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1!!As this takes place after the Season 5 finale of ''WesternAnimation/StevenUniverse'', [[LateArrivalSpoiler there will be unmarked spoilers of the show.]]
2
3[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/utl30cover.png]]
4%%[[caption-width-right:300:some caption text]]
5
6The third game in the ''WesternAnimation/StevenUniverse'' "Light" series of video games, following ''VideoGame/AttackTheLight'' and ''VideoGame/SaveTheLight'', taking place after the finale of the original ''WesternAnimation/StevenUniverse'' series but before ''WesternAnimation/StevenUniverseTheMovie''.
7
8After dismantling the Gem Empire, Steven works on ushering a peaceful new Era for the Gems, but Demantoid and Pyrope suddenly show up and threaten to destroy the peace with their Light Prisms. Steven and the Crystal Gems enter the Palace of Light to find them, but they need to look for Prism Keys scattered across the galaxy to get to them. With an old friend of Steven tagging along, it's up to the Crystal Gems to stop Demantoid and Pyrope once and for all!
9
10''Unleash the Light'' was released on November 27th, 2019, exclusively on the Platform/AppleArcade service for iOS, [=iPadOS=], macOS, and tvOS. It later got a release on consoles and Steam on February 19th, 2021.
11----
12!!Unleash the Tropes!
13* EleventhHourRanger: [[spoiler:Hessonite]] joins the party for the final battle against [[spoiler:Pyrope, Demantoid and the Prism Fusion]], but instead of fighting as the fifth member of your team, [[RequiredPartyMember you must replace one of your allies with her.]] [[spoiler:She only becomes a permanent party member after you beat Story Mode and reach Neato Rank 35 in Rose's Room.]]]]
14* AcceptableBreaksFromCanon: Lapis Lazuli canonically needs an outside body of water to use her powers, but in the game, she can use them anytime for the player's convenience.
15* ActuallyADoombot: [[spoiler:The Squaridot who's threatening to take back George turns out to be a Squari''bot'' that the AI of Hessonite's Warship programmed while holding the real Squaridot captive. After the Crystal Gems defeat it, [[TrickBoss the AI takes over as the real boss of the Peridot DLC.]]]]
16* AfterCombatRecovery: Any characters who were defeated when battle ended are revived with 1 health, but they miss out on experience points. In Rose's Room, however, characters are not automatically revived and must be revived manually using items or by finding the exit, which brings them back with a small amount of health.
17* AIIsACrapshoot: The true main antagonist of the Peridot DLC is [[spoiler:the AI of Hessonite's ship, which took over Squaridot and sought out the Prism.]]
18* AndYourRewardIsClothes: You can find Costume Schematics, which George can craft into costumes using Chroma. The costumes also come with perks, but they're separate from them so you won't be forced to [[RainbowPimpGear wear a specific costume just to get them.]]
19* AntiFrustrationFeatures:
20** The game now allows you to reposition your party members once per turn, thus letting you maximize their attack range. It also has added benefits such as party members at the back being [[ReduceAggro less likely to be attacked]] and certain moves having bonuses depending on the user's position on the field.
21** Instead of backtracking to Bismuth's Forge in ''VideoGame/SaveTheLight'', you can now have George craft upgrades using Chroma at any Warp Pad.
22** Instead of Chroma regenerating every hour in the previous game, they now do so whenever you leave and re-enter the stage containing them.
23** Since it's possible to form a team without Steven in Rose's Room, the Cheeseburger Backpack is accessible even without him. Right from the beginning, you can also use the Backpack even if Steven himself is stunned or defeated due to the {{Roguelike}} elements making it difficult to gather and use items in this game mode.
24** Steven's Ukulele Jams are now no longer interrupted if he uses another move while jamming.
25* ApologeticAttacker: Steven sometimes says "Sorry!" when throwing his shield.
26* ArbitraryHeadcountLimit: There can only be Steven and three other characters in your party at any given time, but the [[GameplayAndStorySegregation story]] proceeds as though all of the playable characters are present. For example, Amethyst will still show up during the Crystal Gems' first meeting with ''the'' Bismuth[[note]]since there are two more Bismuths before the "main" one[[/note]] even if she's not in the party.
