHimMyLiege: The [[spoiler:correct]] answer to the first Air Gem test.
102* PressXToDie: Drink the youth potion, [[TooDumbToLive touch the silver needle after it has been dipped in poisonous water]]...
103* {{Pun}}: King Neptune is guilty of a bad one when he's informing Graham about the Air Gem. The narrator blames the wine for that.
104-->'''Neptune''': "You might say that Air is not exactly my element..."
105-->'''Narrator''': "You guess that the beverages consumed were to blame for that one."
106%%* PunctuatedForEmphasis: Graham gives one of these to the nameless evil enchanter.
107* RedRidingHoodReplica: While the original game uses the actual Little Red Riding Hood, this remake replaces her with a girl named Possum. She still wears a red cloak and still has to deliver soup to her grandmother, only now the grandmother is dying and [[spoiler:they both get turned into vampires]].
108%%* RhymesOnADime: Frequently.
109* SaveGameLimits: There's an arbitrary limit to the number of saves, considering that the game is still implementing the save frequently paradigm.
110* ScaryLibrarian: She's rude, she isn't very helpful, the library is impossible to navigate without her. [[spoiler:And you have to bluff in order to pass.]]
111* SecretTestOfCharacter: The Cloud Spirit Tests.
112* SharkMan: The Sharkees have the lower body of a shark while their upper body is humanoid while still retaining shark-like features.
113* SheIsAllGrownUp: [[spoiler:Possum when she becomes Anastasia.]] Do the math on timeline dates and one finds out she was born between 18-30 years before the game.
114* ShoutOut:
115** The game is loaded with them. Not just to the future ''VideoGame/KingsQuest'' games, but to ''VideoGame/SpaceQuest'', ''VideoGame/LauraBow'', ''VideoGame/LeisureSuitLarry'', ''VideoGame/QuestForGlory'', ''VideoGame/EcoQuest'', and even ''Franchise/StarWars''.
116** And then of course there's the title, which in both the original and the remake {{homage}}s ''Film/RomancingTheStone''.
117*** This remake even gives a TitleDrop, although Graham is LateToThePunchline.
118** The name of the genie (as seen in the note) is a SignificantAnagram of Creator/RobinWilliams, who's famous for playing [[WesternAnimation/{{Aladdin}} a genie himself]].
119*** Later, upon finding a magic carpet, Graham will notice a tag on it that reads "Property of [[WesternAnimation/{{Aladdin}} Al din]]".
120---->'''Narrator:''' There might be a faded letter or two, but you can't be sure.
121** Batman shows up at your wedding. (Likely solely to justify the Hagatha's Cave easter egg, after all, "Everyone in Kolyma was invited".)
122** The church's opening hours are "[[Film/FromDuskTillDawn From dusk 'til dawn]]".
123** Once you've opened the Door of Destiny, you're supposed to go to the Tower Realm, but you can also choose to go to the [[VideoGame/SpaceQuest Galactic Realm]], [[VideoGame/PoliceQuest Metro Realm]], [[VideoGame/KingsQuestI Past Realm]], [[VideoGame/LeisureSuitLarry Lizard Realm]], or [[VideoGame/KingsQuestV Future Realm]], which drop you in a different adventure game.
124** One random book in the town library is titled ''[[Film/Titanic1997 Icebergs and unsinkable ships]]''.
125** If you try to take the knife in Dwarf's house, the narrator will say: "That's not a knife. [[VideoGame/KingsQuestIQuestForTheCrown Now the knife you found under a rock]], now ''THAT'S'' a knife." Obviously taken from ''Film/CrocodileDundee''.
126** In this version, attempting to talk to your seahorse in the underwater segment will cause the narrator to quip "[[Series/MisterEd You'd never speak to a horse, of course]]". The same response is also given, when attempting to talk to the horse in the town.
127* SinisterMinister: [[spoiler:The werewolf monk who plans to keep the land under ignorance and fear.]]
128* SomedayThisWillComeInHandy: The Annual Book of General Knowledge was clearly written by somebody who epitomised this trope.
129* SwampsAreEvil: So much that even touching the water will kill you. [[spoiler:Luckily, the poison works just fine against werewolves.]]
