Follow TV Tropes

Following

Context TabletopGame / Ogre

Go To

1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cover_med_2.jpg]]
2%%[[caption-width-right:300:some caption text]]
3
4->''It was very close now. Had the command post had windows, the men inside could have seen the explosions. The Ogre was moving very slowly now, but two guns still spoke. It no longer dodged; it was a juggernaut, coming straight for its target...''
5
6First released in 1977, ''[=OGRE=]'' is a hex-map tactical {{Wargam|ing}}e designed by the legendary [[Creator/SteveJacksonGames Steve Jackson]]. The premise is simple: a single cybertank (the titular Ogre) versus a weaker but more numerous [[StandardSciFiArmy sci-fi army]]. If the cybertank destroys the Command Post, it wins. If the cybertank is destroyed, the defending army is victorious.
7
8While this sounds like a unfair match, consider that the Ogre is more than up to the challenge. Think later model Literature/{{Bolo}}s without the self-awareness, and you pretty much get the idea of powerful it is.
9
10Over time, the game developed its own universe and spin offs such as ''G.E.V.'' (focusing on conventional units instead of the Ogre), its own ''TabletopGame/{{GURPS}}'' supplement, a miniature game, and even some computer adaptations. It made a return in 2013 with the Designer's Edition, funded using Kickstarter and generating way more than the original goal. Oddly enough, the base 6th edition was not released until 2016.
11
12Two videogames have been made: one in 1995 and the most recent was released on October 2017 after being funded as a stretch goal of the Designer's Edition Kickstarter.
13
14----
15!! [=OGRE=] provides examples of the following tropes:
16
17* AIIsACrapshoot: According to the official future history timeline for the game setting, ogres mostly serve faithfully enough in the devastating global wars. However, a few go rogue, and by the later stages of the timeline, they are starting to dominate the setting -- so scenarios involving attempts to stop rampaging rogues are an option.
18* AllThereInTheManual: The game manual provides the backstory, and the designer's website has background material on the games' universe.
19* AntiAir: The back story mentions that thanks to improvements in lasers and jamming technology, satellites and ballistic missiles have been greatly reduced in effectiveness.
20* AsymmetricMultiplayer: Used to great effect.
21* CannonFodder: Light Tanks - a FragileSpeedster tread vehicle - and the Light GEV. At first both were so weak and slower than a GEV, they were not even used in [=OGRE=]. Then G.E.V. came out, and the Light Tank and its GEV analog was given a half an armor point. This allowed two light units for the cost of one. While not very powerful, they're plentiful.
22* CarFu: Tanks can ram into other vehicles, causing damage. Of course, the Ogre takes tread damage, and any tank unit doing this to the cybertank is destroyed.
23* ChurchMilitant: The background material mentions that the Vatican has three divisions under their command, having some of the best Paneuropean troops.
24* CloseRangeCombatant: Infantry, with a range of one. Yes, the troopers have to get ''that'' close to a death machine armed with multiple nuclear weapons.
25* ColorCodedArmies: Red for the Combine, Blue for Paneuropean forces.
26** The ''Barbarians at the Gate'' Sponsored Counter Sheet has Purple and Gold for the Vatican Guard, and Pink for the Anarchist Relief Front.
27** The ''Nihon Empire: North American Divisions'' sheet has White (on red backgrounds) for the titular Empire.
28** Black for the [[RobotWar Rogue AI]] in for the ''OGRE: Nightfall'' campaign.
29* CurbStompBattle: Could result in this if the defending army doesn't use the right tactics to stop the Ogre -- although it goes the other way if the defending army deploys exactly the right units in the right places, at least in the original game.
30* DeathOfAThousandCuts: Regular tanks and infantry may not be very powerful (relatively speaking) by themselves, but enough attacks from them can stop even a cybertank.
31* DepletedPhlebotinumShells: The standard anti-personnel round is "ap-fizz dizzy-doo" (APFSDSDU): armor-piercing, fin-stabilized, discarding sabot, depleted uranium.
32* TheEmpire: The Combine -- expansionistic, strong, and authoritarian. It so focused on creating a unified, singular order, English is not only the official language, but the only language taught outside of spy schools. The expanded universe also has the Nihon Empire, in which Japan controls much of the Pacific save Australia.
33* ExpandedStatesOfAmerica: One of the main factions, the North American Combined States. The "Combine" includes the modern U.S., plus Canada, Mexico, and Central America. And it seeks to expand its control over to South America.
34* ExpansionPack:
35** ''Shockwave'' which added new types of units and a map compatible with ''G.E.V.''.
36** ''Sponsored Counter Sheets'' for the 6th Edition. One of the incentives for the Kickstarter campaign was sponsors to create their own pieces for the game. Some of which have a back story or campaign. The sheets introduce custom colors for some factions, new terrain and objectives, and others introduce new unique units (such as a UFO and even a {{Kaiju}}).
37* TheFederation: Paneurope, who value their diversity. Alas, the diversity also causes tension because of past history between countries or nationalism.
38* FollowTheLeader InUniverse: After the Combine develops the titular supertank, the Paneuropeans develop their own versions once they take over the United Kingdom (a Combine ally).
39* FragileSpeedster: While being able to move twice, [=GEVs=] have less defense and not much range or firepower.
40* GlassCannon:
41** Missile Tanks, able to do considerable damage from a distance, but has a defense of 2.
42** Howitzers as well - powerful with a long range, but very low armor.
43* HighlyVisibleNinja: The Combine's Ninja Ogre. Though huge, the thing has so many electronic countermeasures to make it very difficult to hit.
44* HitAndRunTactics: [=GEVs=] are best used for these, being able to move twice each turn.