27* ArtisticLicensePhysics: Some of the {{Light and Mirrors Puzzle}}s require you to mix light colors to activate the pyramid. However, it follows the subtractive rule of mixing (done in pigments) instead of the additive rule (done in light), so mixing yellow and blue light would make green light, as if you mixed yellow and blue paints.
28* AscendedMeme:
29** If you go to Pearl's equipment menu, one of her quotes is "Hmm? What's this about a bird mom?", a reference to the popular FanNickname for her. [[invoked]]
30** One of items you can pick up that is used for Garnet is a pastel blue-and-red colored Cotton Candy Keytar, a reference to her FanNickname "Cotton Candy Garnet" (her form when Ruby and Sapphire first fused). [[invoked]]
31** One of Pearl's quotes while using Precision Strike is "Let me introduce you to... Bad Pearl!", a reference to another popular FanNickname for her rebel persona in [[Recap/StevenUniverseS4E6LastOneOutOfBeachCity "Last One Out of Beach City"]]. [[invoked]]
32* BewareTheNiceOnes: Blue Pearl suggests sending a battalion to retrieve Pyrope and Demantoid's Prisms by force if they don't respond to the heroes' ultimatum.
33* BigBadDuumvirate: Pyrope and Demantoid. They are both higher ranking gems who don't want to go along with the changes in Steven's Era 3 and hope to take over Homeworld themselves.
34* BodyArmorAsHitPoints: Armor Packs absorb extra damage by temporarily adding to the user's HP. They're the first ones to break when an enemy attacks them.
35* BossOnlyLevel: The final stage in each area contains just [[SuspiciousVideoGameGenerosity one or two treasure chests]] and the boss. In the Rose's Room update, stage 3 and 5 of each Magical Mission are both boss-only levels, with the stage 3 boss being random.
36* BraggingRightsReward: Completing all 10 Magical Missions in Rose's Room gives you the final Neato perk, which is a button that lets you instantly win any battle, but only works once per stage. Upon receiving it, your party members likely have ranked up sufficiently enough to breeze through the stages without you resorting to the instant-win button.
37* BrainwashedAndCrazy: [[spoiler:Squaridot]] spends most of the DLC under the control of [[spoiler:Hessonite's ship]], with no control of her own.
38* TheBusCameBack: Hessonite returns, and she's made a new life for herself, just like George.
39* CallBack:
40** One of Steven's quotes upon arriving via Warp Pad is "When it comes to Prism adventures, third time's the charm!", referencing his previous two Light adventures.
41** When meeting the first Peridot on the Alien Moon, Garnet warns Steven to be careful with her while Amethyst points out that [[LampshadeHanging "meeting Peridots never seems to go well for [the team]"]], referencing Steven's unlucky encounters with [[MythologyGag "Our" Peridot]] and [[VideoGame/SaveTheLight Squaridot]].
42** When fighting [[MirrorBoss the duplicates of the Crystal Gems]], Amethyst complains about them [[VideoGame/AttackTheLight "ripping off their forms again"]] while Lapis is reminded of when she [[MythologyGag created water clones of the Gems in her first battle against them.]]
43* CallForward:
44** To ''WesternAnimation/StevenUniverseTheMovie'':
45*** One of the charms Pearl, Bismuth and Connie can equip is the Gem Rejuvenator, Spinel's weapon of choice.
46*** One of Amethyst's unlockable costumes is the form she had when she first emerged from the Prime Kindergarten. Likewise, one of Steven's is his outfit in that movie.
47*** The skill that gives Greg's Heal Jam a 25% chance to cure his allies of negative StatusEffects is called "Independent Together", Steg's song.
48*** One of the anvil charms that Bismuth can equip is the Little Homeworld Anvil, a reference to the Gem village being built at the beginning of the movie.
49*** The achievement for clearing all the Magical Missions in Rose's Room is called "Can't Believe We've Come So Far", one of the lyrics from "Happily Ever After".
50** To ''WesternAnimation/StevenUniverseFuture'':
51*** One of Steven's ukulele charms is the Future Uke, which is designed after his outfit in ''WesternAnimation/StevenUniverseFuture''.
52----> ''Is this ukulele from... the future?''
53*** The achievement for getting an A++ on any Black Hole chapter is called [[Recap/StevenUniverseFutureS1E1LittleHomeschool "Little Homeschool".]]
54*** One of Greg's quotes on his equipment page is "Cut my hair? Never! No way! No how!" [[spoiler:He then suffers a TraumaticHaircut from Bluebird in the latter's eponymous episode.]]
