1 | '''Basic Trope''': An attack that always does the same amount of damage to the target, regardless of its defences. |
2 | * '''Straight''': In the tabletop RPG ''The Tower of Tropes'', the spell Precision Shot always does 50 damage to its victim, regardless of how strong or weak its defences are. |
3 | * '''Exaggerated''': Precision Shot also [[AlwaysAccurateAttack homes in on its target]] with perfect accuracy and pierces through solid materials, so it ''always'' does 50 damage to the target. |
4 | * '''Downplayed''': Precision Shot does 50 damage regardless of the target's defence, but that number can change if the target is [[ElementalRockPaperScissors weak or resistant to the attack's element]]. |
5 | * '''Justified''': |
6 | ** Precision Shot has the user use their ImprobableAimingSkills to shoot the target on an unarmoured part of their body. |
7 | ** Precision Shot uses specialized ammo that can pierce all armor, but it has to sacrifice damage potential in order to pierce said armor. |
8 | * '''Inverted''': The skill [[MoreDakka Bullet Barrage]] deals a completely random amount of damage per hit, and is affected even more than usual by any armour or elemental affinities the target has. |
9 | * '''Subverted''': Precision Shot can't pierce through extremely heavy armour, and can be weakened or negated by it. |
10 | * '''Double Subverted''': ...in its base form. A high-level user can pierce through all types of armour with it. |
11 | %%* '''Parodied''': ??? |
12 | * '''Zig-Zagged''': ...but there are types of armour that can negate the magic used by Precision Shot entirely. It's unpredictable whether it'll actually do its fixed amount of damage, do a fixed amount less than that, or do nothing. |
13 | * '''Averted''': All of the game's attacks are affected by defences and elemental affinities. |
14 | * '''Enforced''': The game's original form was NintendoHard, due to the presence of a lot of enemies with insanely strong defensive stats. The editors added in a technique that can ignore armour to soften up the difficulty a little. |
15 | * '''Lampshaded''': "Oh, no, a HeavilyArmoredMook! I'm soooo scared... [[{{Not}} NOT!]]" ''unleashes Precision Shot'' |
16 | %%* '''Invoked''': ??? |
17 | * '''Exploited''': The players use Precision Shot to take down a BeefGate that they weren't supposed to kill for a while, [[OffTheRails much to the game master's chagrin]]. |
18 | * '''Defied''': The GameMaster bans use of Precision Shot in his game to make the players use other means to take down enemies with strong defences, instead of just ignoring them. |
19 | * '''Discussed''': "This spell's awesome! Now, we can defeat those ArmoredButFrail enemies with no problem at all!" |
20 | * '''Conversed''': "The designers of this game must not have cared about balance. Why would they give us access to Precision Shot, then send us after a bunch of enemies with strong armour that we can kill with no problem? |
21 | %%* '''Implied''': ??? |
22 | * '''Deconstructed''': Within the game's world, nobody bothers wearing armour when spells like Precision Shot exist that can just ignore it. Users of Precision Shot are feared. |
23 | * '''Reconstructed''': Despite its ability to ignore armour, Precision Shot's low base damage makes it less intimidating, and armour remains useful for other purposes, though the attack is still useful against it. |
24 | ---- |
25 | The link back to FixedDamageAttack will always take the same amount of clicks to return you to the main page. |
26 | ---- |
27 | %% Optional items, added after Conversed, at your discretion: |
28 | %% * '''Played for Laughs''': ??? |
29 | %% * '''Played for Drama''': ??? |
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