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1[[foldercontrol]]
2
3[[folder:Film -- Live-Action]]
4->"... What's the point of making a game if you... can't even... win it... so stupid...."
5-->-- '''Evan''', ''Film/{{Superbad}}''
6[[/folder]]
7
8[[folder:Music]]
9->''Your journey, it began because YOU DIED\
10Out of your cell you ran and then YOU DIED\
11You pause to catch your breath, \
12And die another gruesome death, \
13So now you creep around each corner TERRIFIED''
14-->--'''Music/MiracleOfSound''', "[[VideoGame/DarkSouls YOU]] [[https://www.youtube.com/watch?v=i9D2mvoMKLE DIED]]"
15
16->''MURI DA!! MURI DA!![[labelnote:translation]]IT'S IMPOSSIBLE!! IMPOSSIBLE!![[/labelnote]]\
17Boku no jitsuryoku deha... [[labelnote:translation]]Impossible for me...[[/labelnote]]\
18MURI DA!! MURI DA!![[labelnote:translation]]IT'S IMPOSSIBLE!! IMPOSSIBLE!![[/labelnote]]\
19Koe rarenai...[[labelnote:translation]]I just can't do it...[[/labelnote]]\
20Mou dame nanoka? Dame nanoka? Akirame youka?[[labelnote:translation]]Is this it? Is this as far as I can go? Should I just give up?[[/labelnote]]\
21Muzukashi sugite susume nai...![[labelnote:translation]]It's so hard, I can't continue...![[/labelnote]]''\
22GOOD NIGHT!!
23-->-- "[[VideoGame/MegaMan1 Clear Made Wa Nemuranai]] ([[https://www.youtube.com/watch?v=SCBmT3g774g Can't Sleep Until Clear]])"
24[[/folder]]
25
26[[folder:Newspaper Comics]]
27->''"I mean, what's the point of playing if you can't win every time?"''
28-->-- '''Jason''', ''ComicStrip/FoxTrot''
29[[/folder]]
30
31[[folder:Stand-up Comedy]]
32->''I cannot beat one game on my Platform/SegaGenesis machine. On my old Platform/{{Nintendo|EntertainmentSystem}}, I could beat a couple of them, but not Sega Genesis. It's impossible, and I refuse to upgrade to a faster, smarter machine because of it. I'm not blaming the machine, mind you. I don't get mad at it, or throw things at the TV when I get frustrated. But if I ever meet the guy who invented Sega Genesis, I'm going to beat the living shit out of him.''
33-->-- '''Creator/DrewCarey''', ''Dirty Jokes and Beer''
34[[/folder]]
35
36[[folder:Video Games]]
37->"Good luck! ''You'll need it!''"
38-->--'''The host''', ''VideoGame/SmashTV''
39
40->''Losing is Fun!''
41-->-- The official motto of ''VideoGame/DwarfFortress''
42
43->''You call that normal?!''
44-->--Platform/{{Steam}} achievement for beating ''VideoGame/TheAngryVideoGameNerdAdventures'' on "Normal" difficulty
45
46->''"This is wussy compared to older games."''
47-->-- '''The King of All Cosmos''', commenting on ''[[VideoGame/KatamariDamacy Me And My Katamari]]''
48
49->"And ''that's'' for lulling me into great side-scrollers that are nearly impossible to beat!"
50-->--'''ComicBook/{{Deadpool}}''', after defeating [[VideoGame/GhostsNGoblins Arthur]] in ''VideoGame/MarvelVsCapcom3''
51
52->''"When games were new, they wanted a lot from you. Daunting you, taunting you, resetting and delaying you. Players played stoically. Now everyone's turned off by that. They want to burn through it quickly; a quick fix for the fickle, some tricks for the clicks of the feckless. But that's not you, you're an acrobat. You could swallow a baseball bat."''