55*** One of Bismuth's equippable armor charms is the Wedding Armor that she makes for Yellow Pearl in "Everything's Fine".
56* CantDropTheHero: Like in ''VideoGame/SaveTheLight'', you can't remove Steven from your party, but only in Story Mode. In Rose's Room, it's possible to form a full team without him, and to compensate for the sole ItemCaddy being unavailable if that happens, you're free to use his Cheeseburger Backpack anytime.
57* CaptainObvious: When in disguise, Hessonite gives the Crystal Gems obvious tips on how to make it through the Palace of Light such as needing Prism Keys to open Prism Doors... after they already unlocked the first one, to Amethyst's frustration.
58* ChallengeRun: Besides the Crying Breakfast Friends Badge returning from ''VideoGame/SaveTheLight'', which halves your team's stats for a "big challenge", there's also the {{Hard Mode Perk|s}} in Rose's Room. It does the same as the CBF Badge in exchange for increasing the Rank and Neato EXP gains by 50%.
59* CharmPerson:
60** Greg's LimitBreak has him charming an enemy into attacking their allies instead of the party, but some powerful enemies are immune to it.
61** One of [[spoiler:Hessonite]]'s Autograph abilities has the same function as Greg's LimitBreak, while another charms an enemy into healing and buffing the party instead.
62* ChekhovsGunman:
63** Demantoid and Pyrope were both mentioned in "Together Alone" as being Garnet-type gems like Hessonite.
64** [[spoiler:The statue that appears prominently as a recurring shop in the first game and again in the third game is revealed during the final boss to be a [[FusionDance Fusion]] of all three Light Prisms.]]
65* CompanyCrossReferences:
66** The skill that gives Garnet a 20% chance to OneHitKill small and medium-sized enemies is called [[WesternAnimation/OKKOLetsBeHeroes "OK K.O."]]
67** ''[[ShowWithinAShow Samurai Friend Zone]]'', one of the manga charms Lapis can equip, has WesternAnimation/SamuraiJack on the cover.
68* ConflictBall: [[spoiler:After losing control of the FinalBoss, Demantoid and Pyrope attack each other, each blaming the other for their failure. It winds up poofing them.]]
69* CriticalStatusBuff:
70** Some characters have skill upgrades that give them a stat boost when their HP drops to 20% or lower, like Amethyst's Scrappy (boosts {{Luck|Stat}}) and Lapis's Stretched Thin (boosts Attack).
71** Garnet's "Rally: Attack!" ability powers up an ally's next attack, with its power growing stronger the lower their health is.
72* CuttingOffTheBranches: Steven's dialogue when George returns makes it clear that the one ending of ''Save the Light'' out of three possible where the Light Prism chooses to stay and start WalkingTheEarth is the canon one.
73* DeathOfAThousandCuts: Peridot uses her Ferrokinesis by firing 20-30 tin cans at multiple enemies, each dealing 1 damage.
74* DefendCommand: Garnet's Counterattack puts her in a defensive stance where she can inflict damage on enemies while blocking. However, you still have to time your blocks to counter them.
75* DrawAggro: Putting a party member at the front of the team makes enemies more likely to attack them, which is useful for drawing them away from weaker members. The Wailing Stone also draws enemies towards the user for the next 3 turns, but doesn't stop AreaOfEffect or lane attacks from hitting teammates.
76* EverybodyKnewAlready: Hessonite's minimal disguise fools absolutely nobody and nobody is shocked when she "reveals" herself [[spoiler:just before the final battle]]. Well, almost nobody. [[BigBad Pyrope]] is the only one fooled.
77* FailedASpotCheck: Pyrope is astounded when [[spoiler:Hessonite announces she's joined the Crystal Gems, ''even if you were using her in the boss fight against Pyrope]].'' Demantoid lampshades it:
78--> Demantoid: "Didn't you... not notice her standing there this whole time? Weren't you just having a battle?"
79* FinalDeathMode: Rose's Room is an optional game mode where having your whole party wiped means starting over from scratch. To add to the difficulty, your party members start at Level 1 and without items or money, they have to be recruited one by one, and they only unlock new skills and abilities after defeating enemies or by exploring the overworld. Not only are the stages, the recruitable members, and their unlockable skills and abilities randomly generated, but there are also exclusive enemy variants that are much stronger than the ones in Story Mode. However, completing any run in this mode, regardless of how many stages you clear, permanently gives you EXP to increase your party members' starting stats and unlock party-wide perks, which make the next run easier.
