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* SequelGap: Not counting the GBA spinoff, there was a seven year gap between ''Exotica'' and the Wii reboot, and another ten between it and ''Blast''. Of course, that's not too surprising, given that arcades haven't been very popular in the USA since the turn of the century and the series' very simplistic style of gameplay never fit too well on home consoles.
* UnintentionalPeriodPiece: Bill Clinton's cameo itself dates these games to the mid-90s.

to:

* SequelGap: Not counting the GBA spinoff, there was a seven year gap between ''Exotica'' and the Wii reboot, and another ten between it and ''Blast''. Of course, that's not too surprising, given that arcades haven't been very popular in the USA since the turn of the century and the series' very simplistic style of gameplay never fit too well on home consoles.
* UnintentionalPeriodPiece: Bill Clinton's cameo itself dates these games to the mid-90s.
consoles.


* UnintentionalPeriodPiece: Bill Clinton's cameo itself dates these games to the mid-90s.

to:

* UnintentionalPeriodPiece: Bill Clinton's cameo itself dates these games to FollowTheLeader: ''VideoGame/CaliforniaSpeed'' and the mid-90s.''VideoGame/SanFranciscoRush'' series were cut from much the same cloth as ''Cruis'n''.



* SequelGap: Not counting the GBA spinoff, there was a seven year gap between ''Exotica'' and the Wii reboot, and another ten between it and ''Blast''. Of course, that's not too surprising, given that arcades haven't been very popular in the USA since the turn of the century and the series' very simplistic style of gameplay never fit too well on home consoles.

to:

* SequelGap: Not counting the GBA spinoff, there was a seven year gap between ''Exotica'' and the Wii reboot, and another ten between it and ''Blast''. Of course, that's not too surprising, given that arcades haven't been very popular in the USA since the turn of the century and the series' very simplistic style of gameplay never fit too well on home consoles.consoles.
* UnintentionalPeriodPiece: Bill Clinton's cameo itself dates these games to the mid-90s.


* UnintentionalPeriodPiece: Bill Clinton by himself puts these games in the mid-90s.

to:

* UnintentionalPeriodPiece: Bill Clinton by himself puts Clinton's cameo itself dates these games in to the mid-90s.

Added DiffLines:

* UnintentionalPeriodPiece: Bill Clinton by himself puts these games in the mid-90s.

Added DiffLines:

* ChannelHop: The first four titles were co-published between Creator/{{Nintendo}} and Creator/MidwayGames. The UsefulNotes/{{Wii}} entry, titled simply ''Cruis'n'', was published by Midway under license from Nintendo, who otherwise had zero involvement in its creation (they retained the game's copyright). When Midway filed for bankruptcy two years later, Nintendo took full ownership of the franchise. Nintendo subsequently contracted Raw Thrills, run by ''Cruis'n'' creator Creator/EugeneJarvis, to develop ''Cruis'n Blast'' in 2016.


* LyingCreator: As stated, ''USA'' was originally advertised as using real Ultra 64 hardware. This was actually untrue from the outset; the arcade version used proprietary Midway-based hardware. Presumably the original intention was that the eventual console would use hardware ''similar'' to the arcade version or at least good enough to warrant an ArcadePerfectPort, but it seems Nintendo vastly overestimated just how good the console would actually be. Even the port of ''World'', which was still decidedly much more faithful to the arcade version, still had to water down the graphics some so it could fit.

to:

* LyingCreator: As stated, ''USA'' was originally advertised as using real Ultra 64 hardware. This was actually untrue from the outset; the arcade version used proprietary Midway-based hardware. Presumably the original intention was that the eventual console would use hardware ''similar'' to the arcade version or at least good enough to warrant an ArcadePerfectPort, but it seems Nintendo vastly overestimated just how good the console would actually be. Even the port of ''World'', which was still decidedly much more faithful to the arcade version, still had to water down the graphics some so it could fit. Though if there's any consolation, the N64 port had the advantage of texture filtering as typical with most games released for the platform.

Added DiffLines:

* LyingCreator: As stated, ''USA'' was originally advertised as using real Ultra 64 hardware. This was actually untrue from the outset; the arcade version used proprietary Midway-based hardware. Presumably the original intention was that the eventual console would use hardware ''similar'' to the arcade version or at least good enough to warrant an ArcadePerfectPort, but it seems Nintendo vastly overestimated just how good the console would actually be. Even the port of ''World'', which was still decidedly much more faithful to the arcade version, still had to water down the graphics some so it could fit.
* SequelGap: Not counting the GBA spinoff, there was a seven year gap between ''Exotica'' and the Wii reboot, and another ten between it and ''Blast''. Of course, that's not too surprising, given that arcades haven't been very popular in the USA since the turn of the century and the series' very simplistic style of gameplay never fit too well on home consoles.

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