53-->--''VideoGame/GettingOverItWithBennettFoddy''
54
55->'''Otacon:''' He used to be a weakling, but countless trials over the years have toughened him up.\
56'''[[VideoGame/MetalGearSolid Snake]]:''' And by trials, you mean "Game Overs"?\
57'''Otacon:''' Yeah, you should know all about that.
58-->--Codec conversation about [[VideoGame/KidIcarus Pit]], ''VideoGame/SuperSmashBros Brawl''
59
60->''"With a limitless stock of bullets in the compartments of these weapons, our firepower is unparalleled in coverage and destructive strength! These munitions have beaten back the repeated attacks of lone wolf pilots and our achievements have earned us a top position within our industry."''
61-->--'''Dr. Ingram K. Daugh''', ''[[VideoGame/DonPachi DoDonPachi]] Maximum'', basically saying "We at Creator/{{CAVE}} have produced many balls-hard BulletHell games and we're proud of it."
62
63->''"Oh ho ho, I hope you don't think one measly death gets you out of your contract! We're only getting started..."''
64-->--'''The Snatcher''', upon the player [[TheManyDeathsOfYou dying at some points]] in Death Wish, ''VideoGame/AHatInTime''
65
66->''Darkest Dungeon'' is about making the most of a bad situation. Quests will fail or must be abandoned. Heroes will die. And when they die, they stay dead. Progress autosaves constantly, so actions are permanent.
67->The game expects a lot out of you. How far will you push your adventurers? How much are you willing to risk in your quest to restore the Hamlet? What will you sacrifice to save the life of your favorite hero?
68-->--'''Opening Screen''', ''Videogame/DarkestDungeon''
69
70->''"Nobody ever said it would be easy."''
71-->--'''TagLine''', ''VideoGame/SkyShark'' (NES ver.)
72
73-> ''"Clear rate less than 1.0%."''
74-->--'''TagLine''', ''VideoGame/BulletHellMonday Black''
75[[/folder]]
76
77[[folder:Web Animation]]
78->'''Ninja:''' OH, YOU THINK ''THAT'S'' HARD? I'M JUST THE ''TUTORIAL'' LEVEL! THERE'S THE NEXT LEVEL OVER THERE!\
79'''Army of Buff Ninjas:''' What's up?\
80'''Arin:''' OH GOD, HELP ME!\
81'''Ninja:''' GOD CAN'T HELP YOU NOW!!
82-->--''WebAnimation/AwesomeSeries'', "Awesome [[VideoGame/NinjaGaiden Gaiden]]"
83
84->''"See, the thing you gotta realize about games in the NES days was that lastability was ''even then'' a big issue. Games were anywhere from 30-60 bucks, and that's shit's ''steep!'' You couldn't pay for this with your fuckin' lunch money. The NES cartridge didn't have a lot of space, so developers had to mind their limits, but also try to make a game that lasted a long time so gamers got their fortune's worth. The easy out at the time was making a game that was frustratingly hard. Most of the time it was in cheap ways."''
85-->--'''Creator/{{Egoraptor}}''', ''VideoGame/{{Castlevania}} 1 vs. Castlevania 2''
86
87->BULLLLLSHIT!'' No one dies on the first boss, and I'll be buggered if the trend starts with me, coin-munching son of a bitch! And y'know? It's a crying shame! With some modern controls and some camera angles, you might just be fun, instead of a side-scrolling lesson in frustration and ass-pain! Also, your cavalier attitude in regards to my coinage ruffles my feathers! A good day, sir!''
88-->-- ''[[https://www.youtube.com/watch?v=xKEqID3k6RA Retro Arcade Anime]]: VideoGame/RType''
89
90->''"It's like I finally collapsed into my tent after a long day of successful artic expedition, whereupon one of the huskies trotted over and pissed on my head. And this was only on ''Normal'' difficulty! Talk about a 'skill ceiling'; this is the Sistine fucking Chapel!"''
