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* '''Enforced''': Creators don't want to waste time on characters' turning animations.

to:

* '''Enforced''': '''Enforced''':
**
Creators don't want to waste time on characters' turning animations.animations.
** The creators are working within the hardware restrictions of the system. A realistic turning animation might require additional sprites which takes up extra storage space, and/or more processing power than the system has to look fluid.
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* '''Subverted''': ???
* '''Double Subverted''': ???

to:

* '''Subverted''': ???
Troubles at Molydnoid is designed as a side-scroller with 8-bit graphics and as such is expected to have the characters turn around instantly. They don't.
* '''Double Subverted''': ???However, this only lasts till the second level of the game.



* '''Invoked''': ???
* '''Exploited''': ???

to:

* '''Invoked''': ???
The BigBad of Troubles at Molydnoid has installed powerful side reactors on all the standard-issue Doom Tanks so they can turn instantly and react to any threat.
* '''Exploited''': ???The BigBad of Troubles at Molydnoid seeks to create a powerful electric generator using the massive kinetic energy released by the creatures when they turn.

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* '''Zig Zagged''': ???

to:

* '''Zig Zagged''': ???Characters turn around either instantly or realistically, and seemingly at random.



* '''Reconstructed''': Technology is sufficiently advanced to prevent such injuries, or most of the characters prefer to take two 90-degree turns in the place of a single 180-degree turn.



%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???

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Changed: 172

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Added standarized \'Playing With Wiki\' template


* '''Deconstructed''': Most of the characters start deliberately avoiding turning as much as possible because they start to suffer from injuries caused by turning around that fast.
* '''Reconstructed''': ???



* '''Exploited''': ???



* '''For Laughs''': See parodied

to:

* '''For Laughs''': See parodied'''Deconstructed''': Most of the characters start deliberately avoiding turning as much as possible because they start to suffer from injuries caused by turning around that fast.





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%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
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* '''Downplayed''': When sprites in Troubles at Molydnoid turn around, their turning animations are as realistically fast as possible.

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Changed: 71

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* '''Parodied''': ???

to:

* '''Parodied''': ???Most of the characters start tripping over themselves or each other.


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* '''For Laughs''': See parodied

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