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1'''Basic Trope''': The game's ending varies depending on your actions throughout the gameplay.
2* '''Straight''': In ''JustForFun/TalesOfTroperia'', your dialogue choices, the party members you recruit, your interaction with said members and how much of the game you clear by the time you face the final boss will determine which one of four endings you get.
3* '''Exaggerated''':
4** Every single little thing you do in the game, no matter how minor it may seem at first, ''will'' become vital to scoring the best ending.
5** There are no less than '''one hundred endings'''.
6* '''Downplayed''': There are only two endings, and both have the same outcome -- all that changes is the last scene, depending on whether [[OneHundredPercentCompletion you cleared everything in the game]] or not.
7* '''Justified''': The game puts you in the shoes of our protagonist, and that means what outcome your actions will bring.
8* '''Inverted''':
9** Your actions throughout the game only change what happens throughout the course of the game, but the ending will always remain the same.
10** There are multiple ''beginnings.''
11** [[MindScrew There are a negative amount of endings]].
12* '''Subverted''': Throughout the game, you as Hiro are hinted several times that your actions will bring a different outcome. They only have initial reactions, the ending is the same.
13* '''Double Subverted''': But then you get the NewGamePlus, which ''does'' have multiple endings.
14* '''Parodied''': At the start of the game, it is possible for you as Hiro to leave the stove on when you leave your house for adventure. Midway through the game, it will strike Hiro that he left the stove on, and have a HeroicBSOD, [[LawOfDisproportionateResponse refusing to carry on with the adventure]].
15* '''Zig Zagged''': ???
16* '''Averted''': There is only one ending.
17* '''Enforced''': The developers gave the game multiple endings for an extra layer of challenge and replay value.
18* '''Lampshaded''': "How will the story end? You decide."
19* '''Invoked''': You as Hiro are given many choices throughout the game as to where the story goes.
20* '''Exploited''': The developers wanted the game to have more replay value, and multiple endings was the best way to achieve this.
21* '''Defied''':
22** The game was originally intended to have multiple endings before being DummiedOut.
23** Each and every ending is a DownerEnding.
24* '''Discussed''': ???
25* '''Conversed''': ???
26* '''Deconstructed''': There are so many endings that there isn't much in the way of actual gameplay... the main story lasts an hour, tops.
27* '''Reconstructed''': But of course, in order to get OneHundredPercentCompletion, the player has to do everything that can be done in that hour.
28* '''Played For Laughs''': In one of the (joke) endings, TheDogWasTheMastermind.
29* '''Played For Drama''': The game has a [[DownerEnding bad ending]] where either Hiro and the rest of the FiveManBand fail to defeat [[BigBad Emperor Evulz]] or, worse, Hiro [[FaceHeelTurn will join forces]] [[TheDarkSide with Evulz]], only to betray him and take over the world for himself, causing TheEndOfTheWorldAsWeKnowIt and become [[EvilerThanThou even more evil than Evulz ever was]].\
30But, there must be a good ending, right? Well... Not really, because the closest thing to one is the instance where the entire group performs a HeroicSacrifice in order to stop Evulz once and for all. And even then, the epilogue hints all they did was [[PyrrhicVictory delaying the inevitable.]]
31** The game has a [[DownerEnding bad ending]] which triggers if Hiro not only fails to save the King, but kills him by FriendlyFire. Hiro will be forced into a SuperBoss fight against the enraged "General of the Royal knights" after the final boss, and ,upon victory, will be known as the one who destroyed the kingdom ([[BecameTheirOwnAntithesis the exact same goal that Evulz had]]). The game ends.
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33Back to MultipleEndings
34----
35%% Optional items, added after Conversed, at your discretion:
36%%

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