91-->--''WebAnimation/ZeroPunctuation'' on getting a "D" rating in ''VideoGame/StreetsOfRage 4''
92
93->''If there's one thing [the indie gaming sector] quite likes above all else it's retro gaming, and high difficulty is associated with retro because of the arcade era, when gaming was less "art" than "rigged carny game with no prizes".''
94-->--''WebAnimation/ZeroPunctuation'', "VideoGame/HollowKnight and VideoGame/DeadCells"
95[[/folder]]
96
97[[folder:Web Original]]
98->VideoGame/{{Battletoads}}'' wasn't a game, it was a secret project to electronically destroy the human soul. The game was harder than a diamond strap-on and did similar things to you when you played with it. Either that or it was a secret project to [[PsychicChildren trigger latent psychic powers]], as that was the only way to get past [[ThatOneLevel the jet bike levels]]. It was proof that kids would spend four months subjecting themselves to thumbscrews if that was what they'd spent their birthday money on.''
99-->--'''{{Website/Cracked}}''', [[http://www.cracked.com/blog/7-dick-moves-everyone-pulled-in-classic-video-games/ "7 Dick Moves Everyone Pulled in Classic Videogames"]]
100
101->''I've never had the pleasure to beat this level. Never, and believe you me I have tried many times to no avail. I'm not even sure if I fully understand what exactly is going on. You are supposed to get through the level, I do understand that basic fact, but no matter what happens it ends with an explosion and me starting over...Seriously, what am I to do here? [[TroubledFetalPosition Lay down in a fetal position and cry?]] Well, this game has been forcing me to do that for 18 years now and it still hasn't gotten me past this level.''
102-->--'''[[http://www.hardcoregaming101.net/lastactionhero/lastactionhero.htm Audun Sorlie]]''' on ''Film/LastActionHero'' (Platform/{{SNES}})
103
104->''Tell me, please, why does the GAME have to win? Huh? What happens when the game wins and I lose? Is there some huge fucking kegger waiting for it when it gets done? Is there money involved? Or perhaps the motives are more sinister. Maybe the game's family is being held hostage by another game and that game has its cock in F-Zero's wife's mouth and he's holding a cell phone up to her and F-Zero can hear her pained moans and cries for help and the asshole game then says, "You beat that cock-sucking human, or I'll blow her brains out." I COULD UNDERSTAND THAT. I CAN BE SYMPATHETIC.''
105-->--'''[=NippleBandit=]''''s [[http://forums.somethingawful.com/showthread.php?threadid=711267 rant]] about ''VideoGame/FZeroGX''
106
107->''"The idea of struggling against a game that does absolutely everything in its power to put you down, where every level completed is another tiny and insignificant victory against the malicious game designer, has some sort of weird appeal... A lot of die-hard retro gamers often pine for the days when games were a real challenge--VideoGame/TheTowerOfDruaga exemplifies this in spades. So, if you're sick of modern games holding your hand with endless tutorials, and want a genuine challenge that will almost certainly crush your enthusiasm for all forms of electronic entertainment, be my guest!"''
108-->-- '''Website/GamingHell''' [[http://gaminghell.co.uk/TheTowerOfDruaga.html on]] ''VideoGame/TheTowerOfDruaga''
109
110->''1000 chances to be a hero [-(or die trying)-]''
111-->--'''Press release for''' ''[[VideoGame/PrinnyCanIReallyBeTheHero Prinny 1 & 2: Exploded and Reloaded]]''
112
113->''The reason contemporary retro games usually fail to emulate the "Nintendo hard" experience no matter how hard they try is because they are, in fact, trying. The greater part of "Nintendo hard" didn’t emerge from intent. It emerged from '''a.''' nonexistent quality control, and '''b.''' game programmers straight-facedly insisting that obvious bugs were actually intended features.''
