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Context Trivia / PokemonRiseOfTheRockets

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1* TheCharacterDiedWithHim: Depending on the circumstances. The Searchers and the other characters used by their creator were a fairy straight example, as their player had them all killed off before leaving [=BZPower=], but other characters have merely dropped into the background and then later picked up by other players after some time.
2* CreatorBacklash: Parugi has discussed his dislike of several early-story developments on several occasions, particularly in regards to many of the organizations and plots that he approved. The primary reason being that several of these, in hindsight, were fairly blatant attempts by a player to come in with as much power and influence as possible, only to end up leaving or else simply not doing anything with the group in question, and thus resulting in a very needlessly cluttered war front within the story.
3* MissingEpisode: The original ''Rise of the Rockets'' topic, i.e. the first 300 pages worth of the story stretching from the [=RPG=]'s beginning to roughly the beginning of the Unova Arc, as a result of the Platform/BZPower Archives being destroyed in a hacking incident.
4* TheOtherDarrin:
5** An odd literary example -- because so many characters have been left abandoned over the years with very little possibility of their players returning, current players have been allowed to adopt these characters for their own use instead of having to create new [=NPCs=] from scratch. Occasionally this results in much different interpretations than the ones shown by their original players, but hardly ever fails to any noticeable extent.
6** This was supposed to occur with Gluttony after becoming fully corrupted, with Parugi permanently taking over for the character, but a last-minute change of mind meant that the only thing to actually come from this was Parugi's authoring of the post in which the corruption completed.
7* WhatCouldHaveBeen:
8** Prior to external complications, the introduction of Unova to the Rise of the Rockets universe was planned with a much, ''much'' different approach in mind. Ford's coalition of minor factions would have succeeded in driving Teams Liberty and Rocket out of the four main regions through a combination of their various specialized technologies, forcing them to hide in a [[WesternAnimation/AvatarTheLastAirbender Ba Sing Se-esque]] Unova, where the two groups would have had to work together to regain their territory, destroy the Hojohsin League, and defeat Ford's original apprentices, paving the way for the more recent Nine Children plot. In practice, only Team Plasma's [[BigBrotherIsWatching silence]] [[HeKnowsTooMuch tactics]] actually made it into the game, with Ford's master plan being retconned into an ILied situation.
9** Vert was slated to be killed by Evan Tierra during her attempt to show him the Power Suit project, after kidnapping him, experimenting on him (and [[KickTheDog Landorus]]) in order to reactivate his Spacial powers, and [[GoneHorriblyRight succeeding]]. The events of the [[SevenDeadlySins Sins Arc]], which added in [[SoleSurvivor Jupiter]] as a SpannerInTheWorks, instead resulted in an AntiClimax--which, if OOC discussions are anything to go by, was [[Administrivia/TropesAreTools for the better]].
10** When they were first introduced and first began to come into play, the Sins' gimmick of appearing to trainers who exemplify their individual vice led to a lot of speculation regarding who would be fighting who. Similarly, Parugi has noted that had he not split control of the Sins amongst himself, Alku, and Detranix, the group members' names, Pokémon, and overall portrayals would have been much more consistent and concise with one another.
11*** On a similar note, the Sins' original (as in, some of their earliest) designs and plans were drastically different from their final versions. Gluttony, for instance, was more of a MadScientist than anything, whereas Envy was a full-on VillainousHarlequin. In fact, Sloth and Pride are the only two with any sort of resemblance between their initial and final products. Above all else, however, the Sins were originally conceived as a sort of RecurringBoss, with multiple conflicts against an individual one as opposed to the OneShotCharacter that they ended up being.

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