80* FinalDungeonPreview: The Palace of Light is explored at the start, but the rest of the level can only be progressed by collecting keys scattered throughout each world.
81* FireBreathingDiner: Amethyst uses her Fire Breath against her enemies by eating pizza with hot sauce and then belching out a fireball at them, [[DamageOverTime burning them.]]
82* {{Foreshadowing}}: The shop statue from [[VideoGame/AttackTheLight the first game]] has a pyramid head composed of three smaller triangles. Here, it's revealed that there are two other Prisms besides George, [[spoiler:and they can fuse to become the same statue, but ''colossal'' in size.]]
83* FriendlyFireproof: Like in ''VideoGame/SaveTheLight'', your ranged attacks don't hurt allies. They can also be upgraded so that they provide benefits when they hit them, like Lapis's Tidal Wave healing any ally in its path.
84* FusionDance:
85** As before, the Gems can do this, though in gameplay, you can only fuse Steven with Garnet (to make Sunstone), Pearl (to make Rainbow Quartz 2.0), Amethyst (to make Smoky Quartz), or all three (to make Obsidian). All the fusions from the previous two games (Stevonnie, Sardonyx, Opal, Sugilite, and Alexandrite) are unavailable, except for Smoky Quartz, who was added back in an update.
86** [[spoiler: George the Prism is forced into this with Demantoid and Pyrope's Prisms, becoming a massive, multi-armed giant and the FinalBoss of the game. This backfires when Steven and Hessonite manage to get to George, breaking the fusion.]]
87* GameplayGrading: After clearing the Black Hole at any difficulty level, the game gives you a letter grade based on how many stages you've completed 100%, how many perfect hits/blocks you did, and how many times your party members were defeated.
88* GiantMook: Giant versions of enemies return from the previous games. As always, they have more HP and higher stats, and extra-large giants now serve as bosses in the Black Hole and Rose's Room.
89* GlowingEyesOfDoom: Lapis's eyes glow white whenever she successfully charges Focus or uses her LimitBreak, staring down her enemies while at it.
90* GratuitousFrench: Amethyst sometimes says ''"Excusez moi!"'' when switching places with another party member.
91* GratuitousSpanish: Greg sometimes says ''"Adios, muchachos!"'' when leaving the stage via Warp Pad.
92* GuestStarPartyMember: Bismuth joins the party in Demantoid's World to help them capture Demantoid's Prism with her Prism Containment Chest. [[spoiler:But after the team defeats Demantoid, Bismuth gets poofed while trying to block Demantoid's Prism beam long enough for Steven to retrieve the Chest. Bismuth's gemstone is then kept in your inventory as a Questy Thing, and you won't be able to add her to your party until she reforms, [[PlotlineDeath even if you have Rose's Tear to revive her]].]]
93* HarderThanHard: Diamond Mode returns from ''VideoGame/AttackTheLight'', which turns off the stars needed for timing blocks in addition to temporarily emptying your inventory at the start of the Black Hole chapter in Hard Mode.
94* HealItWithWater: Lapis's Tidal Wave can be upgraded twice so that it can heal any ally it hits and also cure their negative StatusEffects.
95* HypocriticalHumor: When Hessonite [[spoiler:confronts Demantoid and Pyrope for the final battle]], she hammily brags about being "the most ''humble'' Gem of all time".
96* AnIcePerson: Lapis can prepare up to 3 Ice Shards, which she throws at all the enemies hit by her or other team members for bonus damage once per turn. However, she loses them each time she gets hit unless she has the Cold As Ice upgrade to prevent this.
97* IdiosyncraticDifficultyLevels: The Black Hole has three different difficulty options, Normal (signified by a happy Steven in front of a pale blue star), Hard (signified by a nervous Steven in front of a gold star with a ring through it), and Diamond (signified by Steven in an action pose with his shield, in front of a rose-tinted diamond).
