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Context Trivia / Crysis

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1* AcclaimedFlop: Every game in the series was critically acclaimed, especially the first. But due mostly to a combination of rampant piracy, the niche audience of the original,[[note]]Not only just PC players, but just PC players with high-end machines.[[/note]] and misaimed marketing, the series as a whole [[https://www.eurogamer.net/articles/2012-11-12-ditching-far-cry-piracy-gameplay-and-just-about-breaking-even-crytek-on-the-ups-and-downs-of-the-crysis-series barely broke even]] for Crytek.
2* GenreKiller: The below-expected sales of the first game, along with those of the same year's ''VideoGame/UnrealTournamentIII'' and ''VideoGame/EnemyTerritoryQuakeWars'', ended up demonstrating that the big-budget PC exclusives that pushed the boundaries of hardware were no longer a commercially viable proposition, and that tentpole games ''had'' to have some form of console release in order to have any hope of making any money. Tellingly, all three games would get console ports at one point or another.
3* KillerApp: For graphics card manufacturers. In fact, one of the intro videos is [=nVIDIA=]'s. Even '''thirteen years''' after its release, the original ''Crysis'' is still used as a graphics card benchmark.
4* ReferencedBy: [[ReferencedBy/CrySis Has its own page]].
5* WhatCouldHaveBeen:
6** Crytek made a version of ''Crysis 3'' for the UsefulNotes/WiiU (which they even said came closer to resembling the PC version than the other console ports), and wanted it to be published on the console. However, Creator/ElectronicArts refused to publish it.[[note]]The official reasons are unknown to this day but it has been agreed upon that it was due to a falling out between Creator/ElectronicArts and Creator/{{Nintendo}} over the Wii U's capabilities and Nintendo not giving special privileges to Creator/ElectronicArts after they helped with the development of the Nintendo Network. The fact that the Wii U itself wasn't selling well certainly didn't do anything to convince EA to change their stance.[[/note]]
7** Crysis itself serves as this trope for [=PC=] gaming hardware in general. The game was designed when the expectation was that [=CPUs=] would continue to become faster via increases in clock speed. As such, the game runs almost everything on a single thread with minimal multi-threading (due to it being added later in development), with the expectation that future [=CPUs=] with higher clock speeds would eventually be able to run it at max settings. However, [=CPU=] manufacturers moved in a different direction, favoring multi-threading and increasing core counts for performance. As such, future games, including Crysis's sequels and other games on the updated version of its engine, went in that direction instead.
8** The first game was supposed to have Nomad fly back to the USS ''Constitution'' between missions and interact with the sailors and marines aboard. You can see evidence of this in [[https://static.wikia.nocookie.net/crysis/images/f/f8/81.jpg this pre-release screenshot]] showing the ship on a clear day whereas in the finished game it only shows up at the end on a rainy night. Also the latter phase of the game was supposed to have Nomad and the USMC team up with the North Korean KPA to battle the aliens in a fight for survival.

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