114-->--'''[[https://prokopetz.tumblr.com/post/635535304550498304/the-reason-contemporary-retro-games-usually-fail David J. Prokopetz]]'''
115
116->''[[SequelDifficultySpike Every addition to]] [[Videogame/SuperMarioBrosTheLostLevels Super Mario Bros. 2]] (with the one exception of Luigi's higher jump) was designed to make the player's life more difficult, from poison mushrooms to Piranha Plants that don't play by Piranha Plant rules to backwards fucking warp zones. I'll take [[Videogame/SuperMarioBros2 a doctored]] VideoGame/DokiDokiPanic any day, thank you. (...) Videogame/FinalFantasyII is very much like the original Super Mario Bros. 2 in its evident eagerness to pound the player into timorous submission. You've got to wonder what was discussed at that important Creator/{{Square}}Soft staff meeting in early 1988: "okay, so we have a runaway RPG hit on our hands and we need to make a sequel while there's still interest. I think our goal for Final Fantasy II should be to make as many people as unhappy as possible, and we can begin by revamping the mechanics so that the most efficient way of increasing your characters' stats is to have them beat the hell out of each other in battle. Sound good to you folks?"''
117-->--'''[[https://socksmakepeoplesexy.net/index.php?a=ff02 Pat R.]]'''
118
119->''[[VideoGame/FinalFantasyI Final Fantasy]] was ''not'' an easy game. You can only save in inns or by buying houses, and by doing so didn't remove status effects like poison. Fallen allies can only be revived with the White Mage life spell, or by using heart shaped clinics, which were crossed shaped churches in the Japanese version. Enemies didn't drop items and some of the later game spells became insanely expensive. And then there were ineffective attacks, meaning if one of your party members killed an enemy before the others got a chance to take a shot at them, their moves, or even their magical charges, would be wasted. The monsters would also jump from being a walk in the park to a virtually impossible deathmatch at a moments notice, and Creator/{{Square|Enix}} would [[SequelDifficultyDrop tweak each upcoming sequel in an attempt to balance the overall difficulty level]]''.
120-->--'''Game Trailers''' on ''VideoGame/FinalFantasyI''
121
122->''Like Videogame/CastleOfIllusion, before you start the game, you are taken to the game's options screen. You have the option of setting the game to Very Hard (listed on the options screen as "Easy"), Ridiculously Hard (Normal) and Impossibly Hard (Hard). You can also change the number of lives that Mickey has, which are known as dreams in this game. It is set at 3, although you can only decrease them, if you feel man enough.''
123-->--'''Classic Gaming Blog''' [[http://classicgaminguk.blogspot.com/2012/04/fantasia-sega-mega-drivegenesis.html reviewing]] ''Fantasia'' for the Sega Genesis
124[[/folder]]
125
126[[folder:Web Video]]
127->'''Brent''': I'm a decent gamer, why is this not easy?\
128''(You're just a loser and you suck verily\
129Can't beat a game from back when you were three)''\
130'''Pat''': Is there no easy mode or a secret code?\
131''(Bad gamer, no, you'll get no cheating code)''\
132'''Pat:''' Eat a [[{{VideoGame/Battletoads}} toad!]]\
133''(Lame gamer, there is no easy mode)''\
134'''Both''': What a load!\
135''(Bad gamer, there is no easy mode)''\
136'''Brent''': Easy mode?\
137''(There's no secret code)''\
138'''Pat''': Secret code?\
139''(Never, ever, ever)''\
140'''Both''': What's the coooooooode?\
141''(No! No easy mode or codes)''\
142'''Brent''': (as [[Franchise/SuperMarioBros Mario]]) Oh, mamma mia, mamma mia\
143''([[YourMom Ask your momma]] for a code)''\
144'''Pat''': [[Creator/ShigeruMiyamoto Miyamato,]] will you ever make it easy for meeeeeeee?
145-->--'''Music/{{Brentalfloss}}''' and '''WebVideo/PatTheNESPunk''' sing [[{{Music/Queen}} "Nintendohemian Rhapsody"]]
146
147->"This shit is so HARD!" (stomps off)
148-->--'''Music/{{Brentalfloss}}''', "My ''VideoGame/MegaMan9'' Review In 5 Seconds"
149
150->"You're breaking my 'BALLS', Mario!"
