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1'''Basic Trope''': An attack that always does the same amount of damage to the target, regardless of its defences.
2* '''Straight''': In the tabletop RPG ''The Tower of Tropes'', the spell Precision Shot always does 50 damage to its victim, regardless of how strong or weak its defences are.
3* '''Exaggerated''': Precision Shot also [[AlwaysAccurateAttack homes in on its target]] with perfect accuracy and pierces through solid materials, so it ''always'' does 50 damage to the target.
4* '''Downplayed''': Precision Shot does 50 damage regardless of the target's defence, but that number can change if the target is [[ElementalRockPaperScissors weak or resistant to the attack's element]].
5* '''Justified''':
6** Precision Shot has the user use their ImprobableAimingSkills to shoot the target on an unarmoured part of their body.
7** Precision Shot uses specialized ammo that can pierce all armor, but it has to sacrifice damage potential in order to pierce said armor.
8* '''Inverted''': The skill [[MoreDakka Bullet Barrage]] deals a completely random amount of damage per hit, and is affected even more than usual by any armour or elemental affinities the target has.
9* '''Subverted''': Precision Shot can't pierce through extremely heavy armour, and can be weakened or negated by it.
10* '''Double Subverted''': ...in its base form. A high-level user can pierce through all types of armour with it.
11%%* '''Parodied''': ???
12* '''Zig-Zagged''': ...but there are types of armour that can negate the magic used by Precision Shot entirely. It's unpredictable whether it'll actually do its fixed amount of damage, do a fixed amount less than that, or do nothing.
13* '''Averted''': All of the game's attacks are affected by defences and elemental affinities.
14* '''Enforced''': The game's original form was NintendoHard, due to the presence of a lot of enemies with insanely strong defensive stats. The editors added in a technique that can ignore armour to soften up the difficulty a little.
15* '''Lampshaded''': "Oh, no, a HeavilyArmoredMook! I'm soooo scared... [[{{Not}} NOT!]]" ''unleashes Precision Shot''
16%%* '''Invoked''': ???
17* '''Exploited''': The players use Precision Shot to take down a BeefGate that they weren't supposed to kill for a while, [[OffTheRails much to the game master's chagrin]].
18* '''Defied''': The GameMaster bans use of Precision Shot in his game to make the players use other means to take down enemies with strong defences, instead of just ignoring them.
19* '''Discussed''': "This spell's awesome! Now, we can defeat those ArmoredButFrail enemies with no problem at all!"
20* '''Conversed''': "The designers of this game must not have cared about balance. Why would they give us access to Precision Shot, then send us after a bunch of enemies with strong armour that we can kill with no problem?
21%%* '''Implied''': ???
22* '''Deconstructed''': Within the game's world, nobody bothers wearing armour when spells like Precision Shot exist that can just ignore it. Users of Precision Shot are feared.
23* '''Reconstructed''': Despite its ability to ignore armour, Precision Shot's low base damage makes it less intimidating, and armour remains useful for other purposes, though the attack is still useful against it.
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25The link back to FixedDamageAttack will always take the same amount of clicks to return you to the main page.
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27%% Optional items, added after Conversed, at your discretion:
28%% * '''Played for Laughs''': ???
29%% * '''Played for Drama''': ???

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