45* HopelessWar: The ''Last War''. For the Combine and the Paneuros, it results in both powers collapsing. However, some nations such as South Africa seem to survive.
46* InvisibleWall: The original map has these for the top and sides. The manual explains that beyond the map is impassable terrain that either side can not cross. Beyond the bottom of the map is a river, which only the attacking force can use to escape.
47* InstantWinCondition:
48** Generally downplayed - destroying the Command Post does result in a Ogre victory, but to be a full success it has to either survive by leaving the map or wipe out the rest of the defenders.
49** Later editions have a victory point system. Defenders not only must stop the Ogre, but for good victory they need enough units to survive.
50* KineticWeaponsAreJustBetter: Most units are armed with railguns... firing nuclear shells. In the backstory, its mentioned that Lasers simply were too large for the battlefield, but was perfect for protecting rear areas.
51* LicensedGame:
52** An Apple II version made by Creator/OriginSystems was released in 1986. Alas, it has been long out of print.
53** Thanks to the success of the Kickstarter campaign for the 6th edition, a new OGRE/GEV game is being made by Auroch Digital, released October 5th, 2017.
54* LightningBruiser: Heavy Tanks, which are the Main Battle Tanks in this setting. It has better defense than any other tank, faster and more powerful than a Missile Tank, and has more range and firepower than a [=GEV=]. Plus, if an Ogre rams it, it takes two tread damage instead of one.
55* LongRangeFighter: Howitzers, having the longest range and most powerful attacks. However, the vanilla version has little defense and can not move.
56* ManVersusMachine: The backstory says that the ogre is an automated robot tank, while the opposing units are manned.
57* NuclearNullifier: Laser cannons are used to take down strategic missiles and bombers, which renders strategic nukes obsolete. Tactical nukes on the other hand are still used, and for good reason...
58* NuclearOption: Railgun-fired tactical nuclear shells are the most common weapons used in the setting. However, this due to the fact that Bi-phase Carbide armor is very effective - requiring a ton of TNT to breach.
59* PoweredArmor: Infantry squads in the game are equipped with these. Faster, stronger, nuclear-armed, [=CBRN=] protected… but are still relatively weak against other tank units.
60* PrivateMilitaryContractors: The Black Rose, a mercenary company introduced in the Designer's Edition. They even have their own colored counters (green on white).
61* PyrrhicVictory: One of the ending results in the standard scenario - The Ogre destroys the Command Post, but only gets a "marginal victory" if it is destroyed trying to leave the map.
62* QualityVsQuantity: The standard scenario, pitting the highly advanced cybertank against weaker but more numerous conventional forces.
63* SoloTabletopGame: Solo rules are mentioned in the Pocket Edition rules: aim the supertank straight at the Command Post. All the player need to do is decide what to attack and roll the dice. Articles in supplements and on the official site suggests using cards or dice to help variate the Ogre's actions.
64* StandardSciFiArmy: All sides typically uses the forces commonly encompassed by the trope. There are also variant units available in other editions or expansions.
65* StraightForTheCommander: The main target of the Ogre is a flimsy, zero-defense Command Post.
66* TakeCover: Averted in the first game - there is no terrain that provides cover. Considering that the game largely consists of flat land and craters, it's understandable. The sequel game ''G.E.V.'' does provide more terrain types and has rules for cover.
67* TankGoodness: In addition to the titular cybertank, the game includes Heavy Tanks, Missile Tanks, and Hover Tanks (here called Ground Effect Vehicles - [=GEVs=]).
68* UnitedEurope: The other major faction, the Paneuropean Federation. It spans continental Europe and Russia.
69* {{Unobtainium}}: Bi-phase Carbide. A few centimeters of the stuff can deal with almost everything but a direct nuclear hit.
70* UpdatedRerelease: ''[=OGRE=] Pocket Edition''. Released in 2014, the game is designed much like the 1977 first edition. It's pocket sized, stored in a "sandwich bag", uses the first edition's typography and illustrations, and has cardboard counters. The price is even the same (about $3), which is pretty good deal considering today's tabletop games today are over $20. The only major change is the rules, which is a version of the 6th Edition's.
71
72
73!!The [=OGRE=]s themselves use the following tropes:
74* AntiInfantry: Their Antipersonnel weapons. Though numerous, the weapons are short ranged, weak, and can only work on Infantry and unarmored units.
75* BiggerIsBetter: These things are huge, able to have multiple batteries and carry missiles to boot. Of course, it does make it a huge target.
76* TheDreaded: Not only feared by its foes, but by humans on its side.
77* {{Expy}}: Of Keith Laumer's Literature/{{Bolo}}s, though Ogres lack their humanity.
78* TheJuggernaut: It will ''not'' stop until either the mission is done or is neutralized in the process.
79* ItIsDehumanizing: So terrifying are these war machines, they were not referred to as "she". Typically they were called "It" by foes. Of course, the Ogre isn't even remotely human to start with.
80* MeaningfulName: To quote Steve Jackson:
81--> "Why name it Ogre? It seemed appropriate. Ogres – [[OurOgresAreHungrier the "real" ones]] – were big, violent, and gruesome – and some of them were pretty smart. When someone whispers, "Here comes the Ogre," you can feel the hair rising on the back of your neck."
82* MightyGlacier: If the treads are damaged enough, its movement could be reduced to this.
83* [[OneManArmy One Tank Army]]: Can fight off entire armies by themselves
84* SubSystemDamage: Unlike other units, the cybertanks' multiple weapons and treads can be individually targeted.
85* TacticalSuperweaponUnit: They can fight whole armies solo.
86* TieredByName: The higher the model number, the more powerful it is.
87
88----
89->The Ogre rolled on...

Top