130* TakeThat:
131** The books in the library contains a few of these along with normal {{Shout Out}}s:
132*** How Not to Turn a Book Into a Film (see 'Film/{{Dune|1984}}')
133*** Chronicling ''VideoGame/TheLongestJourney'' (or How to Sustain A Compelling Story When Your Lead Character Sounds Like An Airhead)
134*** Chronicles of Series/TheBradyBunch (which comes with a warning label reading "Warning: Prolonged exposure to this book may cause irreparable damage to your perception of reality")
135*** [[BritishTeeth The Big Book of British Smiles]] (which also doubles as a [[WesternAnimation/TheSimpsons Simpsons]] reference)
136** When Graham is tasked with finding a tiara for [[spoiler:Count Caldaur]], he internally hopes that this doesn't mean he'll [[VideoGame/KingsQuestIVThePerilsOfRosella spend all night dodging zombies while digging up graves]].
137** And of course, the EasterEgg in the Air Gem test sees Graham channeling the fandom and [[spoiler:attempting to kill Cedric]].
138* {{Threatening Shark}}s: The Sharkees. Subverted with the regular sharks you can stumble into, who ignore you.
139* TitleDrop: When Graham explains the goal of his quest. [[spoiler:Lavidia then utters "Romancing the Stones". She and the Count chuckle about it, while Graham is confused and didn't get the joke.]]
140* TriviallyObvious: King Graham's reaction to the Merchant's wares:
141-->'''King Graham:''' You seem to have quite a selection of... well... quite a selection!
142* TooDumbToLive: Hagatha sends a letter to Angelina (the antique dealer, [[spoiler:who is also a witch, and Hagatha even vouched for her joining her organization of spellcasters]]) bragging that she has a nightingale, which is the final ingredient for a youth potion. [[spoiler:Angelina decides to use Graham to steal the bird from her in order to keep the potion all to herself. Hagatha deduces immediately that she was obviously behind the theft and kills her.]]
143* TheUnreveal: You will never find out who or what was hiding in the haystack (besides a needle).
144* UnexpectedGameplayChange: There's an arcade sequence where you have to flee from Sharkees, although skippable
145* UpdatedRerelease: The initial release didn't have [[VoiceActors voice acting]] which was added later. All the portraits were redone and a minor change was made to one puzzle.
146* VainSorceress: Hagatha is obsessed with making a youth potion to restore her beauty. [[spoiler:She is defeated by being given the youth potion, which has been tainted so she will grow cat hair, which distracts her for long enough to blind her using the mirror and make her stumble off the tower.]]
147* VampireMonarch: Caldaur is the rightful ruler of Kolyma, and he's definitely a vampire. His wife suspected he was practicing magic, but never knew for sure. The magic part? [[spoiler: He was indeed a member of the Black Cloak society, though nothing points to him being evil like most of its members. He formally breaks his association with it by assisting Graham, which pisses The Father off.]] As far as his being a vampire [[spoiler: It had nothing to do with his magic or anything evil on his part.]] Caldur was turned into a vampire by [[spoiler: his political enemies, the priests who opposed his reforms. The priests made a pact with forest spirits and became the werewolves.]] At the end, he asks the people of Kolyma if they accept him back, even in his undead state, and the people welcome him back.
148* VampireVords: [[spoiler:Caldaur]] is your classic Bela Lugosi vampire.
149* VampiresAreSexGods: Caldaur, [[spoiler:Lavidia, and Anastasia]] are all very attractive. The latter freaks Graham out a little, given that [[spoiler:last time he saw her, she was [[SheIsAllGrownUp just a little girl]]]].
150* WhatTheHellPlayer: The narrator sometimes chews you out mildly for attempting to do certain things (like touching yourself), but he gets especially mad when you try to use the sword on Valanice.
151-->'''Narrator:''' ''[[YoureInsane Are you out of your gourd?!]]'' I thought you wanted to win this game! Don't ''ever'' try that again!
152* WickedWitch: Hagatha fills all the requirements to be a wicked witch, except for the pointy hat and flying broom parts.
153* WitchWithACapitalB: Invoked, Lampshaded, and Averted within three seconds. See CurseCutShort.
154* YesMan: The Sharkees simply nod and agree to all of their' king's rants.
155* YouNeedToGetLaid: This appears to be at least a secondary concern of Graham's in the opening sequence.

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