151-->-- ''[[https://www.youtube.com/watch?v=in6RZzdGki8 Super Mario Brothers 85]]'' Former TropeNamer [[note]]NSFW[[/note]]
152
153->'''Anthony:''' I didn't even beat ''[[VideoGame/TraumaCenterAtlus Trauma Center]]''!\
154'''Ashly:''' Nobody did, it's a fuckin' Creator/{{Atlus}} game.\
155'''Anthony:''' People beat Atlus games.\
156'''Ashly:''' No, they don't.
157-->--''WebVideo/HeyAshWhatchaPlayin'', [[https://www.youtube.com/watch?v=0UiDAOAXFPk Trauma Center]]
158
159->''"What sick psychotic fuck playtested this and said 'Yeah, you know what, dying all the time's alright, but I wish the game killed me ''more?"
160-->-- '''Creator/LordKat''' on ''VideoGame/SilverSurfer1990''
161
162->''"Go dig up an NES and tell me how many of those games you can actually complete. None of 'em! Don't lie, you probably can't even complete ''[[VideoGame/BubbleBobble Bubble Bobble]]''. Even the titles that were directed ''specifically at younger children'' make ''VideoGame/DarkSouls'' look like fucking ''VideoGame/DuckTales'', except that ''[=DuckTales=]'' is probably harder. Going forward, however, games would continue to become more and more approachable as developers found out that people actually like to win."''
163-->--'''LetsPlay/{{Videogamedunkey}}''', [[https://www.youtube.com/watch?v=MY-_dsTlosI "Difficulty in Videogames Part 2"]]
164
165->''"I swear, these games were programmed by ComicBook/TheJoker."''
166-->-- '''WebVideo/TheAngryVideoGameNerd''' on ''Franchise/{{Batman}}'' liscensed games
167
168->''"It's as if they programmed the game and then said: 'You know what? It needs an Expert setting'. And then they programmed it, but forgot to add it in the menus. It's a theory, but it's the best guess I can come up with."''
169-->-- '''The Angry Video Game Nerd''', this time on ''VideoGame/GhostsNGoblins''
170
171->''"If, by accident, you go back [[WhereWasIGoingAgain into one of the same buildings you've already been in,]] you can't just go back out. You gotta go through ''the whole'' building again, just to get to the exit. What a ''cruel'' punishment for a simple mistake! This game offers ''no'' forgiveness!"''
172-->-- '''The Angry Video Game Nerd''' on ''Film/DickTracy'' (NES)
173
174->''"Unless you've played this game, you have ''no'' idea how hard it is. Let me try to explain, OK? Imagine if I were to draw a maze on a sheet of paper. I'm asking you to draw a line from the beginning of this maze to the end. You can't run into any dead ends, and you can't touch any of the lines. Now, while you're trying to do this, I'm moving the maze to the left. It would drive you fucking nuts."''
175-->-- '''The Angry Video Game Nerd''' on ''VideoGame/SilverSurfer1990''
176
177->''"''That's'' not a cheat! That's just how to play the fucking game! ''The basic rules of the game'' needed ''Magazine/NintendoPower''. THAT is some fuck."''
178-->-- '''The Angry Video Game Nerd''' on ''VideoGame/MilonsSecretCastle''
179
180->''"I'm either going to break a window or fall on my ass and kill myself...aiming the newspaper into the mailbox is like trying to slingshot a dingleberry from a playground's roundabout that's situated on a moving parade float, aiming into a bottle cap that's tied by a string to a Himalayan snowcock--while drunk. It would take somebody from NASA who knows how to calculate exactly when a certain asteroid is going to pass by a certain planet when it's lined up with a certain constellation during a certain moon phase."''
