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Basic Trope: Characters are able to turn around instantly.

  • Straight: When sprites in Troubles at Molydnoid turn around, their sprites are flipped instantly.
  • Exaggerated: Including the second boss, the Great Robohydra who otherwise moves extremely slowly.
  • Downplayed: When sprites in Troubles at Molydnoid turn around, their turning animations are as realistically fast as possible.
  • Justified: All the characters in Troubles at Molydnoid have a special power of rotating themselves as fast as they can.
  • Inverted: All the characters in Troubles at Molydnoid take dozens of seconds to turn around.
  • Subverted: Troubles at Molydnoid is designed as a side-scroller with 8-bit graphics and as such is expected to have the characters turn around instantly. They don't.
  • Double Subverted: However, this only lasts till the second level of the game.
  • Parodied: Most of the characters start tripping over themselves or each other.
  • Zig Zagged: Characters turn around either instantly or realistically, and seemingly at random.
  • Averted: All the sprites in Troubles at Molydnoid turn around realistically.
  • Enforced:
    • Creators don't want to waste time on characters' turning animations.
    • The creators are working within the hardware restrictions of the system. A realistic turning animation might require additional sprites which takes up extra storage space, and/or more processing power than the system has to look fluid.
  • Lampshaded: "You know, for a creature that slow, you really seem to turn around fast."
  • Invoked: The Big Bad of Troubles at Molydnoid has installed powerful side reactors on all the standard-issue Doom Tanks so they can turn instantly and react to any threat.
  • Exploited: The Big Bad of Troubles at Molydnoid seeks to create a powerful electric generator using the massive kinetic energy released by the creatures when they turn.
  • Defied: ???
  • Discussed: ???
  • Conversed: ???
  • Deconstructed: Most of the characters start deliberately avoiding turning as much as possible because they start to suffer from injuries caused by turning around that fast.
  • Reconstructed: Technology is sufficiently advanced to prevent such injuries, or most of the characters prefer to take two 90-degree turns in the place of a single 180-degree turn.

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