98* IKnowYoureInThereSomewhereFight: After the Crystal Gems defeat Pyrope, [[spoiler:she and Demantoid team up and force George to fuse with their Prisms to become the Prism Fusion and turn against the heroes. Hessonite joins the Crystal Gems at the last moment to help them fight the Prism Fusion, and after defeating it, Demantoid, and Pyrope, Hessonite and Steven reach out to George by reminding him that he doesn't have to be a weapon and he's become his own person like them. This snaps him out of his brainwashing and unfuses him from the other Prisms.]]
99* IMeantToDoThat: One of Amethyst's quotes after being revived is "Yeah... I meant for that to happen!"
100* ImplausibleDeniability: The description for the Peri-Alien, which is clearly modeled after Peridot:
101--> ''Despite what Lapis claims about this custom alien plushie, Peridot doesn't see any resemblance.''
102* InsurmountableWaistHeightFence: Due to the game switching back to ''VideoGame/AttackTheLight'''s movement system, where you move between rooms by swiping instead of exploring them freely in a 3D space in ''VideoGame/SaveTheLight'', you can no longer jump up or down ledges. You also can't grab items unless you're on the same level as them.
103* {{Interquel}}: The game is set during the two-year time span between "Change Your Mind" and ''Steven Universe: The Movie''. This is the explicit reason why [[FusionDance Steg]] was not chosen as Greg's Teamwork ability (because he didn't debut until the movie).
104* IronicEcho: Smoky Quartz's sole attack in ''VideoGame/SaveTheLight'' is "My Adoring Fans", which involves spinning three giant yo-yos like [[{{Pun}} fans]] to [[BlowYouAway blow away their enemies]]. Here, Pyrope, the boss of the Palace of Light, calls her CombatHandFan attack the same way.
105* ISurrenderSuckers: [[spoiler:Hessonite]]'s Disregard and Retaliate abilities work this way. Disregard has her temporarily lower her defense by pretending to lose interest in fighting, and any enemies who hit her during that state powers up Retaliate, her follow-up attack.
106* ItemCaddy: Like in the [[VideoGame/AttackTheLight previous]] [[VideoGame/SaveTheLight games]], Steven uses the Cheeseburger Backpack to carry the team's items. [[NoItemUseForYou You can't use it if he's stunned or he faints in battle unless he has the Trusty Backpack upgrade or you're playing in Rose's Room.]]
107* ItemCrafting: Bismuth's gimmick is that she can mine up three kinds of ore and use them to smith various items that provide buffs to the party.
108* JokeItem: The description for the Sparkly Badge says that all it does is make the wearer sparkle in battle, unlike the other badges, which have actual benefits. The only use it has is for a {{Sidequest}} in Pyrope's World, which only rewards you with a Super Star Fruit and a random charm, while in Rose's Room, it can at least [[ShopFodder be sold for Light Bits.]]
109* LastChanceHitPoint: Garnet's "Rally: Survive!" ability prevents an ally's HP from dropping below 10% if an enemy's attack would otherwise bring it below that level.
110* LeakedExperience: Like in ''VideoGame/SaveTheLight'', any party member in waiting gains experience even when not battling. When they're swapped into the team, they'll have accumulated Skill Points for you to spend on upgrades.
111* LeaningOnTheFourthWall: One of Lapis' lines has her apologizing for being late, referencing her being a DLC character that never released for ''Save the Light''.
112* LightAndMirrorsPuzzle: There are several puzzles where you have to direct the spotlight to the light-powered pyramid using reflective pillars. The arrows on the pillars indicate the direction the beam of light will take upon hitting them. Some of the puzzles require the beam to be of a certain color, and you have to combine the colored lights to get it.
113* LimitBreak: Like in ''Save the Light'', filling up the teamwork bar allows the characters to unleash powerful attacks or [[FusionDance fuse]]. Obsidian is the most destructive of the "limit breaks" and requires the bar to be filled up twice ''and'' Garnet, Amethyst, Pearl, and Steven in the team.
114* MirrorBoss:
115** The boss fight in Pyrope’s World has you fighting against Light versions of the Crystal Gems.
116** If you have [[spoiler:Hessonite]] on your team in Rose's Room, the FinalBoss becomes this because the room will make a simulated copy of her instead.
117* {{Nerf}}:
118** You can only bubble one or two people at a time, as opposed to having up to all 4 characters on the battlefield bubbled at the same time in ''Save the Light''.
119** The teamwork bars from ''Save the Light'' are now merged into one, so when it's filled, you can only pick one out of several {{Limit Break}}s in a turn.