181-->--'''The Angry Video Game Nerd''' on ''{{VideoGame/Paperboy}}''
182
183->''"Whoever's responsble for it obviously [[FanHater hates anyone who plays video games]]. There's absolutely ''no'' reason a game based on ''Dennis the Menace'' should be ''this'' hard. Fuck ''{{VideoGame/Contra}}'' and ''Ninja Gaiden''; ''Dennis the Menace'' makes those games look easy. It's like they didn't want anyone to play it. It has no purpose other than for [[BileFascination sadistic shit-seekers]] like myself."''
184-->--'''The Angry Video Game Nerd''' on ''Film/DennisTheMenace'' (SNES)
185
186->''"It's not the shittiest game in the world, although it is shittier than a Mormon prom. But what it ''is'' is the most nipple-twisting, nut-aching, hair-pulling, ulcer-causing, butt-itching, frustrating motherfucker of a game you ever saw... Now, I know some people will come forward and, like, tell you the ''VideoGame/{{Gradius}}'' games or, like, ''Ghosts 'n Goblins'', they're a real challenge. They don't know what they're talking about, because I fucking guarantee you that ''nobody'' has beaten ''The Adventures Of Bayou Billy'' fairly -- not without some kind of MediaNotes/{{emulat|ion}}or or UsefulNotes/GameGenie or divine intervention."''
187-->-- '''[[WebVideo/TheSpoonyExperiment Noah Antwiler]]''' [[http://www.spoonyexperiment.com/2007/01/24/adventures-of-bayou-billy-nes-review/ on]] ''VideoGame/TheAdventuresOfBayouBilly''
188
189->''"Let's talk about the puzzles in this game. ''VideoGame/LaMulana'' is not forgiving. ''La-Mulana'' is not your friend. ''La-Mulana'' [[ThrewMyBikeOnTheRoof stole your bike when you were eight.]]"''
190-->-- '''LetsPlay/DeceasedCrab'''
191
192->''"I'm never gonna start this game, am I? It's just not gonna happen. This was created by a very, very angry man... This guy was an orphan, he was bullied in school, and what he decided to do was to create a game designed to torture people. Which is what he has succeeded in doing."''
193--> --'''Creator/TheCynicalBrit''' on ''VideoGame/IWannaBeTheGuyGaiden''
194
195->''"When it was ready for international release, Nintendo of America ultimately [[NoExportForYou canceled the idea of this game coming to America as well as Europe.]] And why's that? [[SuddenlyShouting BECAUSE THE GAME WAS DEVELOPED BY SATAN HIMSELF!]]"''
196-->--'''[[WebVideo/SomeCallMeJohnny Johnny Vs.]]''' ''VideoGame/SuperMarioBrosTheLostLevels''
197
198-> '''[[VideoGame/{{Blood}} Caleb:]]''' I live... AGAIN!\
199'''[[WebVideo/Civvie11 Civvie:]]''' Not for long!
200-->-- [[https://www.youtube.com/watch?v=puYhzJvXz2s PRO BLOOD #1]]
201
202->''"Trust ''Franchise/TombRaider'' to make their own damn ''level-select screen'' a trap to avoid as well."''
203-->--'''[[https://www.youtube.com/watch?v=de1Zg0CLeGo Steve of Warr]]''' on ''VideoGame/TombRaiderIII''
204
205->''"Quite frankly, this whole game is pain. In a good way, but also, not."''
206-->-- '''[[https://www.youtube.com/@TheGameSalmon TheGameSalmon]]''' on ''VideoGame/ItIsComing''.
207[[/folder]]
208
209[[folder:Real Life]]
210->''My work is a thing to kill the player.''
211-->-- '''Takumi Naramura''' on ''VideoGame/LaMulana''
212
213->''Getting away with murder should not be easy.''
