Follow TV Tropes

Following

Context Pinball / TimeMachineDataEast

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/time-machine-data-east_6472.jpg]]
2[[caption-width-right:350:''Go Back to the 1950s'']]
3->''Where You Go Back In Time''
4
5''Time Machine'' is an early PhysicalPinballTable from Creator/DataEast. Released in 1988, It was designed by Ed Cebula and Creator/JoeKaminkow, with music by David Thiel and art by Kevin O'Connor and Margaret Hudson.
6
7The game's premise is a simple one: fire up your [[TimeMachine time-travelling sports car]] for an interdimensional tour. Shoot the ramps and rollovers to spell STARWARP, then hit the center ramp transporter and beam yourself across the playfield for a million points. Travel from TheEighties back to TheSeventies, TheSixties, and TheFifties, locking a pinball in each era, then unleash them for a three-ball multiball and a shot at the Jackpot. For more nostalgia, go to TheFifties and the table turns into an old-fashioned electro-mechanical pinball, complete with old-school chimebox sound effects.
8
9''Time Machine'' is fondly remembered for its blend of fast action, player-friendly design, and nostalgic fun -- it does not have the deepest ruleset, but allows anyone to have a satisfying game without needing to be an expert. The JiveTurkey callouts for each era add to the fun, and the 1950s chimebox is an audio bonus for longtime players.
10----
11!!''Time Machine'' demonstrates the following tropes:
12
13* BadassBureaucrat: The time machine passenger from TheEighties is a female executive wearing a pin-striped power suit and no-nonsense glasses.
14* TheCameo: A small VideoGame/PacMan can be seen on the playfield, representing TheEighties.
15* CoolCar: The time machine morphs from a pink Cadillac to a silver Corvette convertible that travels through time and space.
16* CreatorCameo: Artist Margaret Hudson is the hippie in the time machine.
17* {{Disco}}: A {{disco dan}}cer is used to represent TheSeventies.
18* ExcusePlot: Ultimately, the time-travel premise is just a way to justify the game's electro-mechanical chimebox.
19* ExpositoryThemeTune: Played during the end-of-game karaoke mode.
20-->"Time Machine, where you go back in time..."
21* FishOutOfTemporalWater: The passengers traveling through time in the TimeMachine include a disco dancer, a GranolaGirl hippie, and a fifties football star.
22* GenreThrowback: When the player reaches TheFifties, the alphanumeric display simulates the scoring reels of an electro-mechanical pinball while the game plays analog sounds from its chimebox.
23* GranolaGirl: The female time machine passenger representing TheSixties.
24* HollywoodCostuming: The four passengers are dressed in iconic outfits for their respective decades.
25* JiveTurkey: Each era is represented by an assortment of period slang, such as "Far out", "Gag me with a spoon," "Hang ten!", and "Make love, not war."
26* NothingButHits: The television sets representing TheFifties are showing ''[[NonIronicClown The Bozo the Clown Show]], The Howdy Doody Show,'' and Music/ElvisPresley.
27* OurTimeMachineIsDifferent: Not only does it morph, it also flies through space.
28* OutsideRide: The fifties football star is left hanging off the back seat of the TimeMachine car.
29* PopularHistory: Used throughout the game to represent the various eras, such as the GranolaGirl and peace sign for TheSixties.
30* ThePresentDay: The game begins in 1989, pretty much the present day considering the game was released in December 1988 (and produced through April 1989).
31* ShoutOut: [[Franchise/BackToTheFuture A time-travelling car that goes to the 1950s?]] [[SarcasmMode Never heard that one before...]]
32* SpellingBonus: Spell S-T-A-R-W-A-R-P to light the million-point center spiral jackpot.
33* TimeMachine: A morphing car, in this case.
34* TimeTravel: The theme, dur.
35* VanityLicensePlate: The time machine's plates read KRUZIN.

Top