120** Fusions now only last for three turns (five if one of the components is wearing the Fusion Badge), starting on the turn their components fuse, before unfusing.
121** Bubble shields now only block the first attack in a multi-strike move instead of all of them in ''Save the Light''.
122** Amethyst's Just Kidding and Steven's Perseverance skills return from the previous game, but while they're guaranteed to be [[AutoRevive Auto-Revived]] with low HP after their first KO, ItOnlyWorksOnce per battle.
123** Both of Pearl's Holo-Pearl abilities only allow up to two Holo-Pearls on the field, unlike in the previous game, where an ''unlimited'' amount can be summoned.
124* NiceGirl: Pink Pearl acts friendly towards Steven and is very happy about Homeworld changing for the better.
125* NoBiochemicalBarriers: Steven and Connie can breathe fine on the alien planets without protective gear, even though they're human (or half-human in Steven's case). One of Pearl's quotes when arriving via Warp Pad {{lampshade|Hanging}}s this:
126--> "Steven, you're in luck! There's a breathable atmosphere here this time!"
127* NoCutsceneInventoryInertia: Despite the unlockable costumes, your party still wears their default outfits during cutscenes.
128* NoDamageRun: There's an achievement for completing a Rose's Room run without anyone fainting.
129* NoobCave: The pathway leading up to the Palace of Light serves as this, introducing the player to the basics of the game and being un-revisitable after entering the Palace proper, though a few boss battles in the Black Hole reuse the area's layout.
130* NoticeThis: Clickable items sparkle, even when hidden behind other objects.
131* OrcusOnHisThrone: Pyrope never leaves the Palace of Light, only using her Prism to send monsters. Demantoid calls her out on this.
132* PaperThinDisguise: Hessonite believes that she has flawlessly disguised herself by wrapping a scarf around her face, one that doesn’t even cover her Gem. Only Pyrope falls for it.
133* PhlebotinumMuncher: As a Prism being, George only eats Chroma, which is collected from crystal formations in the overworld. Feeding him certain Chroma [[AndYourRewardIsClothes lets him craft new costumes for you.]]
134* PictorialLetterSubstitution: The title logo has the hole in the second A replaced with a star.
135* PostEndGameContent: After clearing Story Mode, the Black Hole is unlocked, which features RandomlyGeneratedLevels and three difficulty levels to complete them in.
136* PrecisionGuidedBoomerang: Steven's [[ThrowingYourShieldAlwaysWorks Shield Throw]] functions like a boomerang. You can pick up to 2-3 targets to hit, and his shield hits all enemies in its path before returning to him.
137* RandomlyGeneratedLevels: The Black Hole has a different layout each time. The first, second, and fourth stage of Rose's Room, as well. The layout of the third stage is always the same, but the boss is random.
138* ReduceAggro: Putting a party member at the back of the team makes enemies less likely to attack them. Ninja G.U.Y also prevents enemies from directly attacking the user for the next 3 turns, but doesn't stop AreaOfEffect or lane attacks from hitting them.
139* TheReveal:
140** What was implied in [[WesternAnimation/StevenUniverseTheMovie The Movie]] is confirmed here: Blue Pearl and Yellow Pearl no longer serve their respective Diamonds due to the Gem Empire being dismantled.
141** Parodied right before the final battle, [[spoiler:when Pyrope attacks Hessonite, destroying her mask and revealing her identity.]] Pyrope was the only one fooled by the disguise.
142* RewardingVandalism: You can break pots to get items and money. One Jade [[YouBastard seemingly calls you out for it]], [[BaitAndSwitchComment but she actually likes it]] because to her, breaking pots is breaking the monotonous way of living in Pyrope's World. She even encourages you to break 50 pots as a {{Sidequest}}.
143* RobotMe: Robotic copies of [[spoiler:Squaridot, entitled "Squaribots",]] appear in Hessonite's warship.
144* SequelHook: DLC hook in this case. In the original version of the game, [[spoiler: Squaridot's ship appears in TheStinger]].
145* ShieldBearingMook: Besides some {{Mooks}} putting up their own shields, there are also those who put shields on their ''allies''. Some of them provide [[SingleUseShield Single-Use Shields]] while others provide Armor Packs, which absorb all your attacks until they break. [[ShootTheMedicFirst They should be the ones taken out first]], while those with Armor Packs are [[AntiArmor weak to armor-breaking moves.]]