214-->-- '''Alex "[=YandereDev=]" Mahan''' on ''VideoGame/YandereSimulator''
215
216->'''Creator/ShigeruMiyamoto:''' There's something I've learned from making [[VideoGame/NewSuperMarioBrosWii this new Mario title]] multiplayer.\
217'''Creator/SatoruIwata:''' And what's that?\
218'''Miyamoto:''' I realized that, fundamentally, [[Franchise/SuperMarioBros Mario]] is a game where if you fail and lose a turn, you'll be sent straight back to the start.
219-->-- ''[[https://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/8 Iwata Asks: New Super Mario Bros. Wii - The Correct Way to Enjoy An Action Game]]''
220
221->'''Satoru Iwata:''' Back in the NES generation... For example, let's say everyone debugs a game after it's finished. Everyone involved in its production would spend all night playing it.\
222'''Chief Arino:''' The people who made it?\
223'''Iwata:''' Yes. And because they ''make'' the games, they become good at them...\
224'''Arino:''' That's true!\
225'''Iwata:''' So you've got these ''expert gamers'' making the games, and then saying things like "This is too easy." And that's--\
226'''Arino:''' They're like, "We need to make this part harder!"\
227'''Iwata:''' And ''that'' is why you're reduced to complaining as you play.\
228'''Arino:''' So I'm jumping immediately into games made for professionals?\
229'''Iwata:''' Exactly.\
230'''Arino:''' Well, no wonder they're impossible, then! I see it now.
231-->--'''''Series/RetroGameMaster''''', "Balloon Fight"
232
233->"But, of all things, did you tell none other than Creator/{{Treasure}} to make it more difficult?"
234-->-- '''Satoru Iwata''', discussing ''VideoGame/SinAndPunishmentStarSuccessor''
235
236->'''Creator/RikMayall''': ''VideoGame/SuperMarioBros1'' is pretty tricky; ''VideoGame/SuperMarioBros2'' is a little more advanced; ''VideoGame/SuperMarioBros3'' is ''[recoils in fear]''; but ''VideoGame/SuperMarioBrosTheLostLevels'' is so difficult, it may actually unhinge the balance of your mind!
237->'''Tagline''': ''VideoGame/SuperMarioAllStars'': Ninfuriating, Ninnovative, Nintendo!
238-->--UK commercial for ''Super Mario All-Stars''
239
240->''Introducing the hardest software ever.''
241-->--Cover page, Creator/{{Konami}} catalog of computer games (1990)
242
243->''We get off on your tears.''
244-->--'''Creator/{{Atlus}}'''
245
246->''Please have fun playing ''VideoGame/MegaMan9'', and when you inevitably ponder why this game is so freaking hard, please remember that Inafune-san has a decanter on his desk [[LifeDrinker full of broken gamer spirits]] that keeps him perpetually youthful.''
247-->-- Press release for ''Mega Man 9''
248
249->''You know, when Nintendo gets just a bit mean, like in the last ''Mario'' worlds? In this meaning of the word, we can say this game is very Nintendous.''
250-->--'''The Italian Official Nintendo Magazine''' on ''VideoGame/{{VVVVVV}}''
251
252->"I would have to be paid a lot of money to go back and play NES games, I mean they were tortuously difficult."
253-->--[[Music/MiracleOfSound Gavin Dunne]]
254
255->''When video game magazines featured high scores from the game for the first time ''[in 1996]'', readers were shocked to see no one had actually succeeded in beating the game. The ruthless level of difficulty became legendary among gamers at the time.''
256-->--''VideoGame/BattleGaregga Rev.2016'' official website
257
258->''The legendary developers at Creator/{{Treasure}} invite all fans of the [[Platform/SegaGenesis Genesis]] / Mega Drive to try this shooter! Test your skills against [[BossGame 25 challenging bosses]]. Just remember--[[TrialAndErrorGameplay you can learn new tactics from every defeat]]...''
259-->--Platform/NintendoSwitch Online Sega Genesis app, on ''VideoGame/AlienSoldier''
260[[/folder]]

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