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1* ChannelHop: The first two titles were developed and released in arcades by Creator/MidwayGames, while the N64 ports were published by Creator/{{Nintendo}} as part of the original "Ultra 64" deal. Midway published the N64 ''Exotica'' themselves, though Nintendo retained rights to the series, which is why Midway also had to include Nintendo in the copyright notice despite the game being entirely Midway. Likewise with ''Velocity'', which has no arcade counterpart, and the UsefulNotes/{{Wii}} entry, titled simply ''Cruis'n'', which also had zero Nintendo involvement at all (it's actually a port of the first ''Fast and the Furious'' arcade game by Raw Thrills, which was started by ''Cruis'n'' creator Creator/EugeneJarvis when Midway quit the arcade business). When Midway filed for bankruptcy two years later, Nintendo took full ownership of the franchise. Raw Thrills subsequently got a license from Nintendo to develop ''Cruis'n Blast'' in 2017, and published the Switch port four years later.
2* FollowTheLeader: ''VideoGame/CaliforniaSpeed'' was cut from much the same cloth as ''Cruis'n''. Ditto with the Creator/{{Gameloft}}-developed ''VideoGame/{{Asphalt}}'' series which also took a similar over-the-top premise.
3* LyingCreator: As stated, ''USA'' was originally advertised as using real Ultra 64 hardware. This was actually untrue from the outset; the arcade version used proprietary Midway-based hardware. Presumably the original intention was that the eventual console would use hardware ''similar'' to the arcade version or at least good enough to warrant an ArcadePerfectPort, but it seems Nintendo vastly overestimated just how good the console would actually be. Even the port of ''World'', which was still decidedly much more faithful to the arcade version, still had to water down the graphics some so it could fit. Though if there's any consolation, the N64 port had the advantage of texture filtering as typical with most games released for the platform.
4* MoneyDearBoy: Why the UsefulNotes/NintendoSwitch port of ''Blast'' exists; Raw Thrills [[NoPortForYou usually keeps their games in the arcades]], but when the UsefulNotes/Covid19Pandemic began, Raw Thrills weren't selling full arcade units, and the start of 2021 wasn't treating them much better. The port was basically born out of the company looking for ways to stay afloat under such circumstances, so it counts as a JustifiedTrope. It should be noted however that most games from the series did receive home conversions not long after their arcade release.
5* PropRecycling: All of the additional tracks in the Switch version of ''Blast'' are taken from ''Super Bikes 3'', another arcade game by Raw Thrills that shares many elements with ''Blast'', including the same gameplay, announcers, and "engine revving" sound effects.
6* SequelGap: Not counting the GBA spinoff, there was a seven year gap between ''Exotica'' and the Wii reboot, and another ten between it and ''Blast''. Of course, that's not too surprising, given that arcades haven't been very popular in the USA since the turn of the century and the series' very simplistic style of gameplay never fit too well on home consoles.
7* WhatCouldHaveBeen:
8** The Wii game wasn't always intended to be a DolledUpInstallment; it was originally planned to be a straight port of ''Film/TheFastAndTheFurious'' arcade game, only being hastily remodeled into a ''Cruis'n'' game when it became clear they weren't gonna get the license.

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