146* ShoutOut: Shared with the [[ShoutOut/StevenUniverse Shout-Out page for the show.]]
147* StatOverflow:
148** Greg's Healing Jam and its overheal upgrade return.
149** The Appetite perk in Rose's Room gives all [[HyperactiveMetabolism food healing items]] an overheal up to 125% of the user's health and also adds three Big Donuts to your starting inventory.
150* StatusBuffDispel: Greg's Blues Jam gives an enemy the "Blues", removing their {{Status Buff}}s and preventing them or their allies from buffing or [[AntiRegeneration healing]] them while also dealing passive damage each time you use an ability. Amethyst's [[LightningLash Electrocute]] can also be upgraded to debuff and block buffs and heals in addition to temporarily disabling an enemy.
151* {{Superboss}}: [[spoiler:Hessonite]] appears as the FinalBoss in Rose's Room, which is a bonus game mode where under vanilla conditions, you start at Level 1 without items or money, you have to recruit your teammates one by one, you only gain new, random skills and abilities by exploring the overworld and defeating enemies, and being completely wiped out forces you to start over from scratch. She boasts high stats like {{Giant Mook}}s, has a {{Status Buff}}ing move that gives her a random buff, and has three powerful attacks, two of which are unblockable. Said unavoidable attacks can stun one party member or damage the entire team. [[spoiler:She's still the Final Boss even if you have Hessonite on your team because Rose's Room will make a [[MirrorBoss simulated copy of her]] instead.]]
152* SupportPartyMember: George prefers helping his friends in battle instead of fighting, so he takes on the support role. [[LimitBreak When the Teamwork Bar is filled]], he can heal the whole team, give them GradualRegeneration, and revive fainted party members.
153* SurroundedByIdiots: Demantoid feels this way about their plan to take over Gemkind. She definitely includes the narcissistic and inattentive Pyrope among those idiots.
154* TheStinger: [[spoiler:Squaridot's ship floating by in space as she laughs]] at the end of the Peridot DLC.
155* TacticalWithdrawal: Connie and Lion warp away from the battle when they run out of HP, coming back when the battle is over, after enough turns have passed for them to recover, or whenever something revives them.
156* TechTree: Each party member has two sets of skill trees that you can spend Skill Points on. Each tree branches out into two upgrade paths after the first one before merging into the final upgrade.
157* TennisBoss: Like Squaridot in ''VideoGame/SaveTheLight'', [[spoiler:the Squaribots]] can launch energy balls that are passed back and forth to them every time you block them.
158* TraumaButton: Even after Hessonite's journey of self-discovery, George is still wary of her because of her previous mistreatment of him, and any mention of her name or him seeing through her PaperThinDisguise puts him in distress. [[spoiler:He gets over it after Hessonite sheds her disguise, joins the Crystal Gems at the last minute, and rescues him from being forcibly fused with the other Prisms by Demantoid and Pyrope.]]
159* UnexpectedGameplayChange: Some of enemy encounters in the later stages of [[spoiler:Hessonite's Warship]] are ''puzzle'' encounters instead. In order to unlock the door, Steven has to throw his shield to change the lights of all the switches to a certain color before he runs out of Star Points.
160* VariableMix: The BGM becomes muffled whenever you pause, while a ukulele line and electric guitar line are added to the battle music whenever Steven and Greg play their respective instruments when using their abilities that need them. There's an achievement for having both instruments active in battle.
161* VisualPun: The Flanker Badge, which boosts the wearer's attack by 5% if they're on the top or bottom of the diamond formation, is represented by ''flank'' steak being cut with a sword.
162* VocalEvolution: Zach Callison uses his natural speaking voice for Steven in this game, in contrast to his more high-pitched lines said in ''Save the Light''.
163* WeaponizedTeleportation: Connie can use Lion's portal powers to teleport enemies elsewhere on the battlefield. It can be upgraded so that the other enemies get hurt when the one being teleported in hits them.
164* WeaponTombstone: A variant. When Connie and Lion run out of HP, they warp away from the battle, leaving Connie's sword behind planted in this fashion.
165* {{Wingdinglish}}: George speaks in an unintelligible language that's represented by pictograms, but Steven and the Gems still understand him.

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