1 | '''Basic Trope''': Characters are able to turn around instantly. |
2 | * '''Straight''': When sprites in Troubles at Molydnoid turn around, their sprites are flipped instantly. |
3 | * '''Exaggerated''': Including the second boss, the Great Robohydra who otherwise moves extremely slowly. |
4 | * '''Downplayed''': When sprites in Troubles at Molydnoid turn around, their turning animations are as realistically fast as possible. |
5 | * '''Justified''': All the characters in Troubles at Molydnoid have a special power of rotating themselves as fast as they can. |
6 | * '''Inverted''': All the characters in Troubles at Molydnoid take dozens of seconds to turn around. |
7 | * '''Subverted''': Troubles at Molydnoid is designed as a side-scroller with 8-bit graphics and as such is expected to have the characters turn around instantly. They don't. |
8 | * '''Double Subverted''': However, this only lasts till the second level of the game. |
9 | * '''Parodied''': Most of the characters start tripping over themselves or each other. |
10 | * '''Zig Zagged''': Characters turn around either instantly or realistically, and seemingly at random. |
11 | * '''Averted''': All the sprites in Troubles at Molydnoid turn around realistically. |
12 | * '''Enforced''': |
13 | ** Creators don't want to waste time on characters' turning animations. |
14 | ** The creators are working within the hardware restrictions of the system. A realistic turning animation might require additional sprites which takes up extra storage space, and/or more processing power than the system has to look fluid. |
15 | * '''Lampshaded''': "You know, for a creature that slow, you really seem to turn around fast." |
16 | * '''Invoked''': The BigBad of Troubles at Molydnoid has installed powerful side reactors on all the standard-issue Doom Tanks so they can turn instantly and react to any threat. |
17 | * '''Exploited''': The BigBad of Troubles at Molydnoid seeks to create a powerful electric generator using the massive kinetic energy released by the creatures when they turn. |
18 | * '''Defied''': ??? |
19 | * '''Discussed''': ??? |
20 | * '''Conversed''': ??? |
21 | * '''Deconstructed''': Most of the characters start deliberately avoiding turning as much as possible because they start to suffer from injuries caused by turning around that fast. |
22 | * '''Reconstructed''': Technology is sufficiently advanced to prevent such injuries, or most of the characters prefer to take two 90-degree turns in the place of a single 180-degree turn. |
23 | ---- |
24 | Back to Instant180DegreeTurn |
25 | ---- |
26 | %% Optional items, added after Conversed, at your discretion: |
27 | %% |
28 | %%* '''Implied''': ??? |
29 | %%* '''Plotted A Good Waste''': ??? |
30 | %%* '''Played For Laughs''': ??? |
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FollowingContext PlayingWith / Instant180DegreeTurn
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